Azure_Zero's Dark Moon Vale Campaign (Inactive)

Game Master Azure_Zero

A pathfinder Game


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Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"I hate skeletons."


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn sighs and draws his light mace.


Those going in roll init.


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Don't forget the +1 from Careful Teamwork, which should still be working...

Init: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Initiative
1d20 + 5 ⇒ (11) + 5 = 16


Male Aasimar Monk 2 (HP:13/16; 15 strength)

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24


1d20 + 2 ⇒ (10) + 2 = 12

You all notice the skeletons getting up in the room,

and from the Anvil you hear in a child's voice
"Oh crap they are waking up again"

Players win Init
6 skeletons are about the room.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus seeing the skeletons rise....targets one near him with a touch attack....

Healing hex 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d8 + 2 ⇒ (7) + 2 = 9


Will: 1d20 ⇒ 4

One goes explodes into a small dust cloud


Male Aasimar Monk 2 (HP:13/16; 15 strength)

Jund attacks the nearest skeleton with Flurry of Blows

Flurry of blows: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 7


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn swings at one with his mace.

Mace: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 1 ⇒ (3) + 1 = 4


The Skeleton Jund attacks crumbles to dust.

@Barnabus
Atk:B1: 1d20 + 2 ⇒ (7) + 2 = 9

@Jund
Atk:B2: 1d20 + 2 ⇒ (1) + 2 = 3

@Dennvyn
Atk:B3: 1d20 + 2 ⇒ (3) + 2 = 5
Atk:B4: 1d20 + 2 ⇒ (8) + 2 = 10

Dam:B1: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B2: 1d4 + 1 ⇒ (3) + 1 = 4
Dam:B3: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B4: 1d4 + 1 ⇒ (4) + 1 = 5

And they all miss in hitting you


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Barnabus tries to tag another skeleton with a healing hex
1d20 + 2 ⇒ (14) + 2 = 16
1d8 + 2 ⇒ (5) + 2 = 7

I am at a conference til thursday


Will: 1d20 + 0 ⇒ (12) + 0 = 12

BOOM, headshot


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn says, "Little help, Jund?"

Mace: 1d20 + 5 ⇒ (14) + 5 = 19 for 1d4 + 1 ⇒ (2) + 1 = 3


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Mayhap skeletons err not such fearsome foes."


Male Aasimar Monk 2 (HP:13/16; 15 strength)

Jund tries to flank the skeleton Dennvyn is fighting.
Flurry of blows: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (3) + 3 = 6

Confirm Crit: 1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22
Crit damage: 1d6 + 3 + 1d6 + 3 ⇒ (2) + 3 + (4) + 3 = 12


Jund hits it so hard it goes flying against the wall and shatters.


Male Aasimar Monk 2 (HP:13/16; 15 strength)

any more skeletons left?


2 left


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Thinking the skeletons get to attack us first......


@Barnabus
Atk:B1: 1d20 + 2 ⇒ (14) + 2 = 16

@Jund
Atk:B2: 1d20 + 2 ⇒ (14) + 2 = 16

Dam:B1: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B2: 1d4 + 1 ⇒ (2) + 1 = 3

And they all both in hit


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Ouch."

Healing hex touch attack
1d20 + 2 ⇒ (8) + 2 = 101d8 + 2 ⇒ (1) + 2 = 3


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn sidesteps, trying to put himself on the other side of the skeleton from Jund before swinging his mace.

Mace: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 1 ⇒ (2) + 1 = 3 {possibly +2 flanking... which I don't think he needs...}


Male Aasimar Monk 2 (HP:13/16; 15 strength)

"umpf"

Jund strikes back.

Flurry of blows: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d6 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 7


Another one goes down and the last one is attacking Barnabus

atk: 1d20 + 2 ⇒ (14) + 2 = 16

damage: 1d4 + 1 ⇒ (2) + 1 = 3

atk: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Hey A$*$+~!!

Healing hex
1d20 + 2 ⇒ (13) + 2 = 15
1d8 + 2 ⇒ (8) + 2 = 10


And the last one explodes into a cloud of bone dust.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Any more signs of trouble?"

healing hex on self
1d8 + 2 ⇒ (1) + 2 = 3


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn looks around for trouble... Perception: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10


You find a small boy hiding behind the alter.


Male Aasimar Monk 2 (HP:13/16; 15 strength)

"It is safe. You can come out. We will not hurt you"


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Are you injured, I can help you."


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

"All the skeletons have been crushed.. and we saved one of your friends."
Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18


Kimi:
"Savram, it's OK there here to save us."


Savram Vade:

Savram comes out of his hiding place
"Where are the others?"


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"You two err tha first we has found....when did you last see the others?"


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn smiles, "We were hoping you could tell us."


Savram Vade:

"I don't know where, as I just ran as fast as I could."


Male Aasimar Monk 2 (HP:13/16; 15 strength)

"Lets find the other then."


Kimi:

"I'm worried about the others, as there is also that thing that gave chase to us earlier."


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn asks, "What was that thing? Another skeleton?"


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"Can you describe what yah seen?"


Savram Vade:

"It was hard to see with all the smoke and heat, but you could hear a chain dragging on the ground."


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

Knowledge
Nature, arcane, planes
1d20 + 10 ⇒ (18) + 10 = 28


That got Nothing.


Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal

"I got no idea, maybe since I lived in swamps fire and smoke creatures are rare, an those wit chains tend tah sink."

"Anyone ever hear of such a thing?"


Male Aasimar Monk 2 (HP:13/16; 15 strength)

"No, but we best stay on alert. Which way do we go from here?"


Skills:
(Acro +1; Climb -2; Diplo: +1; Know(Arcana) +6; Know(Planes) +6;Spellcraft +6; Stealth: +7; Swim: -1; UMD: +6)
Male Halfling Magus (Hexcrafter) 2
Vitals:
(HP: 10/10 AC: 18/14/15; Percep: +4; Init: +3; Fort +6, Ref: +5, Will: +4[+6 v. fear]; CMD: 13; CMB +0; Speed: 30)

Dennvyn asks, "Do you remember what direction you ran in?"


Savram Vade:

"I don't remember as it's dark down here and I was just running hoping to find the exit."

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