Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


6,201 to 6,250 of 6,305 << first < prev | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | next > last >>

Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Once he has helped anyone that wants it, Jaryx will try to move along the base of the wall below Grea as she creeps toward the tower.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Climb 1d20 + 3 ⇒ (20) + 3 = 23

Arakan scrabbles up the wall not too far behind Grea, thankful that he didn't end up needing to ask for any help. Following her lead, he stays low behind what's left of the crenelations as they make for the door.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jarred looks at the wall, then thinks better of it and sticks by Jaryx


OK - got a plan? Need more information?


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

I think the plan is up the tower and have a look. After that we'll need a PLAN. But that's Arakan's job.

Grea eases the door open just the bare minimum and, after looking around, squeezes inside.

Perception: 1d20 + 10 ⇒ (6) + 10 = 16


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

I thought we had a plan... i.e., pose as slaves returning from the village. Or did we trash that one?


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel is a follower, and a quiet one at that (even when his mouth is capable of words, which it is not at this juncture)


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

We did have a plan, but as soon as we got close Danet's complaints raised concerns. Then the plan was scout the city from within the ruins, for maybe insight or something that could help us. Now.... I'm not so sure what the plan is any more. As this point, I'm thinking that if we can draw the enemy to us, we could try to fight them from within this guard tower. First, though, I think we were wondering how we could use the gatehouse towers here on the wall to our advantage. Anyone feel free to correct me if I missed anything.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

No, that seems to be about right. We a foundering in a sea of too many options and a worry that this fight is a touch too large. We need to bite the bullet and get to it.


Just a hint, but there are times when the "military option" isn't necessarily the best. You get the impression there are quite a lot of bandits out there, so a head-on confrontation may not be the best strategy here. Just ask Thom about the "Other Eberron" game.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Troy's summarized the history of the plan pretty well and Nevynxxx is right too. Let's have a quick look at this tower and the camp and then decide on a plan.


Grea slips inside the tower. It is dark inside, and smells dry and dusty. Narrow shafts of sunlight enter through arrow slits.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Grea pads over to a window slit overlooking the bandit camp. She looks at the field of fire through the slit, but doesn't expect to see anything new at the camp yet.

Then she looks for the way up.

Aubs, if you want this to be 'up to the top, and you see nothing new' that's fine. Then we can move on.


There are holes in the wall where a ladder might one have been attached leading up to a skylight where more light comes in, presumably where the trapdoor used to be in the roof.

You can access the roof if you wish to climb - DC 5.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Recon is always good.

Grea clambers up the wall. Her hands and feet easily find purchase in the old sockets for the wooden stairs. The trickiest part is the transition to the skylight where the sockets stop above the roof. She slows while she carefully searches for handholds in the rough stone. Then she's on the roof.

Where she will slink to the parapet and look at the bandit camp. Just let me know if there's anything new. How tall was the room inside the tower?

Grea's Climb modifier is 7. I'll roll just in case you are a 1's always fail on skill rolls kind of guy?

Climb: 1d20 + 7 ⇒ (17) + 7 = 24


Grea scrambles out on the roof and drops down to look at the bandit camp.

The room was about 10' high. Nothing particularly new right now.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Grea scrambles back down.

"Nothing new to see up there. Now what?"


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx is still on the ground, but is near the base of the tower as the wall-sitters have moved there.

He looks at the other half-giant in his animal guise. "Camps always have critters come in, try to steal food. Maybe we be critters this time."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan scowls at hearing the 'now what?' like it's starting to feel like his second name. He glances over the wall at the camp, back at the group, scowls even deeper. "We... we haunt them." He turns to Jareen, "Now, we know you can make someone unseen. We need someone that can also remain mostly unheard. Can you only ever disguise one person each time, or with more time here could you get more?" He looks at the path of the sun and twin moons, like it will tell him how much time they have to make this new plan work.

"We need to make them... fearful. We need them to want to abandon the prisoners, abandon the camp. We need trickery and guile. How do we do this beyond the old man's way of making us unseen?" He has a brief instance of insight, "Cahel, can you talk to the animals at all? Can you spook them while unseen?"


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

The saurian creature Cahel has become nods 'no' to the first question asked of him, and "yes" to the second.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Pursing his lips, his eyes almost dance as he thinks, "Well, I don't know if that helps. I think any of us could spook them unseen. I was hoping you had some animal trick up your sleeve. Okay, we need to find out who the best candidate is to sneak in there and rile up some fear. Also, I need some suggestions on what you think would spook them. What would spook you if you thought you were near a haunted ruins?"


