Ayrphish's The Beale of Boregal - Numenera

Game Master Ayrphish

Playing the Beale of Boregal; Numenera.


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Larsis:
The closer you get to, and the deeper into, the false woods, you have a growing sense unease, which turns to nausea, which adds a headache. Though you have no idea why, you feel this is a result of your contact with Seria

Your attentiveness and state of alarm pays off, as you progress through the False Woods, a scutimorph runs in front of your path, waving its pincers and moving somewhat erratically.

Patel jumps back and assumes a fighting stance. Something must have agitated this one, we must take care of this quickly and hope we don't disturb the others!

So for initiative, you need to make speed rolls. There will be a group of you who can act before the scutimorph, and then a group of you who will act after scutimorph. If you would like to include your first round action with your initiative roll that's fine with me.


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

Trained in Initiative (1 step down for scutimorph's target), 2 Might for Thrust on each weapon (+1 Dam)

initiative: 1d20 ⇒ 19

Jake moves in to attack with two mighty Thrusts.

Rapier Att: 1d20 ⇒ 19
Dagger Att: 1d20 ⇒ 19

Rapier Dam: 3 + 3 (Minor Effect) = 6
Dagger Dam: 3 + 3 (Minor effect) = 6


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Initiative: 1d20 ⇒ 18

Laris moves forward as one with Jake, moving like the steps of a dance, it is obvious that the two of them have spent some time training together.
Broadsword: 1d20 ⇒ 10
Flourish: Team gets +1 on next dice roll (nothing says I have to hit to grant this bonus.

Damage: 4


M 11/11 | S 11/13* / I 11/12 | Armor 2

Initiative: 1d20 ⇒ 20

Bobby will take a step to his left and quickly loose a piercing arrow at the beast.

Attack: 1d20 + 1 ⇒ (1) + 1 = 2 5 Damage (4 +1 for Pierce, costs a speed, but I have an edge of 1)

For GM:
Kwiz'mie is my choice for who I tend to hit when things go south.

Bobby quickly takes 2 more steps to the left, that obviously didn't go well.


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

Auto intrusion?


Graceful Glaive Who Controls Gravity Armor:2 Might Pool :13/15 Speed Pool:14/14 Intellect Pool:7/7 Edge: M:1 S:1 I:0

Initiative 1d20 ⇒ 4

Flowing forward with and easy grace, Voss's large weapon appears weightless as he brings it down upon the scutimorph

Attack 1d20 ⇒ 5

However, he did not take into account the creature's tough armored scales, his attack was turned aside.

Liberty's Edge

Male A cobbled, jumble of a Jack who is Touch and Crafts Unique Objects

initiative: 1d20 ⇒ 14 I interspace myself between Kwiz and this big ol scutimorph with my shield at the ready, I stab out with my GlasSteel Rapier: 1d20 ⇒ 16 for 2 if I connect.


Female A Graceful Nano who Talks to Machines | Tier 1 | M 7/7 (E0) | S 13/13(E0) | I 16/13(E1) | Armor 0

Initiative: 1d20 ⇒ 6
Sal hesitates shortly, waiting for the right moment to slash at the creature with her dagger.

Attack roll: 1d20 ⇒ 13

Damage: 2 Due to the dagger being a light weapon hitting the scutimorph with it is 1 difficutly step easier


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

Forgot about Light Weapon rule. That would also apply to both of my attacks. Thanks, Sal.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Initiative: 1d20 ⇒ 6
Bow attack: 1d20 ⇒ 9

Galtar reactions to the commotion going on around him, firing his bow when the moment seems right.


initiative1d20 ⇒ 17
use onslaught (intellect damage)1d20 ⇒ 7
Kwiz drops into a crouch before pointing his cane at the creature and spinning it in a circle as a translucent white rabbit appears and speeds toward the beast. Just prior to hitting the creature the white rabbit disappears.


