B4: The Lost City by Tom Moldvay (Inactive)

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Sorry for my prolonged absence. Was dealing with the holidays and then a a few minor injuries, but I am back now. I should have informed you of my status, and for that I apologize.

Thanks for the clarification on the map scale, Bolgar. It really was too small to make sense at 5' x 5' per square.


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6
The Lost City GM wrote:

Sorry for my prolonged absence. Was dealing with the holidays and then a a few minor injuries, but I am back now. I should have informed you of my status, and for that I apologize.

Thanks for the clarification on the map scale, Bolgar. It really was too small to make sense at 5' x 5' per square.

I hope everything is OK. Minor injuries still suck sometimes.

Glad you're back!


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Tamru wrote:

I hope everything is OK. Minor injuries still suck sometimes.

Glad you're back!

Thanks, it'll be fine. Just my back, which has happened before, but takes a stupidly long time to heal.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Glad you're back, and I hope you heal quickly!


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Horek Varshot wrote:
Glad you're back, and I hope you heal quickly!

Thanks! Back injuries sadly take a while to heal, which is frustrating.


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I apologize for the lateness of my posting, but I misplaced the hard copy of "The Lost City" and am having a bit of trouble locating it!


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

I don't mind. The weather has made for a crazy week for me anyway. Take your time. :)


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

No problem, we can sit pretty for a little bit I'm sure. For now RP?


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Sorry, got a cold/fever just as my back was feeling better Let's just hope it's not the flu; that's supposed to be bad this year :(

Now let's continue with our regular program.


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I've created a new map as I learn how to use Roll20. You should now be able to see it. I've copied over Horek's notes from the other map.


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Also, is there anyone besides Loges who has a light source going?


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

@Gm would you allow Loges to aid another taking 10 (for 16) every time Tollo checks for traps?


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Loges the Wise wrote:
@Gm would you allow Loges to aid another taking 10 (for 16) every time Tollo checks for traps?

PRD states that you can't Take 10 on Aid Another checks, but since Tollo is Taking 20 on his Perception checks for traps, I'll rule that you could also Take 20 on your Perception checks to Aid him in the same amount of time.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Fair enough. Thx!


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

If needed Zuberi could hold a torch and just drop it at the start of combat.


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

Been a crazy week but I plan to post casting the light spell tonight.


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Zuberi Ogbonna wrote:
If needed Zuberi could hold a torch and just drop it at the start of combat.

We've got enough spellcasters in the party that I don't think you should worry about it, unless you want access to something that can burn/does fire damage.


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Nah though I think we'll be asking when we start getting magic weapons for that 70% chance to glow thing... given the superdungeon we're going through it'd be handy.


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

I never expected to get a pet human in this game.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Apologies all! I didn't mean to exclude the group. Try to make it quick...


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I'm now confused.

Is everyone following the wolf-mask woman? As I've stated in the IC thread, the events of her leaving precede even the beginning of the trip to the surface.


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

Loges and Tamru immediately follow her. I think the others need to clarify if they help deliver the weasels to camp or if they skip the errand to follow us.


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Zuberri wont just wander off to the camp unless someone else is going to help him with the weasels. He's worried like the remains of the beetles if left alone the weasel meat will be taken.


Dwarf Cleric 1 | HP 11/11 | AC 16 : TAC 10 : FAC 16 | Fort +5 : Reflex +0 : Will +5 (+2 vs. poison, spells, & SLAs) | Perc. +8/+10 (darkv. 60') : S.M. +7 | Init +0 : Move 30' | ST +2 DX +0 CN +3 IN +2 WI +3 CH +0 | K (arcana) +7 : K (religion) +6 : Spellcraft +6 | Warhammer +2, 1d8+2 : Sling +0, 1d4+2 : Hand of the Acolyte +3, 1d8+2
resources:
Channel 1d6 2/3 : Hand of the Acolyte 5/6 : Agile Feet 6/6 : Spells (1st) 2/3
Buffs: none Conditions: none

I vaguely recall a piece of advice I once received abut splitting the party... :)

Considering there may be more creatures like the weasels roaming the corridors, Bolgar would be inclined to chase after the two and leave the weasel carcasses to rot. Bolgar doesn't run very fast but if he caches up to them he would try to convince them to come back and not run off. He would also try to get the rest of the party to join him.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Nope, I think I was confused. I'd thought we'd reached the camp with the weasels when we noticed Tamru and Lodges were gone. Since we noticed them prior to getting to the surface, we'll drop the weasels (or Tollo will carry them angrily!) and backtrack to find our two wayward spellcasters.


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Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

Tollo lives his best life when angrily dragging weasels anyways.


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);
Ten-Foot Tollo wrote:
Tollo lives his best life when angrily dragging weasels anyways.

Who doesn’t?


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

Queue angry halfling dragging giant weasels.


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We all know that this is what Tollo was ultimately going for: Giant Weasel Riders

BTW, today's posts coming to you from LAX, Terminal 1. Nothing like RPGs-on-the-go!


Male Teifling Welcome players! Roll20 Map

Lmao. I just landed in Orlando!


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

Hmmm, it looks like forums ate my post yesterday. I'll get moved and a post up in 3 hours. Literally sitting in the dentist chair now. Lol


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

I literally laughed out loud, Timbur.

Can you control my token please. Behind you as usual...lol.


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

I think I missed when we linked roll 20. I'm hoping to get Zuberi up near the front.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

My roll20 ID is under my real name and Paizo board name- James Keegan. I'll move the token when I get a few spare minutes at work.


