Sense “magic”: You can sense whether the numenera is
active in situations where its presence is not obvious. You
must study an object or location closely for a minute to get
a feel for whether the touch of the ancients is at work.
Inability: You have a manner or an aura that others find
a bit unnerving. The difficulty of any task involving charm,
persuasion, or deception is increased by one step.
Minor Illusion (1 Intellect point). You create a single
image of a creature or object within immediate range. The
image must fit within a 10-foot (3-meter) cube. The image
can move (for example, you could make the illusion of a
person walk or attack), but it can’t leave the area defined
by the cube. The illusion includes sound but not smell.
It lasts for ten minutes, but if you want to change the
original illusion significantly—such as making a creature
appear to be wounded—you must concentrate on it again
(though doing so doesn’t cost additional Intellect points).
If you move beyond immediate range of the cube, the
illusion vanishes. Action to create; action to modify.
Esoteries:
Hedge Magic (1 Intellect point): You can perform small
tricks: temporarily change the color or basic appearance
of a small object, cause small objects to float through
the air, clean a small area, mend a broken object, prepare
(but not create) food, and so on. You can’t use hedge
magic to harm another creature or object. Action. (bonus from descriptor)
Onslaught (1 Intellect point): You attack a foe using
energies that assail either his physical form or his mind.
In either case, you must be able to see your target. If the
attack is physical, you emit a short-range ray of force
that inflicts 4 points of damage. If the attack is mental,
you focus your mental energy to blast the thought
processes of another creature within short range. This
mindslice inflicts 2 points of Intellect damage (and thus
ignores Armor). Some creatures without minds (such as
automatons) might be immune to mindslice. Action.
Ward: You have a shield of energy around you at all times
that helps deflect attacks. You gain +1 to Armor. Enabler.