Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


7,551 to 7,600 of 15,789 << first < prev | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | next > last >>

male Human Shoanti Fighter 10 xp 80962

"I quit drinking. I'm straightedge.
I'll come along though."

no need for healing belt what with the giant strength dealyo.


Male Human (Shoanti) Cleric 11

I've got a STR belt as well. However, the healing belt could be very useful for someone who moves arround the battlefield a bit. I was thinking Camlo or Elisile would get the most use out of it.


Male Human (Varisian) Wizard (Evoker) 9

Hm... I'm assuming 16 days of downtime is not apt to happen anytime in the remotely near future? Otherwise, instead of the pearl, if Elisile wanted to chip in 3k on top of my 5k, I could craft a headband of vast intelligence +4 for myself and hand down my +2 headband to her. She'd still be paying 1k less than "book price" for a +2 headband and I'd get an upgrade. Ah well.


Nope, but you will get time reasonably soon.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Alwyn Agnarrson wrote:
I've got a STR belt as well. However, the healing belt could be very useful for someone who moves arround the battlefield a bit. I was thinking Camlo or Elisile would get the most use out of it.

Camlo would find that *very* useful! What does it do?

Also, I'm struggling to think of ways for Camlo to be useful if he isn't getting up close and flanking, any suggestions, or suggestions of purchases that would help him are much appreciated!


I suggest he gets up close and flanks. If you are worried about getting hit, you need items that will boost your AC - either through DEX, natural AC, or deflection. You could think about taking the Dodge feat as well. And you could boost your CON for extra hp if you do get hit.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
I suggest he gets up close and flanks. If you are worried about getting hit, you need items that will boost your AC - either through DEX, natural AC, or deflection. You could think about taking the Dodge feat as well. And you could boost your CON for extra hp if you do get hit.

Hmm, upping Dex is always a good plan, all of my to hit bonuses are based off it :D


You might also want to consider a mithril chain shirt. It's got +4 AC basic bonus and a maximum DEX bonus of +6.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:
You might also want to consider a mithril chain shirt. It's got +4 AC basic bonus and a maximum DEX bonus of +6.

Good choice, although unless you can afford a magic one at this point it won't be any better than your current armour. Also, try to invest in a belt of dexterity asap. If you haven't already done so, max out acrobatics to help you move about the battlefield without being hit. Also remember that under the right conditions you can make ranged sneak attacks too, so long as you are within 30 feet.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Vethran Tallomane wrote:
Hm... I'm assuming 16 days of downtime is not apt to happen anytime in the remotely near future? Otherwise, instead of the pearl, if Elisile wanted to chip in 3k on top of my 5k, I could craft a headband of vast intelligence +4 for myself and hand down my +2 headband to her. She'd still be paying 1k less than "book price" for a +2 headband and I'd get an upgrade. Ah well.

Sounds like a good plan, maybe at a later date.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

If any members of the party want or can use a scroll of mirror image (CL 3) or a scroll of acid arrow (CL 4) Elisile will give them to that person, otherwise she will sell them to the merchants on the riverboat Titanic. She’ll probably buy something too. Maybe some boots or cloak of Elvenkind if they have any in stock?


You can get what you want from the traders if you can afford it.

For reference, Healing Belt (from the Magic Item Compendium):
Price: 750gp
Body slot: waist
Caster level: 3
Activation: Standard action (see below)

The wearer gains a +2 competence bonus to Heal checks (a constant effect requiring no activation). In addition, the belt has three charges, renewed each day at dawn. Spending 1 or more charges allows you to channel positive energy and heal damage with a touch (or damage undead).
1 charge - heals 2d8 damage
2 charges - heals 3d8 damage
3 charges - heals 4d8 damage

Personally, I think that's somewhat underpriced, considering a postion of Cure Serious Wounds costs 750gp. Ah well, the end days of 3.5. It's Camlo's if he wants it, but it will clash with the body slot for a belt of DEX if he decides to go for one of them at some stage.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Thanks Aubrey. As I can't afford the dex belt as yet, I think I'll go for the belt for the moment!


