Viaren the Apothecary

Chjara's page

248 posts. Organized Play character for Tangaroa.


Full Name

Chjara

Race

Cleric 10 | Init +1 | hp 55/71 | AC27/12/26 | FRW 10/6/13 +2 vs ench +1 poison disease |

Gender

Female

Alignment

Neutral

Deity

Abadar

About Chjara

Acid Dart 7/7
Agile Feet 7/7
Channel 10/10
6th - heal, find the path
5th - breath of life, spell immunity (communal), wall of stone
4th - blessings of fervor, death ward, dimensional anchor, freedom of movement, dimension door*
3rd - invisibility purge, magic circle against evil (DC 17), resist energy (communal), remove blindness, stone shape*
2nd - delay poison, resist energy, sound burst, spiritual weapon x2, soften earth and stone*
1st - bless, liberating command (+20), remove fear, shield of faith (+3 deflection, 2), longstrider*
0th - detect magic , guidance, light , stabilize

PFS 7514-6

Female Half-Elf (Varisian) Cleric 11
N Medium humanoid (elf, human)
Init +1; Senses Low-light, Perception +12
DEFENSE
AC 28, touch 12, flat-footed 27 (+11 armor, +1 deflection, +1 Dex, +1 insight, +1 natural, +3 shield)
hp 88 (11d8+30)
Fort +12, Ref +7, Will +14, +2 vs. enchantment, spells and effects, +1 vs. poisons, +1 vs. diseases, Immune Sleep,
Mind Crystal: Reroll vs. compulsion at end of turn on failed will save; Resist Acid 10, Negative Energy 10

OFFENSE
Speed 30 ft., or 35 with longstrider (40 unencumbered) x3
Melee dagger +7/2 (1d4-1/19-20) or mace (light) +7/2 (1d6-1) or gauntlet +7/2 (1d3-1)
Ranged dagger (thrown) +9 (1d4-1/19-20) or light darkwood crossbow +10 (1d8/19-20) or touch attack (ray) +9
Special Attacks Acid Dart (7/day, 1d6+5 acid), Channel Energy (Positive 8d6, DC 21, or Negative 5d6, DC 20, 10/day); +1 to hit goblinoids

Spell-like abilities (CL 11th, +16 concentration)
7/day - agile feet
1/day - magic weapon

Cleric Spells (CL 11th, +15 concentration, +2 caster level spell penetration vs. outsiders):
Spell DC: 14/15/16/17/18/19/20
Spells per day: 4/5+1/5+1/5+1/4+1/2+1/1+1

Dungeon Crawling:
6th - heal, find the path
5th - breath of life, spell immunity (communal), wall of stone
4th - blessings of fervor, death ward, dimensional anchor, freedom of movement, dimension door*
3rd - invisibility purge, magic circle against evil (DC 17), open slot, prayer, remove blindness, stone shape*
2nd - delay poison, resist energy, resist energy, spiritual weapon x2, soften earth and stone*
1st - bless, liberating command (+20), remove fear, shield of faith (+3 deflection, 2), longstrider*
0th - detect magic , guidance, light , stabilize
*: Domain spell.

Alt loadout:
6th - heal, find the path
5th - breath of life, spell immunity (communal), teleport
4th - blessings of fervor, death ward, dimensional anchor, freedom of movement, dimension door*
3rd - blindness/deafness (DC 17), daylight, dispel magic, prayer, remove blindness, fly*
2nd - delay poison, hold person, resist energy, silence, spiritual weapon, locate object*
1st - bless, liberating command (+20), remove sickness, shield of faith (+3 deflection, 2), longstrider*
0th - detect magic , guidance, light , stabilize

Deity Abadar
Domains Earth, Travel

STATISTICS
Str 8, Dex 12, Con 15, Int 10, Wis 19, Cha 20

BAB +8; CMB +7; CMD 20

Feats Alignment Channel(evil), Armor Proficiency (heavy), Extra Channeling, Quick Channel, Selective Channeling, Simple Weapon Proficiency, Skill Focus (diplomacy), Versatile Channeler

