Against the Whispering Tyrant in his own backyard.

Game Master Vrog Skyreaver

A race against time pits some of the mightiest heroes in the land against a long sealed threat that seeks to reach even to the gods themselves.


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quick update to the combat:
Lorelei* (delaying)
Torak (one of my characters)
Hiram
lefty
manisha
Baergar
the monstrosity
Grilka (the half-orc guard)
the necromancer

upkeep:
monstrosity=-71 damage; manisha -184 non-lethal damage; Lorelei still delaying; necromancer= -53 damage, sickened for 1 round (until the start of Hiram's next turn).


F Peri-blooded Half-Celestial Aasimar Wizard 8 / Arcane Savant 7

Hoping this thing can't punch through ground, dropping into the ground will provide total cover and give me an opportunity to return from near death.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

Make that...8d6 + 182 ⇒ (3, 1, 2, 4, 6, 1, 2, 5) + 182 = 206damage


ouch. even with my maximized greater false life, that still hurts. subtracking temps, you still deal him 166 damage, a heck of a solid blow.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

Mythic Vital Strike and Mythic Power Attack turns things into soup.


it don't suck, as some would say.


Male Dwarf Ranger 17/ Dual-Path Champion/Guardian 10

So Manisha is hiding in the ground (lol). Does that make it my turn?


I believe that is her plan, and yes, it's your turn Baergar.

just remember that in the ground you have no line of effect to the rest of your party Manisha


M human 20 unbreakable fighter

His jaw hanging open, troy can only stare in wonder at how fast baergar and mumak moved.
Wow...i guess they define Fast

Drawing his falchion, Troy hangs back with the mages, awaiting to strike anything that'll threaten the casters.


Male Dwarf Ranger 17/ Dual-Path Champion/Guardian 10

Baergar is a medium creature since he's not on Mûmak, so I will post this action assuming he started in L10 since that is where a charge would have to resolve from.(Alpha is across the top).

Baergar bellows as he hacks at the undead creature.

Spending two legendary power from my sword. All these attacks resolve against the touch AC with no Deflection allowed: Just Dex+10 :)

1d20 + 39 ⇒ (18) + 39 = 57 for 2d6 + 51 + 2d6 ⇒ (6, 5) + 51 + (2, 6) = 70
1d20 + 39 ⇒ (12) + 39 = 51 for 2d6 + 51 + 2d6 ⇒ (2, 6) + 51 + (1, 5) = 65
1d20 + 34 ⇒ (3) + 34 = 37 for 2d6 + 51 + 2d6 ⇒ (2, 3) + 51 + (1, 1) = 58
1d20 + 29 ⇒ (5) + 29 = 34 for 2d6 + 51 + 2d6 ⇒ (1, 3) + 51 + (6, 6) = 67

Total if they all hit = 260 damage. Also, 4 fort saves or die :)


oh, not using massive damage rules; this is for your benefit, not mine. also, it's worth noting that legendary power from weapons do not recharge on an hourly level like the rank 10 ability of mythic heroes. Additionally, the "spend two point" ability of unstoppable strike only gets rid of deflection bonuses; anything else that would add to touch ac would still apply. with all of that said, nice shot(s)!

updating combat info:
Lorelei* (delaying)
Torak (one of my characters)
Hiram
lefty
manisha
Baergar
the monstrosity
Grilka (the half-orc guard)
the necromancer

upkeep:
monstrosity=-301 damage; manisha -184 non-lethal damage; Lorelei still delaying; necromancer= -166 damage, sickened for 1 round (until the start of Hiram's next turn).

that should make it the monstrosity's turn. posting in just a moment.


F Peri-blooded Half-Celestial Aasimar Wizard 8 / Arcane Savant 7

turns out Manisha can't hide in the ground at this time. So she'll hope she doesn't get hit again and continue her original plan to move to where she can cast haste on as many of her party as possible.


