
The Lost City GM |

Sorry for my prolonged absence. Was dealing with the holidays and then a a few minor injuries, but I am back now. I should have informed you of my status, and for that I apologize.
Thanks for the clarification on the map scale, Bolgar. It really was too small to make sense at 5' x 5' per square.

Tamru |

Sorry for my prolonged absence. Was dealing with the holidays and then a a few minor injuries, but I am back now. I should have informed you of my status, and for that I apologize.
Thanks for the clarification on the map scale, Bolgar. It really was too small to make sense at 5' x 5' per square.
I hope everything is OK. Minor injuries still suck sometimes.
Glad you're back!

The Lost City GM |

I hope everything is OK. Minor injuries still suck sometimes.
Glad you're back!
Thanks, it'll be fine. Just my back, which has happened before, but takes a stupidly long time to heal.

Horek Varshot |

Glad you're back, and I hope you heal quickly!

The Lost City GM |

Glad you're back, and I hope you heal quickly!
Thanks! Back injuries sadly take a while to heal, which is frustrating.

The Lost City GM |

I apologize for the lateness of my posting, but I misplaced the hard copy of "The Lost City" and am having a bit of trouble locating it!

Tamru |

I don't mind. The weather has made for a crazy week for me anyway. Take your time. :)

GM BrOp |

Sorry, got a cold/fever just as my back was feeling better Let's just hope it's not the flu; that's supposed to be bad this year :(
Now let's continue with our regular program.

The Lost City GM |

I've created a new map as I learn how to use Roll20. You should now be able to see it. I've copied over Horek's notes from the other map.

The Lost City GM |

@Gm would you allow Loges to aid another taking 10 (for 16) every time Tollo checks for traps?
PRD states that you can't Take 10 on Aid Another checks, but since Tollo is Taking 20 on his Perception checks for traps, I'll rule that you could also Take 20 on your Perception checks to Aid him in the same amount of time.

Tamru |

Been a crazy week but I plan to post casting the light spell tonight.

The Lost City GM |

If needed Zuberi could hold a torch and just drop it at the start of combat.
We've got enough spellcasters in the party that I don't think you should worry about it, unless you want access to something that can burn/does fire damage.

The Lost City GM |

I'm now confused.
Is everyone following the wolf-mask woman? As I've stated in the IC thread, the events of her leaving precede even the beginning of the trip to the surface.

Tamru |

Loges and Tamru immediately follow her. I think the others need to clarify if they help deliver the weasels to camp or if they skip the errand to follow us.

Zuberi Ogbonna |

Zuberri wont just wander off to the camp unless someone else is going to help him with the weasels. He's worried like the remains of the beetles if left alone the weasel meat will be taken.

Bolgar Grym |

I vaguely recall a piece of advice I once received abut splitting the party... :)
Considering there may be more creatures like the weasels roaming the corridors, Bolgar would be inclined to chase after the two and leave the weasel carcasses to rot. Bolgar doesn't run very fast but if he caches up to them he would try to convince them to come back and not run off. He would also try to get the rest of the party to join him.

Horek Varshot |

Nope, I think I was confused. I'd thought we'd reached the camp with the weasels when we noticed Tamru and Lodges were gone. Since we noticed them prior to getting to the surface, we'll drop the weasels (or Tollo will carry them angrily!) and backtrack to find our two wayward spellcasters.

The Lost City GM |

We all know that this is what Tollo was ultimately going for: Giant Weasel Riders
BTW, today's posts coming to you from LAX, Terminal 1. Nothing like RPGs-on-the-go!

Tamru |

Hmmm, it looks like forums ate my post yesterday. I'll get moved and a post up in 3 hours. Literally sitting in the dentist chair now. Lol

The Lost City GM |

I think I missed when we linked roll 20. I'm hoping to get Zuberi up near the front.
The Roll20 link is in just below my avatar name, Zuberi.

The Lost City GM |

Can you control my token please. Behind you as usual...lol.
Loges, have you created a Roll20 account and joined the game? If so, who are you in Roll20?

