Female Tiefling AC 22 (31), Hp: 64/76, Att +12/+7 (+16/+11) and +12, Dam 1-6+6/+9 (SA), F+8, Ref+15 (+18), Will +6, Stealth+37, Perception+17 Alchemist//Rogue 4/4
@Ian: he actually couldn't see Soliel right now because she's still in Stealth (DC37). False Attacker is weird in that as long as the person hit doesn't detect her, she stays in Stealth for everyone. That said, Soliel's strikes are pretty distinctive (read: horrific) in that she basically flays opponents alive, ripping open arteries and veins in the process. By now, Ian would know her work.
Pretty sure you can hit opponents around corners, but they get cover. With the medusa's natural armor stripped away I'm guessing a 25 hits. I'll still go ahead with Soliel's action if I'm wrong on either point.
Soliel grinned evilly as her weakened foe stood next to her, distracted by other advancing threats. Propelled by Dareon's mental magic, she turned into a whirlwind of death. Full Attack action, averting eyes
Need to make a save? High means no1d100 ⇒ 71
Miss Chances for each attack, 9-10=Miss
Attack #11d10 ⇒ 10
Attack #21d10 ⇒ 2
Attack #31d10 ⇒ 4
Attack #41d10 ⇒ 1
Attack #1 (Miss)
Attack #21d20 + 16 ⇒ (10) + 16 = 26vs Flat-Footed AC. If hits:1d4 + 8 ⇒ (4) + 8 = 12+Sneak Attack5d6 + 3 ⇒ (5, 4, 6, 2, 2) + 3 = 22+5/rnd Bleed+Flensing Strike (5 off any natural armor and has Sickened Condition+Debilitating Injury: Disoriented (-4 to AC vs Soliel, -2 for others for 1 rnd)+False Attacker: Bluff Check1d20 + 22 ⇒ (8) + 22 = 30vs higher of foe's Perception or Sense Motive skills.
Attack #31d20 + 16 ⇒ (13) + 16 = 29vs Flat-Footed AC. If hits:1d4 + 8 ⇒ (1) + 8 = 9+Sneak Attack5d6 + 3 ⇒ (2, 1, 1, 3, 2) + 3 = 12+5/rnd Bleed+Flensing Strike (5 off any natural armor and has Sickened Condition+Debilitating Injury: Hampered (1/2 Mv rate, no 5 ft step allowed for 1 rnd)+False Attacker: Bluff Check1d20 + 22 ⇒ (3) + 22 = 25vs higher of foe's Perception or Sense Motive skills.
Attack #41d20 + 16 ⇒ (16) + 16 = 32vs Flat-Footed AC. If hits:1d4 + 8 ⇒ (2) + 8 = 10+Sneak Attack5d6 + 3 ⇒ (4, 2, 3, 5, 1) + 3 = 18+5/rnd Bleed+Flensing Strike (5 off any natural armor and has Sickened Condition+Debilitating Injury: Hampered (-4 to hit Soliel, -2 for others for 1 rnd)+False Attacker: Bluff Check1d20 + 22 ⇒ (7) + 22 = 29vs higher of foe's Perception or Sense Motive skills.
M Halfling Soul Weaver (Dual Channeler) 8 | HP: 33/64
fort DC 18:1d20 + 7 ⇒ (14) + 7 = 21
That remains to direct the light to burn the medusa, and the other one disappears for this turn. After directing the searing radiance, the Edmond that remains closes his eyes.
forgot about snakeman, not sure he can do much against her so i will just have him guarding my back around the corner or something if that's alright. unless people want him taking pot shots then i can have him do that.
Female Tiefling AC 22 (31), Hp: 64/76, Att +12/+7 (+16/+11) and +12, Dam 1-6+6/+9 (SA), F+8, Ref+15 (+18), Will +6, Stealth+37, Perception+17 Alchemist//Rogue 4/4
Not wasting a moment to celebrate the hard-won victory, Soliel made sure no one besides Edmond and Ian was looking before morphing her disguise and dropping her natural camouflage. It's me, she started with, to ensure her companions knew it was her despite looking nothing like her true self, we need to move quickly. Ian, drag this body over to Anthony's and search them. We need to make sure none of the bodies are taken. Edmond, get the nearest town guard to assist in securing the scene and send Snake-Man to guard the bodies near the entrance to the Inn. I will secure the bodies inside the Inn. Go!