Male Dwarf Ranger 17/ Dual-Path Champion/Guardian 10

Noted on the item's power. But, they can use our mythic power too. So it's ok :)


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Can I go before the monster? I plan to Heal Manisha. I just need to look up some information.


as Baergar's attacks bite into the flesh of this massive monstrosity, the bodies that make it up scream in agony, a horrible chorus of cries that testify to the power of his blade. the creature, horribly maimed, still has fight left in it, however, and unleashes a massive flurry of spells and attacks at Baergar, focusing on him to the detriment of all other attackers this means that he is no longer threatening Hiram, but while Hiram can gain the benefits of flanking, Baergar can not.

it makes the following attacks: 6 slams, followed by a horrid wilting and a blasphemy. Baergar will need to make two different saves: a dc 24 will save for the blasphemy and a dc 25 fort save for the horrid wilting.

attack roll: 1d20 + 30 ⇒ (16) + 30 = 461d20 + 30 ⇒ (9) + 30 = 391d20 + 30 ⇒ (10) + 30 = 401d20 + 30 ⇒ (20) + 30 = 501d20 + 30 ⇒ (1) + 30 = 311d20 + 30 ⇒ (2) + 30 = 32

looks like 3 hits and a threat. rolling to confirm

attack roll: 1d20 + 30 ⇒ (14) + 30 = 44

confirmed

damage roll: 2d8 + 24 ⇒ (6, 8) + 24 = 382d8 + 24 ⇒ (4, 2) + 24 = 302d8 + 24 ⇒ (3, 2) + 24 = 294d8 + 48 ⇒ (1, 6, 5, 5) + 48 = 65

since my last attack was not a hit, I will not use the grab ability of my slam attacks. ya, since what you're doing will not effect the rest of my stuff Lorelei, feel free to kick Manisha some healing, i'll move you to right after Baergar in initiative.

updated combat info:
monstrosity: -301 damage; manisha: -184 non-lethal damage; necromancer: -166 damage, sickened for 1 round (until the start of Hiram's next turn), Baergar: -162 damage and needs 2 saves

will post updates and next attack after Lorelei's healing and two saves are posted.

updated initiative stuff:
Torak (one of my characters)
Hiram
lefty
manisha
Baergar
Lorelei
the monstrosity
Grilka (the half-orc guard)
the necromancer


Male Dwarf Ranger 17/ Dual-Path Champion/Guardian 10

Baergar has SR 19 the creature needs to get through first, I think. Also, he will use Absorb Blow on the crit to only take 15 damage. Also, also, I get an attack of opportunity for spells?

AoO using Unstopable Strike from Baergar's mythic power 1d20 + 39 ⇒ (6) + 39 = 45 for 2d6 + 51 + 2d6 ⇒ (4, 5) + 51 + (5, 5) = 70 and I'll double it with Foe Biter from the sword for 140 damage.

Just in case he gets through my SR and is still standing after I attack him, if I get to...

Will 1d20 + 24 ⇒ (3) + 24 = 27
Fort 1d20 + 27 ⇒ (16) + 27 = 43

EDIT: Is this thing mythic?


ya, with caster level 18 I auto-pen your SR. Also auto-cast defensively (I assume at this level that everyone who needs to on your side and mine will do so and should be able to make the concentration checks to cast defensively; other concentration checks will prolly need still need to be rolled). No, it's not mythic, so the spells wash over you without any effect.


Awestruck by the sheer speed of both Baergar and Hiram moved across the battlefield, Grilka finally shakes off her innui and acts with lethal precision. Turning to the necromancer, Grilka says simply "let me handle this. head towards the meeting", before turning to Hiram and saying "You have come to your death" and attacking.

power attacking with her +5 unholy, soulbreaker, deepcrystal elven curve blade. free action to activate boots of speed for one round. free action to invest 2 pp into her blade, which will add 2d6 extra damage to the first successful attack within the next minute. all attacks going to Hiram and she is not flanking because the monstrosity is focused on Baergar.

