
Pregenerated PFS Character |

Maybe. Guess it would be easier to stay out of his reach if I've got more than 20' of movement per round.
Lini will turn into a small air elemental and fly a bit behind the party, and also refresh greater magic fang on Droogami.

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Chjara - Terrill already cast shield of faith on himself, perhaps share it with someone else?
Red: defenses, please.
Edit: I failed to add Monster Lore to my roll, so I actually got a 27, if that affects how many questions I get.

DM Amazing Red |

1d20 + 15 ⇒ (5) + 15 = 20
An immense slab of rock covered in algae and lichen protrudes through the suffocating canopy of leaves. The trees that grow near it sway intermittently as if pushed by a strong wind, but the movement is actually caused by the convulsions of a half dozen four-foot-long chrysalises of gooey, gray silk that hang from the tree boughs. Hanging from other branches are pieces of elven armor, broken weapons, and other trophies from battlefields. Several mementoes are still slick with partially congealed blood and buzzing with flies.
You do not see any hostiles, Hezrou or otherwise.
Perception checks please.

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Terrill's expression darkens as the true nature of the chrysalids becomes clear to him. "They're cocoons, just like a caterpillar makes to become a butterfly. But in this case, something else has made them, to change living things - including people - into demons or half-fiends." After a pause, he adds, "I'd wager our remaining rangers are in them."
He extends his senses to sweep the chrysalises and nearby area for the presence of evil. Detect Alignment on the group of three cocoons to the NW, and in case there's something else evil lurking nearby.

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"I do not know, Thunderhoof," Terrill replies, "but I imagine it'd be better to try than to leave them in those things."
"It may come as no surprise, but I feel an aura of evil nearby." He then scans an area away from any of the cocoons, in order to see if the whole swamp radiates evil.

DM Amazing Red |

Just keep in mind that detect evil only tells you that something within that area is evil in the 1st round. But you do detect the presence of evil on the other side of the swamp.
Lini notices something trying to hide in the bog, and gets a surprise action.
C: 1d20 + 1 ⇒ (20) + 1 = 21
F: 1d20 + 6 ⇒ (7) + 6 = 13
L: 1d20 + 2 ⇒ (2) + 2 = 4
T: 1d20 + 7 ⇒ (17) + 7 = 24
Th: 1d20 + 2 ⇒ (15) + 2 = 17
Q: 1d20 + 6 ⇒ (14) + 6 = 20
To everyone's surprise except Lini's. a figure appears from underneath the water and casts a spell. He looks to be a Hezrou, but not quite as big or as matured as a normal one. He seems to be a very young specimen. He has a harpoon strapped to his back.
You all feel a wave of darkness wash over you. You can all give me will saves DC18 vs Unholy Blight.
5d8 ⇒ (2, 8, 8, 8, 7) = 33
Good and fail - 33 damage and sickened. Good and made/or neutral and failed- 16 damage, neutral and made, 8 damage. Lini has a surprise action followed by Terrill and Chjara. Remember the difficult terrain.

Pregenerated PFS Character |

Will: 1d20 + 10 ⇒ (9) + 10 = 19
Kitteh Will: 1d20 + 3 ⇒ (15) + 3 = 18
HP: 51/59
Bat-Lini gives a screech and flies up and away from the nasty creature, directing her feline accomplice to attack it! Can Droogami start 5' up next to Terrill so that he can charge? Lini moves up/back to get 50' away from F.

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Will: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 I don't think I need it, because I'm chaotic good, but just in case.
Terrill blinks out of existence and reappears behind the demon, blade glowing as it swings at the creature.
Dimensional Hop to M8 (using 11/18 segments), activate judgments of smiting and destruction, attack.
+1 Curve Blade, Power Attack, Heroism: 1d20 + 14 - 2 + 2 ⇒ (12) + 14 - 2 + 2 = 26
Curve blade damage, Power Attack, Weapon of Awe, Judgment: 1d10 + 9 + 6 + 2 + 4 ⇒ (5) + 9 + 6 + 2 + 4 = 26
Red - I assume I didn't manage to cast my "when we get a little closer" spells, since I never declared it? If that's the case, spells left are 2/4/3. If it's not the case, I'll have to edit my post a bit.

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1d20 + 13 ⇒ (19) + 13 = 32 - yay I made a save!
Chjara will cast blessings of fervor on her companions. She then uses agile feet to ignore the minor inconvenience of terrain and moves closer N13
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

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Fort, Heroism: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 If that fails, I'll use that Lucky Presence re-roll. And if I don't know if it failed, I'll use it, just to be on the safe side. Stench sucks.
Fort, Heroism: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27

DM Amazing Red |

Yea, that would fail. Your reroll makes it though.
Terrill disappears and reappears right next to Fihralaz and withstands the stench to land a powerful blow.
Meanwhile seemingly out of nowhere 2 tiny demons appear right in the faces of Bat-Lini and Thunderhoof!
Q1 vs Thunderhoof, Flatfooted: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
1d3 - 1 ⇒ (1) - 1 = 0 And a fort save vs poison.
Q2 vs Bat-Lini, Flatfooted: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
1d3 - 1 ⇒ (1) - 1 = 0 And a fort save vs poison. Thunderhoof is up!

DM Amazing Red |

Fihralaz ignores Terrill, moving closer to the rest of the party. Provoking an AOO. He then casts a spell, uttering a single evil word.
Everyone can roll me a will save vs Blasphemy please. The DC is 21.
2d6 ⇒ (5, 6) = 11
2d4 ⇒ (1, 4) = 5
1d10 ⇒ 3
If Chjara fails, she is dazed and loses 11 strength for 5 rounds. If she makes it, she only loses 5 strength for 5 rounds. Everyone else, same as above plus paralyzed for 3 minutes, save reduces the paralyze to 1 round. But before that I need a fort save from Thunderhoof and Droogami. The DC is 22 and if you fail you are sickened which would affect the Blasphemy save. Otherwise Lini, Terrill, and Chjara are up.

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Fort (heroism): 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
Will (vs sonic, heroism): 1d20 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14
Reroll!: 1d20 + 6 + 4 + 2 ⇒ (10) + 6 + 4 + 2 = 22
Yay Well-Versed!
I suspect I'm going to be giving someone a saving finale here.