Tamru |

Rofl. Holy bzzts.
My instinct is to ask them why their treasury has an unguarded back door, but I don't want to start a fight. lol
I'll think of something.

The Lost City GM |

I'm learning more about how to handle a dungeon-crawl type of PbP game, something which I had not had much experience with. In order to keep things moving more smoothly and not have us get bogged down with every little thing, I'd like to propose the following:
1) When moving down the corridor, I will advance you until you encounter a door, split in the corridor (a four-way intersection or a t-junction), or another item that might take your attention. If it's a door, I'll automatically have you search it for traps. If it's a t-junction or four-way split, I'll have you move down the corridor to the left, as long as that's a way you haven't gone yet, and the other directions all look the same.
2) When you encounter a new thing, room, etc, I'll wait for 24 hours to see if anyone posts to suggest exploring it further. If that doesn't happen, I'll simply keep you moving in the previous direction of travel.
3) If we're in combat and we're waiting for you to post and you haven't posted in 24 hours, I will "bot" you; that includes the weekends. (This is to keep things moving in combat, which can otherwise drag).
4) If you have to wait more than 24 hours for me to post in combat (including the weekend), everyone in the party receives 1 Slow GM Point (or SGMP) for every 24-hour period you have had to wait. You should write these on your character sheet. They can be used at any time to give you a cumulative, untyped +1 bonus on any d20 roll. The only time this rule is suspended, is if I have warned you ahead of time that my posting will be slow or that I will be absent. I hand out the SGMPs, and it is therefore up to me how many are handed out (i.e. you can't give them to yourself).
How does that sound?

Tamru |

I like all of that. Something that I do for players in the dungeon crawl I'm running that has worked extremely well is this:
The players get a free perception check to notice traps on doors and floors. This way, they can walk around and through doors without having to bog things down with searches. If they want to take 20, they have to declare it. In practice, the way it works on my end is if the players walk into a trap, I roll a perception check for every player moving into it/who would be affected by it. If they make the check, they notice the trap and can disable it. If they fail, then the trap is immediately triggered. This way, I keep things flowing. I don't mind at all if you roll a perception check for, I fail and it triggers a trap on me.
My players are a lot more active on Roll20 so I haven't needed to pick directions for them that much, but I think doing so here is smart.
I'll get an IC post in tonight. I apologize for the delay.

Bolgar Grym |

Having certain "standard operating procedures" are really useful for dungeon crawl adventures. Some things need to be assumed rather that asking questions every time.
- Are you checking for traps? Yes, always, unless we have to run.
- Are you going to listen at the door? Yes, always, unless we have to run.
- Are you going to search the room? Yes, always, unless we have to run.
- Are you going to pick up thrown weapons and ammunition? Yes, always, unless we have to run.
- Are you picking up the treasure? Yes, always, unless we have to run.
- Are you going to try to identify the items? Yes, always, unless we have to run.
- Are you going to try to identify the monster? Yes, always.
- If you come to a door and you don't find traps and don't hear anything, do you open it? Yes, always, unless there is some obvious clue that makes the door seem different than the others.
- If you explore a room and find no exits, do you move on to the next room? Yes, always.
Having a standard marching order is also important, because you can then place icons on the map without having to ask everyone to do so.

Horek Varshot |

Sounds great to me, I can usually check every day myself - though with tax season upon me (I work in a tax accounting office) I might get bogged down from time to time... :)

Tamru |

Been struggling to find time to post. I'll try to make time tomorrow. Assume Tamru just follows along.

Tamru |

I'm still around. Been pretty busy and having trouble figuring out how to interact without being redundant. I'll have some time tomorrow to think on it.

The Lost City GM |

I'm still around. Been pretty busy and having trouble figuring out how to interact without being redundant. I'll have some time tomorrow to think on it.
You can just offer your own opinion, even if it's similar to what someone already said. It's the interaction between people's opinions that's the interesting part, not necessarily what one individual thinks or feels.