Against the Whispering Tyrant in his own backyard.

Game Master Vrog Skyreaver

A race against time pits some of the mightiest heroes in the land against a long sealed threat that seeks to reach even to the gods themselves.


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Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

To avoid hogging an entire week for scouting, I'll have Star turn around tomorrow.


Male Dwarf Ranger 17/ Dual-Path Champion/Guardian 10

Feeling in over his head, Baergar lays a hand on his mammoth's flank and it dwindles until naught but a small ivory statuette remains. He places the figurine in his pocket and wait to see what comes.


Star:
Continuing down you see that frost is forming on the stairs. The further down you go, the thicker the frost goes. the stairs finally end in a 15' tall, 5' wide door that appears to be made entirely of symbols of Tar-Baphon. The source of the cold appears to originate from either the door or the other side of it.

The stairs, btw, are square instead of being a round circle down. You may roll me a Int check, since you don't have knowledge: engineering.

As you view the door, go ahead and give me a will save

For the rest of you, you should have a discussion about whether you want to continue down or go back up, while you're waiting.


Male Dwarf Ranger 17/ Dual-Path Champion/Guardian 10

That decision depends on Star's report :)


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:

Intelligence Check: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Will Save: 1d20 + 24 - 2 ⇒ (10) + 24 - 2 = 32

"I have no idea what that is! Rose?"

Lorelei's magic cestus ponders if she knows anything about the symbols.

Rose's Intelligence Check: 1d20 + 5 ⇒ (15) + 5 = 20


Spoiler:
Rose says "Dear, it looks like this staircase descends in some sort of pattern. Unless I miss my guess, the staircase would look like something if viewed from above."


F Peri-blooded Half-Celestial Aasimar Wizard 8 / Arcane Savant 7

If it took several gods to put the wards up. Why did they send mortals to fix the wards? Anyone else get the feeling something got left out of the briefing?


lol no, you're going to kill Tar-Baphon, not fix the wards


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

"These stairs form a holy symbol. Don't know which one exactly," Star says mentally to the rest of the group.

Vrog:
Star intends to keep going as far as she can. She also has Arcane Sight, so if she sees anything magical, she will inspect it carefully. For senses, she has all piercing Darkvision (she can see in any darkness), Blindsense, Scent, and Tremorsense.

"Quite strange,"Lorelei remarks to herself as she moves closer to the door.

Take 20ing to Inspect the Door from a Safe Distance Sight: 20 + 39 - 2 = 57
Take 20ing to Inspect the Door from a Safe Distance Hearing: 20 + 15 = 35
Disable Device on the Door if Necessary: 1d20 + 30 - 2 ⇒ (13) + 30 - 2 = 41

Once she knows that everything is safe, Lorelei will try to open it.


Star:

The door is definitely trapped. Multiple magical auras on it. Thanks to arcane sight, you can recognize abjuration, abjuration, evocation, conjuration, abjuration, necromancy, illusion, and divination spells, which would trigger in that specific order. With your bonus to know (arcana), you can tell that some of the spells are designed to go off inside, and some of them are designed to go off outside. Exceptional though you are at disable device, you're not sure if you could remove the traps on this door easily. The simple lock on the door, by comparison, would be child's play for a rogue of low experience, much less you.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

"We're the best chance they have against murdering the cranky old skeleton. After what he'd done to a couple of deities, they ain't gonna risk their own necks to deal with him," Hiram says, it was the closest to sound bitter he had been the entire mission.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:
Are the spells arcane or divine? Also, Star can disable magic traps like a rogue. She got this ability from a trait.


Star:
All arcane, and I know that. That was just the GM in me letting you know that it might be difficult to disable, and setting any of them off would be bad.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:
Star's Source Severance spell acts as an antimagic field to all arcane spells, spell-like abilites, supernatural abilities, and so on. It does not affect magic items and divine magic. As such, she should be protected...

Disable Device: 1d20 + 30 - 2 ⇒ (19) + 30 - 2 = 47


Star:
I just wanna double check that you're going to rely on that spell to protect you.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

"There's a door. Filled with magic traps. Going to disable them. If I don't mention success, I'm dead; be sure to get my corpse!"

Spoiler:
Unless we fodder a summon (which might not work too well), it's either going to be me or Lefty who has to open this thing. It's not probably a mythic critical or artifact, so the quasi-immortal mythic Oracle should probably open it. She'll come back either through Rose's magic or her own mythic ability.

Besides, a 47 Disable Device is pretty good. Only Lefty with a Nat 20 could get to 50 plus.

Source Severance wrote:
This spell functions like antimagic field, but it suppresses only spells of the chosen type and supernatural and spell-like class abilities from classes that grant spellcasting of the selected type. Magic items, other spell-like abilities, and other supernatural abilities are unaffected.

Unless these arcane spells came from a bunch of spell-like abilities or a deity (in which case, yicks!), SS should block this magic entirely.


