Edmond, The Light |
"I'll take this whole city with me before I let you try to teach me a thing."
same thing as last time, except instead of Siphon Channel i will use Selective Channel to avoid hitting allies.
-1 SP, -3 channel uses
fire damage: 9d10 ⇒ (8, 4, 1, 4, 7, 5, 4, 7, 8) = 48
(Will DC 20 halves)
"Snakeman, follow those that flee." Edmond says.
Snakeman will move out and around to follow and assist Ian.
Ian Marros |
Ian ran outside with 2 moves after Edmond's blast, and now this turn he double moves after the half-orc, 80' total from inside the tavern. Is that correct? Or was it double move the first time, then single move and attack the second? 60' total?
Sorry I'm pretty rusty on Pathfinder
Dareon Lebeda |
Standing in the doorway, Dareon sees the myriad of foes threatening Edmond and suddenly enters a state of instinctual violence. His mien grows darker and more savage, and a grin grows across his face. He doesn't see the people around him as "people" anymore. Now, they are targets. Heads to step on. Subjects.
He focuses on the flying witch with the most powerful lance of mind magic that he can muster.
Enter Dark Half - it gives me immunity to fear, +2 to Will saves, increases the DC of my spells by 1 and makes my damaging spells cause 2 bleed damage.
Morphic Form: 1d100 ⇒ 99 While in Dark Half I gain DR 5/magic.
Cast mind thrust III, spending 2 points from my phrenic pool to add my "overpowering mind" amplification, which increases the DC by 1.
Damage: 7d8 ⇒ (7, 1, 8, 8, 5, 7, 1) = 37 plus 2 bleed damage. DC 22 Will reduces the damage from the dice by half.
GM Ascension |
First turn was charge in and smack Rocosmia. Second turn was smack her again then move back to the door. Third turn now is double move to reach Sic.
Witch Will Save vs Edmond: 1d20 + 8 ⇒ (5) + 8 = 13
Will save vs Dareon: 1d20 + 8 ⇒ (19) + 8 = 27
Between Edmond's channels and flames, and Dareon's mind thrust the half-orc falls to the ground dead.
Human will save vs Edmond: 1d20 + 4 ⇒ (20) + 4 = 24
The man near Soliel makes an attack in the doorway, though it is apparent he can't figure out where Soliel fully is, he manages to score a lucky hit.
Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Concealment Miss Chance: 1d100 ⇒ 47
Damage: 1d6 ⇒ 5
Outside the human with one hand attacks Edmond again, trying to finish him off.
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
Attack Spiritual Weapon: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Confirm: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Edmond is on fire from previous round
Fire Dmg: 1d6 ⇒ 2
Sic takes a step back from Ian, then casts a spell.
Ian needs to make a DC 15 will save vs fear or flee.
Whole party may act
Ian Marros |
Ah ha! Thank you. Been playing too much 5e.
Will: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
IronWill: 1d20 + 12 - 2 ⇒ (12) + 12 - 2 = 22
Ian grimaces as the spell washes over him, "Not this time, Sic." He steps up and takes two huge arcing swings, scraping and slashing against the wall of the building beside them.
PAtk: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16
Dmg: 2d6 + 18 ⇒ (6, 5) + 18 = 29
PAtk2: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Dmg2: 2d6 + 22 ⇒ (3, 5) + 22 = 30
"Maybe I'll carve your face off after I kill you. Keep a f**+-ugly trophy."
Shaken is now ended.
Sister Soliel Levant |
@GM: with current buffs Soliel's AC is 31 (in parenthesis next to normal AC in the stat block line), so I think the chain mail guy's attack missed. Let me know if I'm wrong though.