Soliel then darted off towards the Inn entrance, looking a bit like Serelina without trying to actually impersonate the mage. Guards, come quickly! she shouted, as she raced back into the Inn. Inside she moved quickly to where the fallen bodies were to search them and ensure none were moved.
Overall idea is to get the city guard here, search all the bodies for valuables, and then transport all the bodies back to the Tower.
Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)
Ian is still panting when the dust settles and the medusa-thing lay still on the ground. He starts to chuckle when Soliel shows herself, exhilarated and victorious, wanting to celebrate, but when Soliel starts giving orders he focuses back on the task at hand, picking up the drow woman over his shoulder and jogging back towards the other bodies.
When he gets back to Sic's body (if it's still there), he spits on him then stabs his greatsword down through the half-orc's neck. "Been awhile, Sic. Good f~%~in' riddance," he wrenches down, halfway decapitating him. He wipes the greatsword's blade off on Sic's armor before sheathing it, then rips Sic's head the rest of the way off with brute force.
Then Ian searches for the body of the one-handed man that attacked Edmond, still carrying a severed head and a body over his other shoulder. He knows Soliel said to search the bodies, but he can do that after, right? This is personal. This is history.
If he finds Vaek's body, he'll drop the drow lady nearby and take out his dagger, kneeling next to him and showing the unconscious human Sic's severed head. He takes his dagger out and pokes Sic's face with it. "Whatdya think of that, huh? Like a family reunion. Sorry old friend, we ain't arresting you this time. That just leaves the hard way," he says as he moves the dagger to Vaek's face, pressing it into the corner of his eyesocket and down into the skull--not too fast either.
If any bodies are missing, he'll do a quick search and let Soliel know, otherwise, he'll probably be there finishing off Vaek when they regroup.
Man, literally 5 real-ass-years coming full circle. That original fight and near-party-wipe was August 2014. This game has had some legs.
M Halfling Soul Weaver (Dual Channeler) 8 | HP: 33/64
"Might as well behead them all. The message is that the tower no longer wears kid gloves. We will not be opposed." Edmond says, taking a moment to renew the expended blessing on Ian before following Soleil's instructions while not getting too far from the scene.
Female Tiefling AC 22 (31), Hp: 64/76, Att +12/+7 (+16/+11) and +12, Dam 1-6+6/+9 (SA), F+8, Ref+15 (+18), Will +6, Stealth+37, Perception+17 Alchemist//Rogue 4/4
@GM: are we able to get all the bodies back to the Tower?
Back at the tower, Master Veray receives you to take your report. He offers high praise at the groups elimination of Diguri. "She has long been a blight on our city, probably longer than any of us have been around given her shapeshifting ability and the naturally long life span of such creatures. But that makes me wonder about possible ties to other crime lords in the kingdom, particularly Issust Hold. That rakshasa you defeated a week or two back... I can't help but wonder if she shares a bloodline with them."
He looks at the book taken from the medusa, scanning over it. "Cyclopian? That seems rather odd. At least the writing is cyclopian, but it doesn't make any sense. A code of some kind perhaps? Well we will have to unravel that mystery another time. I think you are due for a much needed break."
He dismisses the group, but there is the clear sense there is something he is not telling the group. He also holds Ian back, "You've earned a longer break if you want. Your debt's are repayed, but let's keep it that way" he offers a genuine smile.
Male Half-Elf Fighter(8) Init +5, Perception +9, AC (25/13t/23fl), HP 100/100, Fort +11, Ref +6, Will +12 (+2 vs. Ench., Immune Sleep), CMB +14 (+2 Sunder), CMD 24 (23 fl) (+2 vs. Trip, +3 vs. Disarm & Sunder)
After decapitating the enemies on Edmond's recommendation, Ian coordinates with the arriving guards to help get the scene cleaned up and the bodies brought back to the Tower.
He's surprised when someone suggests the drow is Diguri. "The big boss? Gotta give her respect for showing up to do dirty work. Mistake, but still."
Other than that, Ian was quiet. It was the second time in a relatively short time that he'd almost died. If not for Edmond, this could have been the end of a long road for him. Killed twice by the same c~**s. They wouldn't bring his old ass back again, that'd be it. Last time he almost died he'd almost drowned in sewage fighting demons.
