Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Nalverren climbs out of the pit, glad to be among the living.

Glad to have irked the lizardfolk so.

And glad to, hopefully, be one step closer to leaving this armpit of the jungle.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)
Cole. wrote:

Ha! Gotcha.

"She saved our lives." He shrugs, "Or at least the effort we'd have used killing waves of lizardfolk."

"She conjured the vines that dragged them ~headtoss in the direction of the casters~ into the pit. In a direct confrontation she'll always back down because she's scared. So she can't be trusted. We need a plan. Gather some gear and make a run for it. 'Cause we're a good fighting crew, but there's too damn many of them. Ylyeshshi could ask for our heads any time. "

Aubrey, how far to Da'Sheth? 7 days by land?


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil moves back to the pit's lip to help Ashshar, Vaard, and/or Otto over the edge. He continues, "Irret's trustworthy, but we have to trust her to follow orders. Vaard and Ashshar are the only two lizardmen we can depend on."


Rehil would need to make a Knowledge (Geography) or Survival check to know how far it is to Da'Sheth.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

I can do Survival 1d20 + 7 ⇒ (6) + 7 = 13

or maybe not.


Something like a week. Give or take.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Rehil’s going to be a bad influence on Cole, isn’t he?

Cole watches as Rehil works, lending a three-fingered hand when its needed or asked. As he works, his mind grapples with Rehil’s idea. Finally, he responds.

“She did, but is that a surprise? She wants to support her chief. She advised we needed a test of strength to impress him. She gave it to us. I would call that trustworthy, so long as we understand the goals of her battle plans.”

There’s another long pause as his mind continues to work at the problem. “She sees us as useful, which makes us allies of a sort, so long as our goals don’t clash.” The tall warforged seems to be making some kind of mental list, “Irret is simple. She respects our strength and has no love of the poisondusk. Then there’s the other … Chief Zejj, maybe? The one who spoke as we marched for Ylyeshshi’s compound. I think he also may be an arrow in our quiver.”

His unblinking, green eyes shift back to Rehil. When he speaks, there’s a strange, quiet vulnerability to his tone. “Plus, if we run, I don’t think I can protect us all. Like you said, there are too many and we are far from help.” He touches on something in his pouch, which clinks lightly against his own metallic frame. “Hasty battle plans are just as bad as delayed battle plans.”

He looks up at the crew, “But what do you all think?”


Otto blinks at the cognitive skills displayed by the Warforged. For a moment, he's taken off guard as he readjusts and tries to overcome his prejudice. Finally, he looks back at Cole: "I agree. All of them see us as a tool for power I'd say. I have been granted a holy vision, and I wish to travel to Da'Sheth and work against its fulfilment. Given this, Koouri's and my objective align."


At the top of the pit, Eshsheth is waiting with some nervous-looking Finback guards. "Come with me," he says.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"Our weapons?" Nalverren asks, holding his hand out.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

The cold sun nods at Cole's words.
As he follows, he keeps his claws extended, ready to resume fighting if needed.
This isn't over yet, he muses,
Soon enough one of them will decide to try and kill us again.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil grins broadly at the guards.

Then he turns his attention to the party's lizardfolk.

"Do the Cold Suns have one of those spirit beasts too?"


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

"Concentrate for now in getting out alive, rest can wait." He notes to his companions.

At Nalverren's statement Wultram pipes up as well in draconic. "Yes I would say the gesture that we made is no longer deserved regarding those." While still retaining his outward displeasure he is trying to imply that he does not want the weapons back to be used but because of the gesture that giving away the weapons has for him.

Diplomancy seemed most aproriate: 1d20 + 6 ⇒ (10) + 6 = 16


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1
Rehil Ecraish wrote:

Then he turns his attention to the party's lizardfolk.

"Do the Cold Suns have one of those spirit beasts too?"

GM: Do they?


In theory, but not all tribes keep one. Vaard's tribe doesn't haveone, but then they are much less war-like than the Finbacks.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

As the team largely seems to want to see how Kuoori’s help will play out, Cole puts a heavy hand on Rehil’s shoulder. His deep, monotone voice is pitched low.

