All over a bit of Drift Rock

Game Master Azih

Current Track:

A way forward

Map:

Sunrise Maiden Interior Battle!

Picture:
Grey skinned outsider/invader


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N Android Mechanic 9 | HP:58/58 SP: 72/72 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +16, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Happy to cut the chatter and focus on the enemy, Prospero-4 keeps the Marrowblight on his aim and fires a couple of laser beams.

Laser rifle: 2d10 + 11 + 2 - 4 ⇒ (10, 6) + 11 + 2 - 4 = 25
damage: 1d8 + 6 ⇒ (6) + 6 = 12
Laser rifle: 2d10 + 11 + 2 - 4 ⇒ (7, 1) + 11 + 2 - 4 = 17
damage: 1d8 + 6 ⇒ (1) + 6 = 7


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

Still pissed about having to delete the footage she was capturing, her mind starts to wander towards possible alternatives. Maybe she could just cut out the part between them approaching the hut and get straight to the fighting? It would be easy to lie and say that instead of Prospero opening fire on the undead in the doorway that she attacked first with an EMP grenade that temporarily knocked out her camera!

With a smile on her face, the half-elf celebrates her cleverness with an absentminded shot of her pistol at the marrowblight which misses so badly it dissolves part of the hut next to Cueta's head.

Standard Action: Improved Get 'em on Xerantha, attack with pistol.

pistol attack: 2d10 + 7 + 2 ⇒ (2, 1) + 7 + 2 = 12

acid damage: 1d10 + 3 ⇒ (1) + 3 = 4


Crit roll: 1d6 + 3 + 3d8 ⇒ (6) + 3 + (8, 3, 5) = 25

Leila's.. unorthodox maneuvers are so bizarre that Xerantha completely loses her focus and gets hit by a laser blast from Prospero-4 just a second before her brain pan gets rattled by a completely direct hit by Leila's pulsecaster. She puts her hands to her head and keels over.

That was some crit. Combat over. If the pulsecaster is non lethal then she's not dead but is KOed. Combat Over.

The only things found on the Marrowblight are a thunderstrike streetsweeper gun that is obvioulsy not heavily used as well as two high capacity batteries.

Her hut is threadbare but behind a sack of body parts the group finds a collection of disparate credsticks which altogher contain 8000 credits.


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

Astrianna lowers her pistol as the undead kneels down and seems to go into some kind of.. sleep mode. "Huh, did that actually work, Leila? Ididn't think you could knock out undead." She shrugs and marches past Xerantha to start rifling through the contents of her hut like it was the sale section of a clothing store.

The sack of body parts makes her cringe. "Oof, I don't think she's been eating vat-grown flesh... this looks way too... sentient."

"Bunch of vicera and junk." She says with a sigh after searching the rest of the house. "Restrain her and wake her up." Their captain orders as she paces the room, apparently not caring how they do it. "Seems interrogation is the only way we're going to get any new information."


Status:
Monster ID Modifiers:
Culture +22, Engineering +23, Life Science +22, Mysticism +18, Physical Science +23. Include Alien Archive bonus! +2 vs Items
| Sp 72/72 Hp 56/56 | Rp 8/8 | EAC 22 KAC 22 | Fort +8; Ref +14; Will +9; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +17; Trap Spotter |

"I uh wasn't sure..." Leila carefully pokes the Marrowblight just to be sure it wasn't actually dead. Deader? Who knew. Well it seemed to work at least! The halfling beamed "Yeah! I think it did work!"

"Ah I'm just going to take a quick look at 'Furwall'! If it was her pet we can't fault it for the poor behavior right?" Leila hurried back to the animal/monster/thing just to check. She was fairly sure the poor thing was dead - but maybe not. Maybe they could have it sent to a shelter or something?


N Female Human Soldier 1 / Mystic 8 | HP: 59/59 | STAM: 68/68 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+12 | Init: +7 | Perc: +19, SM: +16 | Speed 6 met | Spells: 1st: 5/5 2nd: 5/5 3rd: 3/3 Resolve: 8/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Cueta pulls a dilapidated chair over to the marrowblight, and flexing her fist eyes her battleglove as she waits for Xerantha to wake. She'd not used the battleglove yet - perhaps Astri's interrogation would be the chance...

Shaking her fist in front of Xerantha as the blight comes to, Cueta extends one finger and taps it on the creature's forehead. "Oi! Listen up, yeah? We got some questions for you."


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Xerantha slowly comes to as the massive amount of sonic damage that had rattled her senses slowly fades away. She stares at the human taunting her.

F+@* off breather she says in Eoxian. Now that the translation software has clear audio to work off of it gets converted to Common. It comes across differently to each party member depending on the parental settings of the software, which is set by default to G.


N Android Mechanic 9 | HP:58/58 SP: 72/72 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +16, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Prospero-4 assists in tying up Xerantha, and collects the weapons from the Marrowblight (adding them to his own inventory).

He goes through the hut once more, hoping to find any information. From the looks of it, getting anything out from Xerantha will be very difficult.


GM Screen:

Per: 2d10 + 13 ⇒ (3, 6) + 13 = 22

Prospero-4 finds the scattered remnants of a very primitive datapad that seems to have been smashed to bits.

I cover my tracks, android. Xerantha says. Why are you bothering with these airsuckers? Join the winning side.


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

An excellent question, why does Prospero bother with us meatbags?