Skills (2x11)
Diplomacy +27 (10 ranks + 5 Cha + 3 trained + 3 competence + 6 feat)
Heal +15 (1 ranks + 4 Wis + 3 trained + 2 circumstance + 5 competence)
Knowledge (Planes) +4 (2 ranks + 3 trained)
Knowledge (Religion) +9 (5 ranks + 3 trained + 1 competence)
Perception +12 (2 ranks + 4 Wis + 3 trained + 2 race + 1 trait)
Sense Motive +9 (2 ranks + 4 Wis + 3 trained)
Spellcraft +4 (1 rank + 3 trained)

Languages Elven, Varisian, Taldan

SQ Adaptability, Agile Feet (7/day), Aura of Law, Elf Blood, Elven Immunities, Keen Senses, Low-Light Vision, Multitalented, Orisons, Spontaneous Casting

Class Abilities
Acid Dart (Sp) You can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack.
Agile Feet (Su) As a free action, you can gain increased mobility for 1 round; ignore all difficult terrain.
Aura of Law (Ex) You project a moderate lawful aura.
Channel Positive Energy (Su)
Channel Negative Energy (Su)
Dimensional Hop Move Action, 10'/level in 5' increments

Racial Abilities
Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses (Ex)
Low-Light Vision (Ex)
Multitalented (Ex)
Orisons
Spontaneous Casting (Positive)

Traits
Eyes and Ears of the City (Abadar) You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Sacred Conduit +1 DC of channel energy

Favors and Vanities
#3 Kayle's Bless: 3 times +1 vs. dragon's breath weapon [ ] [ ] [ ]
#4 Resisting the Gossamer King: +1 fortitude saves vs. disease and poisons
#4 Heroes of Magnimar: +2 bluff, diplomacy, intimidate in Magnimar and allied towns
#4 Vanity: Temple: Heal as a day job, (1/adventure) cure moderate or lesser restoration at a temple of abadar
#5 Savoir of the Shadowblooded: +2 circumstance diplomacy with fletchlings
#7 Varisian Caravaner: +1 sttacks vs. goblins, Varisian for Free
#8 House Thrunes Favor: +3 circumstance on diplomacy vs. Chelish officials, hellknights, House Thrune
#9 Nemesis of the Aspis: (1 use, force aspis agent to reroll d20) [x]
#10 Impressive Influence: Nigel Aldain, Alexander Bedard, Hamaria Blakros, Tancred Desimire, Jeon Raeng-Woo, Rubanni Shafar
#11 Paracountess Debt: Free Gloves of the Healer
#11: Respect of the Nail
#12a: Boon: Treasure Map [x] [x] [x] check in place of adventure, on final box 150xCL
#13: Nexus Stone (10 vs channeled negative energy)
#14: Fool Me Once: +2 sense motive checks vs. pathfinders
#15: Harvestman's Bane: +2 intimidate against followers of zyphus
#16: Kingpin's Pal: +2 Intimidate against ethnic Varisians
#17: Foiled Plans
#19: Mind Crystal: Reroll vs. compulsion at end of turn on failed will save
#20: Impressive Influence: Lady Dyrianna of House Avenstar, Lord Rothos of House Vastille, Scion Lord Kerkis of House Damaq, Lady Darchana of House Madinani, Grand Ambassador Dremdhet Salhar
#22: Tapestry Fast Travel: Free travel between Magnimar and Abasalom; boons and vanities are shared between these locations
#23: Accumulating an Army (Mammoth Riders); expand options in expedition to the Worldwound keep; command Mammoth Riders
#25: Zahra's tactics: +1 insight attack/damage vs. genies, may use together [ ] [ ] [ ]
#30: Secrets of Creation magic weapon 1/day, greater mw at +1 CL
Body Slots
Armor: +2 Full Plate with gauntlets(2650)
Belts: Mighty Constitution +2

Body:
Chest: Unfettered Shirt
Eyes:
Feet:
Hands: gloves of the healer (+5 competence healing, 2500)
Head: circlet of persuasion
Headband: phylactery of positive channeling (11k)
Neck: amulet of natural armor +1
Ring (right): Protection +1
Ring (left): Feather Fall
Shield: +2 darkwood buckler;
Shoulders: Cloak of Resistance +3 (4000)
Wrist:

Scrolls
Comprehend Languages (x2)
Bless (x3)
Breath of Life (in spring loaded wrist sheath)
Eagles Splendor
Magic Weapon
Owls Wisdom
Protection from Chaos
Protection from Evil (x2)
Protection from Law (x2)
Remove Blindness (x2)
Remove Curse(x2)
Remove Fear(x2)
Remove Paralysis (x2)
Remove Sickness (x2)
Shield of Faith

