
Jones Shei'lac |

Excuse you.
Heal: 1d20 + 5 + 1d6 + 2 ⇒ (12) + 5 + (2) + 2 = 21
Edit: Forgot the +2 from heroism

Rynjin |

Your Judgment was still going, and that healed you. Though banking on that as a detector is very, very meta-y (plus, technically speaking combat was over at the time. I could very well have just said it shut off, but it's a gray area). He was not faking unconsciousness. I did tell you last round he healed some of the damage from Darius' attack on him.
I'm gonna say Jones can make a DC 20 check (it's such a weird, aberrant physiology that most normal means of detecting life are likely to be ineffective).

Darius Ral'algul |

Its not meta at all, if combat is still going then it stays on ( just like an enemy who gets smited and acts like its dead or goes invis). I also have Heal is the thing. Why would Jones get it when I dropped him either way I would find out. I am a monster Hunter.

Rynjin |

That doesn't mean you automatically know when any creature is just unconscious or dead. Hence why I generally just say people drop to the floor whether they get knocked out or not, unless they're SUPER dead. And regardless, your Judgment could very well still be going because some OTHER threat is out there.
Feel free to make your AoO though.

Jones Shei'lac |

I'm gonna say Jones can make a DC 20 check
Already did.

Darius Ral'algul |

... cursed edits you do Rynjin
Powerful Whip: 1d20 + 17 ⇒ (16) + 17 = 331d3 + 14 ⇒ (2) + 14 = 16
The Bane wouldnt be own but the Judgment might

Darius Ral'algul |

Alright then, Five Nights and Dagons
Darius doesnt wipe the blood off looking around, " Let's get to looking through that secret door. We need some evidence and find a lead "

Jones Shei'lac |

Disable Device: 1d20 + 22 ⇒ (15) + 22 = 37

Jones Shei'lac |

Take 2!: 1d20 + 22 ⇒ (7) + 22 = 29
Take 3!: 1d20 + 22 ⇒ (17) + 22 = 39
Take 4!: 1d20 + 22 ⇒ (19) + 22 = 41

Rynjin |

On the fourth attempt, Jones disables the locking mehanism, and the entire wall lifts up in sections (assuming someone lifts them).
Inside is a secret room, decorated with disturbing carvings of devilfish, krakens, octopuses, squid, and other bizarre sea life, as well as unsettling depictions of human women mating with strange fish-men from the sea.
At the far end, a semicircle of water stands before a large bloodstained altar. On the wall above the altar, a carving of a giant, unwinking octopoid eye gazes over the room, surrounded by sinister twisting runes.
If you were somehow in doubt before, this clinches it. This is definitely a temple to Dagon.

Jones Shei'lac |

Jones searches the room.
Take 10: 42 + 1d6 + 2 ⇒ 42 + (5) + 2 = 49 +4 to find traps

Darius Ral'algul |

Darius will do the obvious detect Evil and examine the blood for freshness. " This is disgusting... The Mayor and his people must be informed. As I am sure we did not rid them of All these traitors. "

Samuel Sledge |

"The mayor and his people might be in on it."

Rynjin |

The blood doesn't seem particularly fresh, but it doesn't seem particularly old either at the freshest, maybe a week at most. They seem to sacrifice people here quite regularly by the crusted blood intermingled with the new.
The altar, obviously, radiates evil as it is "sanctified" by Dagon's power, but nothing else pings.

Jones Shei'lac |

"The mayor and his people might be in on it."
"Are you forgetting that the mayor was the one who sent us here in the first place? What could he possibly gain from making us aware of the situation, when otherwise we might have walked by the temple without a second glance?"

Samuel Sledge |

"He wanted us to die here, maybe. I'm just saying we can't be too careful."

Samuel Sledge |

Sledge will listen for footsteps or spellcasting elsewhere in the building.
1d20 + 22 ⇒ (18) + 22 = 40

Jones Shei'lac |

So I didn't find anything else of interest?
No deformed, anthropomorphic bear-shaped golems jumping out of the shadows and screaming at me?

Rynjin |

Oh yeah, I forgot.
Out of the shadows rushes an Owlbear flesh golem, constructed from only owlbears and owlbear accessories. It smashes Jones.
Smash: 1d20 + 100 ⇒ (16) + 100 = 116
Damage: 12d6 + 250 ⇒ (5, 5, 2, 6, 3, 6, 2, 4, 4, 4, 4, 5) + 250 = 300
Jones is rendered into little more than paste.
Also I missed that you searched.
Jones finds nothing of real interest in this room.

