Ascension - Merchant's Guild

Game Master bbangerter

Cliff Face


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F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

And the glitterdust? And our cleric?


Glitterdust has ended.

Garion will follow suit with whatever actions you and Shiv want to take. Charge the ninaj'a location and try to finish him or... I'm not sure. Looking at his spell selection not much of seems useful atm. Dispel magic needs to be able to see the target else he'd do that.


"Shiv" Shivelhoff Slipshank wrote:

I was really hoping this was over so we could start some RPing :) GM Ascension did you get my pm?

Two things to consider since this is not just a grapple, but a web binding (like a rope).

1. Escaping ropes and bindings rule: "The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +20."

2. Action: "Varies. Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action." I think the web would be considered "other restraint".

He would have to break the webbing AND the monks grapple (one minute of work plus a standard action)

Either way, you are the GM so I will respect your call. Cheers!

Ruling it as a standard action to escape from the webbing. This bit of the rules is in quite a mess it seems.

Web (the spell): Describes escaping as a standard action.
Web (the monster SU): Describes escaping as a standard action.
Entangle (the spell): Describes escaping as a move action.
Animate Rope (the spell): Describes escaping as requiring an escape artist check, but doesn't tell what kind of action it is.
Control Plants/Animate plants: Don't talk about any of this at all. No mention of them being able to entangle or otherwise hinder an opponent and no mention of how to escape if they did.
And of course Escape Artist skill: Describes it as you have quoted.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Having trouble with the map. Can't get it to shrink down to see all the area you are talking about. Will be out away from the computer all day.
Will try to post tonight.


I'll try getting a reposting of the map when I get home as well.


Just a question regarding the dead elf.

The loot on him is yours for the taking, but do you plan on doing anything with the body? The city guards will want to take it, but won't go against the signed paperwork you have if you insist on keeping it.

Other groups are looking into what went down and are asking about the dead elf. (And soon to be the prisoner no doubt).


I vote we take the elf's gear and turn the body over to the authorities. We need to write a report on the situation to explain what is happening. As far as the ninja, I would like to capture him, but his word is crap. They continued to lie throughout the exchanges and we offered multiple times for the ninja to surrender.

GM: Can I stand 15 feet back and offer him to surrender and if he doesn't charge and kill him? As he stops out of breath, citizens should get away from us allowing a face off.


Yes. You can ready an action to charge if he tries anything you don't like. I'm not sure charge would be specifically allowed on a readied action, but in this scenario I don't have a problem with it.


Hey guys: Since we lost our Only divine caster, I asked the GM if I could roll a divine character. He is currently reviewing him. If you have any tweaks to your build, now would be the time to ask. Losing players has changed the groups needs. We are currently levelling to 6th. I am building an archer inquisitor.

I know that the combat/chase have taken a lot of time. I think we are coming out of it. We have had some people out of town. Does everyone feel confident they can post atleast once a day (more preferred) now?


Female Dwarf Barbarian/6

Hey all, guess it's time i stop lurking and actually say stuff. From a RPing point of view Vayga is used to killing rogues but not used to carrying them around. She intended to go back to the merchant guild hall with the expectation that that is where everyone would eventually meet up but feels so awkward walking around with a dead body, and so fatigued from raging that in the end she just sat down where she was to rest and await the outcome of the chase.

Is whisper still up?


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Good here.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

We stuck?

I'll be on the road all weekend so will not be posting much if at all Saturday and Sunday. I hope everyone has a great weekend. I'll be around and able to post all day today.


Human Air Elementalist 8 HP 56/56, AC 17 | T 13 | FF 14 | CMD 17 (19 vs sunder) | Fort +4 | Ref +5 | Will +8 (+1 vs fear) | Init +4 | Perc +8 (Awareness Familiar)

I have lost my internet connection at home, unfortunately, and am posting from the library. I can get there only about once a week, so I may have to drop out. The internet connection problem is being worked on, but it does not look like there's an end in sight.