Astrianna sniffs at the hostility of the marrowblight, placing her hands on her hips and shaking her ead. "We are trying to join your side." She suddenly says in fluent Eoxian as her plan emerges from the ashes like a pheonix.

"Look, we're tired of being airbreathers. We know we're going to die one day, and we'd rather not. Every morning I wake to visions of my mortal coil slowly unwinding, the bags under my eyes deepening. Knowing I'll be old and in pain, placed before some goddess that thinks she can judge me just for being myself, and in the next life I'll just forget EVERYTHING I ever did. I want out of this whole cycle. I want to be me forever. I don't want to be sent to the Abyss just because some goddess thinks I'm bad when I'm only looking out for myself. But the Eoxian heirarchy and the ultra rich..." She holds but a fist and shakes it in the general direction of the nearby city. "...are keeping the secrets of escaping death all to themselves, only handing it out to those with money and power."

"We want to join the Corpse Fleet as operatives so they can show us the way to becme undead! Surely they have their own necromancers and liches that can show us the way? We know they're planning something big... the Corpse Fleet has been recruiting heavily and gathering resources lately, right? We want to help and prove ourselves. That we would be even more helpful in eternal death than in life." Astrianna continues as she kneels down to the Marrowblight's slumped height. "You know how strong and capable we are. You would have very powerful friends one day if you helped us out."

mixed reactions: 1d100 ⇒ 63

bluff: 2d10 + 14 + 1d6 + 1 + 1 ⇒ (5, 3) + 14 + (3) + 1 + 1 = 27

diplomacy to change attitude: 2d10 + 14 + 1d6 + 1 + 1 ⇒ (7, 8) + 14 + (5) + 1 + 1 = 36


Xerantha opens her mouth to respond with another insult before shutting it again. That's... not what Vesh said. She told me you were enemies of the Corpse Fleet and I was to kill you.

After a little bit more back and forth in which the group learns that Captain Zeera Vesh, an officer in the Corpse Fleet, stationed as a spy on Orphys, is jian-shi vampire that has been working with Xerantha and Harvinne Nessex as well to lure the group to what was supposed to be their graves on Xerantha's home ground.

Look, I'll take you to meet her. We have a meeting spot in the Splice and you can explain yourselves to her there.

Xerantha moves to stand up.


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

"Of course that's what she thought. Do you think we would be advertising our motives to the Starfinders? You know how those breathers get when you start saying you want to be undead. We would have been ostracized." Astrianna continues to spin a yarn with such apparent sincerity that the others might begin to believe she was serious.

Wow, we got set up. I KNEW something was suspicious after we found that badage, it was way too amatuer for the Corpse Fleet. Well now I'm going to turn this trap around, I'm a genius! She thinks, supressing a huge grin and staying in character.

"Wow, an actual vampire?!" Astrianna exclaims with all the excitement of a 5 year old human talking about one of their heroes. "I would love to be a vampire, they're so sexy... Maybe Captain Vesh would take me on as her protege. We'd be happy to meet her and see what she needs done. Perhaps she could use some agents in the Starfinders...?" Letting the undead get up under her own power, the vlogger holsters her pistol and gestures for the undead to lead on. "By the way, who is Harvinne Nessex? A comrade?"


Xerantha gives Astrianna an unblinking stare. The roommate of the blind fool Gretal. Her obvious desertion was one of the clues to get you here.


N Female Human Soldier 1 / Mystic 8 | HP: 59/59 | STAM: 68/68 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+12 | Init: +7 | Perc: +19, SM: +16 | Speed 6 met | Spells: 1st: 5/5 2nd: 5/5 3rd: 3/3 Resolve: 8/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Cueta wasn't entirely sure Astri didn't mean most everything she said; the vlogger was really that convincing. But, regardless, the pilot would trust in the plan, and deal with Astri if she went all Urgathoan overlord if and when it came to that.

Cueta rose and stayed close the Xerantha. "Nothing personal, but I took a hells of a beating just to get this introduction, yeah? Keep close - we can't have you running off now. I'm gonna be the sandgnat to your vreeth belly, chinney?"


Be glad there is not much air here. OTherwise your stink would make me hungry. then hopefully Maybe you would like to become a skeleton and gift me your flesh?


N Android Mechanic 9 | HP:58/58 SP: 72/72 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +16, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Not much of a liar, Prospero-4 stays silent during the conversation, to not blurt out anything out of place. This is Astrianna's specialty anyway, so better let her deal it all the way.

The android uses the spare time to investigate the broken datapad, if something could be extracted from the solid states of the device's memory banks.

computer: 2d10 + 17 ⇒ (7, 3) + 17 = 27


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

I'm an idiot, I thought that was who Harvinne was, but when Isearched the thread nothing came up? It works now though.

"Oh right, the skeleton. I am so forgetful." She replies with a dimissive wave of her hand

Astrianna smiles brightly and presses her hands together as Cueta and Xerantha discuss flesh donations. "This is great, we're already becoming such good friends!" It was really, really hard to tell if she was being sarcastic or not, and she appeared so serious and air headed it was nearly too much. Her seemingly oblvious and perky kawaii personality, honed from years of Utoob videos and s%*!ty product endorsements, was her most convincing and now, perhaps, the most lethal.

"You know they have organ donation registries on Castrovel? I never understood why when they can just use vat grown replacements or regernation surgery. Some sentients just like having other sentient's body parts in them, I guess." She says happily, as if discussing how to grow flowers in zero gravity. Was she making a sexual joke, or what is just ignorant blabbering? Not even Astrianna knew, for the kawaii was all-consuming.