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Zuberi Ogbonna wrote:
I think I missed when we linked roll 20. I'm hoping to get Zuberi up near the front.

The Roll20 link is in just below my avatar name, Zuberi.


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Loges the Wise wrote:
Can you control my token please. Behind you as usual...lol.

Loges, have you created a Roll20 account and joined the game? If so, who are you in Roll20?


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Thanks I just joined, username is Kevin O'Rourke


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Dorian Grey, I believe.


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

Rofl. Holy bzzts.

My instinct is to ask them why their treasury has an unguarded back door, but I don't want to start a fight. lol

I'll think of something.


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Cheese it! I don't think we'll be getting a fair 'trial'... we'll probably get done for killing the holy beetles too!


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

Bzztles.


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I'm learning more about how to handle a dungeon-crawl type of PbP game, something which I had not had much experience with. In order to keep things moving more smoothly and not have us get bogged down with every little thing, I'd like to propose the following:

1) When moving down the corridor, I will advance you until you encounter a door, split in the corridor (a four-way intersection or a t-junction), or another item that might take your attention. If it's a door, I'll automatically have you search it for traps. If it's a t-junction or four-way split, I'll have you move down the corridor to the left, as long as that's a way you haven't gone yet, and the other directions all look the same.

2) When you encounter a new thing, room, etc, I'll wait for 24 hours to see if anyone posts to suggest exploring it further. If that doesn't happen, I'll simply keep you moving in the previous direction of travel.

3) If we're in combat and we're waiting for you to post and you haven't posted in 24 hours, I will "bot" you; that includes the weekends. (This is to keep things moving in combat, which can otherwise drag).

4) If you have to wait more than 24 hours for me to post in combat (including the weekend), everyone in the party receives 1 Slow GM Point (or SGMP) for every 24-hour period you have had to wait. You should write these on your character sheet. They can be used at any time to give you a cumulative, untyped +1 bonus on any d20 roll. The only time this rule is suspended, is if I have warned you ahead of time that my posting will be slow or that I will be absent. I hand out the SGMPs, and it is therefore up to me how many are handed out (i.e. you can't give them to yourself).

How does that sound?


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Sounds fine to me. I am here daily.


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

I like all of that. Something that I do for players in the dungeon crawl I'm running that has worked extremely well is this:

The players get a free perception check to notice traps on doors and floors. This way, they can walk around and through doors without having to bog things down with searches. If they want to take 20, they have to declare it. In practice, the way it works on my end is if the players walk into a trap, I roll a perception check for every player moving into it/who would be affected by it. If they make the check, they notice the trap and can disable it. If they fail, then the trap is immediately triggered. This way, I keep things flowing. I don't mind at all if you roll a perception check for, I fail and it triggers a trap on me.

My players are a lot more active on Roll20 so I haven't needed to pick directions for them that much, but I think doing so here is smart.

I'll get an IC post in tonight. I apologize for the delay.


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That makes a lot of sense, Tamru. I shall do the same.


Dwarf Cleric 1 | HP 11/11 | AC 16 : TAC 10 : FAC 16 | Fort +5 : Reflex +0 : Will +5 (+2 vs. poison, spells, & SLAs) | Perc. +8/+10 (darkv. 60') : S.M. +7 | Init +0 : Move 30' | ST +2 DX +0 CN +3 IN +2 WI +3 CH +0 | K (arcana) +7 : K (religion) +6 : Spellcraft +6 | Warhammer +2, 1d8+2 : Sling +0, 1d4+2 : Hand of the Acolyte +3, 1d8+2
resources:
Channel 1d6 2/3 : Hand of the Acolyte 5/6 : Agile Feet 6/6 : Spells (1st) 2/3
Buffs: none Conditions: none

Having certain "standard operating procedures" are really useful for dungeon crawl adventures. Some things need to be assumed rather that asking questions every time.

- Are you checking for traps? Yes, always, unless we have to run.
- Are you going to listen at the door? Yes, always, unless we have to run.
- Are you going to search the room? Yes, always, unless we have to run.
- Are you going to pick up thrown weapons and ammunition? Yes, always, unless we have to run.
- Are you picking up the treasure? Yes, always, unless we have to run.
- Are you going to try to identify the items? Yes, always, unless we have to run.
- Are you going to try to identify the monster? Yes, always.
- If you come to a door and you don't find traps and don't hear anything, do you open it? Yes, always, unless there is some obvious clue that makes the door seem different than the others.
- If you explore a room and find no exits, do you move on to the next room? Yes, always.

Having a standard marching order is also important, because you can then place icons on the map without having to ask everyone to do so.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Sounds great to me, I can usually check every day myself - though with tax season upon me (I work in a tax accounting office) I might get bogged down from time to time... :)


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

Been struggling to find time to post. I'll try to make time tomorrow. Assume Tamru just follows along.


Male Garundi Human Cleric of Shelyn 1 | HP: 10/10 | AC 17 (T12, FF 15) | CMB: +3 CMD: 15 | F:+3 R:+2 W:+5 | Init +2 | Perception +3, Sense Motive +7, Diplomacy +5 | Speed 20 ft. | Channel Energy 4/4 | Touch of Good 6/6 | Bit of Luck 5/6

I'm still around. Been pretty busy and having trouble figuring out how to interact without being redundant. I'll have some time tomorrow to think on it.


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Tamru wrote:
I'm still around. Been pretty busy and having trouble figuring out how to interact without being redundant. I'll have some time tomorrow to think on it.

You can just offer your own opinion, even if it's similar to what someone already said. It's the interaction between people's opinions that's the interesting part, not necessarily what one individual thinks or feels.

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