Assault in Absalom....PbP Game day (Inactive)

Game Master R. Sweet

Dotting my Ts and crossing my Is.


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Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

When the bane weapons are offered, Tere will take an undead bane arrow.

"I can try to scout, if we don't want to all go up at once."

Dark Archive

Female halfling (of course) rogue (duh!)

As you approach, SURPIRSE!! Dozens of previously hidden enemies withing the fort open fire on your group! Which kicks in first, your quick reflexes

Spoiler:
DC 20
or your survival instincts?
Spoiler:
DC 17

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Survival 1d20 + 8 ⇒ (1) + 8 = 9

Urias unfortunately is overcome by a fit of coughing as the fort opens fire on him and companions.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Is it a Reflex save? Or Acrobatics? I'll roll a d20

Acro?: 1d20 + 1 ⇒ (4) + 1 = 5

If it's Reflex, add 1

Either way, that's a fail.

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3
Tere di Montefeltro wrote:
When the bane weapons are offered, Tere will take an undead bane arrow.

Take mine as well.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Seeing arrows fly his way Thran tries to dodge them

Reflex save?: 1d20 + 3 ⇒ (14) + 3 = 17

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

Just before the guards open fire, the group is surprised by the arrival of a halfling, hurrying to join them while swearing quietly. His red mane of a hair hovering behind him as he runs, Lasair seems completely ignorant of the dangerous situation he is in.

"I've missed it all again, didn't I? Blazes!", he says just before a volley of arrows comes flying his way.

Survival: 1d20 + 4 ⇒ (18) + 4 = 22

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

survival: 1d20 + 11 ⇒ (8) + 11 = 19

Alaric looks for natural cover as they approach

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere prefers to be quick rather than dead.

Something; add +8 if Reflex save, +11 if Acrobatics check: 1d20 ⇒ 8

The elf leaps toward safety.

Dark Archive

Female halfling (of course) rogue (duh!)

Run for Cover
As arrows rain upon you and the Muckruckers, you must lead
your allies away from the killing field.
Predict Attacks: Sense Motive DC20
Zigzag: Acrobatics check DC 20

Safe Route
You must pick a route that doesn’t leave you exposed to focused fire.
As a Shadow: Stealth check DC 20
Optimal Route: Perception check DC 23

COORDINATED MOVEMENT
Running from cover to cover, you must coordinate the Muckruckers so they don’t just rush to their death.
On My Mark: Diplomacy check DC 23
Go Go Go!: Intimidate check DC 20

OBSTACLES
Broken wagons and other barriers block your way to the fort.
Break Through: combat maneuver check DC 20
Dismantle: Disable Device check DC 17

OVER THE WALL
The gates are closed, so climbing the wall is the only option!
Cracks in the Wall: Climb check DC 20
Use Rope: ranged attack roll DC 20

Dark Archive

Female halfling (of course) rogue (duh!)

OK players, that's what you need to do to reach the Fort. I'll be home at roughly 2330 hrs EDT tonight. I will be checking in from time to time. Feel free to ping me or whatevs if you need.

Dark Archive

Female halfling (of course) rogue (duh!)

Pathfinders: You hear someone cheering you on!

Rah Rah Ree. Kick 'em in the knee. Rah Rah Ras. Kick 'em in the other knee.
Boost: Increase the competence bonus by 1 for 3 rounds.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Acrobatics 1d20 + 3 ⇒ (7) + 3 = 10

Urias tries to make a break for it but sneezes so hard, his eyes closed and he misses his own targeted cover, running ahead of it instead.

Perception 1d20 + 7 ⇒ (13) + 7 = 20
So quick is he on his feet that all that sneeze does is propel him even faster, straight through the storm of arrows.
Not the best of ideas...

Intimidate 1d20 + 6 ⇒ (19) + 6 = 25
Irritated by that one sneeze, he roars to the others.
"Don't just run into the arrows! You nitwits! You don't have my vigor!! Get into cover and move your own behinds lest I moved it for you!!!"
With his nose bleeding, he looks demented roaring as he runs.

CMB 1d20 + 7 ⇒ (1) + 7 = 8
Turning around after giving the directions, Urias trips.
Yep. He tripped having failed to noticed the broken wagons......