So the order would be:
Bobby
Jake
Laris
Kwiz
Larsis
Scutimorph
Galtar/Sal
Voss

Bobby lets loose an arrow, but in his rush to get a shot off, the arrow goes wide of the target.

Jake (Not sure what you meant by auto-intrusion)Swiftly moves in and attacks with both weapons, unfortunately, the scutimorph's tough outer carapace is able to able to absorb the blow from both blades.

Kwiz relies on an impressive display of his nano powers, but fails to affect the beast.

Larsis pokes at the scutimorph with his rapier and finds the same problem as Jake, that carapace is just too hard to be punctured with the light weapons.

The Scutimorph turns its head and attacks with its pincers on Jake. Jake you will need to make defense roll. If you beat a 9, you will take no damage, less than that the pincers tear into you for 4 damage

Galtar releases an arrow, it makes a 'chink' sound as it bounces off of the Scutimorph's armor.

Sal turns and slashes with a dagger, making a scraping sound as is slides off of the carapace.

Voss appears to wield a huge weapon effortlessly but misses.


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

Natural 19's do not hit...seriously? I thought that I read somewhere that a roll of a 1 was an automatic GM intrusion?

Jake, using the back-to-back skills that he has developed with Lady Larsis, attempts to dodge the attack by swiftly turning away.

Speed Def: 1d20 + 1 ⇒ (13) + 1 = 14


Female A Graceful Nano who Talks to Machines | Tier 1 | M 7/7 (E0) | S 13/13(E0) | I 16/13(E1) | Armor 0

you didn't miss, you were just not able to get through the armor...


M 11/11 | S 11/13* / I 11/12 | Armor 2

With my roll of a 1, the GM gets an intrusion that does not generate xp.

Liberty's Edge

Male A cobbled, jumble of a Jack who is Touch and Crafts Unique Objects

Seeing that his blade is to light to pierce the thick hide of this Scutimorph. Larsis sheaths his rapier drawing instead the Blued Steel Verred. Larsis sets himself into a defensive stance with the shield at ready and the Verred out and ready to parry whatever the Scutimorph does next round.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

"Well, this is getting us nowhere. Either we target the weak spots or we help set up Voss' for an attack, his sword-stave may stand a chance at breaking through.

Jake did 6 damage on both his attacks, and did nothing, so we have to factor in this thing having at least 6 armour. I'm going to assume it's 6 for now, as that still means even large weapons bounce off it.
You can apply a level of Effort (3 from relevant pool) to increase damage by 1. But that's not going to push me over 6 without rolling an 18.

Anyone else got a big weapon?

I do have a Disrupting Nodule, which can be attached to a weapon to add +1 damage & causes target to miss their next action, which lasts for 28 hours.


Female A Graceful Nano who Talks to Machines | Tier 1 | M 7/7 (E0) | S 13/13(E0) | I 16/13(E1) | Armor 0

one level of Effort increases the damage for +3 not + 1

Sal nods and uses her Hedge Magic esotery to shower the creature with debris from the floor to confuse and distract it.

Intellect task: 1d20 ⇒ 8

"Yes, let's distract it."


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

Gotcha - I will switch to my broad sword and use effort. that would get my damage to 8 with a might thrust, still not much, but likely enough to bypass the Armor.


Not to be discouraged, Kwiz sends another rabbit at the creature.
use onslaught (intellect damage 2)1d20 ⇒ 19
As the rabbit strikes the beast, a strange interaction occurs whereby each person (save Larsis) sees a very surreal representation of a prior powerful use of numenera.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Laris realises that she's not strong enough to mount a sustained attack on the creature, so instead tries to draw it's attention, give the more powerful warriors some space to breathe.
Moving up in front of it and spinning her glittering blade while loudly singing a song she remembers from her childhood.

Trying to draw the attack. Intellect roll if required (int: 1d20 ⇒ 16).


Jake: Sal is correct, you hit the Scutimorph, but you didn't get past its armor. You do avoid the hit from the pincers with your defense roll.