Her foe now right next to her, Soliel slashed out with both of her curved blades. She led with her one still-poisoned sword, and sought to open the man's veins with both. Full attack action, followed by a 5 ft step to throw off location
Attack #11d20 + 16 ⇒ (18) + 16 = 34vs Flat-Footed AC. If hits:1d4 + 8 ⇒ (2) + 8 = 10+Sneak Attack5d6 + 3 ⇒ (5, 3, 1, 5, 6) + 3 = 23+5/rnd Bleed+Flensing Strike (5 off any natural armor and has Sickened Condition+Debilitating Injury: Hampered (1/2 Mv rate, no 5 ft step allowed for 1 rnd)+Drow Poison: DC 13 Fort Save or Unconscious+False Attacker: Bluff Check1d20 + 22 ⇒ (20) + 22 = 42vs higher of foe's Perception or Sense Motive skills, if succeeds Soliel stays in Stealth and foe thinks someone else was the attacker
I'll assume False Attacker is successful for the following attacks. If it is not, then only the base damage (1d4+8) would count for subsequent attacks
Attack #21d20 + 16 ⇒ (5) + 16 = 21vs Flat-Footed AC, with -5 off Natural Armor, and Sickened. If hits:1d4 + 8 ⇒ (2) + 8 = 10+Sneak Attack5d6 + 3 ⇒ (6, 2, 1, 6, 4) + 3 = 22+5/rnd Bleed+Flensing Strike (5 off any natural armor and has Sickened Condition+Debilitating Injury: Bewildered (-4 AC Penalty vs Soliel's attacks for 1 round)+False Attacker: Bluff Check1d20 + 22 ⇒ (4) + 22 = 26vs higher of foe's Perception or Sense Motive skills, if succeeds Soliel stays in Stealth and foe thinks someone else was the attacker
Attack #31d20 + 11 ⇒ (11) + 11 = 22vs Flat-Footed AC, with -5 off Natural Armor, -4 AC Bewildered Penalty and Sickened. If hits:1d4 + 8 ⇒ (2) + 8 = 10+Sneak Attack5d6 + 3 ⇒ (6, 6, 5, 6, 5) + 3 = 31+5/rnd Bleed+Flensing Strike (5 off any natural armor and has Sickened Condition+Debilitating Injury: Bewildered (-4 AC Penalty vs Soliel's attacks for 1 round)+False Attacker: Bluff Check1d10 + 22 ⇒ (3) + 22 = 25vs higher of foe's Perception or Sense Motive skills, if succeeds Soliel stays in Stealth and foe thinks someone else was the attacker
Edmond, The Light |
Snakeman catches up to Ian and assists him by attacking his attacker in melee.
atk: 1d20 + 9 ⇒ (17) + 9 = 26
dmg: 1d6 + 3 ⇒ (4) + 3 = 7 plus negative energy: 2d6 ⇒ (6, 2) = 8 and FORT DC 14 or sickened. UNDEAD blinded on fail, bypass undead's immunity to blind
"I grow weary of this game, scum. Let the fire cleanse you and be done with it."
concentration check casting defensively: 1d20 + 15 ⇒ (15) + 15 = 30 vs DC 25
ranged touch: 1d20 + 7 ⇒ (14) + 7 = 21
fire damage: 11d8 ⇒ (4, 4, 1, 4, 8, 8, 5, 5, 2, 7, 3) = 51 and REF DC 20 or catch fire (1d6 fire/rnd until extinguished)
-1 SP to boost damage
concentration checks for ongoing damage: 1d20 + 15 ⇒ (15) + 15 = 30 vs DC 16
concentration checks for ongoing damage: 1d20 + 15 ⇒ (6) + 15 = 21 vs DC 17
passed both, still has radiance up
Edmond moves the radiance over so that a square covers his current foe and the flying foe. 11 fire damage 11 untyped damage on each
Dareon Lebeda |
Apologies for the long delay, but I have no idea who is and is not in the combat that I am in outside. I understand Edmond is nuking everybody, but who is still alive after that?
GM Ascension |
Dareon rounds the corner to join Ian, casting a spell at the half-orc.
Forbid action (Move). Save DC 16
Will Save: 1d20 + 12 ⇒ (15) + 12 = 27
The spiritual weapon continues to harass Edmond.
Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Defensive Cast: 1d20 + 10 ⇒ (20) + 10 = 30
Sic vanishes from sight as he completes his spell.