Aria, I'll give you some time (several weeks) to see if your internet gets back online. I'm really not planning on getting another combat going for this group for a bit - that one was plenty long to satisfy any blood lust on all parties I think :). Aside from this arrogant jerk character (not player) seeming to want to insist on more of it.


Sorry Aria! I'm glad we are working with you to stay! GM-I don't know what do. The ninja's words don't match his actions. Very frustrating :) I guess he knows he has a free res. I am going to kill him now. I'm LE and I'm done with his trickery. He has given a 10 minute speech in the last 12 seconds. Lol!


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

That does suck Aria. I wish there was some way I could help. Maybe you have a friendly neighbor that could let you piggyback on wifi for a while? You are worth waiting for in my book. :)

I am fine with ending PVP for a while. Heck, if you can or want to pull it off I am fine with something that makes us play nice with each other from now on. lol. I do not want the game to boil down into man hunts and all PVP action. I suspect that the thieves will do their best come come after us after this though. Cindy plans to change her disguise frequently and to do her best to sick the mage's guild on the rogues IF we cannot reach a verifiable truce. Any ideas?


Everyone should level up to level 6 at this point.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Nice. If we level up right now, do we have the extra spell slots available for use immediately? I am thinking more PVP could happen today, depending on what the other side does.

What time of day is it now?

Once the prisoner is fully secure (tied, gagged, looted and taken first to our guild HQ for lock up) Cindy will do two things: 1)Let our rogue allies know of the level of our success and that its possible that they could strike the thieves again IF they stake out the glass merchant's store and home. 2) Make sure that the glass merchant (Jumai? Jumal?) is warned that we struck back at the thieves guild and that while we took out two of their number, he and his entire family is likely in danger and should go into hiding (maybe a long vacation).


Glass Merchant!! I finally know! ;) So who owns the bakery?


Since we lost our only divine caster, the GM allowed me (Shiv) to reroll. He can provide magical healing and restoration while still having rogue type skills (except DD).

How should I introduce Amon? Here is my inquisitor guys. He is still awaiting approval. Thoughts?


Going to hand wave the detect magic/identify of loot acquired. At this point you aren't in any kind of a time crunch so no reason to drag that out.

From the elf:
Mithril Chain Shirt
+1 Composite (Str +2) Longbow
+1 Elven Curve Blade
Silver Arrows (10)
Cold Iron Arrows (10)
Dagger
Alchemist's Fire (3)
Disguise Kit (10 Uses)
Cloak of Elvenkind
masterwork Thieves' tools
Potion of Invisibility

(various mundane items, pouches, and the like, not counted for loot in the same way I don't charge for basic arrows and equipment).

From the captive:
+1 Wakizashi
+1 Chain Mail
Cloak of Resistance +1
Necklace of Natural Armor +1
Hat of Disguise
Headband of Alluring Charisma (+2)
Potion of Cure Light wounds (2)
2 short swords


The bakery is owned and operated by a widow woman and her two children. They used to buy spices from the Duresu's.


GM Ascension wrote:
The bakery is owned and operated by a widow woman and her two children. They used to buy spices from the Duresu's.

Roger. Thank you!


@Amon, you don't have domain spells listed.
You should be able to use determination 3/day instead of 2/day. 1 default, 1 for each teamwork feat you opted out of.

Otherwise barring my usual missing of things you should be good.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Who needs what items? What items do we sell? Cindy can offer the +1 great axe to our barbarian if she wants to use it. She could use the Headband of Alluring Charisma (+2) but does not need it that much. She sees most of this as loot to sell.

Seems like the elf had a lot less gear value than the prisoner. Did either have any gold?

Do we need to question the prisoner? I doubt it will go well. What do we want to do with him? I say we report in to the merchants and ask them their opinion.

And finally, can Cindy get the warning to the glass merchant and his family?


The Jumai's have been warned.

I'm probably going to rule that cash on individuals will be minimal to non-existant in most cases (most people don't walk around with 100's or 1000's of GP on their person unless they are on their way to purchase something).

Amon, depending on how you view your character he could be brought in to question (torture?) the prisoner to extract information out of him. Otherwise you can hold him till the mage representatives come to talk.


