Amazing Red's Elven Entanglement (Inactive)

Game Master Daxter

Map!


251 to 300 of 351 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Pregenerated PFS Character wrote:

What good would wildshaping do?

You can blend in to the background and escape notice?

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

Chjara also casts Shield of Faith on Terrill and Thunderhoof +3 deflection bonus

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

It'll give you more strength to work with and reduce your chances of getting one-shot via strength penalty.


F Gnome Druid 7 [ HP: 57/59 (2 NL) | AC 17 Tch 14 FF 16 | Fort +9* Ref +4* Will +10* | CMD 14 | Init +1 | Perc +16, low-light vision | Effects: none ]

Maybe. Guess it would be easier to stay out of his reach if I've got more than 20' of movement per round.

Lini will turn into a small air elemental and fly a bit behind the party, and also refresh greater magic fang on Droogami.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Chjara - Terrill already cast shield of faith on himself, perhaps share it with someone else?

Red: defenses, please.

Edit: I failed to add Monster Lore to my roll, so I actually got a 27, if that affects how many questions I get.


F Gnome Druid 7 [ HP: 57/59 (2 NL) | AC 17 Tch 14 FF 16 | Fort +9* Ref +4* Will +10* | CMD 14 | Init +1 | Perc +16, low-light vision | Effects: none ]

Nevermind, I'll go with a dire bat. I'll also use a scroll of call lightning right before I change... DM, what's the weather like?


Male Human(Amazing)

Terrill:

DR/good; Immune electricity, poison; Resist acid, cold, fire; Spell Resistance.

Not stormy.


F Gnome Druid 7 [ HP: 57/59 (2 NL) | AC 17 Tch 14 FF 16 | Fort +9* Ref +4* Will +10* | CMD 14 | Init +1 | Perc +16, low-light vision | Effects: none ]

Nevermind on the scroll, assuming Terrill shares that information.

I'll go ahead and cast bull's strength on myself though.


Male Human(Amazing)

1 more fact, Terrill.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

I cast it on the noooome then.


F Gnome Druid 7 [ HP: 57/59 (2 NL) | AC 17 Tch 14 FF 16 | Fort +9* Ref +4* Will +10* | CMD 14 | Init +1 | Perc +16, low-light vision | Effects: none ]

Yay, noooome!

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

From Terrill:
Special attacks?


Male Human(Amazing)

Proxy to Terril:

Stench Aura that extends to 30 feet that sickens if you fail a fort save. And a Hezrou can cause Nausea to those it grapples. And it has grab.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Fun.

Let's doooo it.


Male Human(Amazing)

1d20 + 15 ⇒ (5) + 15 = 20

An immense slab of rock covered in algae and lichen protrudes through the suffocating canopy of leaves. The trees that grow near it sway intermittently as if pushed by a strong wind, but the movement is actually caused by the convulsions of a half dozen four-foot-long chrysalises of gooey, gray silk that hang from the tree boughs. Hanging from other branches are pieces of elven armor, broken weapons, and other trophies from battlefields. Several mementoes are still slick with partially congealed blood and buzzing with flies.

You do not see any hostiles, Hezrou or otherwise.

Perception checks please.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Perception: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14


F Gnome Druid 7 [ HP: 57/59 (2 NL) | AC 17 Tch 14 FF 16 | Fort +9* Ref +4* Will +10* | CMD 14 | Init +1 | Perc +16, low-light vision | Effects: none ]

Perception: 1d20 + 16 ⇒ (5) + 16 = 21

What are the chysalises?


Male Human(Amazing)

Planes check?


F Gnome Druid 7 [ HP: 57/59 (2 NL) | AC 17 Tch 14 FF 16 | Fort +9* Ref +4* Will +10* | CMD 14 | Init +1 | Perc +16, low-light vision | Effects: none ]

No u. I bet the others can make them, though...

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Is the nome able to point the thing out?

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Perception: 1d20 + 17 ⇒ (2) + 17 = 19
Knowledge (planes), monster lore: 1d20 + 5 + 3 ⇒ (14) + 5 + 3 = 22


Male Human(Amazing)

The chrysalises are visible to everyone. The perceptions are for something else.

