| Vayga Glitterblade |
Enraged at feeling helpless on this side of the room Vayga takes a deep breath and moves as far as she can through the cloud and into the west passage. Hoping to get past the goblin and block the passage She gives no consideration to what she sees while in the cloud. Moves to AD 10.
fortitude +2 against poison: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Feeling too sick to continue to her desired location Vayga stops soon after entering the cloud. AC 16
| GM Ascension |
Amon puts another arrow into the only goblin visible to him as Cindy's magic strikes it. It collapses to the floor.
Will save d20 + mods = 5
Vayga, like so many of the goblins, finds the putrid smell of the fumes overwhelming and begins to choke and sputter.
I'm going to remove goblins from the map that are dead/unconscious to avoid confusion regarding what is still standing and what is out of the fight.
Cormick is able to catch a fleeting glimpse of a goblin at the west side of the room duck back into the stinking cloud. Moving south from AA11
While those in the northern hallway mill about, finding themselves nearly blocked in. Panicked, they reverse direction and come pouring back out of the passage, passing by Cormick as they do so and moving west and south towards the other passage.
To the north Aerin can make out the faint sounds of a goblin shouting and yelling.
Aerin may take an AoO.
Cormick may also take an AoO against his choice of any of the 4 goblins
Party may act
| Cormick Egerton |
Cormick has never been in the chaotic throws of battle like this before, seeing the goblins running around like chickens, watching his group members stab and shoot any small creature that either runs by or screams in their squeaking high pitch voices.
Caught up in the chaos he stabs at the first goblin to come back into the room, as they try to escape to the west exit.
AoO Rapier: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 Damage: 1d6 ⇒ 1
With a sudden clarity of what he was just thinking, Cormick realizes that they are trying to escape. He takes a deep breath, steps under his light and then moves through the cloud.
I think I counted this right, Y14, Z13, AA12, AA11. The last 5 foot movement provokes from the non-nauseated one. That should be a double move, unless I missed counted.
Fort: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
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On Going Effects: Message x3, 45 min; Heroism, 55 min; Dancing Lights, 1 min(repeating)
| Cindy Lu |
Ok. I am confused. I get why Aerin moved through the cloud (she was on the other side) but not why Vayga or Cormick did. It blocks the West passage. It is not dismissible and will be up for a total of 6 rounds. I left room for us to get to the North passage without entering it. We have enemies to engage and a path North to explore.
Cindy moves to where she can see a goblin and slumbers it.
| Cormick Egerton |
The cloud does not block passage, it hinders it. Cormick moved through it get to goblins trying to escape through the west passage. Currently the only goblins are the ones in the room with us.
Once the cloud is gone and they have overcome their sickness, I don't care ot have goblins around to attack us from the rear. Not sure where the confusion is about Cormick's actions?
Edit:Are you looking at the most current map? Map
| Amon "Al-Shaitan" Pítati |
Amon takes a 5 ft step up and unloads on Y13.
Attack/PBS/Rapid: 1d20 + 12 + 1 - 2 ⇒ (20) + 12 + 1 - 2 = 31
Attack/PBS/Rapid: 1d20 + 12 + 1 - 2 ⇒ (3) + 12 + 1 - 2 = 14
Damage:: 1d8 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Damage:: 1d8 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
We need to take the hallway here instead of splitting up!
If he is dead, move up further and hit another one. I'll have to drop rapid shot though.
Crit confirm:
Attack/PBS/Rapid: 1d20 + 12 + 1 - 2 ⇒ (10) + 12 + 1 - 2 = 21
Damage:: 2d8 + 3 + 2 + 1 ⇒ (1, 3) + 3 + 2 + 1 = 10
| Vayga Glitterblade |
As for Vayga, the only way she could get to the west passage in one turn was to take a double move through the cloud. With +12 to the fortitude save it's a reasonable risk. Even having failed the fort save she will get to the other side just as quickly as if she'dd tried to skirt the cloud.
Although slowed more than she expected Vayga continues to her original goal of blocking the west passage. AD 10
| GM Ascension |
Cormick gives the first goblin a slight nick then gives chase trying to cut them off, while Amon puts a single arrow through the neck of the trailing goblin, killing it instantly.
Cindy's hex puts the last threatening goblin to sleep where it falls to the floor at Cormicks feet.
