Against the Odds

Game Master GM Grimm

Old School Greyhawk campaign spliced together using ad&d mods retconned and adapted for pathfinder.

Loot Sheet

GM:

XP=920/1300


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Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

In my profession, it is better to assume all chests are trapped until you are able to determine that they are not. We know that some people in this town helped us with information and that is all. This conflict happened not to long ago and still no one has come to check on the noise. Therefore I would presume that at least those in this building are all in on the abductions.


If the whole town is bad, then we would be best getting otu and reportign back.


Good RP. Which room next?


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis studies the lock on the door across the hall
room 11
If you wish to leave the few in this town to the mercy of those that wish evil to prevail, I will not stop you good dwarf. I for one will stay and see to the elimination of this evil that has its grip on the town.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Disable Device: 1d20 + 10 ⇒ (2) + 10 = 12


INACTIVE - GAME DIED

Ravenna says, "Since... some evil group is working in the town, but they haven't taken over yet, it makes sense that they would prey on travelers - people who aren't part of the community and won't be missed. Anyone else staying here could be in trouble!"


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"Evil you say? Arete hates evil and compels me to stay and vanquish all that is evil. So like my friend Cerilis here I must stay and bring an end to this evil in its entirety. Lead on into yonder room so we may see what it holds for us."


INACTIVE - GAME DIED

"Cerilis, clear to enter?" asks Ravenna.


Cerilis opens the door and finds five humans clad in studded leather armor armed with short swords and shields to greet him.

attack: 1d20 + 2 ⇒ (3) + 2 = 5

The lead soldier's attack misses and there is not enough space inside the door jam for a second surprise attack.

I'll roll initiative soon.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis opens the door and ducks out of the way of the blade that slices the air in front of him.
Not cleared to enter, I count five targets.


Maybe I can get a spell to work this time.


Initiative Rolls:

Aggghhh initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Jax initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Revenna initiative: 1d20 + 3 ⇒ (8) + 3 = 11
Cerilis initiative: 1d20 + 6 ⇒ (8) + 6 = 14
Siondel initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Zirul initiative: 1d20 + 8 ⇒ (15) + 8 = 23

Soldiers initiative: 1d20 + 1 ⇒ (6) + 1 = 7

Combat order:

Zirul
Jax
Siondel
Cerilis
AAgghh
Revenna
Soldiers

The soldiers will not rush out of the room at this time fearing an ambush.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"I don't suppose you lads are willing to lay down your weapons and be polite, eh?"

Sion del whispers to Medved to guard Cerilis, drawing an arrow and readying to shoot a soldier if he makes a hostile action.


Certainly you jest, you thieves! comes the reply. Swords are drawn and the soldiers are waiting for the best opportunity to engage the travelers.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

"We won't enter there so you can gang up on us one on one, and you won't come out either." says Jax, shifting his weight from one foot to the other as he grips his weapons eager to fight "So we either come to an agreement or we can keep staring each other until one of you knaves decide to come for the kill and I chop you to shreds as I did the with your troglodyte friends."

The elf waves his scimutar and sword intimidatingly at the closest enemy, waiting for them to make a move.
Intimidate: 1d20 - 1 ⇒ (19) - 1 = 18


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul will use Detect Evil to discern if the soldiers in the room are our enemies or if this is just a misunderstanding.


Augier stands ready with a sleep spell called up from his Arcane Bond


INACTIVE - GAME DIED

"Wait a sec," says Ravenna. "We're not thieves. We were just attacked in our room. Who are you?"

Are these guys wearing similar tabards, e.g. do they look like they could be mercenaries or soldiers who are all from the same outfit? Like they are just more travelers staying here at the inn?


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis takes a step back after the soldier reclaims his balance from the missed attack and draws his weapon. These can not be soldiers of the kingdom. Why attack unknown people in a surprise attack. Why not use the authority they would have to arrest us if we were thieves? The might be part of the abductions.
Your lack of attention to what happens across the hall from your room, attacking a person that has done no wrong, and the fact that you smell like troglodytes leads me to believe you are in on these abductions.
Bluff: 1d20 + 12 ⇒ (17) + 12 = 29
at least on the "smell like troglodytes" part


All five of the men are clad in studded leather that looks exactly the same and the weapons and shields are the same as well, bearing a crest of grain and sword.

Zirul:

These five soldiers are definitely malcontents and desire to harm you per your detection spell.

We heard a commotion and suited up to investigate, it sounded like something was in the wall. Troglodytes you say? How very odd. We thought that thieves were attacking the inn. Let us come out into the hall and discuss this situation, that is if you are of good intention, the soldier suggested.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"Sure, sure, sounds like a fine idea. Only trouble with that, is that the 'commotion' happened about 2 minutes ago, and here you lot are, armored and geared up like you were planning a raid. Maybe on some unsuspecting, sleeping travelers who picked the wrong inn to sleep at."

