Keil |
Scratching the side of his head, Keil remembers there were two other doors left unopened in the Gnoll's chamber. Spitting in the direction of the statue, the fetchling turns but rather than follow the goblin down the hall, returns to the Gnoll's chamber and the two doors there.
Perception Door#1/Northern: 1d20 + 7 ⇒ (4) + 7 = 11
Perception Door#2/Southern: 1d20 + 7 ⇒ (20) + 7 = 27
Komm the "Grandfather" |
Keil checks out both doors in the gnoll room and sees the north door leads to an empty room, used as a garbage chamber by the gnolls. The south door Keil notices is trapped, with a pressure plate that triggers the trap. The fetchling manages to determine the trap is a simple dart trap. Jamming the plate allows him to open the door safely.
The door opens into a corridor that leads a short distance before it ends. This corridor has three iron doors along its southern wall, each with a small barred window in the center of the door.
Before the tiefling can investigate further, a commotion is heard out in the hallway...
Initiative
Arlok: 1d20 + 2 ⇒ (4) + 2 = 6
Brok: 1d20 + 4 ⇒ (12) + 4 = 16
Grezzor: 1d20 + 10 ⇒ (16) + 10 = 26
Keil: 1d20 + 6 ⇒ (20) + 6 = 26
Malzii: 1d20 - 1 ⇒ (12) - 1 = 11
Praetor Grey: 1d20 + 0 ⇒ (6) + 0 = 6
Raaz Al'Zuul: 1d20 + 1 ⇒ (18) + 1 = 19
Vargrenz: 1d20 + 2 ⇒ (20) + 2 = 22
.
1d4 ⇒ 1
1d20 ⇒ 20
As you peer down the corridor, an eerie howl announces the presence of a hyena...at least at first it appears to be. As it draws closer you realize the gaping wounds in its side indicates this is no living beast.
Round 1: Grezzor, Keil, Vargrenz, Zombie, Raaz, Brok, Malzii, Arlok, Praetor, Orcs.
Map updated.
Keil |
Keil halts his investigation of the southern door. Drawing his sword, the fetchling returns to the door leading in the passage and waits. Should the creature make it as far as his position, the shadowy man plans to catch it unawares.
MA to doorway | delays
Brok Nunnelnoggin |
@Komm: That zombie is pretty much exactly where Brok was sneaking up to scout. I can't open google docs from work to update maps
Brok Nunnelnoggin |
I didn't figure I saw him or had any warning, I just didn't want to skip out on the consequences of wandering down the hall.
Komm the "Grandfather" |
Botting Grezzor...
Grezzor ambles out of the statue room with an irritated look on his face. "By the Hells...what is going on..." He notices the shambling zombie hyena and stops abruptly. "You guys have this right?"
Readied action to cast ]Ray of Frost:
RTA: 1d20 + 6 ⇒ (20) + 6 = 26; damage: 1d3 + 1 ⇒ (2) + 1 = 3 cold.
Crit?: 1d20 + 6 ⇒ (7) + 6 = 13; damage: 1d3 + 1 ⇒ (1) + 1 = 2 Yes.
His cold ray nails the zombie nearly dead on, freezing a good chunk of its body. The zombie takes 5 points of cold damage.
The zombie continues moving right at Brok...
Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12; damage: 1d8 + 3 ⇒ (3) + 3 = 6 miss.
but he manages to evade the slavering teeth with ease.
Round 1: Grezzor, Keil, Vargrenz, Zombie, Raaz, Brok, Malzii, Arlok, Praetor, Orcs.
Malzii |
Round 1
At the sight of the single hyena-zombie, Malzii wrinkles her snout with mild disgust. "Ugh, living dog-men and pets bad enough! Now not-living dog-men pet? Malzii surprised whole place not stinky."
Rather than further clutter the narrow corridor by trying to move up, she only steps forward enough to reach Grezzor. "Here, Malzii help you aim even better!"
Casting Guidance on Grezzor.
