And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


5,401 to 5,450 of 8,041 << first < prev | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | next > last >>

Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

>1d22


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

...The hell?

1d20 + 12 + 1d6 + 2 ⇒ (5) + 12 + (2) + 2 = 21


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Somebody probably heard it...but they certainly aren't going to investigate. Sticking their noses in the priest's business is a no-no.

These are no ordinary slugs. These are slugspawn, horrible moits (or seeds) of the Outer God Shub-Niggurath. Should someone unwarily get too close to them, they will leap at the victim and burrow into their flesh.

At that point, the victim has under two weeks to live, at best.

It's a good thing Jones drank that Elixir of Vision, since it was a DC 31 check to find them.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

... you mean what Darius and the rest get on a take 10?

" Ugh, that Horrid stench is in here... "

Dungeonsauce: 1d20 + 14 ⇒ (8) + 14 = 22


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I was sure you had rolled something earlier and gotten like a 26. Looks like you did take 10, my bad.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"These slugspawn must be destroyed before they can spread any further. From a distance, preferably."

"Zin, would you care to do the honors?"


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" Fire should work yes, to burn everything inside here. These are the parasites "


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Intensify Burning Hands: 10d4 + 10 ⇒ (3, 3, 2, 2, 3, 1, 4, 3, 4, 2) + 10 = 37

Z bathes the room in fire.

"I think today is going to be a good day. Don't you?"

-Posted with Wayfinder


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Quite."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I just want to point out that the room is quite large (E7 on the map). It's 25 feet by 15 feet by 10 feet, and there are slugs on the floor, walls, and ceilings. Chances are if you're close enough to use Burning Hands to catch more than one of them, you're close enough for one to leap on you (that is, you would need to enter one of the contaminated squares). Proceed? If so, make me a DC 16 Ref save and specify which squares you're catching on the map.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Just use the fireball. Assume we have that much brain. Centered in the room it would hit everything.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Fireball it is, didn't know the room was laid out on the map.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Everyone stands back and Zin blows up the room. The slugs disintegrate, as do the curtains, blankets and sheets, some rugs, and the vials and small chest near the bed. Most of the furniture is left charred and blackened.

The sea chest appears worse for the wear, but doesn't look to have been breached.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones checks the sea chest for traps before opening it.

Take 10: 46 + 1d6 + 2 ⇒ 46 + (2) + 2 = 50


No traps. Jones easily disables the lock. DC 30, you hit it on a 10, moving on.

Inside the chest:

-2 potions of Water Breathing
-2 Elixirs of Swimming
-A fish boat Feather Token (identical in function to a Swan Boat Feather Token, but appearing as a fish).
-Three statuettes

One depicts a bizarre tentacled monster, a mass of writhing pseudopods with no other visible features.

One is a vaguely humanoid figure with icthyic (fish-like) and batrachian (amphibious, particularly frog-like) features.

The last is of a crouching humanoid feature with dragon wings and an octopoid head.

All three are made of "fishgold", a reddish gold colored substance fished up from the depths of Lake Encarthan, and each are worth 500 gp.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Let's keep one of the Water Breathing potions. With Allocation, I can effectively make it a 2nd-level extract instead of 3rd.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Let's keep both. If we get caught in the water or seperated, Sledge needs a backup one as he can't cast spells.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius gives an okay nod, " A job well done indeed. The trail is cold but the implements in this chest suggest the area we may need to visit is hidden in a place below. Let's finish up the search. "

next room


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18
Samuel Sledge wrote:
Let's keep both. If we get caught in the water or seperated, Sledge needs a backup one as he can't cast spells.

Kay.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Fine with that btw


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Remember Alchemical Allocation can be Infused as well, so you can all drink after each other if you want. =)

E4 and E6 are chapels (E6 is where the four cultists came from).

The top chapel is a small Gozrehan chapel with a small altar of green stone at the end. The mosaic depicts a weird mix of humanoid, frog, and fish, much like one of the statuettes you found. This one is much less stylized and is easily recognizable to those of you versed in the knowledge of natural things recognize it as a Skum. They are not usually revered in Gozreh temples, though the locals likely would not know that, or what it is for that matter.

The other chapel is laid out similarly (including the altar), but the mosaic here is of a sea captain on a ship in a raging storm. The altar holds a ship's wheel and bell.

The next room (E5) is a simple room with three beds, chests, and small folding desks in it. The floor is wet, and the door opens out into the main room (this is where the Vicar rolled out from).

From the other door you hear a small whimpering.

Upon opening the door you're greeted by a coupe, holding an infant. The room is the same layout as the room with the headless corpses, though flipped.

"Please don't hurt us! Please!" the woman cries, while the man fearfully gets to his feet and brandishes a small pocket knife.

"D-don't touch them!" he cries.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones lowers his rapier.

"We are here to drive out the cultists and put an end to their schemes. We won't hurt you."

"Who are you, and why are you here?"

Take 10 Diplomacy: 30 + 1d6 + 2 ⇒ 30 + (6) + 2 = 38


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sense Motive take 10: 10 + 21 = 31


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"You killed the priests didn't you!?!" the man screams, terrified.

"P-please, we'll tell you anything, just promise to let us go?"

If you say yes:

"I-am Rufus Tulby, and this is my wife Imelba."

"Father Voltiaro chose our daughter to be Fostered, so we came here for that. And then you b-busted in with the explosions."


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones looks confused and concerned.