“I don’t disagree with your concern. But our orders were to look into whatever’s causing the lizardfolk skirmishes … not add fuel to the fire.” He seems about to say something more, but doesn’t.

With a nod to Rehil—followed by a curious look as to whatever new plan is forming in the quiet elf's head—Cole reclaims his weapons (if they’re available) and stands ready to follow Eshsheth.


The adventurers' weapons are not returned to them. "This way," says Eshsheth. He leads the adventurers out through the winding passages and back outside. They are taken to another hut and Eshsheth indicates that they should enter.


"Thank you Eshesht..." says Otto with a quiet voice as he enters, steeling himself fro the next ordeal, gripping the spear that he kept from the lizardfolks.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Nalverren follows along, increasingly resolved to be uncooperative.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)
Cole. wrote:

As the team largely seems to want to see how Kuoori’s help will play out, Cole puts a heavy hand on Rehil’s shoulder. His deep, monotone voice is pitched low.

“I don’t disagree with your concern. But our orders were to look into whatever’s causing the lizardfolk skirmishes … not add fuel to the fire.” He seems about to say something more, but doesn’t.

With a nod to Rehil—followed by a curious look as to whatever new plan is forming in the quiet elf's head—Cole reclaims his weapons (if they’re available) and stands ready to follow Eshsheth.

"The way I remember it, we volunteered to fix a trade problem and Bokehn spoke vaguely about fabulous rewards if we were successful. We haven't even been paid for the work we did. We're not under orders. Our path is vague and masterless."

"Don't worry about me. We've got to stick together to get out of here and through the jungle."

Following Eshsheth out of the chief's muesli-humus mound castle, Rehil watches carefully, trying to mark the path in his mind and looking for anything that might provide an advantage if he were to return.

Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Do we come out the same way that we went in? What exactly did they do with our gear when we handed it over?


You left the way you came in. They took your gear away.

The hut is empty, although seems to be reasonably appointed in lizardfolk fashion (there are a few mats of the packed earth floor). The other lizardfolk do not follow the adventurers in - Eshsheth departs and the Finback braves wait outside. About an hour later, another lizardman wordlessly brings food for the group in a basket of woven palm leaves - plantains, some sort of boiled vegetable, and roasted meat. The food is plain but wholesome, and the first decent meal for a few days.

No one else comes for hours, the guards waiting patiently by the door, until the sky begins to redden for the swift tropical sunset. The same lizardman comes back with more food, but this time accompanied by Koouri, Irret, Eshsheth and Chief Zejj. With the chief are some braves of his own tribe, the Skinwings. Koouri dismisses the Finback guards, and instead the Skinwing warriors keep watch by the door.

Koouri grabs a chunk of meat, tears off a strip with her teeth and gulps it down, then says, "You did very well this morning."


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram spends most of the time just resting and trying to gather his thoughts, confident enough about his comapanions to even risk some sleep. Once they are finally approuched again the man is smoking his pipe. "I hope you had as much success, because my patience is running out." While the Karn has visibly calmed down, it is rather clear that under the surface there are emotions just waiting to lash out.


As Otto watches the deployment of lizardfolks, he can't help but smile at Koouri: "I now discern better the lines of battle drawn... How can we help?"


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

During the day Rehil can not stop moving. He talks quietly with each of his companions at intervals, sounding them out. Between conversations, he paces this jail hut ceaselessly. Occasionally he pulls and prods at the structure of the hut.

Aubrey, how solid are the walls and what is their construction? How many doors, windows? Hos big and tall is the hut? Is there a chimney? If so what size?

He is in full agreement with Wultram and Nalverren's anger, but thinks that it would be futile to act on it in any sort of attack. Are they agreed that the first priority must be escape?

Cole and Otto he tries to sound out. What do they think and plan? If an opportunity came would they run, or would they stay to work with the lizardmen?

He spends a lot of time with Ashshar and Vaard. In addition to asking their opinion on the situation, he also quizzes them about lizardfolk eyesight, especially in dim light and darkness, and hearing, and endurance in a chase. He compares notes on their current location and distances and travel times to their home village and Da'Sheth.

Aubrey, we know 7 days by foot to DaSheth plus or minus, but any information on the other topics would be helpful.

