
Vrog Skyreaver |

The stairs, btw, are square instead of being a round circle down. You may roll me a Int check, since you don't have knowledge: engineering.
As you view the door, go ahead and give me a will save
For the rest of you, you should have a discussion about whether you want to continue down or go back up, while you're waiting.

Lorelei Starling |

Intelligence Check: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Will Save: 1d20 + 24 - 2 ⇒ (10) + 24 - 2 = 32
"I have no idea what that is! Rose?"
Lorelei's magic cestus ponders if she knows anything about the symbols.
Rose's Intelligence Check: 1d20 + 5 ⇒ (15) + 5 = 20

Lorelei Starling |

"These stairs form a holy symbol. Don't know which one exactly," Star says mentally to the rest of the group.
"Quite strange,"Lorelei remarks to herself as she moves closer to the door.
Take 20ing to Inspect the Door from a Safe Distance Sight: 20 + 39 - 2 = 57
Take 20ing to Inspect the Door from a Safe Distance Hearing: 20 + 15 = 35
Disable Device on the Door if Necessary: 1d20 + 30 - 2 ⇒ (13) + 30 - 2 = 41
Once she knows that everything is safe, Lorelei will try to open it.

Vrog Skyreaver |

The door is definitely trapped. Multiple magical auras on it. Thanks to arcane sight, you can recognize abjuration, abjuration, evocation, conjuration, abjuration, necromancy, illusion, and divination spells, which would trigger in that specific order. With your bonus to know (arcana), you can tell that some of the spells are designed to go off inside, and some of them are designed to go off outside. Exceptional though you are at disable device, you're not sure if you could remove the traps on this door easily. The simple lock on the door, by comparison, would be child's play for a rogue of low experience, much less you.

Hiram Morrow |

"We're the best chance they have against murdering the cranky old skeleton. After what he'd done to a couple of deities, they ain't gonna risk their own necks to deal with him," Hiram says, it was the closest to sound bitter he had been the entire mission.

Lorelei Starling |

Disable Device: 1d20 + 30 - 2 ⇒ (19) + 30 - 2 = 47

Lorelei Starling |

"There's a door. Filled with magic traps. Going to disable them. If I don't mention success, I'm dead; be sure to get my corpse!"
Besides, a 47 Disable Device is pretty good. Only Lefty with a Nat 20 could get to 50 plus.
This spell functions like antimagic field, but it suppresses only spells of the chosen type and supernatural and spell-like class abilities from classes that grant spellcasting of the selected type. Magic items, other spell-like abilities, and other supernatural abilities are unaffected.
Unless these arcane spells came from a bunch of spell-like abilities or a deity (in which case, yicks!), SS should block this magic entirely.

Lorelei Starling |

Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37

Lorelei Starling |

"Sorry for delaying! Promised I would return soon, didn't I? This door... It's weird. Highly trapped with magical layers. Disabled one. Tar-Baphon or his... phylactery(?) might be here. All spells are arcane. I have protection against such magic. Any thoughts?"
She is going to inspect the properties of the walls around it, the ceiling, and the floor.
Perception - Taking 20: 20 + 39 - 2 = 57
Specifically, she wants to know two things. What are they made of? Are they magical?
She doesn't want to disable the door, only to have missed something on the wall next to it.
After she makes sure that the room is safe, she will try to remove the second adjuration effect.
Disable Device: 1d20 + 30 - 2 ⇒ (18) + 30 - 2 = 46

Vrog Skyreaver |

That will just fail to remove it. So you have now removed an Alarm spell, and have an idea that the second spell is more powerful than the 3rd abjuration effect. The walls themselves have no "trap" type effects on them, but they do radiate with the same aura that the wards have (More of the "yay! negative energy/Boo! positive energy" stuff.)

Lorelei Starling |

Dire badgers reside in deep burrows and warrens dug with their monstrous claws—but unlike typical badgers, a dire badger's claws are capable of tunneling through solid rock. Dire badgers possess little patience for disturbances or interruptions. Utterly fearless creatures, when confronted they attack brutally, and if injured, they violently erupt into a killing frenzy.
Worth a shot.
If that fails, she will shift to a small earth elemental and test out earthgliding.
If that fails, she will take off Rose (who impedes her DD checks via being a cestus by a -2 penalty) and try to remove the second abjuration effect again.
Disable Device: 1d20 + 32 - 2 ⇒ (18) + 32 - 2 = 48
Yeah, Star's a persistent little woman.