Two arrows fly out of the darkness towards Ian.
Attack: 1d20 + 18 ⇒ (20) + 18 = 38
Crit Confirm: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 3d8 + 12 ⇒ (1, 1, 1) + 12 = 15 + SA: 3d6 ⇒ (1, 4, 4) = 9
Attack: 1d20 + 13 ⇒ (10) + 13 = 23
A cloaked figure stands on the roof of a nearby building. A female of thin build and dark skin, drow.
Ian needs to make a DC 18 fort save or take 1d3 ⇒ 1 strength damage
There is a clomping of metal on stone, and another figure rounds a corner ahead of where Ian and Dareon stand. A figure in a strange metallic like armor. [b]"I'm going to enjoy this." Anthony says.
Fire dmg on Edmond: 1d6 ⇒ 6
After that impressive critical hit roll, I get an equally unimpressive damage roll.
Party is up
Sister Soliel Levant |
Seeing her foe partially flayed and bleeding at her feet, quite dead, brought forth a vicious smile no one saw. But her thoughts quickly turned to the battle outside. Remaining hidden, she raced back downstairs and out the front door of the building. She quickly surveys the scene and drinks a potion.
Soliel's move rate is currently 70', so I'm assuming that if Dareon at a 30' move rate could get out the front door with a move action then Soliel could get into sight line of the action with a move action as well. With her standard action she'll drink a potion of flying.
Ian Marros |
Ian grunts in surprised pain as the arrow sinks into the joint in his shoulder plate, piercing the mail underneath. He briefly leans against the wall to catch his breath as a second arrow deflects off his chestplate harmlessly.
He shouts, "We got more down here! Archer on the roof!" Then runs up to meet Anthony.
Not sure everyone's position or the width of the alley, but if possible Ian will hug the building that the archer is on top of, if that might break line of sight with her.
PAtkVStk: 1d20 + 17 ⇒ (8) + 17 = 25
Dmg: 4d6 + 22 ⇒ (2, 6, 3, 2) + 22 = 35
GM Ascension |
Ian's blade arcs downward at Anthony, but rebounds off the thick metal armor.
Edmond moves up to support Ian, covering the drow and Anthony in the holy flame. Soliel also catches up to the group.
Dareon casts a ray of enfeeblement at the drow archer.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Fort Save: 1d20 + 10 ⇒ (3) + 10 = 13
As the ray strikes the female drow there is a sound of something shattering, and the woman seems unaffected by the spell.
Spiritual Weapon on Edmond: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Fire Dmg Edmond: 1d6 ⇒ 5
With metal claws Anthony attacks Ian, while taking a 5' step to get closer to Edmond.
Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
Attack: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
The archer turns her attention to Edmond, as her movements accelerate 3 arrows fly in his direction.
Attack: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Attack: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Party is up
Edmond, The Light |
it would be great to get distances and other tactical data in lieu of a map so i can make choices that perhaps don't get me killed.
Snake man moves to bar Anthony from getting any closer to Edmond, and strikes at the man with his scimitar ablaze with black flame.
atk: 1d20 + 9 ⇒ (17) + 9 = 26
dmg: 1d6 + 3 ⇒ (4) + 3 = 7 plus negative energy: 2d6 ⇒ (5, 3) = 8 plus DC 14 fort or sickened
Edmond will heal himself for 40hp from his fount of life, 5ft stepping away from Anthony and directing his burning radiance of holy flame to further envelop Anthony and all other foes. Edmond's flesh heals even as the flame continues to consume him.