Male Human (Shoanti) Cleric 11
Hudak wrote:

"I quit drinking. I'm straightedge.

I'll come along though."

"Bah! What happened to you? If there's anything that'll make a man drink, it would be the kind of horrors we've just been through. Gorum knows I intend to get plastered as soon as I can. I also owe Illes as many drinks as he can manage - plus a few more after that."

Regarding the DEX item - isn't that a set of gloves?


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

In 3.5 yes; in PFRPG they standardised all the items that give you a physical stat boost to belts, and all the items that give you a mental stat boost to headbands. You could still make / buy gloves of dexterity, but they would cost more since they use a non-standard body slot.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

“I will drink too,” says Elisile, “providing I can find anything palatable in this village.” She looks out the rain-streaked windows at the dingy town. “Doubtful perhaps. But there is always rainwater.” The elf steps out onto the street, no longer wearing the Medusa Mask, closes her eyes and raises her face to the heavens, letting the water wash away the grime and stink (perhaps imagined, as she has already bathed and washed her clothes) of her recent adventures.


male Human Shoanti Fighter 10 xp 80962
Alwyn Agnarrson wrote:
Hudak wrote:

"I quit drinking. I'm straightedge.

I'll come along though."

"Bah! What happened to you? If there's anything that'll make a man drink, it would be the kind of horrors we've just been through. Gorum knows I intend to get plastered as soon as I can. I also owe Illes as many drinks as he can manage - plus a few more after that."

Regarding the DEX item - isn't that a set of gloves?

Hudak to Alwyn:

Spoiler:
I'm just messing with teh dwarrf.


The rain continues to pour down. Alwyn, Dravite and Hudak make the most of the limited carousing opportunities in Turtleback Ferry while Camlo and Illes haggle with the traders. Vethran tinkers back at the inn while Elisile stands out in the storm for inscrutable, elvish reasons.

The weather remains atrocious and unrelenting. The river is swollen and runs churning with foam and mud. The streets of the town are turned to knee-deep quagmires more suitable for swamp creatures than citizens. Waiting on word from Magnimar becomes a chore, and then a torment.

Five days after the storm begins, the temple to Erastil is closed to worshippers by Father Sheed, concerned that the already-subsiding tower might collapse as the ground underneath it becomes more saturated. The town buildings nearest the river become flooded and a few are washed away, and even those above the waterline are filled with buckets and pans to cath the leaks. It seems impossible to get dry, with everything seeming to be damp. Vomiting sickness begins to spread, affecting mostly the young and old.

A week after the champions of Fort Rannick have returned, they hear a frantic shout as they huddle by the fire in the inn, gazing blearily into the flames as they recover from the previous night.

"Come quickly! The waters are rising! Help the children!"


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

It is not long before Elisile’s joy at the rain turns into melancholy. It is only through the counsel of her companions (and the reminder of mud – lots and lots of mud) that she does not strike out cross country to get away from this wet, muddy, sickly village.

The cry of children in trouble quickly shakes her out of her fugue. Grabbing for her bow and pack (in case of water monsters), and pulling the hood of her newly acquired cloak up above her rain soaked ears and hair, she heads out into the flooded streets to see what she can do to help.


Male Human (Varisian) Wizard (Evoker) 9

Vethran is roused from making notations in his spellbook as the alarm is raised and follows his companions (and probably the majority of villagers) to the site of the endagered children.

"If nothing else, I can start fires for people who've caught chill!"


Male Human (Shoanti) Cleric 11

Alwyn comes running as well, carrying his ever-present greatsword and wearing leather armour.

