Ascension - Merchant's Guild

Game Master bbangerter

Cliff Face


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F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Ah. I thought I remembered that, but did not see it in my quick look. Thanks! I'll repost in a moment. Are there 2 more dogs though?


Yes, 2 more coming in from the east.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Considering Daze, but realizing that the spell will not work on these animals Cindy instead moves up to where she can see the creatures and readies to slumber one if it closes within 30'.

Slumber DC is 19


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

I just would like to make sure I am correct in regards to character vision.

Darkvision: Vayga, Cindy Lu, Amon
Low-light: Aerin
Non-enhanced: Cormick

I don't wish to mess with anyone's vision if I can help it while in this cave.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Your are correct cormick.

But it propably won t matter much since goblins have darkvision also.
They will see us from the same distance light or no light


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

@GM Acension, what tool(s) are you using for your maps?


Cormick Egerton wrote:
@GM Acension, what tool(s) are you using for your maps?

Was thinking I'd answered this already, but seeing that I didn't.

Map Tools

It's a java based tool. It can also be used for live games something similar to roll20. Roll20 is probably more user friendly for that, but I've never really used either for a live game, so I couldn't be certain.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Ok, thank you.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

i use simple excel for map :)


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)
Amon wrote:
I don't care which way we go, but we need to wait out the sickness and cloud if we choose west. For future reference, Amon will avoid crowd control like clouds (as most enemies will too due to the horrible effects of them. I doubt intelligent enemies would take the chance to move through them since they probably can't identify what it is). This type of chaos will finish us if we face the group we fought earlier (PVP).

While I will agree that most creatures will avoid a rolling mass of green/yellow stinking cloud if they do not know the effects, that is not the complete situation here.

1) They try to flee to the west passage, but see a goblin killed for heading that way
- Intelligent creatures think bad way to go, try going out north passage

2) Goblins were caught in the area of the cloud and experienced the effects of the cloud.
- The Cloud made them nauseated and hindered their movement, but no damage

3) They leave the Cloud still heading to last known escape route, as any intelligent creature would do if they are affected
- Intelligent creature knows that the cloud does not kill/harm them, but the adventures do

4) The North Passage has a killing adventure in the way, some get through others do not.
- Intelligent creature thinks, I am already sick, I can't beat them, hey wasn't she the one blocking other passage, Path of least resistance is head back to other passage, avoid cloud as much as possible as it make me go slower.

So in Summary, an intelligent creature that knows the effects of a cloud would most likely use the cloud to their advantage when possible. Additionally the cloud can provide cover from ranged attacks.

The Chaos in this case started in my opinion because both exits could not be blocked at the same time, so the goblins could run back and forth. We only had 1 person blocking and 4 people doing things at our entrance point.

While Stinking Cloud and Fog Cloud are considered an annoyance by some and a blessing by others, they do not physically harm a creature. As such once you know the effects of the cloud, you use it to your advantage. My Alchemist uses smoke sticks now so he can get the concealment advantage from the smoke cloud.


While I agree they would run through it to flee certain death, my point was the same as our witch's. I think if they returned in numbers that they would wait out the cloud before flanking us. If they chose not too, over half would be useless for quite a while. This would give us time to clear the other passage. Under the current circumstances, I do not see the wisdom of choosing to run through the cloud and take the chance of being sickened personally when we had another passage to check. I understanding using clouds for cover. If you do not think moving into the stinking cloud is dangerous, check out our last pvp battle. It saved our group.

In summary, the choice was whether it was imperative that we chase them through the cloud or not. My humble opinion is no.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

it was imperative if we wanted to keep the element of surprise and not raise the alarm in the entire stronghold to make sure none of them escaped.

The goblin's we have seen so far in themselves aren't a big challenge to us experienced adventurers.

Now that one has escaped to warn his leaders, the objective is simply to mop these up and make sure we get the barghest. From the initial escape attempt it looks like the north passage if the one we want.