Potions & Oils
Cure Light Wounds
Gaseous Form
Invisibility

Wands
comprehend languages (50)
cure light wounds (20)
lesser restoration (4)

Other Magic
scarlet blue cracked ioun stone (+1 K(religion))
Nexus Crystal (minor artifact, Negative Energy Resistance 10, slotless)
Mind Crystal: Reroll vs. compulsion at end of turn on failed will save
Rod of Splendor
Dusty Rose Prism Ioun Stone

Handy Haversack
restoration components (100)
bolts (20)
bolts, alchemical silver (10)
bolts, cold iron (10)
silver holy symbol
wooden holy symbol
dagger
Antiplague, Antitoxin (x2), Soothe Syrup, Alchemical Grease
Healer's Kit
Smoked Goggles

Backpack [Carnelian; Cold-Weather Outfit; Nobles's Outfit;Kimono];

Other Possessions
traveler's outfit
noble's outfilt
cold weather gear
ligth darkwood crossbow
light mace

Authoritative vestments:

Source Adventurer's Armory pg. 24
Price 450 gp; Weight 15 lbs.
Category Channel Foci
Deity Any
Description
Typically worn by senior members of a faith, these cumbersome but splendidly ornate garments create an aura of dignity and gravitas that few dare to challenge. When activated, the garments make you seem more impressive and worthy of respect to all viewers within 60 feet of you; you may make a single Diplomacy check to change the attitudes of these viewers as a swift action. You can only use this ability on a particular viewer once per day (additional attempts have no effect, though you can still persuade viewers normally without the help of the focus).

chain shirt
gauntlet
Pouch (Belt) [ Flint and Steel; Oil (1 Pint Flask); ]

PFS Adventure Log:

#1
Scenario First Steps, Part I: In Service to Lore
Gold Earned 417
Day Job
XP 1
Fame/Prestige 2/2
Access Elixir of Hiding, Pot. of Invis., Scroll of Rem. Disease, Wand of Disguise Self (5 charges, 75 gp), Wand of Knock (11 charges; 990 gp)
Purchases
Misc. Expenses
Wealth 502.9
Play Notes
Journal Entry

#1.5
Scenario Night of the Pale Boon
Gold Earned
Day Job
XP
Fame/Prestige
Access
Purchases
Misc. Expenses
Wealth
Play Notes
Journal Entry

#2
Scenario First Steps, Part II: To Delve the Dungeon Deep
Gold Earned 419
Day Job
XP 2
Fame/Prestige 4/4
Access Elixir of Hiding, Pot. of Invis., Scroll of Rem. Disease, Wand of Disguise Self (5 charges, 75 gp), Wand of Knock (11 charges; 990 gp)
Purchases Potion of CLW (50), Scroll of Comp. Languages (25)
Misc. Expenses
Wealth 846.9
Play Notes
Journal Entry

#3
Scenario First Steps, Part III: To Delve the Dungeon Deep
Gold Earned 401
Day Job 0
XP 3
Fame/Prestige 6/4
Access
Purchases Wand CLW (2 PA), Outfit (Traveler's) (5), Outfit (Courtier's) (30), Scrolls (Shield of Faith, Remove Fear (x2), Magic WP, Protection vs Evil (x2), Protection vs. Chaos, Comprehend Languages, Bless (x2)) (250), Light Darkwood X-bow (375), Bolts (Alch Silver 10) (21), Bolts (Cold Iron 10) (2), Chain Shirt (100), Antiplague (50), Antitoxin (x2) (100), Carnelian Brooch (100), Silver Holy Symbol (25)
Misc. Expenses
Wealth 239.9
Play Notes Kayle's Bless: 3 times +1 vs. dragon's breath weapon
Journal Entry

#4
Scenario Feast of Ravenmoor
Gold Earned 3711
Day Job
XP 6
Fame/Prestige 10/4
Access Tax Collector Ring (+2 Intimidate, -2 Diplomacy in Varisia, 75), Wand of Lesser Restore (17 charges, 1530)
Purchases Cloak of Resistance +1 (1k), +1 Full Plate (2650), Darkwood Buckler (203)
Misc. Expenses
Wealth 96.1
Play Notes Resisting the Gossamer King, Heroes of Magnimar, Vanity: Temple (4 PA)
Journal Entry