And, when the warforged is not looking, Rehil looks worriedly at Cole.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

When Koouri, Irret, Eshsheth and Chief Zejj arrive, Rehil takes a portion of the new food and retreats to the wall of the hut, roughly behind the chief. He waves for one of his translators to join him.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole doesn’t respond to Rehil’s words (in this post), instead following the group quietly to the hut.

As they are left alone, the warforged spends a few moments simply waiting. When it becomes obvious they will be here a while, he pulls out his backpack, sits down, pulls out his repair gear, and begins working on the still-damaged hip joint.

My assumption is that we only gave up our weapons, not our packs. If that’s incorrect, Aubrey, we can ignore this. So, assuming we have 8 hours of uninterrupted time…
Craft, armorsmith to repair: 1d20 + 9 - 15 ⇒ (3) + 9 - 15 = -3 hp repaired. It appears it doesn't matter whether there's time or not.

He works at the ruined plate, growing more frustrated as he’s forced to spend more time un-doing the damage incurred from the grinding of the misshapen plate against his other hip-parts as they made their trip to the village and the subsequent fight against their totem beast … not to mention the ten foot fall into the pit. Finally, it’s too much. He begins jamming the tools haphazardly back into the pack in frustration. And assuming both Cole and Rehil are taking 10, Cole barely edges Rehil out in the Stealth/Perception game, so… Still seated, Cole looks over at his elven traveling companion.

“Is something wrong, Rehil?” His usual metered, monotone voice has an edge to it … a water near boiling. He shakes his head, shifting subjects quickly, “No matter. What matters is why we’re here. Remind me of Bokehn’s orders. You were in the room with him. Not me.”

I’m assuming this can happen before Kuoori and her entourage appear.


The hut is round with a diameter of about twenty feet and seven feet high inside. The construction it wood and woven palm leaves - it isn't massively solid. One entrance, no windows, no chimney.


Koouri looks at Otto. "Perhaps you can give me your judgment of what occurred today."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

***Before Koouri, et al arrive***

Cole. wrote:

...

“Is something wrong, Rehil?” His usual metered, monotone voice has an edge to it … a water near boiling. He shakes his head, shifting subjects quickly, “No matter. What matters is why we’re here. Remind me of Bokehn’s orders. You were in the room with him. Not me.”

...

Rehil looks at Cole and his eyes defocus and drift to the right momentarily as he casts his mind back. "A scouting trip. He said, 'Find out what's going on and report back.'

"We know what's going on now. All we have to do is report back to satisfy Tharashk.

"It was madness to come. I was hoping that Portforged and the others were right. That a little diplomacy, or a couple icon poachers put down would solve the problem and that Tharashk would owe us a huge bonus.

"Bokehn dodged the question when I said we were contracted for river guard duty and this was something else. Our original contract didn't include walking into a full-blown war. If we return and report, they owe us, but I do not feel obligated to follow his orders here."

Cole. wrote:

...

My assumption is that we only gave up our weapons, not our packs.

Aubrey said as much in the pit. You should be good to go.

Bokehn's orders, Nalverren, Portforged, and Rehil present:

"Aubrey the Demented/Malformed on Mar 20, 2014, 02:45 am " wrote:


Bokehn glances up sternly from under his shaggy eye-brows at Rehil. Then he grins before coughing again. "Y'know, elf, you might be useless in a fight but I like your style. Here's the deal. We need to know what's going on here. A tribal uprising will impact on House Tharashk interests" - he gives Nalverren a pointed look - "no matter which way you look at it. I'm too weak to travel now but I'll get Pooma to send some of his lads downriver with a message to send some help and transport up here. In the meantime, you are to find out what's actually going on. Don't take any unnecessary risks. But if you can gather useful intelligence on this, I'm sure the House will be duly grateful - if you catch my drift. I might even put in a good word for you."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"The river guard duty you were likely contracted for was to guard him as he did the bit about protecting trade interests, which I'd hazard Tharashk was paying the big coins for."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole considers for a few minutes. When he finally speaks, his words are back to their usual deep, measured monotone. “’Find out what’s going on and report back.’ We know some non-lizardfolk are on these lands, digging up lizardfolk holy sites. We don’t know who or why. We know the poisondusk and possibly this dragon-chief are using this to mobilize much of the lizardfolk to war. Which will spill down out of these jungles.