This was way out of his league. The Mages needed people like Soliel and Edmond. Smart, able to adapt and overpower in any scenario. He was just an old man who could swing a sword, better suited for breaking up bar fights than stopping ancient vampires and demons. And he wasn't getting any younger. Every morning his jog up the tower steps was getting harder, not easier. His knees hurt from decades of living in steel armor, patrolling and standing around. He wanted to protect Coran, but the level of threats the Tower dealt with was beyond him, and he was already past his prime.
He glanced at Soliel as they walked back. She looked like this was just another day for her, serving the Tower. And Edmond seemed even more fired up than usual. Ian was just tired. He looked down at his breastplate, with deep claw marks torn through the steel from Anthony's weird multi-armed ghost demon thing. The flesh was healed, thanks to Edmond, but he could feel the air on his skin underneath.
~~~
When they got back to the Tower and debriefed, Ian nodded to Veray, "We'll talk later," and headed back to his quarters without another word.
After he shut the door he worked on prying off the damaged plate mail as it tore at his skin, then peeled off the blood-soaked clothes underneath that stuck to him. His own blood. After heating water in the hearth and filling a bath, he eased his large frame down into the wooden tub, displacing water until some sloshed over the sides.
His whole body was a history book of scars, the most faded from back when he was a kid, picking fights and robbing other kids. He used to be skinny, just scrappy and mean, but that was a long time ago. He closed his eyes and tried to imagine what he would even do if he retired. He imagined building a cabin by hand near a river, sleeping in a tent until he could finally get the roof on. Buying food from the local farmers and cooking it over a campfire, then going back to work, felling tree after tree, building the home he'd die in. Sitting in the doorway at dawn to watch the sun rise.
Ian wished his kids would be there, or visit, but he'd mostly given up on that. He didn't blame them, just hoped they were okay out there.
The funny thing was, he wasn't thinking about Pesh for once, wasn't craving that escape. He could feel the itch, but the part of him that always gave in was done looking away. It was time to face things instead. He didn't want to die a coward.
~~~
After drying off and changing into clean, fresh clothes, he sat down at his desk and stared at a blank piece of parchment for a long time before dipping a quill in ink and slowly writing crude letters on it.
Brother Tomlin:
Got Diguri. Got Anthonys gang and him. Cut there head's off myself
Thinking about retiring or trying. We done a lot of good here. Bet you done your share out there
You ever back in coran track me down. Know you can
Hope I see you around Little Brother
-Ian Marros
He folds the letter and puts it in an envelope, dropping it off with the Tower scribes and messengers before heading to talk with Master Veray.
Female Tiefling AC 22 (31), Hp: 64/76, Att +12/+7 (+16/+11) and +12, Dam 1-6+6/+9 (SA), F+8, Ref+15 (+18), Will +6, Stealth+37, Perception+17 Alchemist//Rogue 4/4
Re-checking the stoppers for the 3rd time, Soliel packed away the last of her alchemical supplies. One advantage of wearing, thanks to extradimensional spaces for pockets, most of one’s possessions was that packing took relatively little time. Her small altar to Abadar, the alchemical supplies and a bedroll were essentially all that went into the backpack the tiefling slung over her shoulder. She left the small basement room in the Tower without a look back.
Packing had, however, served as a momentary respite to take her mind off of her next mission. Not the mission itself: Master Veray had honored her by saying she was needed to handle emerging threats in Isstus Hold. Diguri’s journal, the code now cracked, had led to a concerning steam of plots and threats out of the Hold. The criminals there needed a sharp check. No, the mission itself was well-suited to her skill set. Even most of the team she was assigned to was fine. Aurelion was naïve but pliable, Tunny pragmatic and Leo Spellworthy adaptive. But of all people, why Roland would be joining them was beyond her. Master Veray had simply smiled when she began to protest, and to her embarrassment reminded her of the great faith the Mageocracy places in the Friends of the Tower to handle all contingencies well. All contingencies. Not for the first time she thanked Abadar for the foresight to make some additional doses of soothe syrup before packing up completely.