The could in it self accomplish it's goal, to set chaos trough the goblin. Does it hinder us? in way yes it makes it hard for you to shoot arrows....


I'm a good follower. I would just like to have one leader so we can work in unity ;) Do you guys agree?


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Not trying to be snarky, but who do you feel is the leader Amon?

So far I have come to the conclusion that it is Aerin since the two of us have joined up. I have not been seeing any others giving instructions.

I have been passing messages back and forth, as that is they way the spell work. Only I can hear the feedback from any other member of the spell.

By the way, I have been thinking about getting some magical earings made. Still working out the details, but they would all have Message as a continuous effect.


I am definitely not taking it that way Cormick. Knowing you IRL makes it easier to understand what you are saying without taking it wrong. We are doing fine and we will continue to improve as we understand each others' characters/play styles more. I just want to fine tune our approach and I think having someone lead (not play other people's characters of course) helps with teamwork.

I agree that Aerin is knowledgeable and would be a good choice. I just want to make sure everyone is cool with that. I have no problem with "Amon take the goblin escaping" or "head over there and cover us". I actually think that would help.

Of course, we need to remember we are in battle and can't carry on long conversations. I feel we just need to chatter more. Sound right?


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Kewl-le-Oh... I think these Earwigs (earings of message) will be a great idea.

The problem will be when we hire the Mage Guild to craft them, the buggers will make more for themselves and add the abilty to tap into our frequency.

We may have to kidnapp the crafting mage, and then dispose of... I mean let him go in a manner he would be inclined not to tell our secrets.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

i'll probably take craft wondrous item next level.

in the mean time i do have a few spellcasters in my contact so making those items won't be a problem.

thank you all for the vote of confidence, i'll take on that role :)


Just a note on crafting. Not all the mages in the city work with or are associated with the tower - though its a rare exception to find one that isn't. Head to outlying areas - Akleta, Issust Hold, and Gumlat and few mages in those areas are part of the tower. Course those are also smaller cities/villages so finding someone capable of crafting any given item is also more difficult.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

WellI had hoped we were becoming allies of the tower. But it seems the new recruits are ill disposed towards us for no reason other than maybe background story. Sucks because we had done a lot to help them and shown good faith, at least I thought.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

i don't have any ill disposition toward the magiocracy i was just saying that if they don't want to craft some items for us, i have other options for doing so.

She in fact isn't a decision maker of merchant's guild politics. Therefore she doesn't concern her with this too much :)


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Right. I was just lamenting the fact that the new blood of players seem less that positively disposed towards us for no in game reasons and either lack the knowledge of the events that happened before they joined the game where we were beginning to form an alliance, or do not care. Or maybe I am reading to much into their recent actions and behavior. Amon?


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Reading way to much into it...


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Bad Cormick, Bad boy.

He indeed was making a smart-Ass comment about the mage guild taping into the frequency of our item message spell :)

He will be thoroughly punished some time later today.

Here is a tough did the barghest recruit something tougher than goblin is a question i am wondering...

:)


Apologies for the delay. Last week of our project and working a lot these last three days. The good news is we are done now. I will get things moving again Saturday.

If any are curious we (my company) did the Smartglass experience for Ryse: Sone of Rome on Xbox One.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

how did it go?


It went pretty smooth from our end. We mostly sat around at work in case something came up, though we also fixed half a dozen minor bugs that were uncovered after launch.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

glad to hear.

So what is the next project?


I'll be working on a title update for our windows 8 version of A World of Keflings. Probably only take me a week or so, after that I don't know yet.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

As an FYI, I will be travelling Wednesday afternoon and night, so I will not be posting often. When I do, it will be from my phone, so I'll be keeping it short.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Headed out in a few to camp tonight. Will be back and posting tomorrow.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Enjoy Cindy... I been outside using the snow blower for the family. Some vacation I got.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

love snow :)


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Sorry, who's turn is it?