attack rolls: 1d20 + 36 ⇒ (2) + 36 = 381d20 + 36 ⇒ (16) + 36 = 521d20 + 31 ⇒ (10) + 31 = 411d20 + 26 ⇒ (15) + 26 = 411d20 + 21 ⇒ (1) + 21 = 22

looks like 4 hits, two of which are threats. rolling to confirm

attack rolls: 1d20 + 36 ⇒ (2) + 36 = 381d20 + 26 ⇒ (15) + 26 = 412d6 ⇒ (2, 1) = 3

2 confirmed crits. rolling damage

damage rolls: 2d8 + 43 ⇒ (7, 7) + 43 = 574d8 + 86 ⇒ (7, 4, 1, 6) + 86 = 1042d8 + 43 ⇒ (4, 4) + 43 = 514d8 + 86 ⇒ (2, 8, 7, 3) + 86 = 106

unless hiram does something about one or both of the crits, he's taking 321 - his DR, which I can't find on his sheet for some reason, plus 1 negative level per crit. will wait for him to respond and then adjust the combat numbers. also forgot to add the damage to the monstrosity from Grilka during the "boxed text". rolling that now.

damage roll: 2d8 + 43 ⇒ (4, 4) + 43 = 51

nm then. looks like Baergar actually managed to drop it during his flurry of attacks. going to adjust combat numbers to reflect that. posting momentarily.


updated initiative stuff:
Torak (one of my characters)
Hiram
lefty
manisha
Baergar
Lorelei
Grilka (the half-orc guard)
the necromancer

updated combat info:
monstrosity: *dead*; manisha: -184 non-lethal damage; necromancer: -166 damage, sickened for 1 round (until the start of Hiram's next turn), Hiram: *damage waiting to be resolved* plus 1 negative level per crit.


Will post last attack of the combat round as soon as the attack on Hiram is resolved.


Male Dwarf Ranger 17/ Dual-Path Champion/Guardian 10

Since Baergar dropped the monster, he would fleet charge to attack the necromancer.

I would go for the orc, but dwarf man doesn't want to metagame :)

Presuming this is ok:

Baergar's final cut sees him sliding past the monster as it falls and attacking its master.

1d20 + 39 ⇒ (5) + 39 = 44 for 2d6 + 51 + 2d6 ⇒ (4, 1) + 51 + (4, 4) = 64


that's fine Baergar. you move over and smack him solidly, but what should be a killing blow isn't [ooc]my contingency granted me more temps, and you just chewed through them.

updated initiative stuff:
Torak (one of my characters)
Hiram
lefty
manisha
Baergar
Lorelei
Grilka (the half-orc guard)
the necromancer

updated combat info:
monstrosity: *dead*; manisha: -184 non-lethal damage; necromancer: -190 damage, sickened for 1 round (until the start of Hiram's next turn), Hiram: *damage waiting to be resolved* plus 1 negative level per crit.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

Going to use my Jingasa of the Fortunate Soldier to negate the first crit. I ain't got DR.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Despite being by far the most reactive entity on the battlefield, Lorelei does not immediately do anything. She certainly has the personal power to deal with the lowly guard, necromancer, and undead monster, but at the end of the day, those abilities are limited and must be used wisely. As such, she calmly floats in place, letting the battle unfold before her.

Star is caught off guard when something invisible attacks and nearly kills Manisha. Normally, her blindsense and acute sense of smell would have provided a heads up if Rose's pseudo-hearing had failed. As she absent-mindedly belts her fellow Pathfinder with a powerful healing spell, Lorelei begins searching the battlefield with her abnormally powerful sense of sight.

Perception for Invisible Entity: 1d20 + 44 ⇒ (17) + 44 = 61 I believe that this is the allowed counter check to someone's stealth roll.

As she continues searching for the hidden enemy, Star quickly drifts over to the frontlines, stopping her flight just behind Hiram. She notices The Lord High Marshal of Cheliax take two powerful blows from the half-orc guard, who utters some rather empty threats. Lorelei starts laughing rather dementedly as her eyes suddenly glow white, becoming two more stars in the Dark Tapestry wrapped around the little fey-like woman's form.

"No.

What was once certain suddenly ceases to be...