BTW, I've updated my spell list now that my WIS has been restored.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo will follow Illes towards the disturbance at whatever point he notices. Camlo is never one to run first into a dangerous situation, but would be reluctant to leave his new found friends.


male Human Shoanti Fighter 10 xp 80962

Hudak comes a running; making sure to grab as much rope as is available.

"Maybe somebody enlarge me....can any of you spellcasters fly? Now's a great time for that."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile will stand by to do so (enlarge Hudak and Fly), but she’ll assess the situation first.


male Human Shoanti Fighter 10 xp 80962

sounds good...


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

During the downtime:

Elsile sells her scroll of mirror image to the traders, getting 75gp. She buys a cloak of Elvenkind for 2500gp.

She spends two days of downtime scribing scrolls, creating a scroll of invisibility sphere at CL 5 and two scrolls of mage armour at CL 6. DCs are 10 and 11, she automatically makes the checks. It costs her 337gp and 5sp to create the scrolls.

She is willing to spend another day making scrolls if Vethren or Illes want to put in any orders from her spells known list.

She will also spend a few hours attempting to understand and scribe Dispel Magic into her spellbook from a scroll she owns. Spellcraft: 1d20 + 14 ⇒ (7) + 14 = 21. The check succeeds, so she loses the scroll but adds the spell to her spellbook.


Male Dwarf Ranger/7 XP- 35674
Hudak wrote:

Hudak comes a running; making sure to grab as much rope as is available.

"Maybe somebody enlarge me....can any of you spellcasters fly? Now's a great time for that."

Righ' behind ya, bro! Save da kiddos!


Male Human (Varisian) Wizard (Evoker) 9
Elisile Starbrow wrote:
She is willing to spend another day making scrolls if Vethren or Illes want to put in any orders from her spells known list.

I'd take another scroll of fly if you don't mind. I've got one, but another might come in handy. Are there any scrolls you want from me since I've got 2-3 days of extra downtime left after making the pearl? D-Door or black tentacles maybe?


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Happy to do a scroll of fly or two for you in exchange for a black tentacles, but don’t you already have fly in your spellbook? Do you want haste or displacement or something instead?


Male Human (Varisian) Wizard (Evoker) 9
Elisile Starbrow wrote:
Happy to do a scroll of fly or two for you in exchange for a black tentacles, but don’t you already have fly in your spellbook? Do you want haste or displacement or something instead?

Hey, look at that! So I do! Um... displacement would be awesome. Illusion is yet another one of my prohibited schools, but there might be a time when I really need 50% miss chance! :) I'll mark off 187gp, 50sp for the displacement and the black tentacles is going to cost you 350gp.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Vethran Tallomane wrote:
Elisile Starbrow wrote:
Happy to do a scroll of fly or two for you in exchange for a black tentacles, but don’t you already have fly in your spellbook? Do you want haste or displacement or something instead?
Hey, look at that! So I do! Um... displacement would be awesome. Illusion is yet another one of my prohibited schools, but there might be a time when I really need 50% miss chance! :) I'll mark off 187gp, 50sp for the displacement and the black tentacles is going to cost you 350gp.

Can do.


Male Human (Varisian) Wizard (Evoker) 9
Elisile Starbrow wrote:
Can do.

Go ahead and assume Vethran reloaded Elisile's spell storing rapier with whatever spell you want from my repertoire at some point, too. Blindness/deafness is still an option, as is vampiric touch and several others. Take your pick, just note whatever my save DC and caster level are (DC 17 + spell level normal, or 19 + spell level for Evocation).


The village of Turtleback Ferry is drowning. The muddy, surging waters of the Skull River tear through the center of the community to fill Claybottom Lake with a terrible fury — many of the buildings that once sat comfortable on the river’s banks are already flooding and in danger of collapsing from the rushing water. "The dam! Skull Crossing must have burst! Run for your life!" yells a passer-by as he clutches his valuables and heads for higher water.