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The Marrowblight starts to lead the group back towards Orphys stopping for a few moments to sadly pay her respects to the giant beast it had used as a guard dog. It'll take me a while to get over this she mutters giving the four of you a hateful glare for a moment. But the interests of the Corpse Fleet are more important than a pet.

On the way they pass the same gorge they had passed.

The desolate Eoxian terrain turns macabre here, as the sloping land descends into a gaping canyon that stretches for dozens of yards. But instead of sheer cliffs of rock, towering piles of bones and skulls of all sizes and shapes form the walls of the gorge. At the ravine’s eastern end, a wide pool of bubbling green acid abuts a sheer cliff. Several flat, stepped rocks next to the pool approximate a stairway climbing to the top of the cliff.

You are at the western edge. From above the steps on the eastern side out steps a vampire.

“Petty, foolish, irritating Starfinders! She declaims All of the effort I spent to weave my deadly traps, and for what? To have you bumble through, unharmed? Allow me to enlighten you. I am Captain Zeera Vesh, esteemed officer of the mighty Corpse Fleet—valiant navy of the true Eox—and you will go no farther. You’ve meddled enough in our plans. Now, I shall succeed where my lackeys have failed. I shall destroy you and bring glory to the Corpse Fleet once and for all!”

Xerantha tries to interrupt the Captain but isn't able to get a word in edgewise.


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N Female Human Soldier 1 / Mystic 8 | HP: 59/59 | STAM: 68/68 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+12 | Init: +7 | Perc: +19, SM: +16 | Speed 6 met | Spells: 1st: 5/5 2nd: 5/5 3rd: 3/3 Resolve: 8/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Already in a sour mood - it has been quite a day! - Cueta wears a perpetual frown as they hike across the lifeless Eoxian canyon. Shuddering as they pass through the bonedrifts, Cueta vows to put that marrowblight out of their misery the first chance she gets.

And then they meet this vampire Vesh, who just starts monologuing like some B-Trid villain, and Cueta can't take it any more. Face flushing with annoyance, the pilot shouts at the top of her lungs"Oi! Shuddup and listen to your deadite friend here, yeah? She's got something to tell ya!"


Status:
Monster ID Modifiers:
Culture +22, Engineering +23, Life Science +22, Mysticism +18, Physical Science +23. Include Alien Archive bonus! +2 vs Items
| Sp 72/72 Hp 56/56 | Rp 8/8 | EAC 22 KAC 22 | Fort +8; Ref +14; Will +9; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +17; Trap Spotter |

Leila tries her best to appear small and undead-y. Or something. How do people that want to be undead actually act? They can't all be Astri-like and want read too much vampire fanfiction could they? I mean liches are pretty horrible to look at... Hmm. Maybe they just flubbed it? Hmm...

"Maybe we'll have to knock some sense into Vesh too?" she carefully suggests over the voice coms."[/b]


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They want to join Captain! Xerantha follows Cueta. They want the gift of unlife and to join the fleet!

Oh Zeera says seeming to deflate before brightening up. This is even better! Of course! You and your intelligence will make fine and honored additions to the defenders of True Eox. Why I will mentor you myself, Turn in your weapons and I will bring you to necrovites who will turn you into any sort of undead that you wish to be! Then we will speak of what the meddling Starfinders know.

Five bone troopers come up from behind the group uncertain as to what to do. They were expecting to carry out an ambush, not engage in negotiations.


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

How the hell can Zeera even fit her finger into the trigger guard of that gun with those huge nails?

Astrianna tries not to laugh as Captain Veesh monolgues. She had every intention of painting the vampire, and the Corpse Fleet in general, as a band of idiots that stumbled into her trap (instead of the other way around actually happening), when she put the video of their adventures up.

Though she was a bit disturbed at how quickly Zeera was willing to turn them into undead- she didn't think it was that easy.

Once their introductions were out of the way, Astrianna claps her hands together, which barely makes any noise in Eox's thin atmosphere. "Captain Veesh! I am so excited to meet such a powerful and high-ranking member of the Corpse Fleet. We had a lot of fun figuring out your puzzle on how to find Xerantha and I hope it proved to you we're very capable!" The vlogger gushes over her suit-mounted speakers.

"It is so cool you're willing to mentor us and give us unlife, but we want to earn the right to become the most powerful undead we can be. Something there is no way you'd give away for free!" Astrianna continues perkily, as if discussing a seasonal pass to front row seats to Wheel of Torture. "I think we can work together as double agents in the Starfinders for a while and help the Corpse Fleet seize the Stellar Degenerator easy-peasy! We're totally experts on the Cult of the Devourer and The Seven as well and can help out your field team if you'll send us their way! Then maybe then we could become liches or blackfire wraiths or..."Her emerald eyes sparkle with a delightful gleam. "A sayona!"

mixed reactions:: 1d100 ⇒ 43

bluff:: 2d10 + 14 + 1d6 + 1 + 1 ⇒ (3, 3) + 14 + (6) + 1 + 1 = 28

diplomacy:: 2d10 + 14 + 1d6 + 1 + 1 ⇒ (10, 4) + 14 + (3) + 1 + 1 = 33


Status:
Monster ID Modifiers:
Culture +22, Engineering +23, Life Science +22, Mysticism +18, Physical Science +23. Include Alien Archive bonus! +2 vs Items
| Sp 72/72 Hp 56/56 | Rp 8/8 | EAC 22 KAC 22 | Fort +8; Ref +14; Will +9; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +17; Trap Spotter |

Bluff Aid?: 1d20 + 13 ⇒ (7) + 13 = 20

"Yes! I want to be something huge! Aha no-one will try and step on this halfling again!" Leila rubs her hands together in glee. Oh gee it's almost tempting you know ... If it all wasn't so horrible and ichy!