In the western passage Vayga can see two goblins making their way, trying to escape the death and destruction in the room behind them. Ahead in the passage can be seen two closed doors, one each on the north and south walls. There is also a change in the stonework. Where the current room and the passages you've been traveling through have been course and roughly hewn stone, the passage ahead changes to smooth stone work.
Aerin hasn't declared an action this round yet, but going to move the goblins anyway. Cormick gets another AoO.
One after another a goblin appears behind Vayga, then immediately turns tail and moves deeper into the fog cloud going east.
Party may act, Aerin has two full rounds of actions she may declare
| Aerin Starsong |
Round 3
Aerin cast Light in order to see in front of her.
normal speech Since the first instinct for the goblin's was to rais the alarm to someone in this corridor we can assume that the danger will come here
Round 4
Cast Shield move 30 ft
| Amon "Al-Shaitan" Pítati |
Amon frustrated at the groups chaos yells to the group. We need to get together. Either we wait out the cloud and sickness then head that way or we follow this passage. No matter what we decide we need to get our s#%t together!
I don't care which way we go, but we need to wait out the sickness and cloud if we choose west. For future reference, Amon will avoid crowd control like clouds (as most enemies will too due to the horrible effects of them. I doubt intelligent enemies would take the chance to move through them since they probably can't identify what it is). This type of chaos will finish us if we face the group we fought earlier (PVP).
| Cormick Egerton |
Cormick thrusts his rapier at the target that drew his attention.
AoO w/ Rapier: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 Damage: 1d6 ⇒ 3
Woot!!
AoO w/ Rapier, to Confirm: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 Damage Crit: 1d6 ⇒ 6
Woot, Woot!!
Cormick whispers via the message spell: We don't know when the north passage will open again. I agree with Amon, we should regroup back in this room and use the small entrances to our advantage.
Continuing through the message spell: I can provide additional feats of Heroism to two others before their reinforcements arrive.
Perception: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 (Does Cormick hear any other nauseated creatures in the room with us, and general direction?
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On Going Effects: Message x3, 45 min; Heroism, 55 min; Dancing Lights, 1 min(repeating)
| Cormick Egerton |
via the Message Spell: Cormick whispers, I hear a couple of those goblins still in the cloud, either hiding or heading to the eastern passage we came from. Be aware of the situation.
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On Going Effects: Message x3, 45 min; Heroism, 55 min; Dancing Lights, 1 min(repeating)
| GM Ascension |
Stinking cloud is one of those rare spells that is not dismissible.
Vayga failed her save and will be sickened for 1d4 + 1 round.
CdG is a full round action. Cindy, do you want to move west then CdG next turn? Or move east ready to hex? Leaving the sleeping one for Cormick?
More prepared this time Cormick lands a solid hit on the fleeing goblin. It manages to keep its feet though fleeing into the fog cloud.
With a light to grant her vision Aerin can see the stairs descend for 30' before opening up into a natural cavern. The floor in the first section has been worked, no doubt to make it more smooth. Still ahead in the darkness the goblin's shouts continue. It is answered by a low murmur in the distance.
Amon, Cormick and Vayga still have a full turn, in addition to Cindy clarifying her action.
| Cindy Lu |
Cloud is not dismissible dear, which is partly why I asked before casting it. It will last about half a minute. [/ooc]6 rounds And Vayga will be sickened and unable to fight for a few rounds.[/ooc]
Cindy will move and hex, leaving the sleeping one. Was thinking she was close enough to 5' and reach it.
| Cormick Egerton |
Round 8
Cormick relays Aerin's message to the group via the Message Spell, and reminds all the participants of his spell(s) that he is the only one that can hear any of thier responses and that if they move more than 160ft form him, they will be dropped from the spell automatically.
Cormick positions his rapier to drive a clean kill though the goblin.
Damage CdG: 2d6 + 1d6 ⇒ (2, 5) + (2) = 9 DC 19 Fort to survive.
He turns to assess the room, watching as his light begins to fade (1 round left) and the cloud starts to disapate. (Cloud started on round 2)
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On Going Effects: Message x3, 45 min; Heroism, 55 min; Dancing Lights, 1 min(repeating)
| Cormick Egerton |
Round 8, cont.
Cormick whispers to all (via message spell): More are coming from the north, Aerin has that passage guarded while we finish cleaning up the room and guarding these two exits.