Brok Nunnelnoggin |
Brok slashes at the undead creature.
longsword: 1d20 + 3 + 2 + 1 ⇒ (14) + 3 + 2 + 1 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Komm the "Grandfather" |
Malzii bolster's Grezzor's aim should his magic be needed. Meanwhile, thanks to Praetor's magic Brok returns the attack on the hyena zombie, slashing into its flank deeply and nearly cutting off its hind legs. The zombie, while seriously wounded, still is moving. The zombie takes 8 points of damage.
Raaz watches to see whether his help will be needed here, as do your orc hirelings. Delay.
Arlok may take his action now.
Komm the "Grandfather" |
1 person marked this as a favorite. |
Botting Arlok...
Arlok lumbers out of the statue room and looks at Brok for a moment. "Brok need help killing it?" He swiftly moves up the corridor, his glaive arcing up...
Attack, Glaive: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28; damage: 1d10 + 9 ⇒ (5) + 9 = 14
...and cleaving it in two! Skaing off the bits of zombified flesh from his blade he faces Brok, a look of disappointment on his face. " Arlok no like them when they is gooey."
COMBAT OVER!
Brok Nunnelnoggin |
Brok wipes off a bit of dead dog flesh on the rotting thing's pelt and looks to Arlok.
"Thank's big 'un." he says to the half-ogre.
Then he pads down to the opening in the north wall and takes a look.
stealth: 1d20 + 11 ⇒ (9) + 11 = 20
perception: 1d20 + 10 ⇒ (17) + 10 = 27 +3 for traps
Keil |
Keil checks out both doors in the gnoll room and sees the north door leads to an empty room, used as a garbage chamber by the gnolls. The south door Keil notices is trapped, with a pressure plate that triggers the trap. The fetchling manages to determine the trap is a simple dart trap. Jamming the plate allows him to open the door safely.
The door opens into a corridor that leads a short distance before it ends. This corridor has three iron doors along its southern wall, each with a small barred window in the center of the door.
Keil leans his head around the frame of the door as Arlok cleaves the zombie in half. Yanking his head back, he manages to avoid being splattered with any undead dog goo. "Hmph." Not bothering to hang around to learn where the creature came from, the shadowy man returns his attention the door at the south and the three iron doors contained behind the wooden barrier. Checking that the plate to the dart trap is secure, the fetchling moves down the corridor, examining the three iron doors as he goes.
Perception Door#1: 1d20 + 7 ⇒ (10) + 7 = 17Perception Door#2: 1d20 + 7 ⇒ (12) + 7 = 19
Perception Door#3: 1d20 + 7 ⇒ (13) + 7 = 20
Vargrenz |
With the zombies eliminated, Varg follows the others back into the room. Deciding that watching the rear is advisable, he stays by the door prepared for more undead, or other menaces, to appear.
Varg will stay by the door they entered the room from and will watch for any other monsters.
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Komm the "Grandfather" |
Brok scouts ahead seeing the opening to another corridor that travels north for about 35' or so before turning east. No doors can be seen however.
Keil checks each of the doors in the 'cell block' and sees each of the cells appears empty, though there is a smattering of straw on the floor of each cell. As he reaches the third cell, his keen eyes pick up another pressure plate, a dart trap aimed at anyone who peers through the grille into the cell.
Map updated.
Keil |
The shadowy man immediately moves his foot away from the pressure plate. Looking around for something to jam the plate proves difficult however. Undaunted, the fetchling crouches low to the ground, keeping well below the grille of the cell and gingerly applies pressure to the plate to 'safely' (I hope) trigger the device.
Safely Enable Device: 1d20 + 10 ⇒ (9) + 10 = 19
Vargrenz |
Despite the chatter from the kobold, Varg's trained ears hear the click from the triggered trap and immediately goes into a defensive crouch. When he sees only the dart sticking out of the careless fetchling's arm, he stands back up and continues to monitor the door. As he does so, he glances at Malzii:
Want to take a bet on whether to dark one, or the goblin, is the first to get himself killed by a trap?