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"With a full night's worth of rest I could make 4 people invisible. I still can't do much about their sound, but we could cause distractions elsewhere to mask that. I would leave myself vulnerable though using almost all of my power in that way."


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

"It spooks Jaryx if things move that shouldn't move."

Since he's not the sharpest tool in the drawer, it would take a while to say, but the idea is that someone could sneak into the camp and move things that are supposed to be there to somewhere they aren't supposed to be. From outside one tent to outside another tent, for example. They might fight over stolen items or they might freak out about them moving. Either is good in my mind.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

i can wild shape into a flier and invisibly spook animals. maybe even peck at what's tying them up first, unless the GM decides that would break the invisibility.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Yes, building infighting is a good one.

Arkan nods with the obvious thought from the half-giant, yes he figured moving stuff would be the standard. He waited for other ideas all the same, "If we can keep them focused on eerie things happening in the camp, they may not pay much attention to the missing raiders. If we can build up enough fear, paranoia, and anger tonight, it may be enough tomorrow that four of us under the guise of being unseen could wreak more havoc. It's likely to be a long con."

Looking at Jareen, he wonders, "Do you have any more tricks? Something we can use to go with our disruptions, to take some focus off of us, and add blame to someone or somewhere else? I can make things float around, small things. Cahel, you acting as some sort of common animal during the ruckus, could slip in unnoticed in other ways as well. Maybe investigate the prisoner situation and where and how they're all kept."

Okay, I'm not sure who has the best stealth, but Arakan will never volunteer himself for just about any plan we come up with.

Aubs, would Charm Person be considered an attack?


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Oh, I can do small things. Nothing that would stand up to a close inspection, but I can make strange noises a little way away, or lights dance and such like. I could also conjur a mist..... with lights and noises coming from it"

Basically if I go all out, I can have Dancing Lights, Ghost sound, haunted fey aspect and mage had at will, disguse self, a couple of obscuring mist and a couple of silent image, and 4 invisibilities. But that would be all of my spell slots and leave nothing for enlarge person ;)


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan actually looks surprised, "Huh, didn't know you had any talents, but those sound like they could all possibly work." comes probably the highest praise the man has ever been willing to give the old guy.

Silent image and mage hand I see being the best. I could be the 'voice' of whatever ghostly visage is created. For this whole mission, I think Enlarge is a tactic that we may not need or want.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

No, but it *is* good fun!

Jareen just smiles. "But that does require a good 8 hours sleep and prep."


Arakan wrote:
Aubs, would Charm Person be considered an attack?

I believe so, yes.

As an aside, Jareen has the ability to look unobtrusive and blend in with a crowd. It's not a spell, but a class ability.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Ohh yes, I forget about that one! Only last 4 minutes, and any interaction gives them a will save at DC 16


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Jaryx:
Via missive.
Jaryx Twice-born wrote:

"It spooks Jaryx if things move that shouldn't move."

Good idea, Jaryx. That will help.

"I can move quietly and largely unseen, but not in a camp of so many. Someone would see me. "

9 stealth modifier is all Grea has to offer. With invisibility, she could be pretty undetectable.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

I don't believe I have anything to offer.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

And a very short term disguise capability by way of minor metamorphosis. If we kill someone she might be able to play 'ghost'.

Is the bandit privy inside or outside the camp walls?


Working out where they do their business will require someone to watch the camp for a while. As will working out things like patrol patterns and so on.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Could do that while Jareen sleeps....Sorry, Ponders his Mastery


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

If the others are willing, Great will watch. It's a hunter thing.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak grits his teeth, restraining his impatience to attack his focus foes immediately.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx looks around for a shelter from the sun during the watching.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan mulls for a bit, "Hey Jareen, if Grea is willing to scout, you said you could make at least one person unseen tonight, right? How long does it last? What do you say lady, you want to walk around inside for a bit?"


Grea watches from the tower while the others rest.

Perception check 1, DC 12:

Spoiler:
Grea notices that the bandits patrol the area, but in a fairly desultory fashion, and she notices no one at watch in the tower. As such, it should be fairly easy to slip through to the compound.

In other words, you will get a bonus to Stealth checks if you try to sneak in.