I would like the bow and hat of disguise if that is ok. I will put cash in to split for consumables for the party to help offset the difference.

Dark Archive

Do we know what actions the Jumai's will be taking?

I really want to get Merchant guild involvement in all of this. I recommendation, and personal actions will be to report in with a full report to the merchant guild and to turn the prisoner over to them initially. I suspect that they may want him turned over to the mages or city watch. I think it of note that this guy was impersonating one of the Mage guild players and will certainly make sure that the mages guild and that PC specifically knows of this deceit.

I am find with the gold ruling but do keep in mind that they only weigh 50/lb so a couple hundred gold weighs about what a sap does. Would be nice if we recovered enough coin to pay for the damages. :)

As far as questioning the prisoner goes - I see no reason to do it PC to PC in character. I fear it pointless at best and maybe detrimental to the game to delve in that direction. My hope would be that it is accomplished NPCs or worked through some mechanic that pits the prisoner's will against someones questioning skill.


My plan is to drug the prisoner with a substance that will lower his wisdom and then have the witch evil eye his saves. Disguise the witch as an ally. Next have the witch charm him and have him answer our questions and maybe even sign a confession statement. When we turn him over to the Merchant Guild leaders (and ultimately the mageocracy), he will have a nice little addiction.

GM-How will this work since he is a PC and can try to ignore the effects of charm person?


Opium
Type inhaled, ingested, or injury; Addiction major, Fortitude DC 20
Price 25 gp
Effects 1 hour; +1d8 temporary hit points, +2 alchemical bonus on Fortitude saves, fatigue
Damage 1d4 Con and 1d4 Wis damage

Decreases Wisdom and Con which will make his fort and will saves decrease. Cheap. Majorly addictive. ;)


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Wow-That's um, evil...

Not sure Cindy is willing to take it that far. Heck I am not sure that we even need anything from this guy. We know he is guilty. Cindy wants to play it on the up and up with the merchant's guild and see what they recommend/want to do/order us to do.

Oh, and sorry for the wrong alias above. Busy day and trying to post some.


Cindy Lu wrote:

Wow-That's um, evil...

Not sure Cindy is willing to take it that far. Heck I am not sure that we even need anything from this guy. We know he is guilty. Cindy wants to play it on the up and up with the merchant's guild and see what they recommend/want to do/order us to do.

Oh, and sorry for the wrong alias above. Busy day and trying to post some.

Come on...you're a witch! CN doesn't distinguish much between good and evil!


Wait until they catch one of us...


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

I am hoping our employers have some good ideas for us. Lets at least see what they have to say.


Cindy Lu wrote:
I am hoping our employers have some good ideas for us. Lets at least see what they have to say.

Be gone! You bore me!

PS-Cindy and I know each other IRL.


I do think we need to make a decision soon. I do not want to leave the player hanging without an opportunity to play with his group. Any other input?


Female Dwarf Barbarian/6

Vayga is happy to use the axe until she can afford something else. I'm sure once we sell the items we took we'll have plenty to pay for damages.

We've done what we were asked to and should probably see what the guild needs us to do next.


"Shiv" Shivelhoff Slipshank wrote:

My plan is to drug the prisoner with a substance that will lower his wisdom and then have the witch evil eye his saves. Disguise the witch as an ally. Next have the witch charm him and have him answer our questions and maybe even sign a confession statement. When we turn him over to the Merchant Guild leaders (and ultimately the mageocracy), he will have a nice little addiction.

GM-How will this work since he is a PC and can try to ignore the effects of charm person?

This could be quite variable. An ally showing up while he is a prisoner would be unlikely and give him pretty big bonuses to sense motive to realize something is up. (minus any penalties to will if you do drug him of course).

For a charm person that is going to largely fall to him properly role playing that - where anything Cindy says/does should be looked on favorably by him, but he still knows he is in deep and a captive of the guild.

As for role-playing questioning him, I can go either way. If anyone here wants to question him we can do so, if not I'll handle it off screen (from your perspective) with NPC's - then turn him over to the mages for questioning.