Siondel appears visibly angry as these men drag out the interaction.

"I know, we can just go on back the way we came, barring all the doors and windows as he go, then set fire to the whole damned building. With you lot still in it, eh? How's that sound like a counterpoint?"


The soldiers sheath the swords and rush to bar the door and barricade it shut.

You villains will hang! Someone has went for the constable and his men.


Hit them with a readied sleep spell?


INACTIVE - GAME DIED

If the constable is in on it... crap.


I need to know what order you are lined up down the hallway.Marching order.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Your commanding officer will be proud that you were able to suit up so damn quick and do nothing at all. Anyone else you would like implicate in this abduction racket you got going on here. We know now that the constable is in on this then.
Cerilis steals himself to move forward and attack the first person that attempts to bar the door. He will move in and off to the side to allow others to move in as well. As he does so he gives a glance at the others.
Take them down!
Attack: Elven Curved Blade: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d10 ⇒ 4
Cerilis was at the doorway so he is in the middle I think. I know the bear is beside him


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Siondel looses an arrow at one of the soldiers rushing the door, trusting Medved will maul anyone trying to injure Cerilis.

1d20 + 2 ⇒ (3) + 2 = 5 to hit, for 1d8 ⇒ 1 piercing damage

Seeing his arrow sail wide again, Siondel curses in elven under his breath.


Augier is no doubt out of spell range so he holds


INACTIVE - GAME DIED

If there's room next to Cerilis in the front, up there. Otherwise, if it's single-file, just behind him.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul will step through the door attack the nearest combatant and 5' step to the right to allow others to enter.
Attack roll: 1d20 + 4 ⇒ (19) + 4 = 23
Crit conformation: 1d20 + 4 ⇒ (7) + 4 = 11
Damage roll: 1d10 + 4 ⇒ (4) + 4 = 8
Crit damage: 1d10 + 4 ⇒ (6) + 4 = 10


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis purposely moved to the side to allow others to get in plus you can move through a space occupied by an ally. Do not worry there should be space as I am taking the first hit(s) and you can then stand over the body...lol


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

In the initiative Zirul is up first so I just wanted to make sure that others would have room to enter.


GM:

attack: 1d20 + 2 ⇒ (14) + 2 = 16
attack: 1d20 + 2 ⇒ (4) + 2 = 6
attack: 1d20 + 2 ⇒ (1) + 2 = 3

damage: 1d6 + 2 ⇒ (5) + 2 = 7

Round One Recap

The three soldiers up front fail to get the door shut in time after Siondel's threat. Cerilis cuts the shoulder of the first one causing him to drop his sword and back pedal. As he pushes forward, the next three draw and swing at the rogue, While two of the swings miss, the last one cuts Cerilis deep across the abdomen. Deduct 7 hp Zirul steps through the door to finish the soldier that Cerilis injured. Augier holds in anticipation of what their opponents will do. Siondel lets loose an arrow that finds the back wall while Ravenna pushes forward.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

Seeing Cerilis damaged, Medved turns on the soldier with claws and teeth.

"Graaaghhhhhh"

1d20 + 5 ⇒ (8) + 5 = 13 bite; for 1d4 + 2 ⇒ (1) + 2 = 3 bludgeoning/slashing/piercing

1d20 + 5 ⇒ (15) + 5 = 20 claws for 1d3 + 2 ⇒ (3) + 2 = 5 slashing

1d20 + 5 ⇒ (5) + 5 = 10 claws for 1d3 + 2 ⇒ (1) + 2 = 3 slashing


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul will attack the next nearest enemy.
Attack roll: 1d20 + 4 ⇒ (13) + 4 = 17
Damage roll: 1d10 + 4 ⇒ (3) + 4 = 7


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis dodges the first attack and slips out of the way of the second attack but the third attack cuts deep, driving him back against the wall. Blood flowing freely from his abdomen down his waist.
Awerghh! Damn it.
One of his hands drops from his weapon to grab at his wound but stops short as Cerilis stands back up. Readjusting his grip with both hands again, He advances towards the enemy.
Will try to flank an opponent with Zirul or one of the others.

Need to keep my hands dry or my weapon will get slippery.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 ⇒ 1
sneak attack damage: 1d6 + 1 ⇒ (1) + 1 = 2
I seem to be favoring 1's for damage tonight...


Augier uses his arcane bond to recall his sleep spell and cast it on the remaining men.
DC 13 or go to sleep

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Before posting: is there any free spot there for Jax to enter? Hard to figure it out with only the inn's map and so much bodies around, sorry.


Fort Save: 1d20 + 1 ⇒ (5) + 1 = 6
FortSave: 1d20 + 1 ⇒ (13) + 1 = 14
Fort Save: 1d20 + 1 ⇒ (3) + 1 = 4
Fort Save: 1d20 + 1 ⇒ (14) + 1 = 15

Two of the soldiers suddenly drop to their feet leaving two left who are a bit confused as to what just happened.