“By the time we escape and make it back to Bokehn, or the next Tharashk contact, all this might have happened already.” He shrugs, clearly not seeing an easy answer, “Plus, whoever’s sitting on Da’Sheth has at least one airship. When the full weight of the lizardfolk come down on them, if they think they can’t win, they can retreat … and the lizardfolk will pour south.”

He looks around at his teammates, “Whoever said it a few days ago was onto something. If we could take and pilot that airship, we could get all this done. Or at least get out quickly. If not … well, I don’t want to die here, either. And we certainly don’t owe the lizardfolk anything.”

“We’re here. We can hear Kuoori out.”


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"I for one, want to ride out on that airship one way or another. I don't relish the thought of stabbing my way past river-dwelling creatures, getting eaten by insects of various sizes, and sleeping in mud. For weeks."


Aubrey wrote:
Koouri looks at Otto. "Perhaps you can give me your judgment of what occurred today."

Otto has remained mostly silent during his companion's conversation, learning as much from it as from their recent adventures, and finding a way to sit that didn't hurt his back so much.

Damn drop!

When Koouri enters and answers his comment with a question, he blushes, not liking to be put on the spot so. Still, he steels himself as he gets to his feet: "I think that some of you view war as an opportunity for power, some for glory, while others want prosperity for the lizardfolk. These are here. With you."

He holds her stare, then adds: "As I said: I wish to help."


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

During the wait:

Wultramn notes to Rehil regarding his intentions. "I may have desire to start a river of blood and not stop untill it runs dry. That does not mean that I am not aware of the situation. For now I am concentrating on getting out alive, I have very little desire to do anything for this excuse for a tribe but if that is what it takes for me to being able to continue my other pursuits so be it."

Later when the talk turns to responsibilities and the larger mission he pipes up. "Only ones that we are due anything is Vaard's and Ashshar's tribe. Sure I would not mind having good relations to dragonmarked house and some extra coin in my purse, but that does not mean I consider myself owing them a damn thing."

Now:

The mage looks at Otto not really agreeing with that statement, or more so with the way he put it in. "That is awful big assumption you are making." He notes, staying his tongue from commenting more.


"And some of us view war as a potential disaster," replies Koouri. "That much is obvious. But I was asking about what happened this morning."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"What occurred today is that we tried to reason with brutes, and were treated as brutes. Our weapons taken away, we still defeated the tribe's guardian, which was a tool they could have employed against their enemies. Enemies that they can't handle on their own, but are too prideful to ask us for help for. They don't realize that we only want to help so we can be done with this hellhole and out of the jungle."

He pauses for a second, taking a breath before continuing.

"So, I see the count. The tribe here has lost one weapon, too prideful to use another, and their enemy has full control of their precious artifacts. We few, with the power to change things, are harassed and our resources diminished"


Otto lets Nalverren finish his diatribe, then adds: "You've made sure we are now accepted as 'tested by the higher powers' and have undermined your enemies' influence on your chief?"


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

When Kuoori enters, Cole stands up and begins a running translation for Rehil’s benefit.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Before Koouri

Wultram Denka wrote:

During the wait:

Wultramn notes to Rehil regarding his intentions. "I may have desire to start a river of blood and not stop untill it runs dry. That does not mean that I am not aware of the situation. For now I am concentrating on getting out alive, I have very little desire to do anything for this excuse for a tribe but if that is what it takes for me to being able to continue my other pursuits so be it."

Rehil nods. "I agree. Getting out alive is the first goal."

Cole. wrote:

Cole considers for a few minutes. When he finally speaks, his words are back to their usual deep, measured monotone. “’Find out what’s going on and report back.’ We know some non-lizardfolk are on these lands, digging up lizardfolk holy sites. We don’t know who or why. We know the poisondusk and possibly this dragon-chief are using this to mobilize much of the lizardfolk to war. Which will spill down out of these jungles.

“By the time we escape and make it back to Bokehn, or the next Tharashk contact, all this might have happened already.” He shrugs, clearly not seeing an easy answer, “Plus, whoever’s sitting on Da’Sheth has at least one airship. When the full weight of the lizardfolk come down on them, if they think they can’t win, they can retreat … and the lizardfolk will pour south.”

