And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Doesn't leaving my threat range provoke?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Five foot stepping doesn't provoke.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

So she is like halfway into the wall?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge smashes the wall.

1d20 + 12 ⇒ (1) + 12 = 13
1d10 + 26 ⇒ (10) + 26 = 36

1d20 + 12 ⇒ (15) + 12 = 27
1d10 + 24 ⇒ (1) + 24 = 25

1d20 + 7 ⇒ (1) + 7 = 8
1d10 + 24 ⇒ (2) + 24 = 26

HOW ARE MY ROLLS SO BAD?!


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I am astounded by this..


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Let's go. Zin, burn this place down. If it worships some evil octopus god, I don't want anything to do with it."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Darius Ral'algul wrote:
So she is like halfway into the wall?

Nope.

Don't forget the 20% miss chance, Sledge.

Concealment: 1d100 ⇒ 12

Heh.

Sledge flails at the wall once, twice, thrice, but the inanimate object seems to weave and flow out of the way of his punches.

Everyone else is up!


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Okay.. I'm confused, so she was halfway into the wall BEFORE?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nope. She stepped back, touched the wall, and disappeared. That is what Sledge and Jones saw, anyway. Darius and Zin cannot see anything because Fog Cloud.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones chugs his Paragon Surge extract, enhancing his ability to detect unseen opponents.

Taking Blind-Fight...and wondering why Sledge didn't do the same by flexing?

Then he touches the wall.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The wall feels completely solid.

I'm going to say that eats your Swift, in case it matters.


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Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Dang, I was going to use Studied Combat on the wall.

Samuel Sledge wrote:
"Let's go. Zin, burn this place down. If it worships some evil octopus god, I don't want anything to do with it."

"Tempting. It would certainly simplify the issue of eliminating the cultists here. But we have gathered no evidence of their heinous crimes that the townsfolk will understand, and letting Zin have her way with this place would destroy any chance of that."

"No, I'm afraid we have no choice but to continue searching. In any case, the marsh giant seems to have eluded us."


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

"Alright."

Sledge will listen continually to maintain tabs on its position.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

So where to?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Up the stairs, I guess.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I guess we take the stairs since they are there. Up or down doesnt matter. We didnt see any doors I assume?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The small staircases lead up a few feet to a more circular balcony area, with multiple paths to choose from.

Map up.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I suppose F7 into F6 and F5? F8 as well.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

F8 is a privy. If you need to relieve yourself, it is relatively clean, and the chamber pot is empty.

F7 is a spare bedroom. It is completely empty save for a bed frame (no mattress, or any other furniture).

F6 is a storeroom. At first glance, little of interest abides here. However, Darius notes that due to the scuff marks on the floor, a struggle occurred here, though it's impossible to determine who was fighting, how many there were, or even who won.

What catches the eye of everyone is a small saddlebag, incongruous in its new-ness compared to the rest of the things in here. Inside is a small crate filled with straw.

Jones examines it, and is surprised to note that the impression left in the straw is the same shape as that of the Seasage Effigy.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"So...our two riders came in here to trade off the Seasage Effigy. They had some sort of disagreement with the recipient - regarding their payment, if I had to guess - which escalated into a fight. Whichever side won, it's safe to say that they took the Effigy and fled."

Jones leans against the wall, rubbing his chin. "But why is the Effigy, an apparently non-magical trinket, so valuable as to spark such a violent conflict?"

He sighs, shaking his head. "Still too many unknown factors. We must investigate further."


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

" I believe it has little to do with whether the effigy is magical or not but the constant theme of trade for trade that makes this whole situation dangerous. Indeed we need know more and quickly.. the enemy has been warned and is preparing. And my theory on the women becomes more and more Grim. "

Darius moves to group towards the other portions of the building.

Lets do rooms 10, 11, and 12 now.. 9 is a little aways.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

F9 is the same distance as 10 if you go clockwise around. Also, didn't give you F5 earlier (wanted to give you guys time to comment on this).