Your allies shoved their way in Jax, so there would be room for you to enter.


INACTIVE - GAME DIED

Ravenna moves to engage one of the remaining soldiers. "Hah! We'll put you down and save this town! Um... the rhyme was unintentional." Then she lunges forward.

Ravenna: Rapier attack: 1d20 + 5 ⇒ (1) + 5 = 6

What a way to start an adventuring career.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

yet I am unsure if I am close enough that a 5ft step will suffice or I need to spend the move action, just in case I will spoiler the axe attack and left it to GM's decision
Jax slips into the newly formed melee, his weapons becoming a blur.

Scimitar: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

If I could 5ft step...:

Scimitar would have only +2 to hit, for a total of 20
Axe: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Round Two Recap

Zirul and Jax's attack fell another of the now frightened soldiers. Medved gnaws into the leg of a soldier on the left leaving him screaming but still upright from the sheer adrenaline. The bloody Cerilis (currently at 2HP) grazes the soldier standing in the middle. Suddenly, the soldier in the back who was loading a crossbow falls to the ground in slumber along with Medved's victim. Ravenna enters the fray with such style and panache attacking the air around the two remaining soldiers.

It makes no sense that they are not surrendering. One thrusts the short sword towards Jax from the right while the other swings at this annoying bear.

Attack on Jax: 1d20 + 2 ⇒ (13) + 2 = 15
Attack on Medved: 1d20 + 2 ⇒ (4) + 2 = 6

Both attacks miss their intended targets and the two determined fighters are left to hold off whatever this group of visitors bestows upon them.

Begin Round 3


Cerilis, back up, you are pretty damaged!

Augier is no doubt blocked by his allies and so holds.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"I've got a spell for that, don't fret yourself!"

Siondel moves up and lays a hand on Cerilis, casting cure light wounds as he moves.

1d8 + 1 ⇒ (2) + 1 = 3 HP healed

Meanwhile, Medved swings and bites at the soldier trying to stab him, snarling and growling in a nasty fashion.

1d20 + 5 ⇒ (14) + 5 = 19 bite; 1d4 + 2 ⇒ (1) + 2 = 3 damage
1d20 + 5 ⇒ (12) + 5 = 17 claw; 1d3 + 2 ⇒ (2) + 2 = 4 damage
1d20 + 5 ⇒ (17) + 5 = 22 claw; 1d3 + 2 ⇒ (3) + 2 = 5 damage

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

With a quick sidestep Jax dodges the soldier's attack before returning to where he was as he lunges with his weapons.

As his scimitar cuts from left to right, aiming at the soldier's neck, his axe falls towards the man's knee...

Scimitar: 1d20 + 2 ⇒ (5) + 2 = 7
Axe: 1d20 + 2 ⇒ (2) + 2 = 4

...to no avail it seems.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul will continue his assault on the nearest assailant to him.
Attack Roll: 1d20 + 4 ⇒ (7) + 4 = 11
Just in case some how in some way that actually hits.
Damage Roll: 1d10 + 4 ⇒ (7) + 4 = 11


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Feeling his stomach walls starting to part from the nasty attack, Cerilis acknowledges Aggghhh request for him to withdraw. Just as he prepares to step away from the combat, he feels the wound closing up and the flow of blood slows to a trickle. Feeling better now that he has been healed, he gives a nod of thanks to Siondel for the aid. Cerilis shift his grip on his weapon and moves to another target. Moving around to get himself in a flank position if possible.

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
+2 to attack if I can flank: AC 25
Comfirm Critical: 1d20 + 5 ⇒ (14) + 5 = 19
+2 to attack if I can flank: AC 21
Damage: 1d10 ⇒ 2
Critical Damage: 1d10 ⇒ 5
Sneak Attack: 1d6 + 1 ⇒ (2) + 1 = 3


INACTIVE - GAME DIED

Ravenna, unfazed, presses her attack with another thrust followed by a twist and then an attempt to get inside the man's guard.

Rapier attack: 1d20 + 5 ⇒ (2) + 5 = 7


Round 3 Recap

Zirul and Jax's attack fall short, but Medved ferociously finishes off a soldier with a painful mauling while Cerilis's renewed vigor emboldens his deadly attack that finishes off the last standing soldier. Three are dead. Two are in deep slumber.

What happens next?


INACTIVE - GAME DIED

Ravenna advances into the room with her rapier held cautiously in a guard position. "Search them," she says firmly. "See if they have any documents or identifying sigils, amulets, rings, anything." She glances about the room looking especially for anywhere that someone else could hide or be moving. "We need to search this room for secret passages, too."

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Augier helps disarm and restrain the sleeping guards.

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