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Shilyn inspects the door expertly, finding no sounds or traps. Opening the door, the rogue is rewarded with a macabre scene. A filthy mattress lies on the floor and an open wooden chest is filled with grisly bone trophies: a spinal cord wrapped into a pretzel shape with flesh still attached, two skulls embraced into a kissing position and resting on a pelvis all covered in runes, and several necklaces of fingerbones bound by sinew make up only a small portion of the various fetishes and trophies found here. Next to it, an open latrine is visible, although the smell informs you that it has not been cleaned in a long, long time.
Map updated!

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"Um, guys," Shilyn says, her voice a bit odd, "You should see this.. or maybe not. It's pretty.. gross, not to mention someone seriously needs to clean the chamber pots.."
Stepping back from the door, she melodramatically holds her nose with one hand while pointing with her rapier in the other.

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"It can't be that bad, elves are always so sensitive about these things"
Deaglan steps into the room and turns back again, face white "but you are right about this one, yuck!"
He then carefully scans the room and steps forward to get a look into the latrine.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7

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"Sensitive eh? "Seems to me your eyes are watering at that stench," Shilyn laughingly replies.
Sorry, couldn't resist a minor forced emo with that perception roll given the scene.. lol

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The Vudrani sorcerer holds his sleeve against his nose. "Let us be done with this place and move on. This place is... wrong." His dark skin is pale.
He quickly scans with his magical senses.
det. magic and spellcraft: 1d20 + 16 ⇒ (2) + 16 = 18

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No magic or anything of value unless you are a dung beetle!
-Posted with Wayfinder

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Let's wait for Shilyn. Deaglan has no clue that Owai is heading of. I meant the door where Deaglan is standing on the map
"Shilyn, can you listen if there's anything in the next room?"

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Lost the link to the map.. can you please repost? *bats Elvish eyes* Ladies and gentlemen, the Elvish have left the building.

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It should be under the Campaign info section, too, but here it is! Current map link!
@Deaglan: My bad! Toilet hole now revealed!

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Shilyn takes a few steps down the hallway to the left, keeping her eyes and ears open for anything potentially hazardous..
perception: 1d20 + 14 ⇒ (19) + 14 = 33

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Varian follows Deaglan.

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Shilyn follows along the western hallway, finding cramped cell after cramped cell. Most of them are empty, but a few still have bound men and women laying on a dirty wooden cot, their clothing soiled with lack of changing.
Following the path across both bends, the half-elf returns to the main hall.
The other hallway is much the same; mostly empty cells with a few patients trapped within. However, Shilyn spies a small hidden tunnel in the northern cell closest to the hallway.
Map updated!

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Peering into one of the many cells, Shilyn's brow furrows. "Hey, Deaglan," she says softly as she points with the tip of her rapier toward a spot on the far wall. "Does that appear to be a tunnel at the back of this cell? If so, where does it go, I wonder?"

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If no one else goes in... Varian will enter the cell and look down the tunnel with his darkvision... If nothing happens and/or he sees nothing untoward, he will head down the tunnel a little ways to see what's there... anyone following?

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1 = Deaglan first, 2 = Varian first: 1d2 ⇒ 2
M Percep: 1d20 + 6 ⇒ (6) + 6 = 12
Varian Stealth: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
M Stealth: 1d20 + 10 ⇒ (18) + 10 = 28
V Percep: 1d20 + 11 ⇒ (20) + 11 = 31
Before Deaglan can get himself in, Varian makes his way into the cell (with Shilyn's assistance with unlocking the door).
The stench of dried blood lingers in this cell. The floor, walls, even the ceiling are covered in damp clots of blood, tufts of hair and skin, and bone fragments.
The tunnel itself is dark, and being only 3 feet around, calls for Varian to move cautiously and slowly through the blood-stained path.
Varian makes it about a third of the way through when his keen eyes notice a lanky humanoid hanging onto the gritty ceiling, a club in one hand. It seems like it was waiting for him!
[spoiler=DC 15 Linguistics or Undercommon]
"FOOD! FOOD! Fresh blood!"
M: 1d20 + 10 ⇒ (6) + 10 = 16
Deaglan: 1d20 + 1 ⇒ (12) + 1 = 13
Mahasi: 1d20 + 3 ⇒ (6) + 3 = 9
Owai: 1d20 + 5 ⇒ (4) + 5 = 9
Shilyn: 1d20 + 3 ⇒ (10) + 3 = 13
Varian: 1d20 + 2 ⇒ (12) + 2 = 14
Before Varian can react, the strange human swings a club at him before trying to bite him!
Club @ FF Varian: 1d20 + 7 ⇒ (2) + 7 = 9
Damage on hit: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
Bite @ FF Varian: 1d20 + 2 ⇒ (16) + 2 = 18
Damage on hit: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8
While the club just hits rock, the creature darts out its mouth and gets the aasimar on the shoulder!
Init Order:
Lanky humanoid
Varian (8 damage)
Shilyn
Deaglan
Owai
Mahasi
Map updated!