Standard: Spend a point of Mythic Power to cast Mythic Heal on Manisha. My Faith's Reach allows me to do this from thirty or less feet away. She recovers 225 HP.
Free Action: Spend a point of Mythic Power to activate Amazing Initiative and get an extra standard action.
Extra Standard and Move Actions: Fly over to behind Hiram.
Immediate Action: Use Misfortune Revelation to make Grilka reroll her second crit. She gets no save.


nicely done Lorelei. although the attacks on hiram don't happen til after your turn, being in place is what you need to do.

reroll of attack first

rerolled attack from grilka: 1d20 + 26 ⇒ (3) + 26 = 29

thanks to Lorelei, you don't even get hit by the second attack Hiram. updating combat info:
updated initiative stuff:
Torak (one of my characters)
Hiram
lefty
manisha
Baergar
Lorelei
Grilka (the half-orc guard)
the necromancer

updated combat info:
monstrosity: *dead*; necromancer: -190 damage, sickened for 1 round (until the start of Hiram's next turn), Hiram: -162 damage. will finally post the necromancer's action right after I send out this email.


The necromancer quickly assesses the situation and realizes that he is not going to survive much longer against this level of combatant. controlling his movements so that he does not leave an opening for his enemies to exploit, he draws upon the most powerful magic that he knows: the ability to stop time for everyone around him. casting timestop defensively.

concentration check: 1d20 + 30 ⇒ (10) + 30 = 40

timestop duration: 1d4 + 1 ⇒ (3) + 1 = 4

full round action 1: draw and drink a potion of cure serious wounds;
full round action 2: draw and drink a potion of cure serious wounds;
full round action 3: cast cloudkill and then move 30' through the gate;
full round action 4: cast dimension door and end turn (cloudkill moves 10' and necromancer was unaffected by it.

cure serious wounds potion x2: 3d8 + 5 ⇒ (5, 8, 3) + 5 = 213d8 + 5 ⇒ (2, 1, 4) + 5 = 12
cloudkill damage: 1d4 ⇒ 4

when time resets itself, hiram, grilka, lorelei, and Baergar will all need to make dc 23 fort saves vs. cloudkill. this is not from a mythic source, so should you save those of you who have mythic saves will be unaffected this round.

grilka's fort save: 1d20 + 32 ⇒ (15) + 32 = 47 grilka saves and appears to be uneffected.

updated combat info for the top of round 2:
Troy *readying to attack anything that attacks manisha or lefty
Hiram
lefty
manisha
Baergar
Lorelei
Grilka (the half-orc guard)
the necromancer

updated combat info:
monstrosity: *dead*; necromancer: -157 damage, sickened for 1 round (until the start of Hiram's next turn), Hiram: -162 damage

Troy is up next. just waiting on fort saves from Lorelei, Hiram, and Baergar. map should be up to date.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

Fort: 1d20 + 25 ⇒ (18) + 25 = 43


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Looks like Troy's ready. Whatever attacked Manisha could attack again.

Spoiler:
Also, where is the necromancer? Can we see him?


Spoiler:
alas no, with move plus dim door, he has broken line of sight with the group (which is a good thing for him, as that means he gets to live!

I know that troy was guarding the casters, but it's his turn again, and I wanted to give him a chance to do something else if he wants.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

The instant the deadly fog comes even remotely close to Lorelei, her Dark Tapestry armor quickly reacts and emotes a thick, starry mist around her tiny form. The Cloudkill seems to simply cease to exist within five feet of her, leaving Lorelei hovering and giggling in the air. She leans over and whispers to Hiram, "And I planned to stop breathing!"

Since this qualifies "harmful arcane magic", Lorelei's Source Severance Contingency is set off. It is keyed to suppress Arcane magic as per antimagic field, so the Cloudkill is suppressed within five feet of her. For now, she's going to keep it going for 24 hours using her Enduring Blessing Mythic ability. No magic items or divine magic are affected by the spell.


very true, but keep in mind that you have two arcane casters in the party =) also, keep in mind that with contingency, you have to make all the spellcasting decisions when you cast the contingency, not when it's triggered.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

That is the big downside. All of those conditions are listed in Star's profile. They all basically boil down to "When I need it, it activates."


