| Ayrphish |
Your attentiveness and state of alarm pays off, as you progress through the False Woods, a scutimorph runs in front of your path, waving its pincers and moving somewhat erratically.
Patel jumps back and assumes a fighting stance. Something must have agitated this one, we must take care of this quickly and hope we don't disturb the others!
So for initiative, you need to make speed rolls. There will be a group of you who can act before the scutimorph, and then a group of you who will act after scutimorph. If you would like to include your first round action with your initiative roll that's fine with me.
| Jake Dash |
Trained in Initiative (1 step down for scutimorph's target), 2 Might for Thrust on each weapon (+1 Dam)
initiative: 1d20 ⇒ 19
Jake moves in to attack with two mighty Thrusts.
Rapier Att: 1d20 ⇒ 19
Dagger Att: 1d20 ⇒ 19
Rapier Dam: 3 + 3 (Minor Effect) = 6
Dagger Dam: 3 + 3 (Minor effect) = 6
| Laris D'Vagne |
Initiative: 1d20 ⇒ 18
Laris moves forward as one with Jake, moving like the steps of a dance, it is obvious that the two of them have spent some time training together.
Broadsword: 1d20 ⇒ 10
Flourish: Team gets +1 on next dice roll (nothing says I have to hit to grant this bonus.
Damage: 4
| Bobby Diamond |
Initiative: 1d20 ⇒ 20
Bobby will take a step to his left and quickly loose a piercing arrow at the beast.
Attack: 1d20 + 1 ⇒ (1) + 1 = 2 5 Damage (4 +1 for Pierce, costs a speed, but I have an edge of 1)
Bobby quickly takes 2 more steps to the left, that obviously didn't go well.
| Voss Nerik |
Initiative 1d20 ⇒ 4
Flowing forward with and easy grace, Voss's large weapon appears weightless as he brings it down upon the scutimorph
Attack 1d20 ⇒ 5
However, he did not take into account the creature's tough armored scales, his attack was turned aside.
| Sal Arch |
Initiative: 1d20 ⇒ 6
Sal hesitates shortly, waiting for the right moment to slash at the creature with her dagger.
Attack roll: 1d20 ⇒ 13
Damage: 2 Due to the dagger being a light weapon hitting the scutimorph with it is 1 difficutly step easier
| Ayrphish |
So the order would be:
Bobby
Jake
Laris
Kwiz
Larsis
Scutimorph
Galtar/Sal
Voss
Bobby lets loose an arrow, but in his rush to get a shot off, the arrow goes wide of the target.
Jake (Not sure what you meant by auto-intrusion)Swiftly moves in and attacks with both weapons, unfortunately, the scutimorph's tough outer carapace is able to able to absorb the blow from both blades.
Kwiz relies on an impressive display of his nano powers, but fails to affect the beast.
Larsis pokes at the scutimorph with his rapier and finds the same problem as Jake, that carapace is just too hard to be punctured with the light weapons.
The Scutimorph turns its head and attacks with its pincers on Jake. Jake you will need to make defense roll. If you beat a 9, you will take no damage, less than that the pincers tear into you for 4 damage
Galtar releases an arrow, it makes a 'chink' sound as it bounces off of the Scutimorph's armor.
Sal turns and slashes with a dagger, making a scraping sound as is slides off of the carapace.
Voss appears to wield a huge weapon effortlessly but misses.
| Jake Dash |
Natural 19's do not hit...seriously? I thought that I read somewhere that a roll of a 1 was an automatic GM intrusion?
Jake, using the back-to-back skills that he has developed with Lady Larsis, attempts to dodge the attack by swiftly turning away.
Speed Def: 1d20 + 1 ⇒ (13) + 1 = 14
Larsis
|
Seeing that his blade is to light to pierce the thick hide of this Scutimorph. Larsis sheaths his rapier drawing instead the Blued Steel Verred. Larsis sets himself into a defensive stance with the shield at ready and the Verred out and ready to parry whatever the Scutimorph does next round.
| Laris D'Vagne |
"Well, this is getting us nowhere. Either we target the weak spots or we help set up Voss' for an attack, his sword-stave may stand a chance at breaking through.
Jake did 6 damage on both his attacks, and did nothing, so we have to factor in this thing having at least 6 armour. I'm going to assume it's 6 for now, as that still means even large weapons bounce off it.
You can apply a level of Effort (3 from relevant pool) to increase damage by 1. But that's not going to push me over 6 without rolling an 18.
Anyone else got a big weapon?
I do have a Disrupting Nodule, which can be attached to a weapon to add +1 damage & causes target to miss their next action, which lasts for 28 hours.
| Sal Arch |
one level of Effort increases the damage for +3 not + 1
Sal nods and uses her Hedge Magic esotery to shower the creature with debris from the floor to confuse and distract it.