Vrog Skyreaver |

Ya, I'd say you're persistant =)
It appears that the stone is harder than your badger claws can penetrate; you would guess that steel weapons would have a hard time penetrating it. You can earthglide through it as an earth elemental, but it's like (were you human) moving through quicksand. It's difficult terrain while earthgliding essentially. Did you want to try bypassing the door?
You think that had you not been subject to the life-force drain, you would have removed the 2nd abjuration effect. You did not, however, trigger it.

Lorelei Starling |

"There were eight spells on the door. I removed the first, an Alarm spell. Each layer seems harder than the last."

Vrog Skyreaver |

good thing you rolled well!
As you begin to move into the room, your years of training and instinct stop you from moving any further then just enough to peek into the room. The room itself is 5' square, and almost the entirety of it is made of up an extremely large floating ball of....nothing.
Star's Knowledge History Check: 1d20 + 20 ⇒ (2) + 20 = 22
While you're not completely sure, you think that this might be a Sphere of Annihilation. You've never actually heard of one this big, however, and you've certainly never seen one that...reacts to stimuli around it. Like this one is.
By whatever means of locomotion it has, the sphere begins turning towards you. As it does, you can see that it has a face. A horrible, massive mouth that runs across the hemisphere of the orb, and a pair of horrible, insane eyes that look into yours as it turns.
give me another will save, and make this one!

Lorelei Starling |

Hopefully the mythic surge saved my bacon...
Alternatively, if it's a mythic mind-affecting effect, I will spend a point of mythic power and no sell it altogether. Star is already immune to not non-mythic mind-affecting effects. Burning a point of mythic power makes her flatly immune to mythic ones targeting her.
Assuming she survives, Star flees as fast as she can.

Lorelei Starling |

Retreat as fast as possible (via D-Door if necessary), assume normal humanoid form once back in the other room, turn Invisible again, PAO back to a gnome, and get back to the others ASAP.

Lorelei Starling |

Lorelei eventually stumbles back into the room where her allies wait. Once floating before the others, she tries to speak but finds herself giggling (albeit nervously). After composing herself, she starts to tell her story.
"Nothing's down there but a trap. A classic trap. Ward that drains life energy. Door blocked by layers of powerful magic. I only managed to break one. Bypassed door with earthglide. You'd think Tar-Baphon's lich thing would be there? No. Just a five foot square room. Inside the room? A sphere of annihilation! It had a face..."
If it's alright with Vrog, I suppose the others could look through my spoilers for more details. Sorry for the delay. At least it saved everyone else some of that nasty energy drain.

Lorelei Starling |

Huh. I just realized something. Can Star cast her 8th level spells with the energy drain in effect? She does have the CL to do it (17 base, +1 Ioun Stone, -2 Energy Drain = 16 total), but by RAW, she seems to be a Level 15 Oracle for all level dependent variables. I know she doesn't lose the spell slots, though.

Latharien "Lefty" Setiva |

It's possible, however, that the sphere you describe does guard something. Maybe not a phylactery, but the negative energy here would kill most all who dare confront it. This is unhallow ground times ten.
If Lefty were visible, you'd see a very concerned look on his face, right between his donkey ears.
He speaks to Baergar.
I hate it, too. This place must fall. It's a simple two step process.
The elf senses that Star is badly hurt. He'll wait for her to address the issue.

Lorelei Starling |

"Didn't see anything. Room was literally five feet. Granted, I was on the ceiling, but still..."
Star ponders what exactly she saw in that room.
Did Star see anything in there other than the sphere? She can see in any darkness due to one of her revelations.
Never mind about the energy drain. I just saw the Death Ward removes the penalties of any energy drain as long as it's up. Lorelei cast that 24 hour version from her Death Warden's Bandolier on the party, so now that she's out of the third ward, she's good.

Vrog Skyreaver |

You're not out of the 3rd ward yet. the third ward you hit on entering the building, more or less, what you passed down there was a 4th ward, which is not quite as strong as the others.
Making your way back upstairs, you can see someone taking a look at the bodies of the dead gargoyles. I'm assuming that you're sending scouts first, just to be sure. He is a half-orc who is wearing a traveler's outfit, and he is kneeling beside one of the corpses, apparently taking mental notes. He does not appear to have noticed your scouts. What would you like to do?

Lorelei Starling |

In that case, I'm going to say that Rose Miracled a Greater Restoration on Star as she came up to remove the energy drain (naturally, after they get out of the 4th ward). This would allow her access to PAO again to reassume small size as per my list of actions, and those negative levels would have prevented Star from casting the spell. Since Rose' Miracles are spell-like abilities, no material component would be necessary.