A group of children and a woman huddle aboard one of the old turtleshell ferryboats, the tiny flood-bashed vessel lodged up against a barn and threatening to capsize at any moment. A group of townsfolk are trying to throw a rope to them but so far without success. Beyond, the town’s church stands, its foundations already three feet deep in floodwaters and the scaffolding around the tower already collapsed and swept away by the torrent. Frantic movement is visible in the upstairs windows as townsfolk trapped inside rush about in a desperate attempt to save the holy scriptures artefacts and pray for deliverance.

Rise of the Runelords goes interactive. You are somewhere in the square outside the inn, since you have just rushed out of there. Please place yourselves and roll initiative. The orange square is the ferry with the trapped people. There are women and children to save - get to it!


Male Human (Varisian) Wizard (Evoker) 9

Starting in AU-14. Init: 1d20 + 3 ⇒ (15) + 3 = 18

"I'll take care of the ones in the ferry! See what you can do about the others!" Vethran cries out over the din of panic and rainfall.

Can I tell how many people are in the ferry?

EDIT: Crap. Seems that my memory of a particular spell is not accurate... my cunning plan maybe won't be as effective as I'd hoped. We'll see.


Four.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

AV 12
1d20 + 2 ⇒ (14) + 2 = 16


male Human Shoanti Fighter 10 xp 80962

AS 12;
initiative1d20 + 2 ⇒ (16) + 2 = 18


male Human Shoanti Fighter 10 xp 80962

These maps are bodacious.


Male Human (Shoanti) Cleric 11

AQ 13. Initiative 4+1=5...


Male Halfling Rogue/11 AC:26 HP: 92{92}

AO20 if I can get that far. Camlo intends to climb up the side of the barn, cross it, and drop down the other side, all the while holding onto the end of a rope. He hasn't considered who may be holding the other end.....


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Start next to Hudak in AS 13. Init: 1d20 + 4 ⇒ (19) + 4 = 23

“Hold back a moment Hudak, if you wish the spell of enlargement.”


male Human Shoanti Fighter 10 xp 80962

Waiting to get biggified; I'm at work tomorrow, can't post, so that way nobody has to wait out my turn for that statement....


Just waiting for Dravite.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Elisile 23, @ AS 13
Vethran 18+, @ AU 14
Hudak 18, @ AS 12
Illes 16, @ AV 12
Alwyn 5, @ AQ 13

Dravite ?
Camlo ?, and the space you suggested is about 50-55 feet from our starting point of running out of the Inn. 3 move actions might be too ambitious.


Illes Elandru wrote:
Camlo ?, and the space you suggested is about 50-55 feet from our starting point of running out of the Inn. 3 move actions might be too ambitious.[/ooc]

Yes - you are somewhere just outside the inn in the square, not already engaged in the rescue.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

As Elisile may well be first up (and I am about to go to sleep), on her turn she will 5 foot step to AR 13 and cast enlarge (1 round casting time) on Hudak.


Male Halfling Rogue/11 AC:26 HP: 92{92}
Illes Elandru wrote:

Dravite ?
Camlo ?, and the space you suggested is about 50-55 feet from our starting point of running out of the Inn. 3 move actions might be too ambitious.

Init: 1d20 + 12 ⇒ (14) + 12 = 26

Okey Doke, just outside the Inn it is...AS14..


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

I think you used your perception mod for the init roll there. I was like holy hell! +12!


Male Halfling Rogue/11 AC:26 HP: 92{92}
Illes Elandru wrote:
I think you used your perception mod for the init roll there. I was like holy hell! +12!

I did indeed, I really can't read today. It's a good job you people are there to correct me! Should be +5 making for 17 I wouldn't mind, but I previewed it twice!


Male Dwarf Ranger/7 XP- 35674

AV14
initiative= 1d20 + 3 ⇒ (6) + 3 = 9

7,551 to 7,600 of 15,789 << first < prev | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's Rise of the Runelords campaign All Messageboards

Want to post a reply? Sign in.