Acrobatics 1d20 - 1 ⇒ (4) - 1 = 3
With a mighty effort after clearing the wagons, Urias with his superior speed outpaces almost all as he takes a mighty leap clearing a good twenty feet in length!
His plastered figure outlining the wall is sight that likely no one will ever forget....

Dark Archive

Female halfling (of course) rogue (duh!)

Well that's...disturbing, but I can roll.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

This seems like a chase to me..does that mean that we need to pass each challenge individually to progress to the next step? Or does this work in a different way? Maybe group checks? Or only person has to beat a challenge? I'll just pick one from each obstacle and find out what happens

Sense motive: 1d20 + 9 ⇒ (2) + 9 = 11

"..I feel like we should go...that way!"

After getting hit by an arrow Tharn mutters
"..maybe the other way?"

"..let's try to hide behind that thing over there"
stealth: 1d20 + 1 ⇒ (20) + 1 = 21

"When I say so...run! RUNNNN!!!!"
Intimidate: 1d20 + 11 ⇒ (14) + 11 = 25

"There's some broken wagons and other barriers block our way to the fort, but I think I can fix that"
Thran picks up a wagon wheel and turns it a few times
CMB: 1d20 + 6 ⇒ (19) + 6 = 25

"Almost there, we just need to make it over the wall"
Climb: 1d20 + 4 ⇒ (18) + 4 = 22

Dark Archive

Female halfling (of course) rogue (duh!)

This is a team effort. I need to see some more rolls please.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

I took all the bad rolls. You guys can make those checks.

Dark Archive

Female halfling (of course) rogue (duh!)

Don't forget, you have an ***AID TOKEN***

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Run for Cover
Predict Attacks: Sense Motive DC20: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Safe Route
Optimal Route: Perception check DC 23: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

COORDINATED MOVEMENT
On My Mark: Diplomacy check DC 23: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

OBSTACLES
Break Through: combat maneuver check DC 20: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

OVER THE WALL
Cracks in the Wall: Climb check DC 20: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Well, hopefully these are select the highest and the rest are aid another!

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

I'm away from home without my character sheet. I can't make any rolls until at least 4-6 hours from now...

Dark Archive

Female halfling (of course) rogue (duh!)

Hmm. Alaric seems to have an idea...

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Run for Cover

Predict Attacks: Sense Motive DC20
Zigzag: Acrobatics check DC 20

Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4

Safe Route
You must pick a route that doesn’t leave you exposed to focused fire.
As a Shadow: Stealth check DC 20
Optimal Route: Perception check DC 23

Stealth: 1d20 + 1 ⇒ (8) + 1 = 9

COORDINATED MOVEMENT
Running from cover to cover, you must coordinate the Muckruckers so they don’t just rush to their death.
On My Mark: Diplomacy check DC 23
Go Go Go!: Intimidate check DC 20

Intimidate 20: 1d20 + 13 ⇒ (19) + 13 = 32

OBSTACLES
Broken wagons and other barriers block your way to the fort.
Break Through: combat maneuver check DC 20
Dismantle: Disable Device check DC 17

CMB: 1d20 + 3 ⇒ (14) + 3 = 17

Does anyone have a Climber's Kit we could all use to get +2 on the Climb check?

OVER THE WALL
The gates are closed, so climbing the wall is the only option!
Cracks in the Wall: Climb check DC 20
Use Rope: ranged attack roll DC 20

Climb: 1d20 + 2 ⇒ (6) + 2 = 8

Dark Archive

Female halfling (of course) rogue (duh!)

Thran...It's a group effort. The group has mostly succeeded. 6 hours real time left afore I get home and give you results of your efforts.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h
R. Sweet wrote:
Hmm. Alaric seems to have an idea...

Hardly ever.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The elf drops to a crouch, then chivvies as many of the Muckrakers as can follow him through the kill zone.

DC 20 Acrobatics check: 1d20 + 11 ⇒ (10) + 11 = 21

His sure movements show a way for the refugees. Pausing to catch his breath, he glances up at the path ahead and smiles.

Stealth check: 1d20 + 12 ⇒ (19) + 12 = 31

One with the night. Without a sound, Tere guides more of the Muckrakers from cover to cover, passing without so much as a hint to the attackers. Then the sounds of the distant bard fill the air. The elf clears his throat. "All right, you, ah, flearidden lowlives. Get your little rears in gear...."