Jones Shei'lac |

I scream obnoxiously at my webcam, then post the video on Youtube and get a billion subscribers.
"Well, I'd say that concludes our "investigation". Let's report back to the mayor."
He sighs. "And Sledge, you and the rest are welcome to come with me if you're worried. Still, I think the only thing the mayor is guilty of is withholding information due to spinelessness."

Jones Shei'lac |

Oh.
What Jones actually does is check the left door for traps, then open it.
Take 10: 46 + 1d6 + 2 ⇒ 46 + (6) + 2 = 54

Rynjin |

The door is neither trapped nor locked, and it opens on a gruesome scene. A horrid decayed smell wafts from the room, and it doesn't take a perceptive person to see why.
Seven corpses lay piled up in this room. Six of the corpses are dressed as normal Illmarsh villagers, but the last's clothing is a bit finer and sturdier, suggesting he was a traveler or merchant of some kind.
All of the corpses are withered, and their necks end in ragged stumps. The heads are entirely missing.

Jones Shei'lac |

Heal: 1d20 + 5 + 1d6 + 2 ⇒ (3) + 5 + (6) + 2 = 16
Heal 2, take 10: 15 + 1d6 + 2 ⇒ 15 + (1) + 2 = 18
Okay, now I know how Darius felt when I trumped him on werewolf knowledge.

Darius Ral'algul |

Hunh? Why you had the higher modifier, Darius actually has a heal score, which is different. Got called in suddenly to work thats been screwing up play time.
Darius' nose grimaces at the smell and sight. " Foul indeed. " As he looks them over.
Heal: 1d20 + 11 ⇒ (17) + 11 = 28
Heal: 1d20 + 11 ⇒ (13) + 11 = 24
Darius relays more bone-chilling news " This is disgusting, they were not even beheaded. Instead something.. undead or otherwise... ripped itself out of thier necks. And they couldnt have died here.... they were moved. There is no smell or sight of brain matter. This is happening somewhere else.. we need to find that somewhere. We should keep searching or talk to this.. mayor again. "

Darius Ral'algul |

I meant more is the blood scent of these people traceable in the air. There is a thing based on Survival Checks based on scent alone. Because base tracking wont work on Church stone.

Jones Shei'lac |

"So the Dagonites were using these bodies to...incubate some sort of parasitic lifeform?!"
Jones shudders, looking more alarmed than usual.
"We can't waste time going back to the mayor. Whatever's happening here...it must be stopped immediately."

Darius Ral'algul |

" Yes, something to that effect, it drained the body on its way out much like a vampire or shadow. I agree we should inform him.. However... there might be more to find and more importantly.. we need to retrieve the corpses.. as likely we did not get ALL of the followers. "

Rynjin |

I meant more is the blood scent of these people traceable in the air. There is a thing based on Survival Checks based on scent alone. Because base tracking wont work on Church stone.
Ah, no. Those sorts of scent trails fade per hour, rather than per day like normal scent trails, so it's long gone. Technically speaking the scent trails still EXIST, but you can't make the DC even on a 20. These corpses are days old, at least.

Jones Shei'lac |

Jones does the same.
42 + 1d6 + 2 ⇒ 42 + (4) + 2 = 48

Rynjin |

Assuming you go through the secret door first since it's the closest:
This is a lavishly furnished room, clearly for someone of high station in the church.
The room contains a large bed (between the windows), a large desk and comfy chair on the opposite wall, and a large sea chest in the corner.
Everything is of the finest quality, and this would be an ideal place to live were it not for the unpleasant fishy odor permeating the room.
Near the bed is a small leather chest with a coffer puled out of it. It looks as though it previously fit under the bed.
Several small potion bottles lay on the ground near it, drained of liquid.
Jones sees small slugs dotting the walls and ceilings of the room, and dotting the carpet as well, nearly invisible due to their size, the shadows, and the way they blend into the colors. Darius notes they have a similar smell to the corpses.
Kn. Dungeoneering anyone?

Rynjin |

Samuel Sledge |

BTW, how close is the church to the rest of the town? Would they have heard the fireball or the sonic attack the Vicar used?

Jones Shei'lac |

Kn. Dungeoneering: 1d22 + 10 + 1d6 + 2 ⇒ (4) + 10 + (5) + 2 = 21