N Female Human Soldier 1 / Mystic 8 | HP: 59/59 | STAM: 68/68 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+12 | Init: +7 | Perc: +19, SM: +16 | Speed 6 met | Spells: 1st: 5/5 2nd: 5/5 3rd: 3/3 Resolve: 8/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

"And I just want to w-wreck stuff?" Cueta says, her statement curling into a question at the end. The pilot was never too good at lying, and she blushes as she sputters to the end of her sentiment.

Trying to recover, Cueta puts a scowl on her face, but worries she just looks a bit constipated.

bluff aid: 1d20 ⇒ 6


gmscreen:

1d20 ⇒ 8
1d20 ⇒ 12
1d20 ⇒ 14
1d20 ⇒ 9

1d20 ⇒ 81d20 ⇒ 51d20 ⇒ 1


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N Android Mechanic 9 | HP:58/58 SP: 72/72 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +16, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Prospero-4 looks around, somehow feeling the unvoiced call for aid. But this isn't really his field, and he even doesn't quite understand where Astrianna is heading with all this talk. But he tries his best to say something supportive.

"We will save a lot, when we can shut out the ship's life support, too."

bluff aid: 1d20 - 1 ⇒ (13) - 1 = 12


Zeera narrows here eyes and her dark purple lips peel back to reveal needle like teeth in a sneer as she hefts the sniper.

Such powers are EARNED not given as paltry gifts. she says If that was your delusion then I might as well kill you now to cure your foolishness. It would go against all protocol to just let you leave. No, you will come in for a debrief and then my superiors will decide how best the Fleet will make use of you. Be glad that I believe you enough to not just deliver to them your corpses to be interrogated by magic.

The bone troopers from behind start to advance to disarm the group. Xerantha seems untroubled.

So you guys won initiative so you'll get to go first probably while Zeera Vesh is still talking. The map is in two levels with the western half being lower and difficult terrain steps going up to connect to the eastern half of the gorge below which is acid. You guys are near the western edge of the map. There are five bone troopers coming in from behind in a scattered formation. Xerantha is standing right next to Cueta. The rest of you are a move action away from a bone trooper of your choice or Xerantha. Vesh is standing dramatically above you near the bone pile on the east. Round 1 party up!


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

Round 1

Astrianna's plastic, perfectly practiced and doll-like smile never leaves her face throughout Zeera's entire tirade.

"Nah." She says simply, still smiling and looking up at the vampire. Suddenly her hand shoots to her waist and flicks the primer on one of the grenades lining her belt. At the same time she broadcasts over their private channel: "Kill 'em!"

Blue-black smoke immediately pours out of the top of the grenade, and the group is quickly enveloped by the thick cloud.

"Hey Zeera can you still talk with your head cut off? It would be more convenient to interrogate you on the walk back." She nonchalantly taunts the vampire from inside the smoke.

Move action: Ready smoke grenade

Standard action: Use smoke grenade on own square.


N Android Mechanic 9 | HP:58/58 SP: 72/72 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +16, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Prospero-4 nods. This was not an unexpected course of action. The android draws the plasma gun he volunteered to keep some time ago, and maneuvers into a position where he can line up several bone troopers.

Pulling the trigger opens the plasma reaction chamber, and a stream of superheated gas shoots from the gun.

Red Star plasma rifle, line: 2d10 + 11 ⇒ (10, 2) + 11 = 23 vs. EAC
damage, E&F: 1d10 + 6 ⇒ (8) + 6 = 14

The weapon has a "line" property, so it hits everything in a 40ft line. Trying to catch up at least two bonies. If that is possible while staying in the edge of the smoke, even better.


Status:
Monster ID Modifiers:
Culture +22, Engineering +23, Life Science +22, Mysticism +18, Physical Science +23. Include Alien Archive bonus! +2 vs Items
| Sp 72/72 Hp 56/56 | Rp 8/8 | EAC 22 KAC 22 | Fort +8; Ref +14; Will +9; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +17; Trap Spotter |

"Sorry!" Leila mumbles apologetically to Xerantha as she draws her pistols. While the marrowblight was indeed a creature of pure malice, it always felt a little bad to shoot people in the back if they had been talking just a few moments ago. Oh well! Hopefully the Pulse Caster would actually KO her - otherwise this might be more then just awkward!

[roll=Trick!]2d10+16-1+4+2[/dice]

Attack!: 2d10 + 9 ⇒ (6, 5) + 9 = 20

Damage (nonlethal): 1d6 + 3 + 3d8 ⇒ (3) + 3 + (6, 4, 1) = 17

Edit: Trick2!: 2d10 + 16 - 1 + 4 + 2 ⇒ (5, 1) + 16 - 1 + 4 + 2 = 27

Leila tried to figure out how to best deal with the wordy-one and the goons. Maybe a silencer? And Prospero was doing pretty well with the plasma rifle ...

