Azure_Zero's Dark Moon Vale Campaign
(Inactive)
Game Master
Azure_Zero
A pathfinder Game
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
It does not have the brains to know to give up.
Just one more push of damage.
Male Aasimar Monk 2 (HP:13/16; 15 strength)
I think we are waiting on stinky...maybe the board isn't updating/notifying him???
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Passes the flaming liquid to Stinky.
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
"Thanks, Barnabus. Well here goes pray to the gods it hits." says Stinky as he throws the flaming liquid at the creature.
ranged touch 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 fire damage 1d6 + 1 ⇒ (4) + 1 = 5 and if the thing is still on fire from previous bomb, fire damage 1d6 ⇒ 6
Sorry if I held you up, just getting back after Xmas break.
And it disolves, leaving behind gear it could not digest.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"That armor an axe looks promising."
Casts detect magic....
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Picks up the axe
Spellcraft 1d20 + 10 ⇒ (7) + 10 = 17
"Not useful to me."
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
Stinky sits down, shaking a little. "That was a close thing, what was it?" A short rest, he gets up and goes over and takes a look at it's remains, what little there is. Taking out his notebook, he marks down the particulars of the creature as far as he can determine.
Male Halfling Magus (Hexcrafter) 2
Dennvyn retrieves his daggers carefully, and nods at Stinky, "Thanks for that."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Can't use this but seems might be worth some coin."
Treasure is +1 breastplate, and a +1 battle axe
What do you all do?
find a spot to rest a bit?
continue on?
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Looks for a.place to rest....
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
Whoops should have been on this thread.
Stinky gloomily looks at his bag, "No bombs left, I won't be able to help to much any more, I've exhausted my supplies for the day. so what do we do next?"
"Yes look for resting places. We can retrace our steps perhaps and find a nice spot?"
You go back up to the ground floor and hunker down in the tower.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Let us restore ourselves an try again later."
Male Halfling Magus (Hexcrafter) 2
Dennvyn sighs, "I just hope nothing happens to the children while we rest... But yes, we do them no good if we die before we reach them."
you snooze for a bit and feel better when you wake up.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Shall we venture forth once more?"
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Does Jund regain 1 point of strength?
Male Aasimar Monk 2 (HP:13/16; 15 strength)
"Yes, the children must be found"
Go back to where we left off??
You hit a 4 way T junction.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"Left, right or straight ahead?"
Male Halfling Magus (Hexcrafter) 2
Before we leave the safe resting spot, Dennvyn takes a moment to relate a cautionary tale about rushing off dangerously....
Activating Careful Teamwork bardic ability -- costs 3 rounds of performance, but all allies gaina +1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed.
At the junction, Dennvyn closes his eyes and listens for any sounds down the hallways, and then looks up to the Ranger, "Are the tracks too old, now, or do you have an idea of where they went?"
Perception: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18 (Listening)
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
"Now straight ahead is always boring. So we won't go that way." He takes out his notebook and starts to draw the way they got to this place, humming as he does. "Don't mind me, just making a sketch." He goes back in his book to see if he made drawing and maps on their journey yesterday.
Does Stinky recognize this from before and therefore know what way to go? 1d20 + 3 ⇒ (15) + 3 = 18
@Stinky
the western path goes into a previously explored room,
North ??
East ??
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
Perception 1d20 + 3 ⇒ (19) + 3 = 22
THanks for the bonus Denn.
Male Gnome Alchemist/2 HP:13/13 bombs used: 0
"East, East!" say the excitable gnome.
Male Aasimar Monk 2 (HP:13/16; 15 strength)
Jund nods in agreement as they goes East.
Male Halfling Magus (Hexcrafter) 2
Dennvyn shrugs, "Barring tracks or noises, it's as good a way as any..."
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"I thought I heard/saw/smelt something....."
Based off perception check.
Male Human Witch 3|| AC 14 /17 (mage armor) || hp 20/20|| Init +4 || Fort +1 Ref +2 Will +4 || Perception +5 || Condition: Normal
"I smell moisture to the east and hear something, cries perhaps to the North."
"Listen." Aid another action add +2
"Smell." Aid another action add +2
Other PCs
"Tha cries may be tha children o tricky kobolds dressed as children!"
Male Halfling Magus (Hexcrafter) 2
Dennvyn asks, "How far ahead? Should I try to sneak up for a better look?"
Male Aasimar Monk 2 (HP:13/16; 15 strength)
"That sounds wise... but be cautious."
I'll need a stealth and perception check if you scout ahead
Male Halfling Magus (Hexcrafter) 2
Dennvyn nods, "Will do. If you hear shouting or fighting, please rush in."
Stealth: 1d20 + 11 ⇒ (15) + 11 = 26
Perception: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Male Halfling Magus (Hexcrafter) 2
Male Halfling Magus (Hexcrafter) 2
Assuming the others aren't too far back....
Dennvyn whispers to his companions (via his message spell), "4 kobolds fighting a girl and a halfling. Let's get 'em!"
He then casts grease under the kobolds.
no it's a good distance, over 50 feet
Male Halfling Magus (Hexcrafter) 2
Ok, well, message'll reach 120 feet, so that's not a problem. However, small change...
Dennvyn whispers to his companions (via his message spell), "4 kobolds fighting a girl and a halfling. Sneak up here and let's get 'em!"
He then listens for the sound of his companions approaching, and when they're near (within 20'), he casts grease under the kobolds.
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