Aubrey's PF Dark Sun (Inactive)

Game Master Aubrey the Malformed


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Danet looks scornfully at Arakan. "I've lived here all my life, and I've hunted these lands almost as long. Not everyone has roved as far as I have, but I know where most things are around here. I knew where the raiders camp from before they camped there. I can find it, no problem.

"But I see where you are coming from. Listen, once the raiders find out their men were killed in the village, they will want revenge. It's how they work. If I got to them first, maybe I could have talked them round. But I can't stop you now, so that wont work, and so I have to go along with you. Either way, I'm getting Marla out of there. Even if you all get killed, if me and Marla get away we can find somewhere where the raiders can't find us."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan shrugs, accepting the man's answer, "Okay, find someone to ride with. When our plan goes off the way it's supposed to, they won't even know their men were killed until we are upon them. All you were going to do was give them information they didn't have, and hope they took mercy on YOU for it. They can't just let it slide, they would have to punish someone to maintain dominance, and it wouldn't get anyone else's family back, or stop them from raiding your camp. So your 'intentions' helped no one but yourself. If you do nothing else, but keep your mouth shut, and release the prisoners, then it keeps you out of the way of those doing the hard work." Done with the conversation, regardless if anyone else is, Arakan turns his kank back toward the edge of the hills as he had mentioned.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx offers the villager his seat and climbs down. "Danet not need to walk now. Jaryx let you ride with Grea."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"The betrayer does not earn my trust because he got caught and feels bad about it. If we must take him, can we gag him at least?"


So we're going to leave Jaryx behind?

"Don't talk to me about betrayal, dwarf. You walk in and think you can solve everything with a weapon? Only because you've screwed things up so badly, we have no choice now but to see if it works. You don't want me talk about that, gag away. But maybe you can shut up too, given you've got no one you love at that camp."


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

I apparently have under-estimated the distance we have to travel. I was just trying to get in the good graces with the dude that just tried to outrun a herd of kanks through the desert.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"You're like a child, flailing around an uncaring world that you don't even understand. Your own ignorance will be the doom of you and those you pretend to care for." Morthak shakes his head in disappointment. He replies to Danet with uncomfortably intensity. "No, my loved ones are long since dead, and I will see their murders avenged, whatever it takes. I care not if your wife or friends should meet the same fate, so consider it a kindness that we try to protect their lives at all."


Danet glares hard at Morthak, but doesn't say anything more. The kanks wheel about and return to the rocky hills above the dunes.

OK, you are back in the hills - presumably you are going to rest up and so on?


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Yep, that's the plan, Jareen needs time for sleep and spell prep


"They might have patrols. We should be cautious..." offers Djal, raising his chin at Danet in defiance.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9


The group find an old rock shelter and hide out for the day.

OK, please make whatever preparations you intend and we will get the show on the road.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"I agree, please make some sort of watch rota while I sleep. I promise, my help when I awake will be worth it."

Sleep then prep the spells from before to alter self, and make others invisible. Will do the actual casting nearer the time as only got about 4 minutes on most of them.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak will take a watch, if required, then rest to recover his psionic power.

Will cast preparatory powers once we're about to enter the raider camp.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel can take a shift as well, and will cast Ironskin when they get closer (as it is 4 min duration)


OK, you get your rest. Ready to press onwards?


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Yep


OK, get your derrieres in gear and let me know how you are preparing before you set out.


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan starts the final leg of their trip, after the rest they just got, by preparing his disguise first. It wouldn't help to run across the bandits before they were ready. As he does so, he offers to help anyone else with their disguises as well. He'll help whoever needs it, especially considering the better their disguise, the better chance of his plan working.

Disguise check 1d20 + 7 ⇒ (20) + 7 = 27
Aid another, disguise checks (first come first serve).
Disguise Aid 1d20 + 7 ⇒ (12) + 7 = 19
Disguise Aid 1d20 + 7 ⇒ (5) + 7 = 12
Let me know if more are needed, since Jareen will be using his spell on some people.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Unsatisfied with the effect of the armor on her comfort and mobility, Grea fiddles with it. She saws at some straps with her stone knife, trying to weaken them.

Toward the end of the rest period she spends some time contemplating the future and the upcoming fight.

Aubrey, she's got no use for the armor, but wants to 'wear' it as part of her disguise, then quickly discard it when the action starts. How short can she make that discard action?

We'll be at full psi strength for the encounter right?


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel follows the instruction of Jareen and Arakan explicitly regarding his place in this plan.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx has the ability to switch powers known when he refreshes his power points. He will drop Biofeedback for Inertial Armor. When we are within an hour of the bandit camp, he will manifest Inertial Armor on himself and Grea, using the invisible option.

He will maintain his short-range, heavy-hitting soulbow. Hopefully he will actually hit something. Someone was going to "tie" him up. Does that apply to Danet, also?

"Jaryx be prisoner. How does Jaryx know to stop being prisoner? Will Grea tell Jaryx?"


Djal takes some time to stretch his muscular frame and go through a few of the fighting routines he's been working on lately. These are quite showy and seem to be meant more for show than for actual damage, though an untrained eye would not necessarily recognize that.


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Jaryx:
Grea will tell Jaryx.

Sometime during the preparation, Grea approaches Arakan. "I can only hold my disguise a short time. Remember that and do not drone on."

She also approaches the dwarf, "Early in the fight I may still look like one of the bandits. Mark me well lest you slay an ally."