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Spoiler:
Do I know what spell the necromancer cast? If it was teleport, he's gone. If it was D. Door, he's not that far away.

perception: 1d20 + 31 ⇒ (2) + 31 = 33
spellcraft: 1d20 + 38 ⇒ (9) + 38 = 47


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

Do you want my next actions?


ya, hiram go ahead and go. sorry about the derth of posts yesterday. I was on a road trip, and I thought that I posted a notice of that in here, but looking through I realize that I did not. additionally, you will notice that I removed Torak from my initiative list. that's not a typo, as on his turn he will leave.

Spoiler:

unfortunately, lefty, you have to be able to see a spell being cast, per spellcraft, and there was a cloudkill in the way.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

Cool

Did not mean to hit submit there.
As magic and reality ripple around him Hiram looks to the unfortunate individual that just applied her weapon to him.

"A shame you did not kill me," He says simply and hefts his own weapon and steps in suddenly.

Feint: 1d20 + 37 ⇒ (18) + 37 = 55

As she recoils, expecting an attack, Hiram uses the sheath of the Song to jab her in the chest, sending her even more off-balance.

Steer Opponent: 1d20 + 41 ⇒ (20) + 41 = 61 You'll have to factor in this bonus

Vital Strike, PA, Called Shot (Hand), Combat Expertise: 1d20 + 41 - 3 - 5 ⇒ (15) + 41 - 3 - 5 = 48+Steer Opponent
8d6 + 182 ⇒ (6, 1, 2, 5, 2, 2, 2, 1) + 182 = 203
AC: 43

Despite the terrible effect of a single blow, Hiram frowns, certain he can do better even as his sword glows and his wounds close up.

Amazing Initiative + Rejuvenating Weapon 3 MP for 100 HP


rolling fortification vs. called shot

1d100 ⇒ 42 your called shot is negated. you also note that she has DR.

updated combat info:
Troy *readying to attack anything that attacks manisha or lefty
Hiram
lefty
manisha
Baergar
Lorelei
Grilka (the half-orc guard)


updated combat info:
monstrosity: *dead*; necromancer: left the field of battle; Torak: left the field of battle; Hiram: -62 damage; Grilka: -190 damage. next up is lefty


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Well, so much for the element of surprise,.. Lefty mutters to no one in particular.

With the necromancer gone, Bar-Taphon will have plenty of warning that we're here, and lots of time to make our job even harder.

If she can, the half orc will zip on out of here, too, leaving us nothing but exposed and clueless.

He casts Dimensional Anchor at her. ranged touch: 1d20 + 21 + 2 - 4 ⇒ (9) + 21 + 2 - 4 = 28


quick question: do you have something that will let you see through clouds lefty? otherwise, it's a 50% miss chance to hit her, from the cloudkill

gonna repost the map link here, for people's (and my) ease of access.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

OK, I see that now. Wouldn't try a touch spell, then. I'll try something even less likely to work.

Lefty casts Greater Teleport, aiming to appear 1250 feet closer to the tower. If the necromancer cast D. Door, he may be around there, and isn't doing anything this round. If he teleported, he's gone.

perception: 1d20 + 31 ⇒ (10) + 31 = 41 to spot him.
stealth: 1d20 + 59 ⇒ (1) + 59 = 60 to spot him quietly.
Move 30' closer, if I see him.

He can't see me, but he could hear me, if he's there.


As lefty begins opening the portal that will allow him to step between great distances, he finds himself walking into the metaphysical equivilant of a brick wall. He appears next to the built up pile of rubble, and as he is next to it, he can definitely feel the faint thrumming of power that indicates protection from extraplanar travel.There is an effect in place that prevents teleportation through either side of the x's on the map; Lefty, if you would like to find out more about it, feel free to roll your choice of Knowledge: Arcana, Knowledge: Planes, or Knowledge: Religion.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Arcana (What sort of magic is this? Mythic? A property of the wall itself?), Planes (Could this stop extrapalanar movement, too?), and Religion (Is this tied to the wall chunks carried by the WW?)