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

should be the dm's


I am waiting for the map to be updated to know my options with LOS. He is the most consistent GM I know so I am sure he will update soon.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I've asked a question about the passage height. I need to know the answer before I can post.


Apologies for the delay again. I was really exhausted when I got home Monday night.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

@GM Ascension: I have to ask... what square do you show Cormick at in the current map. I show him at L14, not O14. I am just curious if the maps are displaying differently for us.


With the holidays just around the corner I'm not expecting everyone to post frequently, and after this week won't be posting much myself till after new years, though I do expect to get on a few times to respond.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Pretty much same thing for every game ;)


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I'll be around. I am traveling right after Christmas, but should have my laptop with me.


I hope everyone enjoyed their holidays like I did.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Yes I did, thank you. Hope everyone had a great New Years.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

it was ok, i worked :)


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

Alrighty now... hold the horses. let me look at this in game post.

Aerin wrote:
Via message the Barghest used a dim Door ability in order to escape, i am going after him. Have Aemon clean up the goblin behind you Cormick then follow me.

If it Dim-Doored, then it just moved to any location up to 520-600 feet away, I am not sure of it's caster level so I am estimating. All of a sudden you have the ability to know where it teleported to and the directions needed to get to that location, as you are now double moving forward.

If you could do this why have we been wandering in these tunnels and have you been in these tunnels before now?


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

i have no idea where that came from Cormick :" All of a sudden you have the ability to know where it teleported to and the directions needed to get to that location, as you are now double moving forward.

If you could do this why have we been wandering in these tunnels and have you been in these tunnels before now?"

Aerin logic is the following:

the barghest probably didn't dim door to the corridor where we came from as it really looked like an over looked entrance.

it most certainly didn't dim door in the corridor/room behind you as we know it is a dead end (if it wanted to flee)

so it must have probably dim doored to an area close from where it came from.

And since it came from the corridor aerin goes into she is hoping to catch him before he reaches for the exit.


Male Human, Bard 8, (Init +2; Prec +10; AC 18/13/16; HP 67/78; Fort +3, Ref +9*, Will +8*; CMD 17)

???

Creature that wants to escape:

the barghest probably didn't dim door to the corridor where we came from as it really looked like an over looked entrance.
Sounds like a means to escape via the waterfall.

it most certainly didn't dim door in the corridor/room behind you as we know it is a dead end (if it wanted to flee)
Actually there where was one exit from that room that was on the map, and I suspect a second from they way they ran, so not a dead end at all. additionally the goblins referenced a hidden way to come around us from that 'Dead End Room'.

so it must have probably dim doored to an area close from where it came from.
theoretically that could be on the other side of the tunnel wall, and you wouldn't know it.

Also if I was running the creature and wanted to escape, I would dim-door up, as I don't think we are very deep underground.

I am not saying the direction you are going is necessarily wrong, but you have no proof of any location it could have gone. As such you are running off blindly by yourself.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

Aerin does indeed have no proof, nor any indication where the bargest dim door to. but she is indeed heading down the direction that hasn't been explored.

she isn't really alone as cindy has finished of the wounded shaman, and all that are left are the few goblins we left behind you from the big fight in that area. Amon should be able to finish them quickly with a bunch of arrow

Cindy is flying and vayga is right behind Aerin. So when you double move you should be 60ft away from aerin.


Hp 66/66 AC (29/ T:23/ FF:17) (+10 Perc; +5 Init; Fort +7, Ref +9, Will +7)

this other thing also is that is probably wouldn(t dim door blindly, he is hurt.

The most logical place for him to do so is along the path he took from his starting point to the room we were in. after all he doesn't know if there are more enemies on the path we came from.

ou instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired - whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn.

he probably didn't use the first part of the spell: a destination within visual range. So he had to state a direction. and my guess is that the only direction/distance he know for sure is his throne/lair room withing the complex.


Hello All! We really enjoyed our holidays! I am excited about returning to this game.

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