Before leaving the Tower for the forseeable future, she said her brief, formal goodbyes to Edmond, as well as the Masters she could find on short order. Friends of the Tower never made a show of coming and going, and if farewells could not be shared then perhaps if fortune shone they could later. Master Veray and Master Isul were their usual friendly, if somehow wary, selves. Master Hast and Master Bellafini offered more seemingly heartfelt farewells, if tinged with concern over now not having a “sensible” sort as herself immediately available. Ian would have received a goodbye as well, she always prioritized those she shared the trenches with for such things, but the man had left a few days earlier after a brief, somewhat awkward farewell in which he mentioned something about securing a piece of land by a stream.
Dawn was near breaking as she stepped to the front door of the Tower, and Soliel knew the merchant boat she had chartered to the Hold, or rather “Methil Perkina” the alchemical supplies hawker had chartered, would not wait long. Morphing her guise to look like a frumpy middle-aged female human merchant, she hoisted her pack and made her way out into the gloom.
The sun about to rise, Ian emerged from his worn tent, thinking of the last bits of work the roof would need. Today could see it finished, but first he would indulge himself with a moment to watch the morning light arise over the river bank.
Looks like you have a bit of work to do here, Ian. Aye, best be at it rather than laying around.
The voice came from the low branch of a nearby tree, as a familiar halfling hopped down and into plain view. Dressed in the loose black clothing the ex-guardsman had grown accustomed to seeing Friends of the Tower wear, Tomlin looked much the same as Ian remembered. Perhaps a bit more battle-hardened. The halfling’s countenance was just as grim, but a spark in his eyes spoke both of an increased personal prowess as well as Tomlin’s genuine pleasure at seeing an old friend.
Offering a hand in greeting to the much, much large man, Tomlin continued to survey the site. So this is to be your retirement home? Tomlin frowned as he looked around. Not very defensible, could be easily surrounded here and never hear them coming what with the babbling brook there. A short chuckle followed. Aye, but I suppose you picked the spot more for the feel than for practical matters. As the two talked, Tomlin seemed to know all about the groups’ victory over Diguri, Anthony and the rest, but thanked Ian for the letter nonetheless. The conversation then devolved into general catching-up, generously sprinkled with admonitions from the taciturn halfling for Ian to stay away from pesh, combined with begrudging gladness that Ian had seemed to have done just that.
After the two spoke for bit, Tomlin added, Jori Banest is retiring as well. Master Veray has seen fit to assign me as lead trainer for the Friends. Tomlin’s comment gave away little, but Ian could almost detect a whiff of simultaneous disappointment and pride in the assignment. So I’ll be out of the field and back in Coran, at least for the time being. And if you start thinking twice about this silly retirement business, the halfling had made it clear at several points that the Tower’s foes never “retire”, so why should its allies, I could find a good instructor role for you. Not for stealth and alchemy of course, but you do know how to swing a blade.
Dusting off his hands, Tomlin looked westward as the sun’s rays illuminated more of the surroundings. Must be leaving now. I have one last piece of…business to take care of in Gumlat before I settle into my new job. The halfling’s tone made it clear that “business” would certainly involve at least one person opposing the Mages stepping off the mortal coil.
Rising to leave he added, even if I can’t talk ya back into the fight, let me talk ya into a beer if you wind up in town. He offered a last nod to Ian, then took several steps away before vanishing completely.
M Halfling Soul Weaver (Dual Channeler) 8 | HP: 33/64
Of the group, it was Edmond to be the one to remain with the Tower without leaving the city. From his room halfway up the tower he enjoyed a vantage point higher up than most of his kind, and luxuries that most did not get. Yet he scowled deeply out the window, counting in his head each hive of crime he could see in the city below. It was little pleasure, even for him, to imagine each as a smoking crater.
They had done a great deed, but greater deeds still remained. With the softer old guard of the Tower waning in power, it was time for his types to rise. The Tower would not be played again. Those who oppose would be burned, finally and in public as a message. Ill-gotten gains seized and the poor taken care of with the proceeds. The only way to make sure that crime truly did not pay.
Discussion thread is now open for the selected players.
Please post in here to indicate you are working on your character stat blocks (or to indicate you have completed your stat block).
AC 19, Hp:44/60, Ki Points Left: 1/7, Poison Doses Left: 3 Initiative+6, Fort+5, Ref+11, Will+6 (add +2 vs. Fear), CMD 17 Att: +9/+9 with swords (1d4/18-20x2) or +11 Sword, Shuriken +11 (1/x2)
We're in! Very cool.