Intimidate check, incl. Aid token: 1d20 - 1 + 1 ⇒ (14) - 1 + 1 = 14

But his stammering speech fails to impress. Face burning with shame, he trots along towards the obstacles barring the rescuers' way and draws his toolkit.

DC 17 Disable Device, incl. Aid token: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33

Picks flying, he easily takes apart enough of the wreckage to pass some of the Muckrakers. Finally, he reaches the wall.

Climb check: 1d20 + 7 ⇒ (6) + 7 = 13

But he can't get a toehold into the well-fitted stone blocks.

Dark Archive

Female halfling (of course) rogue (duh!)

You reach Ft. Tempest with no appreciable damage. There are some skinned knees, scraped elbows, a paper cut, and not much else. As you enter the courtyard, the Muckrakers split off. You get to deal with the undead while the Muckey-mucks protect your flank and deal with other things. Page 8 please.

We are going into Init.

Alaric Init: 1d20 + 1 ⇒ (18) + 1 = 19
Lasair Init: 1d20 + 6 ⇒ (8) + 6 = 14
Meliski Init: 1d20 ⇒ 10are you at the right table?
Tere Init: 1d20 + 4 ⇒ (1) + 4 = 5
Thran Init: 1d20 + 2 ⇒ (19) + 2 = 21
Urias Init: 1d20 + 1 ⇒ (8) + 1 = 9
Zartina Init: 1d20 + 1 ⇒ (17) + 1 = 18
Undead Set 1 Init: 1d20 + 5 ⇒ (2) + 5 = 7
Undead Set 2 Init: 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

Female halfling (of course) rogue (duh!)

Please put yourselves on the map.

Init is as follows:

Undead set 2 Blue/green/gold?brown?
Thran
Alaric
Zartina
Lasair
Meliski ??
Urias
Undead set 1 Red/yellow/pink/orange
Tere

What worked last time is block init.

Undead set 2 has acted.

So we now have:
Thran
Alaric
Zartina
Lasair
Meliski ??
Urias

Dark Archive

Female halfling (of course) rogue (duh!)

Aid token is page 3. Mission list is Handout #1 on page 4. If you'd like to aid other tables, let me know so I can pass it off.

Dark Archive

#76925-48 Male Half Orc Sickly Savage 5 | HP: 51/51 (58)| AC: 17(15/12 (10)/15 (13) |Init: +1| Perc: +9| Fort: +9| Ref: +5| Will: 4| CMB: +8 (+10)| CMD: 20 (22)| L.bow: +7;1d8| A.Halberd: +9;1d10+4||
Skills:
Acrobatics: +3| Appraise:+0| Bluff:+0| Climb:-1| Diplo:+0| Intimidate: +6| Kn.(Nature/Dun/Eng): +4| Kn.(Religion) +1| S. M: +2| Stealth: -2| Survival: +8| Swim: -1| Prof (LumberJack) +8|

Urias is on the map.

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

Can't find my usual token, but I have one there now.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran starts up a chants to inspiring everyone around him

"Smash, smash the undead!"

Bardic knowledge (Religion?) - what are we dealing with here?: 1d20 + 1 ⇒ (18) + 1 = 19
Bardic knowledge (Religion?) - what are we dealing with here? There seems to be two different types: 1d20 + 1 ⇒ (12) + 1 = 13

Standard to start inspire courage, move to move towards the stairs while drawing a weapon - which weapon depends on what I learn about what we're fighting

Dark Archive

Female halfling (of course) rogue (duh!)

Thran: What would you like to know?

Grand Lodge

M Human | HP: 20/20 | AC: 15 (11 Tch, 14 FF) | Per +0 | CMB: +3, CMD: 14 | F: +2, R: +2, W: +3 | Init: +1 | Spells: Mage Armor (35 minutes) LN Undead Sorceror 3

Also using Knowledge Religion

Walking things: 1d20 + 5 ⇒ (3) + 5 = 8
Green/Yellow/Blue things: 1d20 + 5 ⇒ (4) + 5 = 9

Potential Questions:
Are they intelligent?
DR?
How powerful are they (i.e., rough idea of HD)?

EDIT: I'm getting nothing with those rolls, I'll wait for Thran's answers.

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

"Yes, Shredder. Attack!" says Alaric, as the little dinosaur can barely contain himself.

Alaric then casts barkskin on himself, as he moves forward.