Know(Vampires?): 2d10 ⇒ (6, 7) = 13

Know(Necrodrones?): 2d10 ⇒ (3, 3) = 6


N Female Human Soldier 1 / Mystic 8 | HP: 59/59 | STAM: 68/68 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+12 | Init: +7 | Perc: +19, SM: +16 | Speed 6 met | Spells: 1st: 5/5 2nd: 5/5 3rd: 3/3 Resolve: 8/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Cueta's sword is instantly in her hand, and the blade glints in the dim light as it flashes through the air. The Marrowblight would be the first to go, and then the pilot would charge after the vampire.

Vampires... Cueta thinks as she slices, visions of the Trids flashing through the pilot's mind. Vampire trids were popular on the 9, but how much was fiction?

attack: 2d10 + 8 - 4 ⇒ (2, 3) + 8 - 4 = 9
damage: 1d10 + 10 ⇒ (5) + 10 = 15
SOTLY: 1d100 ⇒ 43

attack: 2d10 + 8 - 4 ⇒ (9, 8) + 8 - 4 = 21
damage: 1d10 + 10 ⇒ (4) + 10 = 14
SOTLY: 1d100 ⇒ 22

mysticism regarding vamps: 2d10 + 10 ⇒ (4, 9) + 10 = 23
SOTLY: 1d100 ⇒ 23


GM Screen:

2d10 ⇒ (4, 5) = 9
2d10 ⇒ (1, 2) = 3

2d10 ⇒ (9, 10) = 19

3d100 ⇒ (3, 100, 49) = 152

9d4 + 9 ⇒ (4, 3, 1, 4, 4, 2, 4, 1, 1) + 9 = 33
4d10 + 12 ⇒ (4, 7, 10, 4) + 12 = 37
2d10 ⇒ (9, 5) = 14

As Astrianna's smoke billows out from her square to envelop the group Leila knocks Xerantha out just as she begins to snarl. Because of this the marrowblight is completely unaware of being bisected by Cueta's second swipe.

As the marrowblight falls apart Prospero moves to the edge of it to hurt two of them. They respond by moving to get into melee with the android but completely missing their attacks. The other three though wave their hands and nine bolts of force fly out, compeletely ignoring the smoke to unerringly hit the Android.

Prospero takes 33 damage

Zeera though does a crazy hop and, at the height of her jump sights down her sniper at Astrianna and her shot smacks right into the half elf's with an absurd amount of force. Astrianna's head snaps back as the kinetic suppression systems of her armor fail with a blarping noise and a large amount of blood spurts out of her nose.
Astrianna gets crit for 37 damage

The group is in smoke getting 20 percent concealment. Two bone troopers are in melee at the edge of the smoke with Prospero. Three are one move away from melee. Xerantha is dead. Zeera is on top of the eastern half. It would take two full move actions to get to the top of the cliff since the steps up are difficult terrain. Round 2 party up.

Damage tracker
Prospero 33 damage.
Astrianna 37 damage. 5 SP left.
Xerantha dead.
Bone 1 14
Bone 2 14


The only thing Cueta is able to figure as that Zeera isn't a regular trid type of vampire. Leila knows one thing about Jiang shi vampires.


N Android Mechanic 9 | HP:58/58 SP: 72/72 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +16, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

"Difficulties on the vanguard. The enemies are using some sort of magic."

Prospero-4 wasn't really an expert on the magical world, and sometimes the difference between magic and highly sophisticated technology is a bit hazy. But the way the troopers wiggled their fingers hints clearly towards a non-technological approach.

The android's force field lasted only for a fraction of a second, letting the rest of the force bolt smash into him. Painful, but he can take it. He is just not sure how many similar volleys he can take.

But still, he focuses on the two closest enemies. A guarded step back, followed by a close-range plasma blast.

Plasma rifle: 2d10 + 11 ⇒ (4, 5) + 11 = 20
damage: 1d10 + 6 ⇒ (8) + 6 = 14

Again, trying to catch at least two. Can be a melee guy and a magic missile guy, or 2x melee guys if possible


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

Round 2

Astrianna staggers backwards as her head nearly snaps off of her neck, groaning in pain over their private comms. "Ugh I hope you weren't a chiropractor in your previous life!" She quips before snagging another grenade off of her belt.

Arcing her arm behind her back and lobbing the grenade up the cliff, it sails in a perfect arc to land at Veesh's feet and explodes into a mass of sticky purple substance. "Cueta, cut her damn legs off so she can't hop around so much! Actually, cut all their legs off!"

Move action: Prime Stickybomb II grenade

Standard action: Spend 1 RP to use SUPER Improved Get 'em, +2 to attack on ALL targets within 60 feet this round, and throw a stickybomb grenade at Veesh's square.

stickybomb II throw: 2d10 + 5 ⇒ (8, 6) + 5 = 19

stickybomb duration: 2d4 ⇒ (1, 4) = 5

DC reflex saving throw to avoid entanglement is 15.


Status:
Monster ID Modifiers:
Culture +22, Engineering +23, Life Science +22, Mysticism +18, Physical Science +23. Include Alien Archive bonus! +2 vs Items
| Sp 72/72 Hp 56/56 | Rp 8/8 | EAC 22 KAC 22 | Fort +8; Ref +14; Will +9; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +17; Trap Spotter |

Let's go for resistances!

Leila tries to think fast and heads away towards the sniper while avoiding the undead minions. Sonic boom! Hopefully!

Trick!: 2d10 + 16 - 1 + 4 + 2 ⇒ (6, 6) + 16 - 1 + 4 + 2 = 33

Attack!: 2d10 + 9+2 [/dice: 1d1d8 + 3 + 3d8 + 2 ⇒ (7) + 3 + (6, 6, 5) + 2 = 29

Edit: Blerp. Too late to make posts apparently. Try 2!