Sister Soliel Levant |
Taking in the scene, Soliel launched herself in the air and alighted on the roof behind the archer. There she lashed out with one of curved blades while attempting to stay hidden. Move action to fly to Archer, then Standard Action for single attack
Sneak Attack1d20 + 18 ⇒ (9) + 18 = 27vs Flat-Footed AC. If hits:1d4 + 8 ⇒ (2) + 8 = 10+Sneak Attack5d6 + 3 ⇒ (3, 6, 4, 6, 1) + 3 = 23+5/rnd Bleed+Flensing Strike (5 off any natural armor and has Sickened Condition)+Debilitating Injury: Hampered (1/2 Mv rate, no 5 ft step allowed for 1 rnd)+False Attacker: Bluff Check1d20 + 22 ⇒ (11) + 22 = 33vs higher of foe's Perception or Sense Motive skills, if succeeds Soliel stays in Stealth and foe thinks someone else was the attacker
Soliel has See Invisible active, if that matters
Ian Marros |
Ian grits his teeth as the claws rend through his steel plate easily, but he's still standing, despite the blood seeping out of the torn armor. Pure stubborn anger seems to be keeping the older warrior standing. He swings back, more strikes uselessly glancing off Anthony's armor.
PAtk: 1d20 + 17 ⇒ (7) + 17 = 24
Dmg: 2d6 + 18 ⇒ (2, 5) + 18 = 25
PAtk2: 1d20 + 10 ⇒ (12) + 10 = 22
Dmg2: 2d6 + 22 ⇒ (5, 6) + 22 = 33
GM Ascension |
Ian Marros |
Ian will 5' step west to stand in front of Edmond, shielding him from Anthony. In the melee he shouts over his shoulder to the halfling, "Whatever happens, swear you'll burn them all. If I'm dead, you find them anywhere they hide and f+@!ing burn them all."
GM Ascension |
Soliel, you do not, nor does Ian.
Sense Motive: 1d20 + 16 ⇒ (17) + 16 = 33
Dareon tries to recall a spell.
1d100 + 10 ⇒ (65) + 10 = 75
He recalls haste, and casts it. Everyone gets an extra attack, +1 to hit, +1 to dodge, and increased movement speed.
The drow says, "I see you rat."
She focuses her attacks on Soliel. None of them provoke an AoO.
Attack: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Attack: 1d20 + 9 ⇒ (3) + 9 = 12
She then shouts down to the combat going on below, "Sic, kill the halfling."
The spiritual weapons makes one last attack against Edmond, then vanishes.
Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Fire Damage on Edmond: 1d6 ⇒ 3
Anthony takes a 5' step to chase Ian and continues to attack with his claws.
Attack: 1d20 + 12 ⇒ (4) + 12 = 16
Attack: 1d20 + 12 ⇒ (13) + 12 = 25 Misses due to haste
Attack: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Sic moves past Anthony and Ian, and up next to Edmond.
Party is up
No significant difference in the map positions other than 5' steps from everyone.
Sister Soliel Levant |
Soliel shut away the moment of shock at being detected while camouflaged, resisting the temptation to think when that had last happened. The injury sustained, combined with Dareon's odd mental-magicks served to re-center the tiefling. Heal Ian! But Sic is next to you invisible! Soliel shouted to Edmond while darting away from the drow and re-entering Stealth. She then flew down to just above Sic, while slashing down with a sword to open the half-orc's veins.
Move action to fly down to square just above Sic, she'll take the AoO from the drow (current AC 32 w./ Haste). Then standard action to sneak attack Sic.
The drow still has 5/rnd Bleed, the Sickened condition and 5 off any natural armor she has. These last as long as Bleed condition does.
Sneak Attack on Sic1d20 + 18 ⇒ (7) + 18 = 25vs Flat-Footed AC. If hits:1d4 + 8 ⇒ (4) + 8 = 12+Sneak Attack5d6 + 3 ⇒ (5, 2, 5, 4, 4) + 3 = 23+5/rnd Bleed+Flensing Strike (5 off any natural armor and has Sickened Condition+Debilitating Injury: Disoriented (-2 to Sic's attacks, -4 vs. Soliel)+False Attacker: Bluff Check1d10 + 22 ⇒ (3) + 22 = 25vs higher of foe's Perception or Sense Motive skills, if succeeds Soliel stays in Stealth and foe thinks someone else was the attacker
Edmond, The Light |
Snake man continues to assist Ian in his assault on Anthony.