Bobby:

Spoiler:
You are suddenly struck with violent nausea and a headache. You see Seria in between flashes of pain behind your eyes, and feel a deep connection between her and these woods; you spend the second round in shock and pain.

Sal: The scutimorph shakes its pincers at the debris but quickly turns its gaze back at your party, your distraction didn't last long enough to provide much advantage.

Kwiz: The rabbit connects this time in an explosive display, the scutimorph is taken back a step and shakes it's head, it appears as though you have done the first bit of damage to the creature.

Laris: The scutimorph turns its gaze from the larger group to focus on you, seeing your impressive display, it looks as though it is going to attack with those pinces. Go ahead and make a defense roll.


Kwiz laughs as he sees the rabbit connect and sends another, "As they say, follow the white rabbit!"
onslaught (intellect damage 2)1d20 ⇒ 15


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

where are we in initiative order? I do not think it is your turn again, yet, Kwiz'mie


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Defence Roll: 1d20 + 3 ⇒ (7) + 3 = 10

Also I'm happy to give up a my damage boost thingy if anyone wants it.
Hmm, should I have rolled it as 1d20+3, or should I have done 1d20 and reminded you that the difficulty is lowered by 1 step, due to "trained in Speed Defence"?


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

I think we remind him that it is lowered by a step. It is not used as a bonus to your die roll in the mechanics.


Round 2 so far:
Bobby : Intrusion taking his turn
Jake : Not yet acted
Laris: Drawing the attention of the scutimorph
Kwiz : Attacked with 'magic.'
Larsis : Not yet acted
Scutimorph : Attacks Laris and misses by lowering the attack
Galtar : Not yet acted
Sal : Attempted to distract the scutimorph
Voss : Not yet acted
That look right to everyone?


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar takes aim again with his bow and fires...

1d20 ⇒ 7


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

Apply 1 Effort to Speed Attack to increase Damage by 3, and apply 1 Might for Thrust.

Jake quickly sheathes his Rapier and Dagger as he draws his Broadsword and thrusts mightily at the Scutimorph.

BS Att: 1d20 ⇒ 5

BS Dam: 4+3+1= 8 Damage


Graceful Glaive Who Controls Gravity Armor:2 Might Pool :13/15 Speed Pool:14/14 Intellect Pool:7/7 Edge: M:1 S:1 I:0

[ooc] 1 level of Effort to inflict +3 damage[/dooc]

Sword Staff attack 1d20 ⇒ 13

Damage : 6 + 3: 9

Voss moves around the behemoth avoiding pincers and legs alike, his movement's catlike for such a large man. Observing the attacks of the others, he chooses his moment and leaps forward, aiming for a soft spot between the chitinous plates of armor.


Jake Dash wrote:
where are we in initiative order? I do not think it is your turn again, yet, Kwiz'mie

my bad Jake. I had thought that everyone had posted already. Just wanted to make sure I help speed things up. DM: just keep my post as your action.

Liberty's Edge

Male A cobbled, jumble of a Jack who is Touch and Crafts Unique Objects

This was my action.. a Defensive action, intercept attack from Scutimorph with shield, parry with Verred.


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

NP Kwiz'mie, we are all learning this mechanic. With Pathfinder, I would have never questioned...just trying to get a feel for how Ayrphish wants to run it.


Jake and Galtar miss their attacks. This time around, Voss strikes true and delivers a blow that cuts through the scutimorph's tough outer shell.

I'm fine if everyone sort of posts their actions at once, then I'll resolve them in order as I have been doing, as long as that works for everyone else.

The scutimorph remains for another round, angered, shaking those huge pincers.

Patel yells We've injured it! Keep using the heavy weapons, most of these things will run if they take enough of a beating!


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will recover from his previous round's failing and fire another arrow, this time using pierce and effort to get the damage up.

