| Zirul, Follower of Arete |
Can I stop throwing up now?
Zirul will start putting on his armor, accepting Cerilis's help to speed up the process. He will then wait for the others to join them so they may all come up with a plan about what to do next.
Jax Aeralond
|
Jax seems still sleepy, as he watches the scene unfold without truly reacting.
The elf enters the other room and inspects the bodies, and it's in that moment that fe snaps awake.
"What in the Nine... I thought I was dreaming, but dreams don't smell this bad. Looks like we have a job to do, boys." he says with a wide smile.
This is the kind of things that never happened back at home... this is why I left."
Ready to move when you are.
| Siondel Greensinger |
"I doubt the door, and if there were more than one the window seems slow to get in."
Siondel searches the room with the fallen bad guys.
1d20 + 10 ⇒ (2) + 10 = 12 perception.
| Cerilis Silvertree |
I am to assume that these people that attacked us did not close the secret door that they came in when the fled. If this is the case then every one in our room would see the opened secret door on the wall along with two dead bodies.
Jax Aeralond
|
Fortitude: 1d20 + 4 ⇒ (19) + 4 = 23
Jax enters the room unfazed by the stench, looking at the others with curiosity as to why are they overreacting.
Before long, the elf simply shruggs and goes to work on the trapdoor. By which I mean, he tries to force it open using brute strength.
STRONK ELF IS STRONK: 1d20 + 3 ⇒ (17) + 3 = 20
| GM DeathbySuburbs |
1d20 + 1 ⇒ (9) + 1 = 10
Jax pushes the secret panel so hard it becomes unhinged and with the same momentum, he falls forward rolling into a wall of oak planks as a javelin sails just above his head into the wood behind him. Two reptilian creatures await the adventurers in the tunnel behind the wall. Both draw clubs in hopes of achieving something in these early morning hours.
Jax you will respond first, as you have entered first, then Aaagghh, then I will need to know what order the rest of you enter the passageway if you decide to push forward. If you retreat, we will roll initiative once the trogs follow if they are bold enough.
| Cerilis Silvertree |
Cerilis tries to point at the secret door location in the wall, but is overcome with waves of nausea. His eyes start to clear and his heaving subsides. Wiping vomit from his chin and feeling the lump on the side of his head, he is not surprise to see the weapon hit the wall. He moves in after the jax to lend a hand with the creatures.
Be wary of their stench, I think it might just be able to compete with Augier.
He looks over at Augier as he enters the tunnel
Sniff sniff....
maybe
| GM DeathbySuburbs |
1d20 ⇒ 19 1d20 ⇒ 15
Both trogs, resist the spell of Augier. The enclosed passageway allows only one creature to be in front of a single-file line.
If anyone attacks from behind Jax, they would need a reach weapon. Jax, standing up will provoke an AoO from the first trog. Fortunately for you, they possess no reach weapons or ranged weapons, just clubs, claws and bite.
Jax Aeralond
|
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Can't access the map from my phone as of now, only one question because I didn't fully understaood it with your last post: they are threathening him or are they 5ft away?
Blaspheming under his breath, Jax swiftly stands up knowing that a blow may be on his way. Once face to face with the trogs, the elf sighs and lunges with his scimitar, aiming at the first trog with a cross cut.
If necessary, I will five foot step towards them
Scimitar: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Jax Aeralond
|
"Hold on fellas!" yells the elf to his friends behind him "There's not much space, but Mister Smellymouth here and I will have some words and all will be solved soon!" he addsas his weapons look for his target, slashing swiftly in a crossed motion with both his curved elven scimitar and his dwarvencraft handaxe.
Right Hand Scimitar
Scimitar: 1d20 + 2 ⇒ (18) + 2 = 20
Crit Confirmation: 1d20 + 2 ⇒ (16) + 2 = 18
Scimitar Damage: 1d6 + 3 ⇒ (1) + 3 = 4
If crit add...: 1d6 + 3 ⇒ (1) + 3 = 4
Left Hand handaxe
Handaxe: 1d20 + 2 ⇒ (15) + 2 = 17
Handaxe Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Sum up: 4 scimitar damage (8 if crit) and 5 axe damage. If I one round him, I will consider myself a happy elven ranger.
| Siondel Greensinger |
Holding his spear to hand, Siondel calls Medved to him and prepares to take up the rear.
"We can hold up the rear, both our senses are typically acute, and this way my friend won't get in your way should you need to make tactical decisions."
| Cerilis Silvertree |
Seeing that we are clogged up in a hallway, Cerilis pulls a dagger and throws it at the creature in the rear.
Dagger: Thrown Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 ⇒ 1
| GM DeathbySuburbs |
Jax fells the sticky creature in front of him quite easily with his quick martial maneuvers. The yellow blood and mucus sprays upon the wall.
Jax, make a fort save or be nauseated.
Cerilis's dagger flies true, but grazes the flinching trog who now stands alone with club in hand.
If any other besides Cerilis, Jax or Aagghh, have an attack to make, go ahead before the trog goes after Jax. Also, Aagghh, yourfailed spell felt like a 'C' wizard moment. :)
Jax Aeralond
|
Fortitude Save: 1d20 + 4 ⇒ (20) + 4 = 24
Jax remains unfazed by any and all possible incovenience who could detract him from chopping down another trog and calling it a day.
| GM DeathbySuburbs |
The trog puts everything that it has into the attack on Jax as it is desperate for some measure of success in its futile last stand.
Attack with club: 1d20 + 1 ⇒ (2) + 1 = 3
Desperation falls over the trog's face as much as it can express itself as it comes to a realization that it may soon perish.
His all-or-nothing attack failed miserably and he awaits retribution.
Ok. Jax and then Cerilis attack first followed by anyone else who is able.
Jax Aeralond
|
Jax parries the trog attack with his axe, answering blow with blow with a swift upside down cut using his scimitar and an uppercut from his axe.
The elf is visibly entertained putting his life on the line, as he is smiling and trying his best to... well, best, the trog.
Scimitar: 1d20 + 2 ⇒ (17) + 2 = 19
Axe: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
| Cerilis Silvertree |
Cerilis steps back to give room for another person to step and be able to attack from range. He draws another dagger and throws it at the remaining creature.
Attack:Dagger,Thrown: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 ⇒ 1
| GM DeathbySuburbs |
Jax's attack rips through the determined trog, but not dropping him.
Jax make a fort save, please. Cerilis's dagger sails past the trog down the passage way.
1d20 + 1 ⇒ (20) + 1 = 21
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Confirm Crit: 1d20 + 1 ⇒ (13) + 1 = 14
The trog's club finds it's mark hard on Jax's shoulder. Deduct 5 hp.