Terrill:

Given all the evidence here, you suspect that they act as cocoons except replace catepillars with people/animals and butterflies with demons/half-fiends.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Terrill's expression darkens as the true nature of the chrysalids becomes clear to him. "They're cocoons, just like a caterpillar makes to become a butterfly. But in this case, something else has made them, to change living things - including people - into demons or half-fiends." After a pause, he adds, "I'd wager our remaining rangers are in them."

He extends his senses to sweep the chrysalises and nearby area for the presence of evil. Detect Alignment on the group of three cocoons to the NW, and in case there's something else evil lurking nearby.


Male Human(Amazing)

Terrill:

You detect the presence of evil within 60 feet.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

”Can they be saved? What will happen if we cut them loose?” Thunderhoof asks with his staff held at the ready.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

perception: 1d20 + 12 ⇒ (3) + 12 = 15

Chjara looks perturbed.

"Oh my what a horror"

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

Oh, I'd also like to throw up spell immunity, communal for unholy blight ahead of time on the party.

Chjara pulls and casts a scroll of remove sickness on herself.

Heal check on cocoons, take 10 for 25.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

"I do not know, Thunderhoof," Terrill replies, "but I imagine it'd be better to try than to leave them in those things."

"It may come as no surprise, but I feel an aura of evil nearby." He then scans an area away from any of the cocoons, in order to see if the whole swamp radiates evil.


Male Human(Amazing)

Just keep in mind that detect evil only tells you that something within that area is evil in the 1st round. But you do detect the presence of evil on the other side of the swamp.

Lini notices something trying to hide in the bog, and gets a surprise action.

Init:

C: 1d20 + 1 ⇒ (20) + 1 = 21
F: 1d20 + 6 ⇒ (7) + 6 = 13
L: 1d20 + 2 ⇒ (2) + 2 = 4
T: 1d20 + 7 ⇒ (17) + 7 = 24
Th: 1d20 + 2 ⇒ (15) + 2 = 17
Q: 1d20 + 6 ⇒ (14) + 6 = 20

To everyone's surprise except Lini's. a figure appears from underneath the water and casts a spell. He looks to be a Hezrou, but not quite as big or as matured as a normal one. He seems to be a very young specimen. He has a harpoon strapped to his back.

You all feel a wave of darkness wash over you. You can all give me will saves DC18 vs Unholy Blight.

5d8 ⇒ (2, 8, 8, 8, 7) = 33

Good and fail - 33 damage and sickened. Good and made/or neutral and failed- 16 damage, neutral and made, 8 damage. Lini has a surprise action followed by Terrill and Chjara. Remember the difficult terrain.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Chjara spell immunitied us.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |
Chjara wrote:

Oh, I'd also like to throw up spell immunity, communal for unholy blight ahead of time on the party.

Yay, easy save for the party!


Male Human(Amazing)

I didn't see that.

Spellcraft: 1d20 + 15 ⇒ (20) + 15 = 35

Well since he has minions with telepathy and he identified it, make it a Chaos Hammer then. Replace good with lawful and sickened with slowed.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

That's better I think.

Will: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21


F Gnome Druid 7 [ HP: 57/59 (2 NL) | AC 17 Tch 14 FF 16 | Fort +9* Ref +4* Will +10* | CMD 14 | Init +1 | Perc +16, low-light vision | Effects: none ]

Will: 1d20 + 10 ⇒ (9) + 10 = 19
Kitteh Will: 1d20 + 3 ⇒ (15) + 3 = 18

HP: 51/59

Bat-Lini gives a screech and flies up and away from the nasty creature, directing her feline accomplice to attack it! Can Droogami start 5' up next to Terrill so that he can charge? Lini moves up/back to get 50' away from F.


Male Human(Amazing)

Droogami can start next to Terrill, but he can't charge due to difficult terrain. And also remember you only get a surprise action.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Will: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18 I don't think I need it, because I'm chaotic good, but just in case.

Terrill blinks out of existence and reappears behind the demon, blade glowing as it swings at the creature.

Dimensional Hop to M8 (using 11/18 segments), activate judgments of smiting and destruction, attack.