Attack: 1d20 ⇒ 9 for 8 damage. (Task is one level easier due to being practiced with the bow)

Using Pierce for 1 speed (free from edge), + spending 2 speed and 1 Int for a level of effort to do extra damage. (Carries a Quiver lets me spend int in addition to speed for bow effort damage and adds 3 damage)


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

"Keep your eyes on me, Scuttlebug"
Laris tries to keep the creature focussed on her again. Whirling and dancing within easy reach
Speed Defence: 1d20 ⇒ 17 (Trained)


Female A Graceful Nano who Talks to Machines | Tier 1 | M 7/7 (E0) | S 13/13(E0) | I 16/13(E1) | Armor 0

Sal tries again to fling some debris at the creature to give Voss an opportunity to strike the creature at a vulnerable spot.

Intellect,Hedge Magic: 1d20 ⇒ 13


The scutimorphs takes the hit from Bobby and lets loose a horrendous insectoid scream, it then rushes back into the "forest" in retreat.

Patel quickly comments, Let it go! If we follow it, we might anger more of them, let's keep going, quickly!


Graceful Glaive Who Controls Gravity Armor:2 Might Pool :13/15 Speed Pool:14/14 Intellect Pool:7/7 Edge: M:1 S:1 I:0

What the? I put up a post on Saturday... I really did...I guess that nom,nom,nom sound was the forum eating it. sheesh ;)

Voss brandishes his sword-staff in the direction the beast fled, acting as rear-guard ,waving the others to follow Patel.


Human Bard 4 | HP:23/23 | AC 16 | Init +2 | PassivePerception 10 | S+0;D+4;C+0;I+2;W+0;Ch+6 Spells: 4/4x1st; 3/3x2nd; Bard Inspiration 4/4 (d6)

Laris smoothly sheathes her blade and lets the creature go.


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

Let's get moving to the village, shall we? Does anyone require a short rest?


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will unstring his bow and hurry along.

Liberty's Edge

Male A cobbled, jumble of a Jack who is Touch and Crafts Unique Objects

Keeping his shield and varied at hand Larsis trots up to the front left of the group.


Kwiz smiles happily, "He's just chasing the white rabbit. Let's get moving."


Female A Graceful Nano who Talks to Machines | Tier 1 | M 7/7 (E0) | S 13/13(E0) | I 16/13(E1) | Armor 0

Sal is reliefed that they didn't have to kill the creature and sheathes her dagger again. She laughs about Kwiz'miie's comment and follows the others.


Dragonborn Outlander Druid 5 | HP: 19 / 34 (Dragonborn form) | Spell Slots 1st - 3, 2nd - 3, 3rd - 2

Galtar keeps his bow at the ready and moves on.


A few hundred yards later into the False Woods, you discover a clearing that appears to hold the remains of a small village: three triangular structures that are made of a living substance similar to the mesh above. These are clearly dwellings, and a quick inspection of the site shows that there once were nearly a dozen more similar structures, which have since been destroyed. A number of people are in the area, rebuilding the structures, cleaning up, and gathering weapons. As you arrive, the villagers suddenly take up arms, mostly long spears and staffs of metal and synth.


Male Half-Elf Rogue Charlatan 3 (Mastermind); AC: 15, Unarmored: 13; HP: 18/18; Saves: Advantage vs. Charm, Dex and Int; Init: +3; Perc: +2 (Passive 12), HD 3

Whoa! Whoa! We are here to help you. We have come with Patel.


Graceful Glaive Who Controls Gravity Armor:2 Might Pool :13/15 Speed Pool:14/14 Intellect Pool:7/7 Edge: M:1 S:1 I:0

Voss , having made sure that the beastie wasn't going to follow, runs effortlessly back to the others, taking a position up front , just as they arrive at the wrecked village.

"As Jake says, we are here to assist..." Voss says , leaning his sword-staff on his shoulder.


M 11/11 | S 11/13* / I 11/12 | Armor 2

Bobby will put his hands up, to show that he's not hostile and would rather not get a pitchfork to the face.

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