Star:
okay, just making sure, as there are.....options that will let some things get by AM field. But if you're sure, you're sure. lessee here. which spell would you like to target with your first disable device? or would you like to go for the door lock first?


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:
I should probably figure out the spells first and disable the ones that could bypass SS.

Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37
Spell Craft - Taking 10: 10 + 29 - 2 = 37


Spoiler:
Actually, from what I just read, you would only get the school(s), which I already gave you. You would need Greater Arcane Sight to identify specific spells.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:
That would be correct. I was thinking about magic items.

Alright, let's just start from the top. I'll disable the first abjuration with my last DD roll.


Star:

That will get the first one. which one next?


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

"Sorry for delaying! Promised I would return soon, didn't I? This door... It's weird. Highly trapped with magical layers. Disabled one. Tar-Baphon or his... phylactery(?) might be here. All spells are arcane. I have protection against such magic. Any thoughts?"

Vrog:
Star will actually going to take a different approach before continuing with the door.

She is going to inspect the properties of the walls around it, the ceiling, and the floor.

Perception - Taking 20: 20 + 39 - 2 = 57

Specifically, she wants to know two things. What are they made of? Are they magical?

She doesn't want to disable the door, only to have missed something on the wall next to it.

After she makes sure that the room is safe, she will try to remove the second adjuration effect.

Disable Device: 1d20 + 30 - 2 ⇒ (18) + 30 - 2 = 46


Star:

That will just fail to remove it. So you have now removed an Alarm spell, and have an idea that the second spell is more powerful than the 3rd abjuration effect. The walls themselves have no "trap" type effects on them, but they do radiate with the same aura that the wards have (More of the "yay! negative energy/Boo! positive energy" stuff.)


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:
It seems that I did well enough to set if off, though.

So are the walls made out of stone? What about the ceiling and floor?


Star:
Good question. you can see that the walls, floor, and ceiling appear to be made of stone, which has been magically hardened (there's a lingering spell in place that is probably something maintaining that hardness).


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:
Star is going to move to the middle of the room, transform into a dire badger through her Multiforms revelation, and then try to tunnel under/around the door.

Dire Badger PRD wrote:
Dire badgers reside in deep burrows and warrens dug with their monstrous claws—but unlike typical badgers, a dire badger's claws are capable of tunneling through solid rock. Dire badgers possess little patience for disturbances or interruptions. Utterly fearless creatures, when confronted they attack brutally, and if injured, they violently erupt into a killing frenzy.

Worth a shot.

If that fails, she will shift to a small earth elemental and test out earthgliding.

If that fails, she will take off Rose (who impedes her DD checks via being a cestus by a -2 penalty) and try to remove the second abjuration effect again.

Disable Device: 1d20 + 32 - 2 ⇒ (18) + 32 - 2 = 48

Yeah, Star's a persistent little woman.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

"Is it otherwise safe down there?" Hiram asked, curious. He was no mage but he had a few tricks up his sleeves.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

"There's another ward. Saps life force. Like getting hit by Enervation. Bypasses Death Ward too. Happens no matter what. Other than that, I think it's safe. Then again, when invisible, I'm undetectable..."


Star:

Ya, I'd say you're persistant =)

It appears that the stone is harder than your badger claws can penetrate; you would guess that steel weapons would have a hard time penetrating it. You can earthglide through it as an earth elemental, but it's like (were you human) moving through quicksand. It's difficult terrain while earthgliding essentially. Did you want to try bypassing the door?

You think that had you not been subject to the life-force drain, you would have removed the 2nd abjuration effect. You did not, however, trigger it.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

"There were eight spells on the door. I removed the first, an Alarm spell. Each layer seems harder than the last."

Spoiler:
Sure. Star will shift back to her normal form (her human one since her revelation dispelled PAO), reattach Rose to her arm, reactivate her Ring of Invisibility, and then try to Earthglide over it (via the ceiling) as a small earth elemental. For what it's worth, she does have Freedom of Movement up.


Star:

You think that having Freedom of Movement is what is letting you earthglide at all. Before I tell you what you see, give me a reflex save.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:

1d20 + 32 - 2 ⇒ (20) + 32 - 2 = 50

Yeah, Nat 20! She also has Evasion.


Star:

good thing you rolled well!

As you begin to move into the room, your years of training and instinct stop you from moving any further then just enough to peek into the room. The room itself is 5' square, and almost the entirety of it is made of up an extremely large floating ball of....nothing.

Star's Knowledge History Check: 1d20 + 20 ⇒ (2) + 20 = 22

While you're not completely sure, you think that this might be a Sphere of Annihilation. You've never actually heard of one this big, however, and you've certainly never seen one that...reacts to stimuli around it. Like this one is.

By whatever means of locomotion it has, the sphere begins turning towards you. As it does, you can see that it has a face. A horrible, massive mouth that runs across the hemisphere of the orb, and a pair of horrible, insane eyes that look into yours as it turns.

give me another will save, and make this one!


