Aubrey the Demented/Malformed |
Th'Kal |
I would've been okay if you had just placed me to keep things moving... And I think everything's good, I should be able to post regularly again.
Th'Kal wouldn't let Arakan stray too far.
So, (first choice) Q-R/8-9, if possible.
Or R-S/8-9, if not.
Nevynxxx |
I love the way me and Arakan said we were stopping *behind* the big hitters, and talking from there, and yet, here we are, on the map, up front! All those wusses must have sloped back while we talked ;)
Aubrey the Demented/Malformed |
Also hard to be very intimidating while standing at the back.
The bandit cowed by Arakan hangs back, but the other four charge forward, yelling and waving barbed spears and ugly-looking knives.
Bandit 2 attacks Th'Kal, bandit 3 attacks Jareen (provoking an AoO from Th'Kal in the process), and bandits 4 and 5 attack Arakan.
Bandit 2 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 to hit v AC, damage 1d8 + 5 ⇒ (7) + 5 = 12 and the target is grabbed (DC 16 Athletics or DC 14 Acrobatics to escape)
Bandit 3 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 to hit v AC, damage 1d8 + 5 ⇒ (3) + 5 = 8 and the target is grabbed (DC 16 Athletics or DC 14 Acrobatics to escape)
Bandit 4 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 to hit v AC, damage 1d8 + 5 ⇒ (7) + 5 = 12 and the target is grabbed (DC 16 Athletics or DC 14 Acrobatics to escape)
Bandit 5 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 to hit v AC, damage 1d8 + 5 ⇒ (3) + 5 = 8 and the target is grabbed (DC 16 Athletics or DC 14 Acrobatics to escape)
Furio.
DM Assistant |
I think Furio should delay until after Arakan goes, so that Arakan can back up and Furio can take his place in the front line.
Furio intends to take Q-R/10-11 and try to hold those bandits there.
That will leave the one bandit that snuck through the lines.
...
And just thinking: If we leave a single square in the center of us (like S10), it will give room for Cahel's spirit companion that boosts everyone it's adjacent to... so several of us will be able to benefit from it without leaving holes in the defense.
Aubrey the Demented/Malformed |
DM Assistant |
<< FURIO'S TURN >>
Furio leaps down from his mount intent on getting the bandits' attention...
Move to Q10... can I dismount and move to that location with a single move action?
If I can, I will spend my Standard Action to use Vicious Offensive on Bandit 5 and have it also effect Bandit 4:
Vicious Offensive Attack: 1d20 + 8 ⇒ (6) + 8 = 14 vs Bandit 5 AC (Marking him),
If it hits, damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8 and Bandit 4 is ALSO MARKED TEOMNT. EDIT: <<-- BRUTAL WEAPON: Actual Damage: 2 + 1d6 + 5 ⇒ 2 + (5) + 5 = 12
...
As a secondary option, if Furio CAN'T dismount and get there in one move, he'll dismount, move as close as he can and then use the charge action to get to Q10. His attack roll would be 2 higher, but the damage would be the same and he would only be able to Mark Bandit 5.
Aubrey the Demented/Malformed |
Furio dismounts and moves up between Arakan and Th'Kal to reinforce the front line. His attack with the gouge misses, but grabs the attention of the nearest bandit.
Initiative
Bandits 19 (Bandit 5 marked by Furio)
Furio 16+
Cahel 16-
Th'Kal 13
Arakan 10 (grabbed by B4 and B5)
Jareen 8 (grabbed by B3)
Cahel.
Cahel |
Minor: summon companion spirit in R10 (Jareen might wanna shift one to get adjacent)
Move: move down four, left two squares. (U11 - V12)
Standard: Thunder Bear's Warding on B3
1d20 + 8 ⇒ (20) + 8 = 28 vs Fort
thunder: 1d6 + 7 ⇒ (5) + 7 = 12 (+1 since this should be max)
Until the end of my next turn, you and your allies gain resistance to all damage equal to your Constitution modifier while adjacent to your spirit companion.
Protector Spirit: You or an ally within 5 squares of you gains temporary hit points equal to your Constitution modifier. (Jareen)
EDIT: crit damage: 1d6 ⇒ 4 and someone gains 2hp (has anyone taken damage?)
Arakan |
Given Arakan's general state of affairs in any fight, I need to look into abilities/feats that kick in while I'm bloodied. It tends to be where he is for most fights. :)
Arakan |
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No, he tries to annoy them from behind his wall of tougher-than-him allies. It just somehow seems like they can't hear him unless there's no obstacles between he and the enemy. a.k.a. what Jareen said earlier. ;)
Th'Kal |
@Aub: Is there any difference between the path (dark brown) and the desert (light tan)? I'm wondering if it is difficult terrain or some such. I don't think you mentioned it earlier, but I wanted to check - It may change what attack I use.