atk: 1d20 + 9 ⇒ (17) + 9 = 26
dmg: 1d6 + 3 ⇒ (4) + 3 = 7 plus negative energy: 2d6 ⇒ (4, 6) = 10 plus DC 14 fort or sickened
Edmond will expend a use of Channel Energy to consume the Blessing placed on Ian to heal the warrior for 80 HP. standard action
move action Edmond will redirect the light spell to burn all visible enemies, and wreathe the squares around him in flame as well after being warned about an invisible enemy. "Don't back up, it is gonna be hot!" Edmond shouts to Ian.
all in light, as they have been this entire time, take 11 fire 11 untyped
Sister Soliel Levant |
By my count that should be 110hp of damage to Sic, minus whatever (presumable) healing potion he drank. Hopefully that's enough to drop him.
Hellava fight.....
Ian Marros |
Damn, 80, that is a chunky heal.
Just as Ian is beginning to waver, healing light washes over him, sealing bleeding wounds. He gives Edmond a surprised look, then nods and clashes back into the fight with Anthony, hammering viciously with his greatsword but still unable to land a solid hit.
PAtk: 1d20 + 17 ⇒ (5) + 17 = 22
Dmg: 2d6 + 18 ⇒ (1, 2) + 18 = 21
PAtk: 1d20 + 10 ⇒ (4) + 10 = 14
Dmg: 2d6 + 22 ⇒ (4, 2) + 22 = 28
Ian Marros |
Right, forgot about haste already.
HasteAtk3: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
Dmg: 2d6 + 22 ⇒ (2, 5) + 22 = 29
GM Ascension |
Sic drops to the ground dead, and Ian finally scores a hit. Between the constant damage from Edmond's holy flame and Ian's attack he falls unconscious.
Dareon casts forbid action on the drow, calling for her to not attack.
Will Save: 1d20 + 12 ⇒ (3) + 12 = 15
There is another sound as of shattered glass, and the spell seems to have no effect.
The drow takes a 5' step, "Enough!" she screams. Her face transforms, her eyes beginning to glow. Her hair begins to writhe and thicken, and suddenly her hair is a mass of snakes.
Everyone needs to make a DC 18 fort save, or be turned to stone.
Dareon Fort Save: 1d20 + 6 ⇒ (16) + 6 = 22
These attacks will target first Edmond, then Ian, then Dareon, then Soliel in that order of whoever is not turned to stone.
Attack: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Attack: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Party is up
Sister Soliel Levant |
@GM: Would she be able to target Soliel with that ability since Soliel is in Stealth? She used False Attacker when she hit Sic. I'll roll a save in any event but just wanted to clarify.
Fort Save vs Petrification1d20 + 8 ⇒ (15) + 8 = 23
Sister Soliel Levant |
Just re-reading the whole last GM post. To clarify: Sic is dead, Anthony is unconscious and the drow both activated an ability and did a full attack action with her bow?
If all that is correct, for Anthony, is his Eidolon dismissed? For the drow, remember she has 5/round bleed going and the sickened condition, which would drop her attack rolls by 2.
GM Ascension |
Yes, all of those things occurred at once. Anthony is a sythensist summoner, so yes his eidolon is now dismissed leaving just the human form behind.
The save vs petrification will be needed every round your eyes are open. Gaze Attacks
Forgot about the sickened, so -2 to all those attack rolls, I have been tracking the bleed damage.
Ian Marros |
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Fort: 1d20 + 11 ⇒ (18) + 11 = 29
Ian glares back at the Drow and turns his great sword point-down over Anthony's chest.
"I'm gonna enjoy this more," and stabs downward with all his weight.
Coup de Grace
Damage: 2d6 + 16 ⇒ (5, 2) + 16 = 23 46 damage. DC 56 or death.
Sister Soliel Levant |
Noting the drow's location, Soliel closed her eyes and flew to a spot just above the creature. She focused on applying a dose of Woundweal to one of her swords en route.