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On Going Effects: Message x3, 45 min; Heroism, 55 min; Dancing Lights, 1 min(repeating)
| Vayga Glitterblade |
Unable to attack the fleeing goblins and unwilling to leave her party, Vayga tries to calm herself of the anger that has built up during the brief combat encounter. I'll stand as lookout here until we decide which direction we will go.She calls out between waves of nausea.
| GM Ascension |
Cormick shoves his rapier into the neck of the sleeping goblin, but by some stroke of misfortune the blade is diverted from its intended course.
Fort save d20 + mods = 21
In a panic the creature tries to stand and draw a short blade.
Provoking an AoO from Cormick
Moving Amon to follow Cindy to help pick off the ones in the cloud as they come out, which is the only 'south' goblins. Both having readied actions to sleep/shoot goblins as appropriate.
One goblin stumbles out of the poisonous fumes trying to escape to the east, but immediately falls to the floor as Cindy's hex strikes it.
Will save d20 + mods = 3
A moment later a second one steps out, only to take an arrow from Amon and also collapse to the ground.
Vayga watches as the two goblins continue to move away from her down the westward passage, both still moving slowly.
Party may act
The goblin at AC18 is sleeping.
The goblin at Z11 is fully aware, not sickened - or maybe not depending on Cormicks AoO
| Cormick Egerton |
"Well sorry little guy, you should have died. Stay down this time."
AoO w/ rapier: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Damage: 1d6 ⇒ 1
Gah!! Curse of the damage die. I'll need to know if by chance it died before I can declare my rounds action.
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On Going Effects: Message x3, 45 min; Heroism, 55 min; Dancing Lights, 1 min(repeating)(1 rd left of current)
| Cormick Egerton |
GAH!!!
Round 9
Still seeing the Goblin alive and now with a weapon in it's hands, Cormick has a mental breakdown.
"So have you every thought about becoming a body guard or pit fighter?"
Diplomancy: 1d20 + 21 ⇒ (7) + 21 = 28
Gah!! I don't speak goblin!! DIE!!
Rapier: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 ⇒ 1
Cormick looks at his rapier to see if it is defective. He thinks to himself, Use the Pointy End... all they said was use the Pointy End.
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On Going Effects: Message x3, 45 min; Heroism, 55 min; Dancing Lights, 1 min(repeating)(last round)
| GM Ascension |
As Cormick distracts the goblin next to him Amon lands two arrows in it, one after the other. The first arrow through the chest, the second through the neck before it even registers it has been slain.
To the north the sound of many creatures shouting and yelling can now be heard by all.
You have at least a couple of rounds to prepare/flee/run down the west hall/whatever. The stinking cloud will be gone in a moment. Vayga is still sickened currently.
| Aerin Starsong |
via message: Ok a whole bunch of ennemies are coming, i think we have a few seconds before they get ready. Our spellcaster and amon take cover on the side. The ones that feel like hand to hand combat we wil block the north passage from inside the room she says
| Cormick Egerton |
Round 10
Cormick relays the message to all.
When will recast Dancing Lights as 4 globes and space them round the north passage entrance. X14, Y13, Y15, Z14... all 5ft off the ground, so we can stand under them as needed.
Finally moving to the side of the entrance out of sight of the enemy, drawing his wand of Eagles Splendor as he moves.
Move to Y13
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On Going Effects: Message x3, 40 min; Heroism, 50 min; Dancing Lights, 10 rds (repeating)
| Cormick Egerton |
Cormick's vanish spell only lasted for 5 rounds, so I know I have not cast another in the fight so far.
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On Going Effects: Message x3, 40 min; Heroism, 50 min; Dancing Lights, 10 rds (repeating)
| GM Ascension |
There is plenty of time for everyone to move to whatever position they want to, so if you don't like where I've placed you simply state your grid coordinate you'd like to be in.
As the noxious vapors fade away a commotion can be heard from the north passage and several excited sounding voices can be heard.
Vayga's sickness passes while you wait for the goblins to make their appearance. Slowly rising above the top steps the head of a goblin pokes up slightly, just enough to for you to see its eyes, and for it to get a clear view down the passage into the room.
If anyone wants to take actions on that you may do so. Otherwise you continue waiting patiently. It will have cover against any ranged attacks made against it.
| Cormick Egerton |
Cormick will cast Heroism on Aerin, as she requested (40 min dur) and use his wand of Eagle Splendor on himself.
He then waits for the attack to start, ready to renew the Dancing Lights when it expires.
I am good with position on map.
No other preparation from me.
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On Going Effects: Message x3, 40 min; Heroism, 50 min; Eagle Splendor, 30 rounds; Dancing Lights, 8 rds (repeating)