He looks around at his teammates, “Whoever said it a few days ago was onto something. If we could take and pilot that airship, we could get all this done. Or at least get out quickly. If not … well, I don’t want to die here, either. And we certainly don’t owe the lizardfolk anything.”

“We’re here. We can hear Kuoori out.”

Wultram Denka wrote:

During the wait:

Later when the talk turns to responsibilities and the larger mission he pipes up. "Only ones that we are due anything is Vaard's and Ashshar's tribe. Sure I would not mind having good relations to dragonmarked house and some extra coin in my purse, but that does not mean I consider myself owing them a damn thing."

...

"Nalverren" wrote:
"I for one, want to ride out on that airship one way or another. I don't relish the thought of stabbing my way past river-dwelling creatures, getting eaten by insects of various sizes, and sleeping in mud. For weeks."

"When a thief is in the castle, you don't need to know who it is to alert the king, but you must be quick. We know enough to go to Tharashk. With their help the lizardfolk would fare better in the battle, and Tharashk would earn goodwill from the tribes. Our mission would be a success.

"Like Nalverren said, the jungle is too slow and deadly. Our message would be too late if it got there at all. The airship holds our answer. Safe, swift travel. We would be our own masters again."


Knowledge (Arcana) or Knowledge (Nobility & Royalty), DC 15:

Spoiler:
Generally, in order to operate a flying ship, you need someone with the Mark of the Storm from House Lyrandar. That said, a caster with sufficient force of personality can try and bend a bound elemental to their will.


Koouri gives Otto an appraising look. "At least one of you appears to understand. Yes, the chief has been made to look a fool, and Jageela's advice to be poor. And the binding truce was broken, a solemn promise. The totem spirits have made it clear that they are angry with Ylyeshshi's actions. This happened before the leaders of the other tribes, who already have doubts about his fitness to lead."

She turns to Nalverren. "You have been used. This has made you angry. But nevertheless what happened today was to your benefit."

"You say you come here seeking to make peace," says Chief Zajj. "Ylyeshshi and Jageela and your main obstacles. Ylyeshshi is a violent idiot who rules through fear and might. Jageela serves his master in Haka'torvaak, not the interests of the Finbacks, Skinwings or any of the Cold Sun tribes."

"The other obstacle are the humans in Da'sheth," mutters Irret.

"True," replies Koouri, "But its seems there are better ways to deal with than than to break the power of our tribes against them." She turns back to the group. "Ylyeshshi lacks the imagination to think beyond war. Jageela's master seems to wish to test the humans' defences using Cold Sun braves. And the humans defile out sacred ground. While this persists, there cannot be peace between our peoples.

"You are safe here for the moment, but the chief will not forget or forgive his humiliation. Jageela is doubtless seeking to play on his anger. Eventually, he will move against you, either in force or by stealth.

"But by violating the binding truce, he has absolved you of your obligations too. Under our traditions, vengeance can be taken against a chief who violates his own truce by those he has wronged.

"Your lives still hang in the balance. The situation can turn either way, towards futile bloodshed or towards peace. So you only have one real option now. You must move before Ylyeshsi and Jageela.

"You must kill the chief, and his poisonous advisor."


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Welcome back.

"I would appreciate if you stopped talking to us like one does to a child." The tone that the statement came in suggest that it was not a polite request.

"So let me get this straight. You invite in the loosest sense of the word us here to be pawns in your little political game, risk our lives. And now are asking us to deal with your inept chief because the tribe is not able to deal with bad leaders themselves. We have options beyond what you suggest, but my annoyance with you is easily overshadowed by my craving for blood, so I am not opposed to the plan. However the real question is what are you offering in turn? We have been and are taking all the risks here at worst you need to get enough backing to get your choice as the new chief."

K. Arcana: 1d20 + 8 ⇒ (17) + 8 = 25

Does exceeding the DC allow some further details on the subject matter? Also how would you like take 10 handled, just it seems a good bit more powerful option when due to the nature of pbp we know the DCs.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil settles back and listens to the lagging, rumbled beat of Cole.'s translation under the sinuous melody of the lizard speech. As Koouri goes on, the elf's anger smoulders, but simultaneously he relaxes into a comfortable familiarity, a kind of domestic deja vu.