As for cash on hand, go ahead and assume 200gp total to cover the expenses. 100gp for each of the dead/captives.


The Jumai's are being moved to a safe house for at least a few days time. Their personal servants/staff at their home will maintain a watch on their home.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

All good. In addition I'll tip off our thieve friends that they might watch Jumai's house and shop for a chance to take out another member or two of the thieves guild.

I am not sure how to get back to normal play now that PVP has been let out of the can but I would be interested in doing that. While I had a great time with it, I fear others in the group did not like it as much as I and I do not want to ruin anyone's game. Any comments or advise from the DM? Is everyone on the team still present and ready to resume?

As I have stated, I do not care to question the prisoner, but would do so if asked to by our guild. I do not think I possess the right skills for that though. Surely my superiors will recognize that. :)

I'll write up some parley info and terms of truce to be delivered to the crow as promised and post them here for everyone's review and comment. My concern is that he thieves will be after revenge and not interest in any terms.

Cindy will alter her disguise before leaving the guild and again in the morning. She will recommend we all stay at the guild HQ for a while if there is space in a barrack or bunk house.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

Any recommendations for spells for the witch?

Aria, can I request you learn Haste? Its not on my list.


Cindy Lu wrote:

All good. In addition I'll tip off our thieve friends that they might watch Jumai's house and shop for a chance to take out another member or two of the thieves guild.

I am not sure how to get back to normal play now that PVP has been let out of the can but I would be interested in doing that. While I had a great time with it, I fear others in the group did not like it as much as I and I do not want to ruin anyone's game. Any comments or advise from the DM? Is everyone on the team still present and ready to resume?

As I have stated, I do not care to question the prisoner, but would do so if asked to by our guild. I do not think I possess the right skills for that though. Surely my superiors will recognize that. :)

I'll write up some parley info and terms of truce to be delivered to the crow as promised and post them here for everyone's review and comment. My concern is that he thieves will be after revenge and not interest in any terms.

Cindy will alter her disguise before leaving the guild and again in the morning. She will recommend we all stay at the guild HQ for a while if there is space in a barrack or bunk house.

Ultimately of course there will be more PvP, but I have several things I can do though so it doesn't become a simple man-hunt with each side trying to hunt down and kill the other - the easiest one is send one of the groups to another city to reach objectives in another part of the kingdom.


Female Dwarf Barbarian/6

It'll be interesting to see how things progress here.

I'll be camping with friends later this week but will check in tomorrow and Tuesday before we head out.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

With our leveling and bringing new blood, what would you think about a little rebuilding? We have all learned a lot about how we we work together and i have an idea that I'd like to test to see if its feasible if you think it would be ok to tweak our builds a little. I am not talking about anything too major - but if allowed could change what I do with my 6th level.


I have been allowing tweaks to builds (can't really say no to that when I let Shiv change characters completely).


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

ok -let me play with my idea and if it looks like it will work I'll run it by you.


Due to a very long work day today and plans tomorrow night and Saturday I don't expect to be able to post an update till Saturday night or Sunday night.


Just a note on the public meeting, that will occur right after the interrogation finishes.


F Half Orc (Mystic) Scarred Witch Doctor 7 Hp 50/85 AC 19 (22) (+10 Perc; +5 Init; Fort +10, Ref +7, Will +7)

OK. Thanks. Cindy really has nothing to add to the interrogation, except to point out when she knows the ninja is lying, which she will do right after this, in private with the mages. I think this would have gone smoother if we had had the chance to brief the mages prior to their interrogation. Oh well.


Cindy Lu wrote:
OK. Thanks. Cindy really has nothing to add to the interrogation, except to point out when she knows the ninja is lying, which she will do right after this, in private with the mages. I think this would have gone smoother if we had had the chance to brief the mages prior to their interrogation. Oh well.

Yea, I'll have to be more careful with that in the future. Don't hesitate to ask for something like this in the future as well if we ever get another 3 way thing going.

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