#5
Scenario The Midnight Mirror
Gold Earned 4800
Day Job
XP 9
Fame/Prestige 14/8
Access wands: lesser restore (14 charges, 1260, limit 1), book (sojourner of the sunless wastes, +4 K[planes] vs. shadow planes, 1 min, 200)
Purchases
Misc. Expenses
Wealth 4896.1
Play Notes
Journal Entry

#6
Scenario 3-25: Storming the Diamond Gate
Gold Earned 3208
Day Job 50
XP 10
Fame/Prestige 16/10
Access +1 seeking arrow (166, limit 12), diamon of demon seeking (30' detect demon presence, 6000 or 16 pp)
Purchases Cloak +1 -> +2 (3000), Wand of Lesser Restore, 14 charges (1260), Wayfinder (250), +1 to shield(1000)
Misc. Expenses
Wealth 2644.1
Play Notes
Journal Entry

#7
Scenario Boon: Varisian Caravaner
Gold Earned
Day Job
XP
Fame/Prestige
Access
Purchases
Misc. Expenses
Wealth
Play Notes Varisian Caravaner: +1 sttacks vs. gobling, Varisian for Free
Journal Entry

#8
Scenario 4-11: The Disappeared
Gold Earned 1850
Day Job 50
XP 11
Fame/Prestige 18/12
Access Improved Ring of Climbing (10k)
Purchases Scroll of Glibness (525)
Misc. Expenses
Wealth 4019.1
Play Notes House Thrunes Favor
Journal Entry Rescued the Paracountess

#9
Scenario 4-7: Severing Ties
Gold Earned 1913
Day Job 5
XP 12
Fame/Prestige 20/14
Access Emerald Frog Figurine (7k), lesser strand of prayer beads (9600), goblet of quenching (180), wand of delay pain (11 charges, 990, limit 1), wand of purify food and drink (34 charges, 255, limit 1)
Purchases Various Objects (76), Scarlet Blue Cracked Ioun Stone (+1 K(religion)) (200), Circlet of Persuasion (4500)
Misc. Expenses
Wealth 1161.1
Play Notes Nemesis of the Aspis
Journal Entry

#10
Scenario 4-9 The Blakros Matrimony
Gold Earned 3180
Day Job 50
XP 13
Fame/Prestige 21/16
Access
Purchases Breath of Life (1125)
Misc. Expenses
Wealth
Play Notes Impressive Influence (Nigel Aldain, Alexander Bedard, Hamaria Blakros, Tancred Desimire, Jeon Raeng-Woo, Rubanni Shafar)
Journal Entry

#11
Scenario 4-13: Fortress of the Nail
Gold Earned 3502
Day Job 1
XP 14
Fame/Prestige 23/18
Access Wand charm monster (6 charges, 2530, limit 1 or 23 charges 9660 limit 1)
Sold Courtier's Outfit
Purchases
Misc. Expenses Sc. Daylight, Noble Outfit, Ring Protection +1, Ring Feather Fall
Wealth 2134.1
Play Notes Paracountess Debt, Respect of the Nail
Journal Entry

#12
Scenario #55: The Infernal Vault
Gold Earned 1634
Day Job 20
XP 15
Fame/Prestige 25/18
Access
Purchases Gloves of Reconissance (2k), Antitoxin (50), Scroll (Protection vs. Law (x2), Eagles Splendor, Owls Wisdom), Oil Bless Weapon (x2), Potion of Inivis, Potion of Gaseous Form (2 PA)
Misc. Expenses
Wealth 938.1
Play Notes
Journal Entry

#12a
Scenario Boon: Treasure Map
Gold Earned
Day Job
XP
Fame/Prestige
Access
Purchases
Misc. Expenses
Wealth
Play Notes
Journal Entry

#13
Scenario Special: Ruins of Bonekeep I
Gold Earned 2561
Day Job Treasure Map
XP 17
Fame/Prestige 27/20
Access Ratskull (7.2 k, limit 1, summon swarm 3/day)
Purchases Wrist Sheath, Spring Loaded (5)
Misc. Expenses
Wealth 3494.1
Play Notes Nexus Crystal (minor artifact, Negative Energy Resistance 10)
Journal Entry