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder leaps at the chance to fight again! Literally, as he runs past Urias and leaps towards what look to be zombies...
acrobatics to jump: 1d20 + 20 ⇒ (18) + 20 = 38
This should be more than enough to cross the distance to where the zombies are, and will handle the drop, but I leave that the GM.

Assuming he lands safely...
The dinosaur leaps at his undead enemies, and slashes at orange with his talon.
talon, IC vs orange: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29 slashing! w/ IC: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric sees what his companion does, and shakes his head. 'Should have known better... and I should have given him the barkskin!'

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

If I get to pick what I know; DR/immunities..and special sort of attacks they might have in that order. Or if you think they have something that's real cool that they have I'd like to know that..For example if they are normal zombies and I'd need slashing weapons...but if they are some new type of exploding zombies I'd rather know that they explode then that I need to use a slashing weapon to over come their DR ;)

Dark Archive

Female halfling (of course) rogue (duh!)

Shredder. What's the abbreviation IC? For that matter, Orange isn't looking too healthy.


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor
R. Sweet wrote:
Shredder. What's the abbreviation IC? For that matter, Orange isn't looking too healthy.

Inspire Courage (from Thran). I tend to list out all of the modifiers, rather than just the end total, for transparency.

Dark Archive

Female halfling (of course) rogue (duh!)
AC Shredder wrote:
R. Sweet wrote:
Shredder. What's the abbreviation IC? For that matter, Orange isn't looking too healthy.
Inspire Courage (from Thran). I tend to list out all of the modifiers, rather than just the end total, for transparency.

Ah. Ok. I added inspire courage to the aid token and passed it along. Have no fear. If I don't know/understand something, I'll ask.

Liberty's Edge

Male Halfling Sorcerer 3 (HP: 11/18) (AC:15 FF:14 T:12) (Fort: +3 Ref: +4 Will: +5) (Init: +6) (Perc: +8)

Huh, that's strange. That deinonychus looks strangely familiar. Wait...

"Oh, hey! Yeah, you get 'em, Shredder! Just like last time!", the halfling cheers as arcane energy starts swirling in his right hand. He takes a step forward, points his finger at the enemies, and a couple of faintly orange missiles emerge and shoot themselves at the blue spirit.

"Don't worry, I'm just warming up!"

Magic Missile: 2d4 + 2 ⇒ (2, 1) + 2 = 5

Dark Archive

Female halfling (of course) rogue (duh!)

Lasair...no pew pew?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I've got Tere on the map, pending his turn.

Dark Archive

Female halfling (of course) rogue (duh!)

Whoever hasn't gone yet is delaying, You get to come in when you come back

Orange Claw #1 vs Shredder: 1d20 + 2 ⇒ (5) + 2 = 7
Orange Dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Orange Claw #2 vs Shredder: 1d20 + 2 ⇒ (19) + 2 = 21
Orange Dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Pink Claw vs Shredder: 1d20 + 2 ⇒ (2) + 2 = 4
Pink Dmg: 1d4 + 1 ⇒ (3) + 1 = 4

Red Dart vs Shredder: 1d20 + 2 ⇒ (6) + 2 = 8
Red Dmg: 1d4 + 1 ⇒ (2) + 1 = 3+poison

Yellow vs Shredder: 1d20 + 2 ⇒ (18) + 2 = 20
Yellow Dmg: 1d4 + 1 ⇒ (3) + 1 = 4+poison

Dark Archive

Female halfling (of course) rogue (duh!)

Bold goes

Undead set 2
Thran
Alaric
Zartina
Lasair
Meliski ??
Urias
Undead set 1 Red/yellow/pink/orange
Tere

Dark Archive

Female halfling (of course) rogue (duh!)

Shredder:

1-Silence seems to have descended upon you. Well, it was there when you slashed into the undead.

2-You get the creepy sensation of moving in slow motion.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

What did we learn about the undead we are fighting with our religion checks?

Dark Archive

Female halfling (of course) rogue (duh!)
Thran wrote:
What did we learn about the undead we are fighting with our religion checks?

Which piece of information do you want to know?

Scarab Sages

M Garuda Aasimaar Ranger (Divine Tracker) 1 / Hunter (forester) 1

Thran asked his questions further up the thread...

I too am waiting for the answers.

Dark Archive

Female halfling (of course) rogue (duh!)

missed that, sorry

Shredder's damage was appropriate. His talons slashed.

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