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Varian pulls a dagger and attacks the creature.
to hit: 1d20 + 6 ⇒ (20) + 6 = 26
dmg if hits: 1d4 + 2 ⇒ (4) + 2 = 6
to confirm crit: 1d20 + 6 ⇒ (7) + 6 = 13
addl dmg if crits: 1d4 + 2 ⇒ (1) + 2 = 3
if the creature is still clinging to the wall, Varian moves 5' to be directly under (next to, whatever) so Deaglan can attack as well.

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@Varian: No room to move under it; this is a cramped tunnel that is honestly too small for either you or this thing to be in appropriately (there's maybe 6-8 inches of clearance under its frame). Such that it would be -4 to attack rolls and -4 to AC, but between you and it, those modifiers cancel each other out.
Varian cuts the creature with the dagger and is growls at him.
"This food fight back!"

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"What?"
Deaglan drops his shield and enters the tunnel behind Varian while drawing his wand of cure light wounds. He then uses it on Varian.
CLW Varian: 1d8 + 1 ⇒ (2) + 1 = 3

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ok, no problem, no move then

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Shilyn keeps her eyes on their back trail as the others attempt to work their way through the narrow tunnel. Sheathing her rapier, she reaches over her shoulder to draw her new shortsword before taking up a position to the side of the cell door and into what shadows there are.
stealth: 1d20 + 11 ⇒ (7) + 11 = 18

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The creature tries to maul Varian again!
Club @ Varian: 1d20 + 7 ⇒ (6) + 7 = 13
Damage on hit: 1d6 + 4 ⇒ (2) + 4 = 6
Bite @ Varian: 1d20 + 2 ⇒ (4) + 2 = 6
Damage on hit: 1d4 + 2 ⇒ (1) + 2 = 3
After both strikes go poorly, the creature growls at the aasimar some more!
Since others can see the creature now
This is a morlock, a humanoid typically found in lightless caverns. They are expect climbers, able to climb anything if it has handholds and have exceptional darkvision. They often make powerful leaping attacks to harass and weaken prey. They also bear a severe weakness to bright lights. Finally, this creature seems exceptionally powerful for its size, perhaps an exemplar of its species.
Init Order:
Lanky humanoid
Varian (5 damage)Including the 2 HP you were down at the start of the battle
Shilyn
Deaglan
Owai
Mahasi

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Varian strikes at the creature again with his dagger...
to hit: 1d20 + 6 ⇒ (1) + 6 = 7
dmg if hits: 1d4 + 2 ⇒ (2) + 2 = 4
but seems to be as ineffectual as the creature was...perhaps even moreso.

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Deaglan drops his axe and gets his longhammer out. He tries to hit the morlock past Varian
Attack, Cover: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Damage: 2d6 + 5 ⇒ (6, 1) + 5 = 12

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Casting a quick glance at the narrow tunnel, Shilyn keeps an eye behind them in case any more of the crazies wander their way.

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The morlock, tired of this game, only swings at Varian once before crawling away from him.
Morlock club @ Varian: 1d20 + 7 ⇒ (9) + 7 = 16
Damage on hit: 1d6 + 4 ⇒ (1) + 4 = 5
This swing rattles Varian's chains, but nothing more.
Acrobatics to avoid AoO: 1d20 + 13 ⇒ (13) + 13 = 26
The monstrous creature then skitters away down the tunnel.
Init Order:
Morlock
Varian (5 damage)
Shilyn
Deaglan
Owai
Mahasi

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Varian lets the creature run... shrugs... "Probably going to call more of its kind... I hope not though.. Still, I'm inclined to let it go... these are too tight of quarters to be fighting in. " He puts his dagger away, still gripping his hammer just in case.

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"I agree" Deaglan says while using his wand on Varian. He then puts his longhammer away.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Reminder to self: axe + shield on ground

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"Thank you for the healing Deaglan." Varian waits for the others to collect their dropped gear before moving on, following the creature.

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@Mahasi You move along the corner... and do not see the creature. You still have your standard action and can cast the burning hands if you wish.
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