@bbangerter: You have my stat block already, except I going to add a few doses of poison. Later he'll craft more.
Tomlin leads something of a double life, but those in this group will know he is a member of a group could the Friends of the Tower, which is a unit of ninjas fanatically loyal to the Mageocracy. Very few know of this group. Most likely Tomlin did not know any of others until he was assigned to the party by the superiors in the Friends.
@bbangerter: You have my stat block already, except I going to add a few doses of poison. Later he'll craft more.
Tomlin leads something of a double life, but those in this group will know he is a member of a group could the Friends of the Tower, which is a unit of ninjas fanatically loyal to the Mageocracy. Very few know of this group. Most likely Tomlin did not know any of others until he was assigned to the party by the superiors in the Friends.
I do. Could I have you paste it into your profile above your back story? Thanks. It is easier to reference that way without needing to dig through my PM's.
Anyway, Akane will be working as a guard or something similar for the Tower, so if anyone else is doing something similar or related, we can try and work our stories together.
AC 19, Hp:44/60, Ki Points Left: 1/7, Poison Doses Left: 3 Initiative+6, Fort+5, Ref+11, Will+6 (add +2 vs. Fear), CMD 17 Att: +9/+9 with swords (1d4/18-20x2) or +11 Sword, Shuriken +11 (1/x2)
bbangerter wrote:
Brother Tomlin wrote:
We're in! Very cool.
@bbangerter: You have my stat block already, except I going to add a few doses of poison. Later he'll craft more.
I do. Could I have you paste it into your profile above your back story? Thanks. It is easier to reference that way without needing to dig through my PM's.
Done! Poison is added as well and in the statblock, so he should be good to go.
For the group: Tomlin is in some respects your classic skill-based rogue. He has good face skills, stealth, trap detection/removal, etc.
My character is also a member of a recently created special order/taskforce for the Tower of the Heavens. He is a Bladebound Magus. I still need to work out the full stats however.
@Akane Mori, you could easily be a part time student of the tower, better learning to control your new found abilities as a summoner. Up to you on that though.
In either case when you first came to the tower you would have been introduced to several members of the council, but Master Elia Akeli would have taken particular interest in you. The title Master is used for both the male and female council members as it refers more to a position of great teacher than other possible connotations. Elia Akeli is also a summoner, though not a sythensist. She found your story of divinely bestowed powers of the arcane fascinating.
Elia is half-elven, perhaps 40 years in age, 5'2" in height, silvery blonde hair and slim of build. She is known in the tower for being stern and demanding of her students. She often wears silks and other fine clothing along with a few modest pieces of clothing.
Oh yes, I can absolutely work with this. Part-time student, part-time guard sounds perfect. Maybe spending some of her free time visiting Koan down in the city, even.
@Brother Tomlin, your family may live in Tiny Town (or not, up to you).
I'd like to suggest a couple places where your mother and sisters might work.
A tavern called Dwarven Spirits. A rough place, caters to all but elves and half-elves, but given its namesake and usual wares dwarves are the most common customers.
The Crow, also a tavern but kind of classy. Tends to cater to a younger crowd.
The Barrels Bottom, a tavern often frequented by the city and tower guard after their watches. Unlike many taverns the place is open 24 hours a day.
You are particularly familiar with Adian Veray, who holds the first seat on the council of seven. He is surprisingly young for holding the first seat. Finely trimmed black beard and mustache, blue eyes, and often seen with a friendly smile. He is slightly overweight and of average height. His clothes while fine, are not extravagant. It was he who listened to the pleas of your family in their times of trial and aided them till they could make ends meet.
Jori Banest is the man you trained under though, leader of the Friends of the Tower. Jori is a no nonsense leader. Usually dressed in practical clothing of darker colors, short cropped brown hair and hard gray eyes. He form is finely toned, a spring waiting to unleash. He stands at 6'1" in height.
@Valdr, you are the only one of the group who has seen more than just the main floor of the tower.
The main entrance to the tower opens into a 10' wide hallway which circles around the tower, several doors lead to inner rooms where the mages entertain special guests and dignitaries on the main floor. Going counter clockwise around the tower you were led to a set of stairs leading into a basement level. Here a door led into a very large chamber, half the size of a single level in the tower, the chamber was filled with a multitude of vials, beakers, wires, and other apparatus of all kinds. It was here that the experiment took place and left you a bit scarred, but with the black axe you now wield.