Th'Kal |
Th'Kal lashes out with his claws at the surrounding bandits and then cleves into the bandit on Jareen hoping to break the hold.
<First Round of Combat: I have Combat Advantage>
Minor Action: Kreen Claws vs Bandits 2, 3, 5
Claw Attack: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 vs B2 AC
Claw Attack: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 vs B3 AC
Claw Attack: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 vs B5 AC,
If any of them hit, they take Damage: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Standard Action: Pressing Strike vs Bandit 3
Pressing Strike Attack: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 vs B3 AC,
If it hits, Damage: 1d12 + 6 ⇒ (3) + 6 = 9 and I push B3 1 square away half-off the path (shouldn't that break the hold?)
EDIT: CRITICAL BABY!
NEW DAMAGE FOR PRESSING STRIKE: Actual Damage: 18 + 1d12 + 1d8 ⇒ 18 + (6) + (8) = 32
Th'Kal |
Th'Kal continues his rampage after the rending hit on his nearby enemy...
Free Action: Rampage Class Ability - free attack on a crit
Melee Basic Attack vs Bandit 2
Melee Basic Attack: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 vs B2 AC,
If it hits Damage: 1d12 + 6 ⇒ (8) + 6 = 14
Aubrey the Demented/Malformed |
Th'Kal begins his rampage, cutting down one bandit and slashing up two more.
OK, your rampage begins but doesn't necessarily end. You killed Bandit 2 with your crit so I think that triggers a free charge. You can't really charge anyone from there but I'll let you have a free attack and you can use Howling Strike since you could use that while charging.
Th'Kal |
Th'Kal's carapace bristles with excitement as he lets go and unleashes more anger on those that dared to rush his clutch.
Taking the free Howling Strike on Bandit 3.
Howling Strike: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33 vs AC
If it hits, Damage: 1d12 + 1d6 + 6 ⇒ (12) + (1) + 6 = 19
EDIT: Oooooh CRIT TIME AGAIN!
ACTUAL HOWLING STRIKE DAMAGE: USE THIS: 24 + 1d12 + 1d8 ⇒ 24 + (8) + (8) = 40
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
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Well, that's a bit of a disappointment - killing three in a round would have been a seriously impressive feat. Just two... meh.
The bandit who hung back quietly congratulates himself on his prudence as Th'kal butchers two of his fellows.
Arakan.
Initiative
Bandits 19 (Bandit 5 marked by Furio)
Furio 16+
Cahel 16-
Th'Kal 13
Arakan 10 (grabbed by B4 and B5)
Jareen 8
Arakan |
Arakan winces, before offering a wicked grin. "I tried to warn you, not to mess with us, but you made a fool mistake. Now get away from me!" With that he gathers the force of his voice, under the premise that he is pulling from the skies around him. He forces his voice out at them to drive them away from him, before he himself gives a little mantra to keep his cool.
Bluff as Primal 1d20 + 13 ⇒ (8) + 13 = 21
Shout of Triumph, close blast 3, on bandit 4 and 5 (but not their mounts)
Bandit 4 1d20 + 7 ⇒ (16) + 7 = 23 vs Fort
Bandit 5 1d20 + 7 ⇒ (13) + 7 = 20 vs Fort
Damage 1d6 + 5 ⇒ (1) + 5 = 6 thunder and if I push the target 1 square anywhere away. If they are pushed, I am released from the grab.
Regardless, minor, healing word on myself, for Surge+4, and slide 1 back to S11 (also releasing me from any grabs)
Aubrey the Demented/Malformed |
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Aubrey the Demented/Malformed |
Thinking like a merchant could get you killed, Jareen! By the way, you took some damage but it doesn't seem to be marked on your hp total.
The bandit who hung back now rides up to pick up one of his fellows. the other other one hastily remounts his kank.
B1 rides up and B5 stands and mounts his kank. B4 stands and remounts his kank.
Cahel |
anyone need a surge's worth of healing or more? i have a minor action left and will use it if someone needs healed. i was gonna heal Arakan but looks like he more or less took care of it. in the interest of keeping the pace up, i will post my standard and move actions.
Move: PS to Q10 (where Furio just vacated)
Standard: protecting strike: 1d20 + 8 ⇒ (7) + 8 = 15 vs B4's will
dmg: 1d6 + 7 ⇒ (2) + 7 = 9
Hit: 3 temp HP to all allies adjacent to PS
Minor: Healing Spirit, if anyone needs it.
Aubrey the Demented/Malformed |
I was wondering if he didn't attack just to deprive me of my usual "Defiler....!"
Furio thwacks another bandit with the flat of his gouge. Cahel's spirit then does much the same - in a more spiritual fashion - leaving the bandit swaying in his saddle.
Initiative
Bandits 19 (Bandit 4 bloodied and marked by Furio)
Furio 16+
Cahel 16-
Th'Kal 13
Arakan 10
Jareen 8
Th'Kal.