He'll burn a WW point to raise his Arcana by 20.

knowledge (arcana): 1d20 + 38 ⇒ (11) + 38 = 49
knowledge (dungeoneering): 1d20 + 31 ⇒ (7) + 31 = 38
knowledge (engineering): 1d20 + 31 ⇒ (10) + 31 = 41
knowledge (geography): 1d20 + 31 ⇒ (1) + 31 = 32
knowledge (history): 1d20 + 31 ⇒ (11) + 31 = 42
knowledge (local): 1d20 + 31 ⇒ (1) + 31 = 32
knowledge (nature): 1d20 + 38 ⇒ (14) + 38 = 52
knowledge (nobility): 1d20 + 31 ⇒ (1) + 31 = 32
knowledge (planes): 1d20 + 31 ⇒ (3) + 31 = 34
knowledge (religion): 1d20 + 31 ⇒ (17) + 31 = 48


sorry that I wasn't clear enough: please pick one of the checks that I listed and roll it.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

Just Arcana, then. Spending a point. 1d20 + 38 + 20 ⇒ (20) + 38 + 20 = 78


knowedge: arcana info:
You know the following information regarding the barrier that you hit:

1) this effect is not created by the whispering tyrant nor any of his followers.
2)this is a Deity level set of magic
3)It is generated by an object (which you might have learned is called the great seal) which is used to prevent escape via teleportation magic.
4) teleportation magic inside the barrier will work just fine, but either teleporting into or outside of the barrier will stop the people teleporting directly in front of it.
5)there is no known way to bypass this effect (which is a good thing, considering that if there was the whispering tyrant would have escaped by now).

updated combat info:
Troy *readying to attack anything that attacks manisha or lefty
Hiram
lefty
manisha
Baergar
Lorelei
Grilka (the half-orc guard)


updated combat info:
monstrosity: *dead*; necromancer: left the field of battle; Torak: left the field of battle; Hiram: -62 damage; Grilka: -190 damage. next up is Manisha.


F Peri-blooded Half-Celestial Aasimar Wizard 8 / Arcane Savant 7

Not a very auspicious start. Surprise is lost, and we don't know what the orc was doing to determine who could pass.

Manisha will head over to where the orc was playing door guard and take a look around, including a review of what the orc had on him.

perc: 1d20 + 31 ⇒ (15) + 31 = 46

EDIT:Didn't see the map.

Before entering the area of the cloudkill, Manisha pulls a bottle of air from her haversack and uses it to disperse the cloudkill.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

The orc is still standing.


F Peri-blooded Half-Celestial Aasimar Wizard 8 / Arcane Savant 7

She'll just clear the cloudkill then.


the bottle of air doesn't work that way. it gives you a source of oxygen to breathe, but it lacks the sheer windpower required to disperse any cloud spell, which requires at least a moderate wind to disperse even obscuring mist. you are welcome to do something else, if you wish.


F Peri-blooded Half-Celestial Aasimar Wizard 8 / Arcane Savant 7

Flying above the cloudkill, Manisha calls upon her savant training in the arcane arts to dispel the cloud of noxious fumes.

Lefty, you know that teleportation fail was interesting, but also indicates the necromancer is still out here someplace.

Dispelling master: sacrificing slow to cast dispel magic on the cloudkill.

dispel magic vs cloudkill dc 23: 1d20 + 15 ⇒ (12) + 15 = 27


actually, the check that you need to dispel a spell is based on the level of the caster, not the DC of the spell

Manisha calls upon her arcane might to remove the cloud of poisonous fumes, but they persist despite the power of her magic.

updated combat info:
Troy *readying to attack anything that attacks manisha or lefty
Hiram
lefty
manisha
Baergar
Lorelei
Grilka (the half-orc guard)


updated combat info:
monstrosity: *dead*; necromancer: left the field of battle; Torak: left the field of battle; Hiram: -62 damage; Grilka: -190 damage. for those of you in the cloud, keep in mind that if you are in it at the start of the necromancer's next turn, you will have to save again. next up is Baergar.

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