Staying in Stealth (DC37), Move action to fly to the square just on top of the drow. Standard action before that to apply poison to a weapon. She is shutting her eyes to avoid the gaze attack.
GM Ascension |
Ian finishes Anthony off, leaving him dead, as Soliel and Edmond close their eyes. Dareon likewise closes his eyes. Not much else Dareon can do at this point
Ian, assuming you are averting your eyes at a minimum. 50% change you still need to make a save, on the high 50%.
1d100 ⇒ 50 No save needed
The medusa disappears from Ian's peripheral vision, moving father south across the roof.
The sounds of feet dropping to the ground on the south side of the building catch your ears.
Party is up
Sister Soliel Levant |
Perception Check 1d20 + 17 ⇒ (15) + 17 = 32
Hearing her prey moving south, Soliel shouts she dropped off the roof to the south! Dareon, guard the scene! Make sure none of bodies are moved!. She then flew off after the drow-medusa, allowing herself to track the creature visually while avoiding locking eyes with it. She attempts an attack as she closes.
Free Action talk, then move action to Fly to where she heard the creature move, remaining in Stealth (DC37). Her current flying move rate is 90', which I am guessing will be enough to catch up to it. She is switching to "avert gaze", which gives the drow-medusa concealment (20% miss chance) and a 50% chance of having to roll a save. I'll add those rolls below with her attack.
Need to roll save? High means no 1d100 ⇒ 76
Concealment Miss Chance, 1-2=Miss 1d10 ⇒ 5
Sneak Attack 1d20 + 16 ⇒ (10) + 16 = 26vs Flat-Footed AC. If hits:1d4 + 8 ⇒ (1) + 8 = 9+Sneak Attack5d6 + 3 ⇒ (3, 5, 4, 5, 4) + 3 = 24+Flensing Strike (5 more off any natural armor and has Sickened Condition+Debilitating Injury: Hampered (1/2 Mv rate, no 5 ft step allowed for 1 rnd)+Woundweal Poison: DC 18 Fort Save or DC25 Caster Check to Heal+False Attacker: Bluff Check1d30 + 22 ⇒ (16) + 22 = 38vs higher of foe's Perception or Sense Motive skills, if succeeds Soliel stays in Stealth and foe thinks someone else was the attacker
Edmond, The Light |
Edmond casts Flicker on himself, one copy of himself opening his eyes and moving where Soleil directed, the other keeping his eyes closed and moving carefully at half speed in that direction. The copies of Edmond appear to be made out of light and both will direct the squares of burning radiance appropriately to hit any enemies that can be detected.
basically did this so one Edmond is safe from having to make a save and the other is trying to accomplish things. if the one trying to accomplish things has to make a save and fails, it will cease to be the "real" Edmond and disappear
GM Ascension |
Soliel scores a hit.
Sense Motive: 1d20 + 16 ⇒ (11) + 16 = 27
Fort Save: 1d20 + 8 ⇒ (4) + 8 = 12
As Edmond and Ian both round the corners of the building they spot the medusa again.
DC 18 fort saves from both
Her injuries are severe, but she opens fire with a volley of arrows.
Targeting Edmond if he makes his save, else Ian. Likewise if Edmond vanishes on the first arrow shot to hit, she retargets to Ian.
Attack: 1d20 + 19 ⇒ (16) + 19 = 35
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Attack: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Edmond what about snake man?
Party is up
Ian Marros |
Fort: 1d20 + 11 ⇒ (16) + 11 = 27
Ian rounds the corner and spots Soliel fighting the drow, "Soliel!" he shouts, and runs up to assist her. For a moment he slows, wincing as the snake-heads come into view around the corner, but clenches his jaw and shakes it off.
I'm not sure the rules of melee-ing around corners. Can Ian hit her? Or does he have to do some kind of shove check to get to the other side of her? I'll roll an attack in case he can just hit her, otherwise he'll try to get to the other side of her so he can hit her.
PAtkVStk: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
Dmg: 4d6 + 22 ⇒ (4, 6, 2, 5) + 22 = 39