Intellect task: 1d20 ⇒ 8
"Yes, let's distract it."
| Jake Dash |
Gotcha - I will switch to my broad sword and use effort. that would get my damage to 8 with a might thrust, still not much, but likely enough to bypass the Armor.
| Laris D'Vagne |
Laris realises that she's not strong enough to mount a sustained attack on the creature, so instead tries to draw it's attention, give the more powerful warriors some space to breathe.
Moving up in front of it and spinning her glittering blade while loudly singing a song she remembers from her childhood.
Trying to draw the attack. Intellect roll if required (int: 1d20 ⇒ 16).
| Ayrphish |
Jake: Sal is correct, you hit the Scutimorph, but you didn't get past its armor. You do avoid the hit from the pincers with your defense roll.
Bobby:
Sal: The scutimorph shakes its pincers at the debris but quickly turns its gaze back at your party, your distraction didn't last long enough to provide much advantage.
Kwiz: The rabbit connects this time in an explosive display, the scutimorph is taken back a step and shakes it's head, it appears as though you have done the first bit of damage to the creature.
Laris: The scutimorph turns its gaze from the larger group to focus on you, seeing your impressive display, it looks as though it is going to attack with those pinces. Go ahead and make a defense roll.
| Laris D'Vagne |
Defence Roll: 1d20 + 3 ⇒ (7) + 3 = 10
Also I'm happy to give up a my damage boost thingy if anyone wants it.
Hmm, should I have rolled it as 1d20+3, or should I have done 1d20 and reminded you that the difficulty is lowered by 1 step, due to "trained in Speed Defence"?
| Ayrphish |
Round 2 so far:
Bobby : Intrusion taking his turn
Jake : Not yet acted
Laris: Drawing the attention of the scutimorph
Kwiz : Attacked with 'magic.'
Larsis : Not yet acted
Scutimorph : Attacks Laris and misses by lowering the attack
Galtar : Not yet acted
Sal : Attempted to distract the scutimorph
Voss : Not yet acted
That look right to everyone?
| Jake Dash |
Apply 1 Effort to Speed Attack to increase Damage by 3, and apply 1 Might for Thrust.
Jake quickly sheathes his Rapier and Dagger as he draws his Broadsword and thrusts mightily at the Scutimorph.
BS Att: 1d20 ⇒ 5
BS Dam: 4+3+1= 8 Damage
| Voss Nerik |
[ooc] 1 level of Effort to inflict +3 damage[/dooc]
Sword Staff attack 1d20 ⇒ 13
Damage : 6 + 3: 9
Voss moves around the behemoth avoiding pincers and legs alike, his movement's catlike for such a large man. Observing the attacks of the others, he chooses his moment and leaps forward, aiming for a soft spot between the chitinous plates of armor.
| Jake Dash |
NP Kwiz'mie, we are all learning this mechanic. With Pathfinder, I would have never questioned...just trying to get a feel for how Ayrphish wants to run it.
| Ayrphish |
Jake and Galtar miss their attacks. This time around, Voss strikes true and delivers a blow that cuts through the scutimorph's tough outer shell.
I'm fine if everyone sort of posts their actions at once, then I'll resolve them in order as I have been doing, as long as that works for everyone else.
The scutimorph remains for another round, angered, shaking those huge pincers.
Patel yells We've injured it! Keep using the heavy weapons, most of these things will run if they take enough of a beating!
| Bobby Diamond |
Bobby will recover from his previous round's failing and fire another arrow, this time using pierce and effort to get the damage up.
Attack: 1d20 ⇒ 9 for 8 damage. (Task is one level easier due to being practiced with the bow)
Using Pierce for 1 speed (free from edge), + spending 2 speed and 1 Int for a level of effort to do extra damage. (Carries a Quiver lets me spend int in addition to speed for bow effort damage and adds 3 damage)
| Laris D'Vagne |
"Keep your eyes on me, Scuttlebug"
Laris tries to keep the creature focussed on her again. Whirling and dancing within easy reach
Speed Defence: 1d20 ⇒ 17 (Trained)
| Voss Nerik |
What the? I put up a post on Saturday... I really did...I guess that nom,nom,nom sound was the forum eating it. sheesh ;)
Voss brandishes his sword-staff in the direction the beast fled, acting as rear-guard ,waving the others to follow Patel.
| Ayrphish |
A few hundred yards later into the False Woods, you discover a clearing that appears to hold the remains of a small village: three triangular structures that are made of a living substance similar to the mesh above. These are clearly dwellings, and a quick inspection of the site shows that there once were nearly a dozen more similar structures, which have since been destroyed. A number of people are in the area, rebuilding the structures, cleaning up, and gathering weapons. As you arrive, the villagers suddenly take up arms, mostly long spears and staffs of metal and synth.
| Voss Nerik |
Voss , having made sure that the beastie wasn't going to follow, runs effortlessly back to the others, taking a position up front , just as they arrive at the wrecked village.
"As Jake says, we are here to assist..." Voss says , leaning his sword-staff on his shoulder.