Attack!: 2d10 + 9 + 2 ⇒ (6, 6) + 9 + 2 = 23

Damage (sonic): 1d8 + 3 + 3d8 + 2 ⇒ (5) + 3 + (8, 5, 2) + 2 = 25


N Female Human Soldier 1 / Mystic 8 | HP: 59/59 | STAM: 68/68 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+12 | Init: +7 | Perc: +19, SM: +16 | Speed 6 met | Spells: 1st: 5/5 2nd: 5/5 3rd: 3/3 Resolve: 8/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Cueta's head jerks up as the sniper fire rebounds around the bonefield. Leaving the marrowblight to slump to the ground, Cueta reaches out to her patron, and gritting her teeth, lets her rage build. Three arcs of starlight fly from the pilot's body and streak unerringly towards Veesh, thudding into their enemy with a brilliant flash of light.

shooting stars: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11


GM Screen:

2d10 + 8 ⇒ (10, 9) + 8 = 27
2d10 + 14 ⇒ (7, 3) + 14 = 24
1d100 ⇒ 19
9d4 + 9 ⇒ (3, 2, 4, 3, 2, 2, 4, 2, 1) + 9 = 32
2d10 + 5 ⇒ (6, 5) + 5 = 16
2d10 + 5 ⇒ (6, 10) + 5 = 21
1d100 ⇒ 90
1d6 + 4 ⇒ (4) + 4 = 8

Leila, having a deeper knowledge of a wide variety of monster mash trivids remembers that Jianshi vampires resist non magical attacks, are completely immune to effects from smell gems and have the standard undead immunities besides.

DR 10/magic; Immunities effects from spell gems, undead immunities; Resist cold 10

Undead Immunities: Bleed, death effects, disease, mind-affecting effects, paralysis, poison, sleep, and stunning.
Ability damage, ability drain, energy drain, exhaustion, fatigue, negative levels, and nonlethal damage.
Any effect that requires a Fortitude save (unless the effect works on objects or is harmless).

Oooh.. didn't realize undead aren't bothered by nonlethal, makes sense. Hah. The whole Xerantha bit shouldn't have happened EXCEPT in this reality Marrowblights are the only undead known to be susceptible to nonlethal as their hatred of the living is so acute that if it those impulses are disrupted by nonlethal damage they blank out for a bit.

Zeera easily hops straight up to avoid the sticky mess that Astrianna tries to trap her in and lands only to get slammed by sonic and force attacks that seem to chip away at her flesh. She snarls and continues her focus on the half-elf aiming at her with the sniper and letting loose with another round that just barely whizzes by Astrianna's head. If it wasn't for the smoke it might have hit!

Meanwhile Prospero continues his one on 5 fight with the bone troopers. He's able to hit one of the melee and one of the casters. The one who's been hit twice looks like it's barely hanging together. Still they continue their tactics as they seem to be working. The three in the back fire off more force bullets while the two in front follow the android. The hurt one steps into the smoke while the other is still outside.

9 more bolts slam into Prospero.
32 more damage

Prospero can you tell me why your ac is lower at the moment? If the KAC really is 19 then you got hit once more for 8 damage

The group is in smoke getting 20 percent concealment. I've put Leila on the edge of the smoke closest to Zeera. Two bone troopers are in melee with Prospero. The very hurt one has concealment, the other does not. Three are one move away from melee firing magic. Xerantha is dead. Zeera is on top of the eastern half. It would take two full move actions to get to the top of the cliff since the steps up are difficult terrain. Round 3 party up.

Damage tracker
Prospero 33+32 OR 40 for 65 or 73 damage -10 forcefield means 55 or 63 damage means 7 or 15 Hp damage
Astrianna 37 damage. 5 SP left.
Xerantha dead.
Bone 1 melee 28
Bone 2 melee 14
Bone 3 magic 14
Zeera on top of cliff 36-5 31 damage


N Female Human Soldier 1 / Mystic 8 | HP: 59/59 | STAM: 68/68 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+12 | Init: +7 | Perc: +19, SM: +16 | Speed 6 met | Spells: 1st: 5/5 2nd: 5/5 3rd: 3/3 Resolve: 8/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

Cueta again let's her starstuff fly, screaming as three more bolts of light streak towards Zeera. "Me, deadite! I'm the one's gonna blow out your light, chinney!"

Astri looked bad, and so did Prospero. Hopefully the pilot could draw some of their ire...

magic missle: 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

Round 3

Astrianna flinches as a femur on the ground next to her explodes into a thousand shards, propelled into the air by a very large caliber rifle. "S*##f&##damn!" Is the only legible curses the team can make over their comms. "That blood bag bandit has it out for me!" She cries with genuine concern for her own safety.

Taking out another grenade, she rips off the safety latch and chucks it into the mass of bone troopers to catch as many of them as possible. "Get rid of these mooks so we can go after the vampire!"

Move action: Prime Screamer grenade

Standard action: Spend 1 RP to use SUPER Improved Get 'em, +2 to attack on ALL targets within 60 feet this round, and throw a screamer grenade at greatest density of bone troopers. The grenade has an area effect of 3 metrons and deafens for 1d4 ⇒ 1 rounds on a failed reflex saving throw of DC 15.

grenade throw: 2d10 + 5 ⇒ (4, 5) + 5 = 14

screamer grenade damage: 1d10 ⇒ 3 Come on...