Keil |
A stream of infernal curses roll off of the fetchling's tongue. Yanking the small dart out of his arm, Keil tosses the small projectile down the hall. Even though he'd put some of his anger behind the throw, the act does little to stem his disgust for his sloppiness. Turning his yellow eyes away from the dart, Keil looks into the cell, deciding the one that's trapped probably has something of value to protect.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Brok Nunnelnoggin |
Brok keeps watch, waiting for the others to catch up.
perception: 1d20 + 10 ⇒ (8) + 10 = 18
Komm the "Grandfather" |
It does not take long for the fetchling to find under one of the flagstones of the floor in this small cell, a cache of items: 200 gp, a holy symbol of the goddess Muir, Lady of Justice, Goddess of Virtue and Paladins , a vial of holy water, and a small ornate mirror in a gold frame (100 gp).
Loot list updated.
Keil |
A little bit of ribbing is good for the soul Malzi :)
Keil's ears pick up the other's words. Sneering in their direction he shrugs his shoulders, apparently unphased by his handful of critics. Or so he'd like to think. Sure he was reckless to venture off on his own, careless even. But triggering the trap was a risk he was willing to take, To hell with them!
Snickering at the irony of his thoughts, those he now travels with consider the underworld home, hell would be like a vacation for them, the fetchling turns his attention back to the cell. There the seductive glint of precious metal soon puts the shadowy man in a good mood. Collecting the coins and 'decorations', Keil bags the loot and heads back down the hall to join the others. Noticing the doors, the fetchling peruses the doors.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Arlok "The Mighty" |
"buy better food...." Arlok scoffs and thinks for a moment.
"Malzii dumb. No better food then free. Coin used for ale and mead. Too bad there no rive of ale or mead. Arlok build home and live there." He chuckles.
Keil |
Magical statues, two rooms of gnolls and wandering undead... Keil ponders the nature of this dungeon to himself. Looking up at Brok, "Clearing rooms takes priority." Then waving a hand to no one in particular, "Watch the corridor," he presses his hand on the door handle to the north. Hoping it is not another statue, the shadowy man pushes open the door.
Brok Nunnelnoggin |
Brok enters the room and looks around.
perception: 1d20 + 10 ⇒ (6) + 10 = 16 (+3 for traps)
Keil |
"Puzzling." Following Brok, Keil too enters the room, making for the pit first. Rubbing a finger over his chin the fetchling reviews the traps he'd seen in this dungeon trying to piece something together, Classic false floors over a pit. Spiked pit. Pressure plates. Gas. Falling boulders... Keil's yellow eyes dart from one possibility to another.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
How deep is it? Anything at the bottom? What's around it? Above?
Komm the "Grandfather" |
Entering the room Keil heads straight for the pit. He sees the pit is a simple one, 20' deep with a stone floor at the bottom devoid of any spikes or other dangers. His keen eyes do spot a faint discoloration in the stone ceiling directly above the pit, indicating a falling stone block that would fall into the pit crushing everything in it. The fetchling does not see anyway to trigger the trap, which means there is no way for him to disable it.
Keil |
"Agreed." With no visible way to disable the trap, Keil decides to avoid it...but only for a second. A mischievous grin curls across his lips and two yellow eyes turn towards the duegar, "I need a volunteer."
Keil chuckles, moves past Varg and disappears out into the hall. A few minutes later he reappears dragging the body of one of the dead gnolls behind him. Giving Varg a wink as he goes the fetchling drops the body at the edge of the pit then kicks it over the edge.
Malzii |
"Dumb?" Malzii puffs up, clearly trying very hard to look regal and intimidating. "Malzii not dumb! Free anything is good, but there lots of foods out there...rare foods, expensive. Sometimes have to pay for best things."
She offers a toothy grin as the group is beckoned forward once more by the scouts. "For now, anyway."
As they pad along, the kobold nods at Vargrenz' words. "Place more like kobold design; would make a good snarl."
Raaz Al'Zuul DMPC |
With Raaz's help Keil drags the dead gnoll body from the hallway and heave it into the bottom of the pit. The body tumbles down before landing at the bottom with a loud sickening *crunch*, the sound amplified by the walls of the pit. Nothing else happens as Keil can see the weight placed at the bottom of the pit is not the trigger for the trap.
Raaz wipes the gnoll blood off his hands and glares at Keil. "Are you done wasting time here?"