+1 Curve Blade, Power Attack, Heroism: 1d20 + 14 - 2 + 2 ⇒ (12) + 14 - 2 + 2 = 26
Curve blade damage, Power Attack, Weapon of Awe, Judgment: 1d10 + 9 + 6 + 2 + 4 ⇒ (5) + 9 + 6 + 2 + 4 = 26

Red - I assume I didn't manage to cast my "when we get a little closer" spells, since I never declared it? If that's the case, spells left are 2/4/3. If it's not the case, I'll have to edit my post a bit.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

1d20 + 13 ⇒ (19) + 13 = 32 - yay I made a save!

Chjara will cast blessings of fervor on her companions. She then uses agile feet to ignore the minor inconvenience of terrain and moves closer N13

BoF:
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

Actually, before I move, is there anything I think I can immediately do about the whole demon metamorphosis with that heal check? If so, I'll move towards the cocoons instead.


F Gnome Druid 7 [ HP: 57/59 (2 NL) | AC 17 Tch 14 FF 16 | Fort +9* Ref +4* Will +10* | CMD 14 | Init +1 | Perc +16, low-light vision | Effects: none ]

You can charge in a surprise round, but I'd forgotten about the difficult terrain. He'll just move up to her.


Male Human(Amazing)

Yes, terrill is immune to the chaos hammer, but I need a save from the stench aura. Chjara, u can cut tgem out of the cocoons which will stop it. I will give a proper update when I get home

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Fort, Heroism: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 If that fails, I'll use that Lucky Presence re-roll. And if I don't know if it failed, I'll use it, just to be on the safe side. Stench sucks.
Fort, Heroism: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27


Male Human(Amazing)

Yea, that would fail. Your reroll makes it though.

Terrill disappears and reappears right next to Fihralaz and withstands the stench to land a powerful blow.

Meanwhile seemingly out of nowhere 2 tiny demons appear right in the faces of Bat-Lini and Thunderhoof!

Q1 vs Thunderhoof, Flatfooted: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

1d3 - 1 ⇒ (1) - 1 = 0 And a fort save vs poison.

Q2 vs Bat-Lini, Flatfooted: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15

1d3 - 1 ⇒ (1) - 1 = 0 And a fort save vs poison. Thunderhoof is up!

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

Alright, would you put me at G15 instead. I'm going for cocoons instead.


Male Human(Amazing)

Done.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Thunderhoof grunts in surprise when demons appear so close but focuses on giving voice to his song of rage first.

Inspire rage and move toward the hezrou.


Male Human(Amazing)

Fihralaz ignores Terrill, moving closer to the rest of the party. Provoking an AOO. He then casts a spell, uttering a single evil word.

Everyone can roll me a will save vs Blasphemy please. The DC is 21.

2d6 ⇒ (5, 6) = 11

2d4 ⇒ (1, 4) = 5

1d10 ⇒ 3

If Chjara fails, she is dazed and loses 11 strength for 5 rounds. If she makes it, she only loses 5 strength for 5 rounds. Everyone else, same as above plus paralyzed for 3 minutes, save reduces the paralyze to 1 round. But before that I need a fort save from Thunderhoof and Droogami. The DC is 22 and if you fail you are sickened which would affect the Blasphemy save. Otherwise Lini, Terrill, and Chjara are up.

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Fort (heroism): 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24

Will (vs sonic, heroism): 1d20 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14

Reroll!: 1d20 + 6 + 4 + 2 ⇒ (10) + 6 + 4 + 2 = 22

Yay Well-Versed!

I suspect I'm going to be giving someone a saving finale here.

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

Chjara wavers under the awful word.

1d20 + 13 ⇒ (3) + 13 = 16

I would take a reroll if nobody else needs it.

if thunderhoof says ok:

1d20 + 13 ⇒ (18) + 13 = 31

Grand Lodge

M Aasimar (Shoanti) Brawler/Skald 11 - HP 123/123 - AC 20/T: 15/FF: 18 - Perception +4 - Fort: +16, Ref: +11, Will +11* - Init. +2

Can you remove the paralysis from others that fail?

The Exchange

Female Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

Not today

1 to 50 of 351 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Amazing Red's Elven Entanglement All Messageboards

Want to post a reply? Sign in.