AC 19, Hp:44/60, Ki Points Left: 1/7, Poison Doses Left: 3 Initiative+6, Fort+5, Ref+11, Will+6 (add +2 vs. Fear), CMD 17 Att: +9/+9 with swords (1d4/18-20x2) or +11 Sword, Shuriken +11 (1/x2)
GM Ascension wrote:
@Brother Tomlin, your family may live in Tiny Town (or not, up to you).
I'd like to suggest a couple places where your mother and sisters might work.
The Barrels Bottom, a tavern often frequented by the city and tower guard after their watches. Unlike many taverns the place is open 24 hours a day.
You are particularly familiar with Adian Veray,
Jori Banest is the man you trained under
OK then, let's say it is officially Tiny Town where Tomlin and his family live. Also, I think the Barrel's Bottom makes sense for where his sisters and mother work. Tomlin also spends some time here when he has free time. I'll change the text in Tomlin's background to reflect the names you mentioned here.
Tavrus would likely work in the basement of the tower or some other similarly secluded space, as they want as little to do with him as possible. They typically only contact him when they need mindless labor for projects removed from the public eye.
Tavrus - (Undead Lord) Cleric 5
Neutral Medium Humanoid (Human Male)
Init +0; Senses Perception +3
Spells memorized: 3rd (2+1)- Cure Serious Wounds x2; --Animate Dead--
2nd (3+1)- Resist Energy, Gentle Repose, Cure Moderate Wounds; --Ghoul Touch--
1st (4+1)- Cure Light Wounds x3; Murderous Command; --Cause Fear--
0 (4)- Detect Magic, Detect Poison, Enhanced Diplomacy, Light --------------------
DEFENSE
-------------------- AC 10, touch 10, flat-footed 10 (+0 armor)
HP 40 (5d8 + 0 con)
Fort +4, Ref +1, Will +7
--------------------
OFFENSE
-------------------- Speed 30 ft.
Melee Ranged Cleric Domain Spells (CL 5th)
1st- Cause Fear; 2nd- Ghoul Touch; 3rd- Animate Dead
--------------------
STATISTICS
-------------------- XP 5th level base
Str 10, Dex 10, Con 10, Int 14, Wis 17, Cha 16
Base Attack +3; CMB +3; CMD 13
Feats Command Undead, Selective Channeling, Extra Channel, Improved Channel
TraitsFast Talker, Power of Suggestion Armor Check Penalty 0
Favored Class Cleric (+5 skill ranks)
Skills
Appraise (2)
Bluff +12 (3)
Craft (2)
Diplomacy +11 (3)
Heal +11 (3)
Know: Arcana +6 (2)
Know: History +6 (2)
Know: Nobility +6 (2)
Know: Planes +6 (2)
Know: Religion +10 (2)
Linguistics (2)
Profession (3)
Sense Motive +7 (3)
Spellcraft +10 (2)
Languages Common, Celestial, Infernal
Equipment Cash 40pp 30gp 50sp
Encumbrance Light (40 lbs)
--------------------
SPECIAL ABILITIES
-------------------- Channel Energy: 8/day, negative 3d6 / 30ft, can exclude CHA targets, DC 19 Will
Power of Suggestion: You may make a Bluff check to make observers believe that an object in your possession is actually a different object entirely. The DC for the check is 20 for items of a similar size, shape, and color (such as a glaive and a quarterstaff). Items of a different shape, size, or color raise the DC by 5 for each dissimilar aspect, or more if the dissimilarity is extreme. This deception lasts 1 minute; if the item is still in view, the observers may recognize their error unless you make another bluff check.
Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Corpse Companion: With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie whose Hit Dice do not exceed her cleric level. This corpse companion automatically follows her commands and does not need to be controlled by her. She cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods. She can use this ability to create a variant skeleton such as a bloody or burning skeleton, but its Hit Dice cannot exceed half her cleric level. She can dismiss her companion as a standard action, which destroys it.