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:
Will Save + Mythic Surge: 1d20 - 2 + 24 + 1d12 ⇒ (6) - 2 + 24 + (11) = 39

Hopefully the mythic surge saved my bacon...

Alternatively, if it's a mythic mind-affecting effect, I will spend a point of mythic power and no sell it altogether. Star is already immune to not non-mythic mind-affecting effects. Burning a point of mythic power makes her flatly immune to mythic ones targeting her.

Assuming she survives, Star flees as fast as she can.


Star:
It's not mind-effecting, even though madness does effect your mind. You manage to stave off the insanity (it helps when you're slightly crazy to begin with) and then you withdraw as the face looms in to kiss you. Now what?


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Spoiler:
I suppose melding Rose into my body would prevent her undetectable power from working...

Retreat as fast as possible (via D-Door if necessary), assume normal humanoid form once back in the other room, turn Invisible again, PAO back to a gnome, and get back to the others ASAP.


Star:

I look forward to your explanation. Should be fun!


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Lorelei eventually stumbles back into the room where her allies wait. Once floating before the others, she tries to speak but finds herself giggling (albeit nervously). After composing herself, she starts to tell her story.

"Nothing's down there but a trap. A classic trap. Ward that drains life energy. Door blocked by layers of powerful magic. I only managed to break one. Bypassed door with earthglide. You'd think Tar-Baphon's lich thing would be there? No. Just a five foot square room. Inside the room? A sphere of annihilation! It had a face..."

If it's alright with Vrog, I suppose the others could look through my spoilers for more details. Sorry for the delay. At least it saved everyone else some of that nasty energy drain.


Male Human Fighter (Tactician 17/Champion 10) [ HP 340/340 | AC 38 Tch 26 FF 33 | Fort +25 Ref +19 Will +21 | CMD 47 | Init +22 Perc +31 | Effects: ]

"Well damn," Hiram mutters, "A lot of resources to waste on a trap, I guess up it is."


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

A second after Rose relates Hiram's words, Star nods.

"Be ready to fight. Mr. Lefty and I sensed something up there. Scared me worse than the dragon."


if you had a sentient sphere of annihilation, wouldn't you trap the hell outta wherever you stored it?


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

Huh. I just realized something. Can Star cast her 8th level spells with the energy drain in effect? She does have the CL to do it (17 base, +1 Ioun Stone, -2 Energy Drain = 16 total), but by RAW, she seems to be a Level 15 Oracle for all level dependent variables. I know she doesn't lose the spell slots, though.


Male Dwarf Ranger 17/ Dual-Path Champion/Guardian 10

"I'm really starting to hate this place..."

Baergar hefts his sword, ready to move on.


M Elf Rog 1/Wiz 7/Trickster 10: Init +13; Perception +24; AC 33 (), 22 () T, 26 () FF /hp 185/185, Saves F +16, R +21, W +8; +2 vs. enchantment

It's possible, however, that the sphere you describe does guard something. Maybe not a phylactery, but the negative energy here would kill most all who dare confront it. This is unhallow ground times ten.

If Lefty were visible, you'd see a very concerned look on his face, right between his donkey ears.

He speaks to Baergar.

I hate it, too. This place must fall. It's a simple two step process.

The elf senses that Star is badly hurt. He'll wait for her to address the issue.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

"Didn't see anything. Room was literally five feet. Granted, I was on the ceiling, but still..."

Star ponders what exactly she saw in that room.

Did Star see anything in there other than the sphere? She can see in any darkness due to one of her revelations.

Never mind about the energy drain. I just saw the Death Ward removes the penalties of any energy drain as long as it's up. Lorelei cast that 24 hour version from her Death Warden's Bandolier on the party, so now that she's out of the third ward, she's good.


You're not out of the 3rd ward yet. the third ward you hit on entering the building, more or less, what you passed down there was a 4th ward, which is not quite as strong as the others.

Making your way back upstairs, you can see someone taking a look at the bodies of the dead gargoyles. I'm assuming that you're sending scouts first, just to be sure. He is a half-orc who is wearing a traveler's outfit, and he is kneeling beside one of the corpses, apparently taking mental notes. He does not appear to have noticed your scouts. What would you like to do?


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

So the fourth ward drains levels, and the third gets ride of Death Ward?


you got it. The 4th ward you just passed through seems to be much smaller than the others, like it's a bubble in the 3rd ward's area. Now that you think about it, you think that the "hidden" trapdoor was probably just a trap for adventurers.


Female Human Deaf Dark Tapestry Oracle (Dual-Cursed) 17/Hierophant-Trickster 10

In that case, I'm going to say that Rose Miracled a Greater Restoration on Star as she came up to remove the energy drain (naturally, after they get out of the 4th ward). This would allow her access to PAO again to reassume small size as per my list of actions, and those negative levels would have prevented Star from casting the spell. Since Rose' Miracles are spell-like abilities, no material component would be necessary.


that's fine.

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