"I...are you aware of what this temple actually is? And what exactly do you mean by 'fostered'?"


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

My mistake, their daughter is not WITH them, they just brought her here initially.

"Oh, we give the second and third daughters to the Neighbors. Then they take them down bay and raise them. It's just how it's always been."

"Father Voltiaro says it's better than living here. They marry them off to head tribesmen and other high ranking people among the Neighbors and they live good lives. In exchange, they bring us good fortune and protect us. There hasn't been a fostering in weeks, and look what's already started to happen!"

"Though, I wish we didn't have to give her up."


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"Oh wow, times like these make me wish I was better with people."

"If she's already been sacrificed and turned into some sort of crabtopus that I have to incinerate, I'm not going to be one to break the news. So, you know, draw straws or something for that between you three."

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Why would our child be sacrificed or transformed? She's just being fostered..."


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones seems to be trying to pierce a hole through Zin's skull with his gaze.

"Ignore her. We don't know for certain what has happened to your child. But given what we've seen, we can't disregard..."

Jones shakes his head. "Let me start from the beginning. We were sent here to investigate this temple, and we have found that it is actually a covert temple of Dagon, an ancient demon lord. The priests turned on us when they realized their secret was out, which was why we had no choice but to kill them."

"If you don't believe me, then go out into the main hall and look to your right. You will see that we have uncovered the Dagonic altar where they performed some of their most revolting rituals. Though I warn you, it is not a pretty sight."

"And again I must stress, we have found no signs of your daughter. But we will continue our search and inform you immediately if we find anything."

Diplomacy: 1d20 + 20 + 1d6 + 2 ⇒ (8) + 20 + (4) + 2 = 34


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius actually rebuffs Jones' statement at Zin this one time, " She isnt wrong in her words, just blunt. its better to ask.. have you ever PERSONALLY heard back from the daughters you have sent away? How they have been doing? If not likely they have been made to do unspeakable acts. Do not try to soften the reality... Jones. "

Darius, currently a wolf-man, spoke up gritting his teeth with his arms folded.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"Father Voltiaro passes on messages sometimes to the families. They say the girls are doing just fine."

"I don't know anything about a Day Gone, but the priests have never done us any harm." he looks out at the priests' corpses and his eyes widen.

"You were right though, it's n-not a pretty sight, the way you killed all those people."

"The Order is the best thing that ever happened to Illmarsh. But I can prove it. Come with us to Undiomede House and I'll show you, our daughter's fine."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius looks to the party... then back to the people with a Grim expression, giving a nod. " Yes, you lead us to this place. BUT, do not speak anything of what has happened.. OR alarm them to your panic. Simply be insistent on seeing her. If they do not give you such a case... we will handle the rest. I will tell you one thing, Cultists like to fake pleasantries. These people of the order, kidnapped and sacrificed your fellow citizens to parasites that burst out of their necks. So NOT trust them "


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Rufus nods his head and pretends to agree to whatever the scary, heavily armed murderer says.

It takes little Sense Motive skill to see these people are clearly the result of generations of accumulated indoctrination. Pretty much nothing short of seeing one of the cultists eat a baby in front of them or something is going to sway them (especially since the waters are muddied in this particular case; They think all the corpses here are YOUR doing).


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Hence why I was trying to be nice about their daughter.

Is the secret door to the altar open? I was assuming they'd be able to see that.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

They can see it. It's just an altar to them. There's blood on it, yes, but sacrifices to Gozreh (of fish and water fowl, mostly) happen all the time. You needed a DC 15 check to identify it as a Dagon worshiping temple here.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge will take point on the way to the House.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones decides to play along.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Rufus and Imelba lead you two miles up the road to the huge manor house just outsie of town. Upon reaching the end of the path, near the gate, they stop.

"We, um, the priests say we're not allowed to come up here. It's off limits, only used by the priests for special Fosterings." they look proud that their daughter seems so important.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

"They'll all be dead in a minute, so don't feel too bad about breaking the rules. Tag along."

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

"I don't want to get in trouble...when you're gone the Order will still rule here, as they always have."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Do we see the priests or is that the indoctrination speaking?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

There are no priests in sight.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius shakes his head, " Then wait here.. while we bring your daughter out... to say hello ofcourse. If not? We'll bring someone who can give you a reason why she can't. Is that fine? "

How long did this take?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

About a half hour. It was only 2 miles out of town.

"Oh, okay. Thanks."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Hrm would taking an hour to prepare/rearrange extracts and mutagen be appropriate?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

For the mutagen, sure, but I'm pretty much out of extracts. Resting until tomorrow would be more helpful.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Issue there being Im 90% sure that murdering the church and waiting a day.. is equally bad news.. we didnt exactly give much leeway there and I dont think they wouldnt be on guard then. Hrmmmm


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Yeeeeeeeah. Actually, I can still make another Heroism, and use my boro bead for another Shield. So yeah, an hour is fine.

Also, next time I want to heal several minor NPCs, I'll just use the wand.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You can wait an hour, yes. Would you prefer to do so in town, or here in the road?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Let's wait here. We probably shouldn't be wandering around town. Someone could get a peek at the pile of bodies inside the temple, and then start wondering if those four mysterious strangers down the street have something to do with it.

5,401 to 5,450 of 8,041 << first < prev | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | 113 | 114 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / And Then A Skeleton Popped Out: subSPUF Carrion Crown All Messageboards

Want to post a reply? Sign in.