==========================================
===========Equipment math=================
==========================================
2350 +1 light crossbow
1800 hat of disguise
1100 +1 chain shirt
1500 full plate armor (for skeleton)
315 masterwork scimitar (for skeleton)
2500 bag of holding type I
corpse companion will be a skeleton with some crappy cloth or padded armor wrapped around select areas to ensure the plate armor fits. the plate armor should cover him so that it isn't readily obvious that he is undead (unless he is searched or someone casts detect undead, etc)
@Tenro, one of the mages of the tower, Weldon Hast, has given you use of a small home near the tower grounds. Weldon is not a member of the council, yet he seems to command a great deal of respect from the the high ranking mages of the tower. Weldon is short, at 5'3", clean shaven and of average weight. He wears finely tailored clothes, usually some shade of blue, and always wears a medallion around his neck with a crescent moon on it.
As for your undead companion, I'm still trying to figure out how to make this work within your group without a complete hand-wave to ignore it.
Part of that I think is that you would not have your companion with you at all times, at least not when you are merely out and about the city. When it comes time for a mission you would bring him along (or raise a new one). But I'm certainly open to other or additional options if you have some ideas on this.
sounds good to me. sorry for any formatting problems, i had to edit the profile from my phone (which SUCKS SO BAD)
Heh, its mangled. I'll wait till you get a chance to post from a normal computer to clean it up before going through it. No rush yet, so just when you get time.
And I know the phone gig, I've tried making posts to a PbP from my phone. It can be done, but it is so horribly painful.
Alright, started on the bit of information you've given me, so far. I'd like to add the rest of the party (or at least one or two of you folks) to it, just to give us all a solid background.
Additionally, about how long, would you say, has Akane been in Coran? A month? Two?
Spoiler:
After offering her services to the Council of Seven, Akane has been given the chance to both work for, and study under the people of the Tower of the Heavens. She has even been allowed to study directly under one of the leaders of the Council, Master Elia Akeli. The half-elven woman possesses similar powers to Akane, but derives them from a very different source. These powers manifest very differently than Akane's do, as well, and the two women spend much of their time together investigating these differences.
As a result of this, Master Akeli has taken the horned woman under her wing, teaching her everything she knows and understands about the magic wielded by a summoner. Despite the Master's harsh and stern teaching method, Akane adores her tutelage, finding the intricacies and sources of her power to be thoroughly interesting.
In order to give recompense for these lessons, Akane spends most of her days working as a guard for the tower. She finds the guard's uniform to be stiffling, but she admits that it is a small price to pay for the knowledge she is receiving.
In her free time, Akane spends time down in the city, either attempting to spread the word of Qi Zhong with Koan, or simplying offering her services to help the citizenry with anything she can do.
Fair enough. If anybody else is working for the tower, or maybe bumps into Akane when she's down among the townsfolk, let me know. We can totally work something out. :)
AC 19, Hp:44/60, Ki Points Left: 1/7, Poison Doses Left: 3 Initiative+6, Fort+5, Ref+11, Will+6 (add +2 vs. Fear), CMD 17 Att: +9/+9 with swords (1d4/18-20x2) or +11 Sword, Shuriken +11 (1/x2)
Those characters who are around the tower alot would have seen Tomlin on occassion. Dressed in his regular cloths, he never seemd to be doing anything in particular around the tower grounds, just coming and going. He appeared friendly enough though, if a bit distracted, and could become acquainted with other characters then. It's likely that prior to the beginning of our actual adventures though that none of the current party members knew of his class-related talents or the nature of his work for the tower.
sounds good to me. sorry for any formatting problems, i had to edit the profile from my phone (which SUCKS SO BAD)
Heh, its mangled. I'll wait till you get a chance to post from a normal computer to clean it up before going through it. No rush yet, so just when you get time.
And I know the phone gig, I've tried making posts to a PbP from my phone. It can be done, but it is so horribly painful.
the thing is that i cant edit profiles from my computer. ive been back and forth with the webmaster and custserv about it, and it boiled down to them telling me to virus scan my computer because they cant figure out what's wrong, but we basically narrowed down the issue to my computer (to the point where i cant even argue, it must just be this particular computer)
ill clean up the profile when i can get access to someone ELSES computer
Copy paste works fine but the format we use in this came is different from what I usually use. I copy/pasted 4 characters via emailing the txt files to my phone and only this character had problems.
But from my computer I cannot edit profiles or posts or read PMs. I can only post and send PMs.
I believe I have finished my character's crunch. It's in the profile if you want to look over it GM Ascention.