F5 is an outbuilding, what looks to be the remains of a carriage house and stables.

Inside is a piebald mare. It looks nearly starved.

F10, 11, and 12 (After you figure out the horse thing):

F10 is a dining room, or what's left of one. The whole eastern wall has collapsed, destroying the chandelier and table. By stepping outside you can reach F11, which appears to be another bedroom (this one with intact beds, though they're wet, molded, and full of holes from exposure to the elements). The way the walls are slanted, you could climb up to the second floor here with relative ease if you wished.

The walls of F12 are still intact, though the ceiling has collapsed in, letting rainwater flow inside and pool in the center of the room. The only remaining intact piece of furniture sits in the middle of this puddle, a waterlogged settee that sits forlornly among the destroyed remnants of this house.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius sees the Horse and narrows his eyes, such a crude fate but this confirmed something. " Whoever came here.. didnt get to leave. I can guess why. This creature has been made to suffer unjustly.. however.. "

Darius sniffed at the mare ensuring it did not give off a strange scent, then detected Evil.. before pulling out 3 of his 5 trail rations for it. Assuming nothing happened, he would find an empty bucket to cast Create water for the beast.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The horse seems agitated, but is not evil or even unfriendly. Quite the opposite, in fact, as she trustingly eats the food right out of his hands. She nuzzles at Darius, trying to angle for him to pet her on the nose. She seems as starved for attention and company as actual food, she's clearly been left to languish for a while. Another day or two and she'd be dead.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius seems comfortable enough, petting her nose and inspecting her mane. He gives her quite alot of attention before breaking contact and looking to the group. " Hrm, we may need to figure out what best to do for this mare. Likely leave with her here then deal with the business at hand. Afterward find a good stablemaster assuming she will cooperate. "

He motions for her to stay here refilling the container and leaving on last ration. " There is more to explore "

So we do 9 I guess.. and then head downward?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

As you approach the door you hear the sound of an infant's whimper, and then someone going "Shhh...".


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Ah, I wasn't getting notifications because it didn't sign me out. Sorry.

Sledge will listen closely.

1d20 + 22 ⇒ (4) + 22 = 26


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sledge hears people being quiet.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius opens the door. Assuming it is unlocked.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Darius opens the door to find two priests of the Order inside. One holds a baby, while the other wears the robes of a Vicar.

He snarls at you as you enter. No diplomacy is possible, clearly.

4d20 ⇒ (12, 16, 9, 2) = 39

2d20 ⇒ (18, 3) = 21

Initiative:

Vicar Gosker (25)
Jones (22)
Darius (21)
Sledge (14)
Cultist (10)
Zin (7)

The Vicar stretches his palm out to you.

"Dagon! Strike down the heretics with your dark might!" he cries, and a blast of darkness erupts around all of you.

5d8 ⇒ (4, 6, 2, 7, 8) = 27

Darius, make a DC 20 Will save to reduce the damage to 13 and negate being Sickened for 1d4 ⇒ 2 rounds. The rest of you, DC 20 Will saves to reduce the damage to 6 (failure means you take 13).

Then, Jones/Darius/Sledge.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius snarls back his lupin muzzle curling up into a toothy menace as he tries to resist the darkness.

Will Save: 1d20 + 14 ⇒ (8) + 14 = 22

Darius resists the spell, " Your god has forsaken you as you will come to grips with the might of Sarenrae. " Grimoire lancing out and then wrapping around the man's neck before pulling back and going along his chest.

