Azure_Zero's Dark Moon Vale Campaign
(Inactive)
Game Master
Azure_Zero
A pathfinder Game
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Male Halfling Magus (Hexcrafter) 2
Dennvyn sighs and draws his light mace.
Those going in roll init.
Male Halfling Magus (Hexcrafter) 2
Don't forget the +1 from Careful Teamwork, which should still be working...
Init: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Initiative
1d20 + 5 ⇒ (11) + 5 = 16
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 2 ⇒ (10) + 2 = 12
You all notice the skeletons getting up in the room,
and from the Anvil you hear in a child's voice
"Oh crap they are waking up again"
Players win Init
6 skeletons are about the room.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus seeing the skeletons rise....targets one near him with a touch attack....
Healing hex 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d8 + 2 ⇒ (7) + 2 = 9
Will: 1d20 ⇒ 4
One goes explodes into a small dust cloud
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Jund attacks the nearest skeleton with Flurry of Blows
Flurry of blows: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 7
Male Halfling Magus (Hexcrafter) 2
Dennvyn swings at one with his mace.
Mace: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 1 ⇒ (3) + 1 = 4
The Skeleton Jund attacks crumbles to dust.
@Barnabus
Atk:B1: 1d20 + 2 ⇒ (7) + 2 = 9
@Jund
Atk:B2: 1d20 + 2 ⇒ (1) + 2 = 3
@Dennvyn
Atk:B3: 1d20 + 2 ⇒ (3) + 2 = 5
Atk:B4: 1d20 + 2 ⇒ (8) + 2 = 10
Dam:B1: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B2: 1d4 + 1 ⇒ (3) + 1 = 4
Dam:B3: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B4: 1d4 + 1 ⇒ (4) + 1 = 5
And they all miss in hitting you
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus tries to tag another skeleton with a healing hex
1d20 + 2 ⇒ (14) + 2 = 16
1d8 + 2 ⇒ (5) + 2 = 7
I am at a conference til thursday
Will: 1d20 + 0 ⇒ (12) + 0 = 12
BOOM, headshot
Male Halfling Magus (Hexcrafter) 2
Dennvyn says, "Little help, Jund?"
Mace: 1d20 + 5 ⇒ (14) + 5 = 19 for 1d4 + 1 ⇒ (2) + 1 = 3
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Mayhap skeletons err not such fearsome foes."
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Jund tries to flank the skeleton Dennvyn is fighting.
Flurry of blows: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (3) + 3 = 6
Confirm Crit: 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22
Crit damage: 1d6 + 3 + 1d6 + 3 ⇒ (2) + 3 + (4) + 3 = 12
Jund hits it so hard it goes flying against the wall and shatters.
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Thinking the skeletons get to attack us first......
@Barnabus
Atk:B1: 1d20 + 2 ⇒ (14) + 2 = 16
@Jund
Atk:B2: 1d20 + 2 ⇒ (14) + 2 = 16
Dam:B1: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B2: 1d4 + 1 ⇒ (2) + 1 = 3
And they all both in hit
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Ouch."
Healing hex touch attack
1d20 + 2 ⇒ (8) + 2 = 101d8 + 2 ⇒ (1) + 2 = 3
Male Halfling Magus (Hexcrafter) 2
Dennvyn sidesteps, trying to put himself on the other side of the skeleton from Jund before swinging his mace.
Mace: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 1 ⇒ (2) + 1 = 3 {possibly +2 flanking... which I don't think he needs...}
Male Aasimar Monk 2 (HP:13/16; 15 strength)
"umpf"
Jund strikes back.
Flurry of blows: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d6 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 7
Another one goes down and the last one is attacking Barnabus
atk: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 1 ⇒ (2) + 1 = 3
atk: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d4 + 1 ⇒ (1) + 1 = 2
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Hey A$*$+~!!
Healing hex
1d20 + 2 ⇒ (13) + 2 = 15
1d8 + 2 ⇒ (8) + 2 = 10
And the last one explodes into a cloud of bone dust.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Any more signs of trouble?"
healing hex on self
1d8 + 2 ⇒ (1) + 2 = 3
Male Halfling Magus (Hexcrafter) 2
Dennvyn looks around for trouble... Perception: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
You find a small boy hiding behind the alter.
Male Aasimar Monk 2 (HP:13/16; 15 strength)
"It is safe. You can come out. We will not hurt you"
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Are you injured, I can help you."
Male Halfling Magus (Hexcrafter) 2
"All the skeletons have been crushed.. and we saved one of your friends."
Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18
Kimi:
"Savram, it's OK there here to save us."
Savram Vade:
Savram comes out of his hiding place
"Where are the others?"
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"You two err tha first we has found....when did you last see the others?"
Male Halfling Magus (Hexcrafter) 2
Dennvyn smiles, "We were hoping you could tell us."
Savram Vade:
"I don't know where, as I just ran as fast as I could."
Male Aasimar Monk 2 (HP:13/16; 15 strength)
"Lets find the other then."
Kimi:
"I'm worried about the others, as there is also that thing that gave chase to us earlier."
Male Halfling Magus (Hexcrafter) 2
Dennvyn asks, "What was that thing? Another skeleton?"
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Can you describe what yah seen?"
Savram Vade:
"It was hard to see with all the smoke and heat, but you could hear a chain dragging on the ground."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Knowledge
Nature, arcane, planes
1d20 + 10 ⇒ (18) + 10 = 28
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"I got no idea, maybe since I lived in swamps fire and smoke creatures are rare, an those wit chains tend tah sink."
"Anyone ever hear of such a thing?"
Male Aasimar Monk 2 (HP:13/16; 15 strength)
"No, but we best stay on alert. Which way do we go from here?"
Male Halfling Magus (Hexcrafter) 2
Dennvyn asks, "Do you remember what direction you ran in?"
Savram Vade:
"I don't remember as it's dark down here and I was just running hoping to find the exit."
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