Since Danet is human, we could let him be one of Jaryx's 'guards'. That keeps them close. We're short a couple 'bandits' anyway. Maybe we could put him in the hide armor that Grea brought along to help his disguise?


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx nods happily, satisfied that he knows his role.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen's prep isn't too complex, the spells need to be cast much closer than we are.


Right, you are ready. Correct me if I am wrong, but the idea is to go on a night ride through the desert to attack them from the east at dawn?


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

As I understood it, we were supposed to arrive at the gates at whichever time put the sun at our backs. I thought originally it would be dawn, but think you said that based on which way the gate faced, we would need to arrive at dusk or later to shade our faces.


Just checked - the camp gate faces the rising sun, but the camp itself is west of the village. So you need to get there for dawn.

I guess you are ready to ride. Or maybe not...

The stars are still shining in a black sky when the group rouse themselves. The bandit whines, "How am I supposed to guide you in the dark? I can't even see my hand in front of my face!"


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Arakan turns to the man, asking rhetorically "So, you're saying that you no longer are of any use in guiding us to the camp? Will we just have to rely on Danet's ability to get us there?" The threat apparent in the question, "Or is there some purpose you can still serve us?"

Intimidate 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP


"Oh just kill him now, I'm sick of this whining."

Intimidate Assist: 1d20 + 4 ⇒ (4) + 4 = 8

Oh FFS


The bandit seems oddly comforted by Jareen's words, as if he thinks the old man is joking. He looks like he is about to say something. But instead he begins gurgling and blood froths at his lips before he collapses to the ground.

Danet places his boot on the deceased bandit's back and yanks his out spear. "Done," he says to Jareen. "Anyway," he continues, "I can get you to this camp blindfolded. We don't need that scum." He spits on the corpse.


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

nice


Djal frowns, not he likes the idea of having to rely on Danet, though the man genuinely seems to help now.


"Let's go," says Danet. "If we're doing it, let's do it. I'll take this one's kank," he says as he strips the dead raider's gear. He swings up on to the back of the kank. "This way."

I'm a bit busy this weekend but I'll stick up some stats for Danet in the Campaign Info page when I get round to it.


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

"Good, lead on."


Male Half-Elf Mindvivisectionist 3/Archaeologist 1 (AC: 16 [T: 13 /F: 14]; HP: 28/28; F+5 (+2 vs Poison), R+8, W+4; Init: +2; Perc: +7 [Low-light vision])

Despite ridding themselves of the raider being his plan all along, Arakan greatly disapproves of Danet taking that decision upon himself. The two men were to be leverage against one another. He speaks to the man through gritted teeth. "You do not get to make that choice for us. Despite your sureness, if you lead us astray in reaching the camp, you will follow that man in becoming a bloody stain on this black sand. Mark my words, if you do anything to sabotage our success, you will be removed."


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

Grea rocks back and forth, humming slightly. The bandit likely wasn't going to see another dawn anyway.

"What is Danet thinking? Is he currying favor with the dwarf? Joining us whole heartedly? Playing us in the hopes of making a late break to warn the bandits?

Djal and Jaryx:
Grea sends. Keep Danet between the three of us when we get close to the camp. He may make a mistake that angers the others.


Djal nods at Grea, then position himself accordingly during the ride.


Half-giant soulknife (gifted blade, soulbolt) 4 [ HP 41/41 (0 NL) | AC 13 Tch 13 FF 11 | Fort +5* Ref +7* Will +7* | CMD 20 | Init +4 | Perc +7 | Effects: ]

Jaryx looks at Danet, then at Grea, trying to figure out what he should do.

"Does Jaryx prisoner ride kank, too? Or does Jaryx walk to bandit camp?"


Female Human Percept +10, Sense Motive +3, Init +5 // HP 27/27 : AC 16 FF 13 T 16 : F +4 R +6 W +9 // Power Points 10/10

"You ride until we get close. Then you walk."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak frowns at the villager's "enthusiasm", but cannot feel any remorse for the dead raider. With a grunt, he moves off with the others, always careful to keep Danet in sight.


The adventurers saddle up and ride out. One moons is low to the horizon, the other invisible, and the stars mass overhead in the clear sky. The air is cold and breath fogs. The kanks skitter over the black dunes, grunting quietly.

"So," says Danet to pass the time, "Why are you doing this anyway? I don't suppose you have any real interest in freeing the village. So what do you get out of this?"


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"Shut up. Your inane banter will only draw predators."


"Listen, freak, I'm leading you into a den of vicious bandits. You are endangering everything I hold dear. So I f*cking want to know why."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"I don't care what you want. Shut up, or I will shut you up..."

Should have gagged him from the start.


"And then how will you find the camp? It's not like it's a difficult question."


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak smiles, but there is no humor in it. "When the raiders go to raze your village in a couple days because their people haven't come back, we will follow them."

"We don't need you. You need us to keep your loved ones alive. Think on that while you lead us... silently."


Male Human Wizard 4 HP: 18/31 AC: 11 Treasure XP

Jareen smiles in the darkness at the exchange. But doesn't interfere.


"It's a fair question." says Djal to Morthak, flatly. "And answering it quickly would make a lot less noise than all this arguing..."


HP 27/29; AC 16 / T11 / F15; Fort +6, Ref +3, Will +9; Perc +11 Half-giant map Druid (Saurian Shaman) 4

Cahel remains silent; whether his mind is on the current exchange, the village in the distance, or somewhere else entirely is unclear.

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