Koouri wrote:

...

"You must kill the chief, and his poisonous advisor."

The elf smiles. She's still playing us. Just like mother.


Chief Zejj hisses at Wultram's comments - lizardfolk laughter. "If you do not wish to be treated as hatchlings, do not act like them. You came into our lands of your own volition. Your people exploit us, yet you complain when we do the same to you. Peek out of your eggshells and see the world as it is.

"And it does no harm to provide you with a description of your situation, which is in essence quite simple, and as a consequence your options are similarly limited. What do you get if you help us? A chance to live. Or do you think Ylyeshshi will look kindly upon you after this morning?"

"This situation is hardly without risk for us," adds Koouri. "Should you fail, Jageela at least will know who helped you.

"But you are still blind to the main reason it must be you. To kill a chief is a grave thing. Ylyeshshi is chief by right, in accordance with our traditions. For a Finback to raise a hand against his chief could lead to spirits deserting the tribe. And without the spirits, we would be nothing.

"But instead the spirits have offered a way for Chief Ylyeshshi to be removed that does not violate our ways. He has wronged you. Under our laws, you may seek vengeance against him. The spirits of our tribe want peace between our peoples. That was the meaning of your victory against the totem beast, and the means by which to achieve it. So take heart. If you are being manipulated, it is by the very spirits of the earth. You could not stand against them even if you so desired it."

"As for a reward," says Irret, "I will become chief by right should Ylyeshshi fall. You will not go uncompensated."

"But it is unlikely the spirits will be finished with you, even should you succeed in this task," adds Koouri.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

"I do not understand why it is so hard for lizardfolk to graps the concept of your people. My people have probably never even seen a lizardfolk much less interacted with one. For that matter it would not matter if my people had slaughtered entire tribes, I have done no such thing, my merits and flaws start and end with me. Yet I am the one with the insight of a child?"

"Bah enough philosophy." The mage waves his hand dismissively.

"As said the general idea is acceptable. Should the rest agree with that notion. Then we will want aid in making this dealing in blood succeed. One does not need to be wielding the blade to help it strike deep." He then turns his attention to the rest of the adventurers.


"I understand fully that humans come here to exploit our lands and care nothing for our traditions or interests," replies Zejj. "That you consider us primitive and foolish. That Newthrone was built by killing, enslaving or driving out the tribes that lived there before. That your people think of our lands as an empty place in which you can put your farms and ranches, despite the fact that my people have lived here before humans even existed.

"Your arrogance spews out with every word, your every utterance an insult to my people. You came with Thrashsk, to extract your shards. You have no other reason for being here. You came here not out altruism, but for gain, like every other outsider. So you may consider yourself different from the others of your race, but you are not. In fact, you are just like every other human I ever met.

"If there were not greater things at stake, I would cheerfully let Ylyeshshi tear your arms from their sockets and eat your entrails while you watched. But your disdain for me and my kind tells me everything I need to know - your merits and flaws start and end there."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

arcana: 1d20 + 9 + 1d6 ⇒ (17) + 9 + (1) = 27

Nalverren turns to Wultram (unsure if i ever learned his name), and says, "Careful, we will need you if we are to take that airship out of here."

Turning to their captor, he asks, "So, you want us to do this. We will need weapons. Regarding your customs, are we to just challenge him, or slit his sleeping throat?" His tone suggests a preference for the latter.


Otto aquiesces at Nalverren's question: "Yes, we remain without our weapons, and do not know the protocols and customs of deposing a chief..." he says, almost absentmindedly, his mind lost in search of his own motives for travelling to these lands.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil nudges Cole.:
In common, very quietly, "Maybe Ylyeshshi will supply us with weapons when he sends his first warriors against us."

We have a spear and a morning star/club. It's a start.


"If you agree to do this, we will return your weapons to you. As to how you deal with Ylyeshshi and Jageela, that is up to you," replies Koouri, seemingly grateful to turn the conversation back to the matter in hand. "So you will do this thing?"

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