#14
Scenario Rivalry's End
Gold Earned 3321
Day Job Treasure Map
XP 17
Fame/Prestige 29/22
Access wand of irrisen mirror sight (10 charges, 2250)
Purchases
Misc. Expenses
Wealth 6815.1
Play Notes Fool me Once
Journal Entry Dispatching the Spider, and betrayed by Grandmaster Torch

#15
Scenario 3-08 Among the Gods (DM PC)
Gold Earned 3265
Day Job NA
XP 18
Fame/Prestige 31/24
Access wand of false life, 8 charges (720 gp ,limit 1), +2 black dragonhide breastplate (4700, limit 1)
Purchases
Misc. Expenses
Wealth 10080.1
Play Notes Harvestman's Bane
Journal Entry Fighting the final cleric of Zyphus on a mountaintop

#16
Scenario Boon: Year of the Risen Rune
Play Notes Kingpin's Pal

#17
Scenario 4-14 My Enemy's Enemy
Gold Earned 3187
Day Job Treasure Map 1050
XP 19
Fame/Prestige 33/24
Access
Purchases Rem Sickness x2 (50), Phylactery of Positive Channeling
Misc. Expenses
Wealth 3627.1
Play Notes Foiled Plans
Journal Entry Foiled and alchemist duping the Twin Candles family in Magnimar

#18
Scenario 4-22 Halls of Dwarven Lore
Gold Earned 4001
Day Job 50
XP 20
Fame/Prestige 35/26
Access
Purchases Antitoxin (x1) (50), Protection vs. Evil Scrolls x2 (50), Oil of Bless Weapon (x1)(50), Wand of Lesser Restoration (360, 4 charges), Handy Haversack (2000), Soothe Syrup (15), alchemical grease (x2) (10), Smoke Goggles (10), +2 to armor (3k), Amulet of Natural Armor +1, Material Components to Restoration: 5970
Misc. Expenses
Wealth 23.1
Play Notes
Journal Entry Ancient dwarven ruins in Varisia - and a map of the sky citadels.

#19
Scenario PFS Special: Ruins of Bonekeep Part 2
Gold Earned 6129
Day Job 50
XP 21
Fame/Prestige 37/26
Access
Purchases
Misc. Expenses
Wealth 6202.1
Play Notes Mind Crystal: Free
Journal Entry Fighting an enchanter, rat folk and constructs in Bonekeep.

#20
Scenario 5-3 The Hellknight Feast
Gold Earned 4032
Day Job 50
XP 22
Fame/Prestige 39/28
Access
Purchases
Misc. Expenses
Wealth 10284.1
Play Notes Impressive Influence
Journal Entry Demons attacking a party of folk that Pathfinders were attempting to sway to unite against the worldwound.

#21
Scenario 4-25: Glories of the Past Part 3: The Secrets Stones Keep
Gold Earned 5460
Day Job 50
XP 23
Fame/Prestige 41/30
Access
Purchases Antitoxin, Antiplague, Soothe Syrup, Restoration Components
Misc. Expenses
Wealth 15569.1
Play Notes
Journal Entry Encountered a self aware artefact with the location of the forgotten dwarven hold in the worldwound.

#22
Scenario The Fabric of Reality
Gold Earned 5587
Day Job 50
XP 24
Fame/Prestige 43/32
Access
Purchases Kimono (30), Spellcasting Services (10), +2 on shield (3000), Authoritative Vestments (450)
Misc. Expenses
Wealth 17716.1
Play Notes Tapestry Fast Travel
Journal Entry Visited the holy temple of Abadar in the center of the Hao Jin tapestry, there realigned Hao Jin's tapestry to serve purposes of the pathfinder society

#23
Scenario Where Mammoths Dare Not Tread
Gold Earned 6504
Day Job 50
XP 25
Fame/Prestige 45/34
Access Stone of Good Luck, Manual of Gainful Exercise +1, Frostbrand
Purchases 5250: Dusty Rose Prism Ioun Stone
Misc. Expenses
Wealth 19020.1
Play Notes Accumulating an Army (Mammoth Riders)
Journal Entry Located a forward base of operations for Pathfinder expeditions to the worldwounds; recruited the aid of mammoth lord tribes against the demons of the worldwound.