I did have a question regarding languages, which for the most part I have left unfilled. Given that this is your own campaign setting, what are the languages available for selection? What ancient languages, racial languages, regional, etc etc... Can you provide a list?
I gave my blackblade Common and Truespeak (the languages of Inevitables and other Lawful beings of the planes.) but will change it if that doesn't fit and there is something that makes more sense.
Another question in addition to my previously one about languages:
How do you want to handle memorized spells? Do you want us to note OOC which ones we have memorized in the game thread at the start of each day? Mark it some where in our stats? or message it to you?
Hey, everyone, sorry for the late response. Very, very busy at work last couple days. Anyway, I'm pretty much all done with my stat block. Still finalizing my feats, but otherwise I'm finished.
I'm about to post my initial pass at the character reviews. After doing a number of these though I've decided to alter a couple of things.
For very mundane items like a basic backpack, rope, rations, waterskins, chalk, paper, whistles, lamp oil, thread, etc, I'm not adding those into the cost of your 10k starting gold. It was just getting way to tedious to track a lot of these items that are usually coming out to a combined total of less than 100g. This also includes a basic 20 arrows or bolts or sling stones. Still make a note of these on your character sheet though - within reasonable amounts for these items, no 5000' of rope :)
For encumbrance if your item weight is within a couple pounds of a carrying capacity level I'm ignoring it, but otherwise remember that this is in effect.
For these reviews its a real possibility I've made mistakes, so don't hesitate to correct me if I tell you something doesn't add up. I realize some of you are not quite yet done either, but no worries on that.
@Akane - now you get to tell me what I did wrong in return as well :).
After factoring out costs for the common mundane items I'm showing you having spent 7724g
Cestus (2) 10g
Dagger (2) 4g
Masterwork Lamellar Leather 210g
Handy Haversack 2000g
Amulet of Mighty Fists +1 2500g
Cloak of Resistance +1 1000g
Ring of Prot +1 2000g
Fused form looks like some saves are wrong
Fort +8 (+2 shielded meld, +1 summoner, +2 con, +1 cloak, +2 greater fortitude)
Will +8 (+2 shielded meld, +4 summoner, +1 wis, +1 cloak)
I'm not sure why you have two sets of attacks listed, one at +8 to hit, and one at +6 to hit.
Looks like you've only spent 6 evolution points?
Bite 0 pts
Limbs (legs) 0 pts
Claws 1 pt
Pounce 1 pt
Trip 2 pts
Energy Attacks 2 pts
@Valdr
Blackblade Dwarven Waraxe: +6, 1d10+4, x3 should be
Blackblade Dwarven Waraxe: +8, 1d10+4, x3 (+3 BAB +2 Str +2 Weapon enchantment +1 Weapon Focus)
You have 25 ((2 + int mod w/o headband) * level) skill points but spent 37.
Arcane pools should be 5 (1/3 level, min 1, + int mod)
You've selected 9 1st level spells. You should have 10. (3 + int mod w/o headband, +2 at level 2, +3 at level 3)
You've selected 6 2nd level spells, but should have 4. (+2 at level 4, +2 at level 5) You can pay 300g per scroll for additional spells of course.
Spell memorized you have Detect Magic (2). With cantrips you can cast a given cantrip as many times per day as you want. So you can select a different cantrip for your 4th cantrip slot for the day.
Adding in the cost of purchasing 2 2nd level scrolls you are over the price limit at 10330gp.
@Tavrus
You've underspent on ability scores.
Str, Dex, Con 10 0pts
Int 14 5 pts
Wis 17 (15 +2 racial) 7 pts
Cha 16 (15 +1 level 4 bonus) 7 pts
19 pts spent
You've spent 33 skill points but only have 30 (2 + int mod) * level + 5 favored class + 5 human, although Bluff and Diplomacy are the same skill in this campaign (maybe you already handled that and that explains the extra 3).
Gear lists a +1 light xbow, but you paid for a heavy one. Save 15g if you really did want light. 25g (or 40g with light xbow) left over.
@Edric – skeleton companion
Saves should be Fort +1, Ref +1, Will +4 based on 5HD skeleton.
BAB +3, adjusting CMB/CMD accordingly.
AC 22 (10 +9 full plate +2 natural armor +1 dex (its capped at 1 by the full plate))