Barbarian 6
Chaotic Good Medium Humanoid (Dwarf Female)
Init +1;
Senses Perception +9, Darkvision 60'
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DEFENSE
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AC 19, touch 11, flat-footed 19 (+7 armor, +1 dodge, the Necklace of Natural Armor +1 )
HP 96 (118 while raging) (73 + 18 con +6 favored class)
Fort +10 (+2 vs spells and poisons),
Ref +6 (+2 vs spells and poisons, +2 vs traps),
Will +7 (+2 vs spells and poisons)
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OFFENSE
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Speed 30 ft.
Melee Mwk Falchion +13/+8 2d4+6 (+15/+10 to hit +9 damage while raging) (crit 18-20 x2) w/ power attack +11/+6 2d4+12 (+13/+8 to hit +15 damage while raging)
Ranged Mwk Composite Longbow +8/+3 1d8+4
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STATISTICS
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Str 18 (20 with belt),
Dex 12,
Con 16,
Int 10,
Wis 12,
Cha 8
Base Attack +6;
CMB +11;
CMD 21
Feats Iron Will, Power Attack, Weapon Focus (falchion), Uncanny Dodge, Improved Uncanny Dodge
Traits Dirty Fighter, Grounded
Armor Check Penalty -3
Rage 17 rounds/day
Favored Class Barbarian (+6 HP)
Skills Acrobatics +5 (4), Appraise +3 (1), Climb +6 (1), Knowledge (local) +5 (5), Knowledge (nature) +4 (1),Perception +10(6), Swim +6 (1), Survival +6 (2),
Languages Common, Dwarven
Equipment Amulet of Natural Armor +1, Potion of cure light wounds (x2),+1 breastplate, Mwk falchion, mwk composite (+5)longbow, 20 arrows, cloak of resistance +2, backpack, tent, 50' silk rope, grappling hook, belt of giant strength +2, potion of Invisibility, potion of Bear's Endurance.
Cash 1896 gp
Encumbrance Light
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SPECIAL ABILITIES
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Iron Will +2 Will Saves
Power Attack -2 to hit, +6 to damage (two-handed)
Weapon Focus (falchion) +1 to hit with chosen weapon.
Dirty Fighter +1 damage when flanking
Grounded +2 to acrobatics balance checks, +1 to reflex saves
Fast Movement Barbarians get a +10 to movement speed
No Escape (RAGE) Move up to double movement speed when an opponent withdraws.
Swift Foot(RAGE) + 5 to Movement speed while raging.
Auspicious Mark(RAGE) Once per rage spend 2 rage points as a swift action to add +1d6 to a d20 roll just made.
Defensive Training Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Hatred Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Trap Sense +2 to reflex and dodge AC vs traps