#24
Scenario Cairn of Shadows
Gold Earned 3988
Day Job 50
XP 26
Fame/Prestige 47/36
Access
Purchases
Misc. Expenses
Wealth 23058.1
Play Notes
Journal Entry Fought the servants of Zon-Kuthon on a shadow demi-plane, recovered and artifact (the titular cairn) that resulted in the destruction of the demiplane)

#25
Scenario The Forbidden Furnace of Forgotten Koor
Gold Earned 6152
Day Job 50
XP 27
Fame/Prestige 49/38
Access carpet of flying (5')
Purchases rod of splendor (25000)
Misc. Expenses
Wealth 4260.1
Play Notes Zahra's Tactics
Journal Entry Dispatched an evil Marid who had charmed a pathfinder.

#26
Scenario Elven Entanglement
Gold Earned 6101
Day Job 50
XP 28
Fame/Prestige 51/40
Access
Purchases 400: Scroll of Bless (2), Scroll of Remove Paralysis (2)
Misc. Expenses
Wealth 9961.1
Play Notes
Journal Entry

#27
Scenario 2-12 Below the Silver Tarn
Gold Earned 7682
Day Job 50
XP 29
Fame/Prestige 53/42
Access wand of prayer (15 charges, 3375 gp); Tome of memory (+10 K(history or religion) on Aroden or his faith.
Purchases 14000: Jingasa of the Fortunate Soldier, Cloak +3, Pearl of Power 2
Misc. Expenses
Wealth 3543.1
Play Notes
Journal Entry

#28
Scenario 6-4 Beacon Below
Gold Earned 7752
Day Job 50
XP 30
Fame/Prestige 55/38
Access
Purchases 2 scroll rem blind, 2 scroll rem curse, wand comp lang (6 PA),4000 belt of mighty con
Misc. Expenses
Wealth 7336.1
Play Notes Charted Pillars, Relic Guardian
Journal Entry

#29
Scenario 5-17 Fate of the fiend
Gold Earned 7824
Day Job 50
XP 31
Fame/Prestige 57/40
Access
Purchases
Misc. Expenses
Wealth 15210.1
Play Notes Writings of Rachikan
Journal Entry

#30
Scenario 6-00 Legacy of the Stonelords
Gold Earned 7667
Day Job 50
XP 32
Fame/Prestige 59/43
Access
Purchases 10000: unfettered shirt
Sold jingasa and gloves of recon buyback 7k
Misc. Expenses
Wealth 29927.1
Play Notes Secrets of Creation, Sky Key Core
Journal Entry

Things to buy:

Mulberry Pentacle (Normal) Ioun Stone
Source Seekers of Secrets pg. 45 (Amazon)
Aura moderate transmutation; CL 12th
Slot none; Price 10,000 gp; Weight —
Description
This stone grants you a +5 competence bonus on Bluff and Diplomacy checks.
Resonance
+2 competence bonus on Sense Motive checks.
Construction
Requirements Craft Wondrous Item, eagle’s splendor, creator must be 12th level; Cost 5,000 gp

Rod of Splendor
Source Ultimate Equipment pg. 184 (Amazon), PRPG Core Rulebook pg. 485 (Amazon)
Aura strong conjuration and transmutation CL 12th
Slot none; Price 25,000 gp; Weight 5 lbs.
Description
The possessor of this fantastically bejeweled rod gains a +4 enhancement bonus to her Charisma score for as long as she holds or carries the item. Once per day, the rod garbs her in magically created clothing of the finest fabrics, and adorns her with furs and jewels.
Apparel created by the magic of the rod remains in existence for 12 hours. However, if the possessor attempts to sell or give away any part of it, use it for a spell component, or the like, all the apparel immediately disappears. The same applies if any of it is forcibly taken from her.
The value of the noble garb created by the rod ranges from 7,000 to 10,000 gp (1d4+6 * 1,000 gp)—1,000 gp for the fabric alone, 5,000 gp for the furs, and the rest for the jewels (maximum of 20 gems; maximum value 200 gp each).
In addition, the rod has a second special power, usable once per week. Upon command, it creates a palatial tent—a huge pavilion of silk 60 feet across. Inside the tent are temporary furnishings and food suitable to the splendor of the pavilion and sufficient to entertain as many as 100 people. The tent and its trappings last for 1 day. At the end of that time, the tent and all objects associated with it (including any items that were taken out of the tent) disappear.
Construction
Requirements Craft Rod, eagle’s splendor, fabricate, major creation; Cost 12,500 gp