Azure_Zero's Dark Moon Vale Campaign
(Inactive)
Game Master
Azure_Zero
A pathfinder Game
Male Halfling Magus (Hexcrafter) 2
Dennvyn says, "Even if we knew the shortest route to the kids, we may not want to leave too many things between us and the exit -- it'll be harder to protect 'em -- especially if they're just locked up for now."
Male Aasimar Monk 2 (HP:13/16; 15 strength)
"Sound judgement... but which way to we go?"
are you going to check the kitchen before you leave the room?
Male Halfling Magus (Hexcrafter) 2
I believe that was the plan, yes... do you need perception rolls?
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Perception 1d20 + 2 ⇒ (19) + 2 = 21
"Check the place out."
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
Perception 1d20 + 6 ⇒ (12) + 6 = 18
"Wonder if there's anything interesting in this kitchen" says Stinky looking into an old dull tarnished lidded saucepan.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Let me know if yah sees an iron cauldron."
Barnabus finds three potions hidden in the kitchen of the mess hall
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Detect magic
spellcraft
Spellcraft 1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 10 ⇒ (16) + 10 = 26
"This is even better!"
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Jund remains on guard as the others search the kitchen.
Two Owl's Wisdom, one Cure Mod Wounds
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Without taking his eyes off of the hallway Jund yells back to the others in a hushed whisper "Are you almost done in there?"
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Two potions that boost wisdom and one which heals wounds, who can use what?"
Barnabus holds out the potions for people to claim.
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
"Well," says Stinky taking out his notebook, and marking down the potions look, slight taste and clarity, "Anyone can use the curative potion, so I think it may be best on a fighter who'd then have it available for anyone to make them drink it or I suppose anyone has it and gives it to whoever in their hour of need. As for the other stuff, interesting but not useful to me. It's up to you really, now what have they been cooking up in this kitchen?" says the inquisitive little gnome.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Jund wilst a wisdom boost aid you in fighting?"
Male Halfling Magus (Hexcrafter) 2
Dennvyn says, "While I do think everyone could stand to be wiser, I don't know that a temporary boost would be very helpful, other than honing my senses."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"We hast no time for idle chatter.....onwards lead me."
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
Stinky follows on behind.
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Jund is glad they follow the priest.
Fat Halfling:
"Unfortunately, I got turned around running from those Kobolds"
Sorry for the long delay RL is kicking my butt, with a near perfect RL storm
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"I think we should head this way."
Casually moves forwards, stopping a short distance and letting a more suitable person take the lead.....
Male Halfling Magus (Hexcrafter) 2
Since the ranger seems to have been eaten by some strange phantom beast...
Dennvyn whispers, "One of us should probably scout ahead since we know they place is full of kobolds. I think I'm sneakier than Jund, but I'd need a light."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus indicates he will cast a light spell on whatever the bard would like it on.
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Looking at the halfling Jund warns, "Don't face any trouble you may find alone, come back to get us ans we will face it together."
Male Halfling Magus (Hexcrafter) 2
Dennvyn nods, "Will do."
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31 and Perception: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Assuming North, to the Hot Gates
You reach a T-junction, The directions are North and East.
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
"I hope Dennvyn finds something interesting down here for us to look at." says Stinky.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Male Halfling Magus (Hexcrafter) 2
Dennvyn listens carefully down each path, then pokes his head out to see if he can catch a glimpse of anything.
Perception: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Seeing the halfling listening intently Jund whispers "Do you hear anything?"
Male Halfling Magus (Hexcrafter) 2
Dennvyn motions to the group that he's planning to sneak ahead slightly, and creeps quietly to the door, to get a look or listen.
Perception: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Male Halfling Magus (Hexcrafter) 2
Dennvyn sneaks back to the group, "I hear crying -- may be another one of the children. Didn't see anything bad, but we should probably be alert."
He looks up at the longshanks and suggests, "Maybe one of you should go first? Just so whoever it is knows we're not kobolds, even in the dark?"
Male Aasimar Monk 2 (HP:13/16; 15 strength)
"I can go first my little friend, but I find it hard to think someone would mistake you for a kobold."
Jund walks towards the crying sounds.
Stealth: 1d20 + 7 ⇒ (1) + 7 = 8
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Jund moves forwards, ready to defend himself.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Barnabus follows the mighty monk hoping he can help the strange man in rescuing the children.....
Male Halfling Magus (Hexcrafter) 2
Dennvyn follows silently in Jund's wake, drawing his rapier as he moves.
This dark ossuary is cold and full of the sound
of dripping water. A dark corridor runs north
down the center of the room, while to either
side two large bays open into small niches that
contain ancient dwarven skeletons. At the far
end of the corridor rests a large iron anvil.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Male Halfling Magus (Hexcrafter) 2
Dennvyn says, "Skeletons. Not sure if they're undead."
Why not check them out and see
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Dead end you think or maybe leads to the children?"
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
"Yes, but look at that anvil, bet it'll be something worth a look at." says a wide-eyed Carnider.
Assuming Stinky moves to the anvil
make a perception check stinky
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
Perception 1d20 + 6 ⇒ (19) + 6 = 25
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
"Ooooh, I can hear a child over there." as he points towards the anvil. But the trouble is I seem to have disturbed those bones, they seem to be moving..."[/b] says Carnider as the gnome runs back to his friends
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