Later, she notices a small group of riders coming from the east. They head for the bandit camp and are met by a small group of mounted bandits. After a brief exchange, bandits and visitors enter the camp. After several hours they have still not emerged.

Perception check 2, DC 10:

Spoiler:
One of the riders seemed to be richly dressed - the bright blue of his silken garments is visible even from this distance.

How long do you intend to wait?


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10
Arakan wrote:
Arakan mulls for a bit, "Hey Jareen, if Grea is willing to scout, you said you could make at least one person unseen tonight, right? How long does it last? What do you say lady, you want to walk around inside for a bit?"

"I would do this."

*****

Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Great slides back down to the others.

"Their hunters are lazy. I can get into the camp. But I have come down because they have visitors. One is a richly dressed in blue."


Arakan, Jareen, Morthak, Cahel:

Spoiler:
The senior member of House Tsalaxa you met, and who refused to deal with you, was dressed like that.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Aubs, Jareen, Morthak, Cahel:

Spoiler:
Off-hand, I don't remember the details beyond trying to talk him in to something and him basically laughing us out of his sight. I'm going to have to go back and catch-up on that.

EDIT: Meanwhile, with Jareen out for the week, can we assume he casts his one invis today on Grea so she can scout as she agreed?


Arakan, Jareen, Morthak, Cahel:

Spoiler:
It's a bit fuzzy for me too, but it could have deteriorated into a punch up, but somehow didn't. Anyway, he was an arrogant git. However, note that House Tsalaxa and the templar for whom you are "rescuing" these kids both come from Draj.

Yes - I assume he has it memorized.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan takes the information Grea offers of the visitors, his mind spinning like he can do something with the information, but every word that comes to mind makes him sound like an idiot. He settles for an, "Ah ha, very interesting, they have rich allies it seems...." He just keeps nodding his head, mouth slightly slack-jawed, his eyes looking up in thought.

Then it hits him. Like seriously, in the middle of typing up not knowing what to do with this information, the idea came to me.

"It's a power struggle!" He says a bit louder than intended, before quickly clasping his own mouth, with wide eyes. "There are two rivals, maybe competing for favor, maybe each trying to enact some foul plan. The one had the kids, but someone from Tsalaxa has a deal with the raiders, and wants them as well. He orchestrated the caravan getting hit."

He nods a little pleased with himself, before realizing something more, "So, we still need those kids, and even worse we said we could help free your people. Grea, when you scout, three important details we need; the name of the visitor, the location of two kids possibly in their own cage, and lastly.... how the prisoners are kept locked up."

Okay,
We were only hired to scout the raiders, get information on where and what the camp looks like, and extra to see who if anyone was helping.
Then we were hired to retrieve the kids (though we don't plan on returning them)
THEN we said we could free the tribe members.
These are in order of Arakan's priorities.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

"The prisoners I can see. The kids I can see. But I can not see a name and I can not ask. How shall I discover this man's name?"


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan bristles whenever anyone gives him back the type of attitude he hands out regularly, especially someone new to him who hasn't really earned the right to snip at him like Jareen has. "Well, my dear, I don't portend to know all the details of the old man's talents, but I don't think you becoming unseen, makes you deaf. Maybe, while scouting, you could use more than your eyes, and try to listen to anyone speaking to him or about him. Or do your talents only lie with one sense at a time?"


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx bristles at the half-elf's attitude toward Grea. Scowling, "You be nice. Maybe you go look yourself. Find own kids."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Jaryx, I love that your pic with your post just makes it look like you're yelling at Arakan.

Arakan starts when the half-giant speaks so brusquely at him, and changes his tone to be more placating toward the obviously larger and physically imposing man. "Whoa, look I am stressed about this whole situation. I'm trying to ensure that we do what is best to get everyone home alive. With everyone looking to me for decisions, I have become tense. I am just trying to help her realize how to accomplish the task she volunteered to undertake."

Bluff 1d20 + 11 ⇒ (7) + 11 = 18

Bluff DC 18:
He doesn't care if 'everyone' makes it, nor is it because he's stressed, as much as he just wants to placate Jaryx.


Fooling no one, dude.

So if Grea goes ahead and scouts, it's about 40 minutes of invisibility she gets.

6,201 to 6,250 of 6,305 << first < prev | 117 | 118 | 119 | 120 | 121 | 122 | 123 | 124 | 125 | 126 | 127 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aubrey's 4e Dark Sun campaign All Messageboards

Want to post a reply? Sign in.