N Android Mechanic 9 | HP:58/58 SP: 72/72 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +16, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

The better AC is for powered armor, which I didn't think was appropriate for the stroll downtown. So it'll be that 8 more points of damage

Another barrage of magical bolts hits Prospero-4, and this time bolts send fluids and bioflesh parts flying off from the android's body.

"Structural... integrity..."

"...failing..."

There is pain, and a nagging feeling of approaching end of his existence. But he is not dead yet, and there are plenty of enemies to focus on.

He takes a small side-step, this time stumbling a bit. Then his exocortex hacks into the plasma rifle's power management, overcharging the weapon before the android releases the plasma on the undead.

plasma rifle: 2d10 + 11 + 2 ⇒ (3, 8) + 11 + 2 = 24
damage: 1d10 + 6 + 1d6 ⇒ (7) + 6 + (3) = 16

trying to hit the ones hit already before


Status:
Monster ID Modifiers:
Culture +22, Engineering +23, Life Science +22, Mysticism +18, Physical Science +23. Include Alien Archive bonus! +2 vs Items
| Sp 72/72 Hp 56/56 | Rp 8/8 | EAC 22 KAC 22 | Fort +8; Ref +14; Will +9; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +17; Trap Spotter |

Leila dashes up the cliffside at full speed despite the difficult terrain. (Thanks to Sure Footed allowing her to ignore difficult terrain. She also have 8Mi move!) She draws her survival knife and waves at the vampire. "Hey! Stop shooting Astri!!"

As additional leverage she tries to shoot the pesky sniper-undead with her pistol!

Trick!: 2d10 + 16 - 1 + 4 + 2 ⇒ (5, 4) + 16 - 1 + 4 + 2 = 30

Attack!: 2d10 + 9 + 2 ⇒ (3, 9) + 9 + 2 = 23

Damage (sonic)?: 1d8 + 3 + 3d8 + 2 ⇒ (2) + 3 + (1, 8, 2) + 2 = 18

Attempting to move as close as possible, into melee even


GM screen:

1d100 ⇒ 74
2d10 ⇒ (6, 4) = 10
2d10 ⇒ (4, 1) = 5
2d10 + 5 ⇒ (4, 10) + 5 = 19
1d100 ⇒ 60
1d6 + 4 ⇒ (2) + 4 = 6
6d4 + 6 ⇒ (1, 1, 2, 2, 2, 2) + 6 = 16
2d10 + 14 ⇒ (1, 4) + 14 = 19

Astrianna's grenade catches the 3 bone troopers wielding magic for a little bit of damage but it proves useful as Prospero's subsequent overcharged laser blast takes out the one of them that was hurt from before while also ending the life of the one that was barely hanging together.

The bone troopers maintain their discipline however and six more bolts of magic slam into the hurting android while the one pursuing Prospero in melee does not let up. The sword wielding skeleton actually manages to get through Prospero's armor for the first time!
Total of 22 more damage

Cueta and Leila continue to land hits both magic and energy based which cause the vampire obvious damage. The vampire has a new target now though and, dropping her sniper, rushes at the bold halfling with outstretched claws and a snarl! She seems unused to fighting little people's though as her swipe goes well over Leila's scalp.

Everyone except Leila is in smoke getting 20 percent concealment. One bone troopers is in melee with Prospero and has concealment. Two are one move away from melee to everyone in the smoke. Zeera and Leila are on top of the steps leading to the eastern half of the gorge locked in MORTAL KOMBAT. Round 4 party up.

Damage tracker
Prospero 73 damage 15 Hp damage +22 = 37 HP damage
Astrianna 37 damage.
Xerantha dead.
Bone 1 melee 28+16=Destroyed
Bone 2 melee 14
Bone 3 magic 14+3+16=Destroyed
Bone 4 magic 3
Bone 5 magic 3
Zeera on top of cliff 31+7+18-5=51 damage


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

TEST. YOUR MIGHT.

Round 4

Astrianna pumps her fist in the air when two of the bone troopers explode and further decorate the landscape in a macabre shower of various skeletal fragments.

Prospero is looking like he's going to join the assortment of pieces laying about in the valley; while it would add a bit of technological flare and possibly win some snooty art awards to juxtaposition long gone biological life and an andoird corpse side by side, Astrianna would rather he stay living.

"We got this Prospero! We have to win!If they get the stellar degenerator EVERY planet is going to be like Eox!" She passionately yells at him. Maybe it was an exaggeration, but the android probably didn't have to run very many cycles on the statistical outcomes of the Corpse Fleet wielding a solar system destroying super weapon to see it could be true.

Now intent on backing him up, the vlogger draws her disintegrator pistol.

Standard action: Inspiring boost on Prospero for 17 stamina healed.

Move action: Draw disintegrator pistol.

No Get 'em bonus this round.


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Status:
Monster ID Modifiers:
Culture +22, Engineering +23, Life Science +22, Mysticism +18, Physical Science +23. Include Alien Archive bonus! +2 vs Items
| Sp 72/72 Hp 56/56 | Rp 8/8 | EAC 22 KAC 22 | Fort +8; Ref +14; Will +9; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +17; Trap Spotter |

Halfling in mortal combat? Uh oh don't like those odds! Time to pull out the racial special moves ...