Powerful Human Bane Grimoire Whipping: 1d20 + 16 ⇒ (13) + 16 = 29
Powerful Human Bane Grimoire Whipping Damage: 1d3 + 13 + 4d6 ⇒ (3) + 13 + (2, 5, 1, 2) = 26

Powerful Human Bane Grimoire Whipping: 1d20 + 11 ⇒ (5) + 11 = 16
Powerful Human Bane Grimoire Whipping Damage: 1d3 + 13 + 4d6 ⇒ (1) + 13 + (5, 5, 1, 6) = 31


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

1d20 + 10 ⇒ (16) + 10 = 26

The spell is mostly diffused uselessly against Sledge's pectorals.

Sledge will then drop the cultist and be sure to be ready to catch the baby.

1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
1d10 + 26 ⇒ (6) + 26 = 32

1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
1d10 + 24 ⇒ (8) + 24 = 32

1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
1d10 + 24 ⇒ (9) + 24 = 33

A three and another one and a ten. This is absurd.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

10 is avg. In general though the more rolls the more it averages. So technically you should have gotten something like a 20, 10 and 1, you rolled 16, 3, 10, 1... I rolled 8, 13,and 5... I just so happen to be high enough static to be fine with it anyway.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

My static is plenty good so long as I don't average 5 on the d20.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Will: 1d20 + 12 ⇒ (13) + 12 = 25

"I can only imagine the sort of rituals you planned to perform on this child." Jones sneers.

He approaches the Vicar and readies to skewer him if he casts another spell.

Rapier: 1d20 + 21 ⇒ (6) + 21 = 27
1d6 + 12 ⇒ (3) + 12 = 15


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Sledge, give me a Reflex save.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

1d20 + 13 ⇒ (6) + 13 = 19

Sledge does have Snake Style, if that would help anticipate the stab of the cultist maybe hopefully?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No Stab.

Darius whips the vicar, eliciting another snarl of anger.

Sledge moves in and punches the other cultists twice in the face, spraying brain matter against the wall.

At the last moment he realizes "Oh, dead people can't hold things" and snatches the baby out of the cultist's hands before he collapses on top of the screaming infant.

Both of your hands are occupied for the purpose of combat and you may not run or charge while you have the baby in hand. Unless you WANT to harm it, anyway.

Jones keeps his rapier trained on the vicar.

Any actions, Zin?


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Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge will rip the baby in half and eat it.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Will Save: 1d20 + 10 ⇒ (6) + 10 = 16

Give Him The Fyre: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 4d6 + 4 ⇒ (6, 1, 4, 3) + 4 = 18

Double Down on The Fyre: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 4d6 + 4 ⇒ (6, 3, 3, 6) + 4 = 22


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

It not update here?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

It did not.

Zin strikes him twice, but the Vicar still stands.

He snarls, steps away from Jones, and creates a cloud of fog that covers the room.

Remember that you can't Charge or 5 ft. step in a fog since your vision is obscured. You can make a DC 10 Acrobatics to move at full speed.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Hah, of all the spells you could have chosen!"

Jones is easily able to navigate through the fog, even more so with his Paragon Surge.
Still have Blind-Fight, and I would have autosucceeded without it.

He tumbles around the Vicar, flanking with Darius, and uses his other senses to find the perfect place to strike.
Acrobatics: 1d20 + 16 ⇒ (14) + 16 = 30

Concealment: 1d100 ⇒ 98
Blind-fight reroll: 1d100 ⇒ 22

Rapier: 1d20 + 21 ⇒ (16) + 21 = 37
1d6 + 12 ⇒ (6) + 12 = 18


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Yeah, he couldn't have known you'd be basically immune. It seemed like a good idea at the time...

The Vicar drops to the floor.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

GET SCIENCED UPON!


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge continues holding the baby.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Darius looks over the two enemies and sneers, " What use did these foul creatures have for a child. Likely no good. However, now begs the question what we do with the baby. In no way is it safe to keep around here... but equally I dont believe we have anyone to trust with the baby. Zin is not the model maternal instinct, so Sledge you seem to keep the child calm for now. "

He starts looting the bodies.


This Vicar has the same gear as the last.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

No keys or anything like that?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No keys.

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