"Eep!" Leila dodged under the angry swipes of the vampire. This didn't feel like a good situation to be in - the new perspective had her notice that the undead had made a fatal mistake. Using her tiny size and jet improved movement she dodged further underneath the vampires grasp going for the discarded rifle. She ditched her flimsy knife for this awesome acquisition and jet-boosted away from the cliff as fast as she could, taunting the vampire. "Haha! Sucker!!"

Move action to pick up rifle and standard to GTFO as far as possible. Neither actions provoke (moving doesn't thanks to her operative exploit) and she ignores difficult terrain, moves 8mi and has jetpacks to hop over gaps :-)


N Android Mechanic 9 | HP:58/58 SP: 72/72 +tmp 10/10 | RP: 8/8 | EAC 21, KAC 23 EAC 21, KAC 24 | F: +8, R: +13, W: +6 (+2 vs disease, mind-affecting effects, poison, and sleep) | Init: +11 | Perc: +16, darkvision 12 mt. | Speed 30ft | Memory module: 1/1 | Current battery plasma: 28/40, street: 30/40 Active conditions:

Prospero-4 would have liked to argue about the validity of Astrianna's statement - but he was just too tired for it. Thankfully, his exocortex didn't allow him to use any bandwidth for such non-critical thought-processes.

Very barely holding together, the android repeats his maneuvers and brings new opponents to face the plasma bursts of his gun.

Plasma rifle: 2d10 + 11 ⇒ (5, 9) + 11 = 25
damage, overcharge: 1d10 + 6 + 1d6 ⇒ (1) + 6 + (2) = 9


N Female Human Soldier 1 / Mystic 8 | HP: 59/59 | STAM: 68/68 | EAC: 23 KAC: 25 | F:+5, R:+5, W:+12 | Init: +7 | Perc: +19, SM: +16 | Speed 6 met | Spells: 1st: 5/5 2nd: 5/5 3rd: 3/3 Resolve: 8/8 Healing Touch: 2/2 Ammo: 20/20 | Active conditions:

The vampire seemingly neutered - for the moment - Cueta runs to Prospero. Did her magic work on an android? The pilot wasn't sure, but she was going to try. Reaching out, Cueta channels her patron's presence, flooding Prospero with a warm light.

mystic cure: 3d8 + 4 ⇒ (3, 8, 8) + 4 = 23

P-4 gets 23 hp back.


GM screen:

1d100 ⇒ 88
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (7) + 7 = 14
2d10 + 14 ⇒ (4, 5) + 14 = 23
2d10 + 19 ⇒ (1, 7) + 19 = 27
1d6 + 8 + 3d8 ⇒ (1) + 8 + (8, 3, 7) = 27

The rifle was dropped by the vampire before she moved so I'm modifying Leila's action to move and pickup which keeps her within move distance of the vampire. Sorry if not exactly what you had in mind Leila!

The vampire stays hot on Leila's trail with her weird hopping gait and slashes at her with her long nails. It scores a deep mark on Leila's armor but the halfling is just able to slip away from Zeera's obvious desire to grab onto the halfling! Leila takes 27 damage and almost got grabbed

Meanwhile Cueta and Astrianna heal and bolster the android's spirit respectively as the Andorid fires another line of laser fire at the skeletons that have him marked as a target.

The one that was in melee stays where it is and does some sort of complicated magical motion. The two that were hanging back move in to hem Prospero in and slash. Both miss however.

Everyone except Leila is in smoke getting 20 percent concealment. Two bone troopers are in melee with Prospero and Cueta and have concealment. One is a guarded step away from melee to everyone in the smoke and has concealment. Zeera and Leila are on top of the gorge locked in deadly struggle. Round 5 party up.

Damage tracker
Prospero 37-23= 14 HP damage plus has 17 stamina
Astrianna 37 damage.
Leila 27 damage.
Xerantha dead.
Bone 2 melee 14+9=25
Bone 4 magic 3+9 =12
Bone 5 magic 3
Zeera on top of cliff 51-5=46 damage


CN Female Half-elf Iconic Envoy 9| Sp: 63/63 | Hp 54/54 | Rp: 10/10 | EAC: 20 , KAC: 20 | Fort +7, Ref +10, Will +7 (+9 vs enchantment) | Init: +3 | Percep: +14, 12 Metron darkvision | Condition:

Round 4

"Think we can't kick your ass just because we still breathe and s*%#?!" Astrianna yells at a bone trooper while she fires a distruping bolt of energy from her experimental pistol.

Standard action: Improved Get 'em on bone trooper that is a guarded step away and shoot disintegrator pistol for +2 to attack against it.

pistol shot vs EAC: 2d10 + 7 + 2 ⇒ (9, 8) + 7 + 2 = 26

acid damage: 1d10 + 3 ⇒ (2) + 3 = 5


Status:
Monster ID Modifiers:
Culture +22, Engineering +23, Life Science +22, Mysticism +18, Physical Science +23. Include Alien Archive bonus! +2 vs Items
| Sp 72/72 Hp 56/56 | Rp 8/8 | EAC 22 KAC 22 | Fort +8; Ref +14; Will +9; +4 vs Fear, +2 vs Emotion | Evasion, Uncanny Agility | Init +7 | Per +17; Trap Spotter |

That's fair!

Going by we have seemed so far about the hopping vampire's speed - will it be able to hop down to the bone troopers and actually attack?

Similarly - does it seem to have the full operative speed boost?

If not I'm simply thinking about double-moving away to someplace annoying and leave it looking silly for a round or two : )

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