Against the Odds

Game Master GM Grimm

Old School Greyhawk campaign spliced together using ad&d mods retconned and adapted for pathfinder.

Loot Sheet

GM:

XP=920/1300


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Augier tries stepping up and stabbing with his longspear
Longspear: 1d20 + 2 ⇒ (16) + 2 = 181d8 + 2 ⇒ (2) + 2 = 4


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

If able, Siondel moves to a position where he can shoot this trogolydite with an arrow.

1d10 + 2 - 4 - 4 ⇒ (2) + 2 - 4 - 4 = -4 to hit, for 1d8 ⇒ 6 piercing damage

His arrow sails past everyone and completely misses the mark.

1d100 ⇒ 55 (high is good) if arrow breaks

Somehow, the shaft remains unbroken, lightly sticking out of a door jam down the hall.


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Having no ranged or reach weapons, Zirul is forced to just watch the action from the rear of the group.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14
I am not sure if I pass or fail the save, so I will post accordingly

The sudden blow forces Jax's mouth open. A wave of stench enters him and the elf has to battle against the nausea as he tries to finish the troglodyte off.

Scimitar: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Axe: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Alas, Augier finishes the creature with his spear thrust over the heads of his companions. The stalwart Jax is overcome with nausea, but the passage way is clear, minus the trog bodies. It is still the wee hours of the morning, before sunrise.

On the map, you are in that passage way behind rooms 7,8,9, on the upper floor of the Golden Grain Inn. Where do you want to go from here?


You look rather hurt there Jax, maybe try to stitch those wounds?


It was a DC 15 save, :(


Let us head down that way. To room 6


Everyone ok with room 6?


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"Lead the way!"


This room contains a bed, a storage chest, a table, and
four chairs. A rough rug covers the center of the floor. It appears as if someone is staying here, but no one is about.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Are we able to see the secret doors on this side of the rooms


Cerilis:
With a perception check or trapfinding ability check, perhaps. I would lower the DC because you just walked through one.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Cerilis's notices some slight outlines of other secret doors in the rear walls of all of the rooms where his companions stayed.


Out the door, I suppose that leads to the main hall.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

There are secret doors leading into each of these rooms.
Cerilis points to each door.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"This place is way too convoluted for a simple country inn. Why would they need all these secret doors and whatnot? Was it a brothel, or drug den at some point?"


Depends on how recent it was built. I reckon this was done so they could either steal or snatch people


INACTIVE - GAME DIED

"Well whatever the reason, we are putting a stop to it," says Ravenna firmly.


Are you checking out room 6?


Yea.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)
Aggghhh the Unclean wrote:
You look rather hurt there Jax, maybe try to stitch those wounds?

The elf looks at his wound and nods with a smile "It would be much appreciated, Master Dwarf, but I am unsure if any of the present knows how to treat such wounds." he says. Using a piece of his clothing, the elf bandages his own wound.

Merely for flavour reasons right now, but I do have Heal at +6 ^^

Once in the other room, the elf inspects the storage chest and the rest of the room, trying to find any sign of kidnapping or fight.
I'm trying to see if someone got kidnapped recently or not, I'm unsure if that calls for survival or perception. If it's Perception, add +3 to the following roll.
Survival: 1d20 + 7 ⇒ (12) + 7 = 19


INACTIVE - GAME DIED

"Jax, I'll take the lead until those wounds can be tended!" offers Ravenna.


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"What? Injuries? Oh okay, come here."

Siondel lays a hand on Jax's shoulder, casting CLW for 1d8 + 1 ⇒ (4) + 1 = 5


You discover a locked metal chest under the bed. It seems sophisticated compared to the simple items neatly stored in the room. Slippers still resting next to the bed and it isn't even dawn yet.


Anyone know how to deal with locks besides bashing?


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis steps forward and inspects the chest. Looking at it from many different angles.
Search the room while I see what I can do about this chest.
I will take 10 on the checks as I do have the time right now. Perception:16 and disable device:21


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

Zirul with search the room for anything that might help Cerilis.
Perception Check: 1d20 + 6 ⇒ (12) + 6 = 18


Cerilis is able to open the metal chest and immediately notices that he narrowly missed triggering the poison lock trap. Inside he finds five gems (500gp x 2,450 gp, 300 gp, and 200 gp.) 160 pp and 1,087 gp. Three glass bottles of clear liquid are wrapped inside a velvety cloth. There are some clothes in a wardrobe that look clean.


Out into the main hall then if that door leads where I believe it does.


Ok. Where shall we go next?


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

what rooms where our characters sleeping in?


Out into the hallway


The characters were sleeping in rooms 7, 8, 9


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

There are clothes hanging in the closet...and this is a lot of change for such a small town. Whomever is staying here has been taken or is in on the abductions.
He stands and looks around the room
I am leaning towards they are in on it as this chest would not have been left behind and there does not seem to be any signs of a struggle.
He thinks for a minute.
We came up a flight of stairs around the corner, I think we should go back down the secret passage way. Check out that last door and then work our way around towards the stairs. If we are going to be trapped up here, I would prefer to fight on one side.

We should check these items for magic before we leave this room...and check the rest of the room. Can you cast a detect magic?
Cerilis looks over at the dwarf as he speaks the last sentence.
I say we got to room 10 and then to 11,12,13,14 and then down stairs.


Augier does so
Spellcraft: 1d20 + 6 ⇒ (4) + 6 = 10


Augier cannot discern any magic from the items that Cerilis absconded with.


All clean


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"If only for the attack during our stay, I say this material has become forfeit to us. That only seems fair to me."

Siondel follows the rest of the crew, bow in hand.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

Cerilis nods his head in agreement at Siondel as he places the items in his backpack as he leaves the room.


The group enters the room that they came out of, terrible stench and all, grabbing their belongings and gathering out into the hallway of the upper floor of the Golden Grain Inn. On their way to room 10, the party stops just outside the door. It is locked.


We could try picking the lock, or go back through the hidden hall.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

We are here now so let us try the door first.
Disable Device: 1d20 + 10 ⇒ (15) + 10 = 25


Cerilis unlocks the door to another empty room, only this one is luxurious. From the furniture to the fixtures and even the landscape paintings, this room is reserved for those with coin to spend. A quick search around reveals that unlike the room that you lifted gems from, there are no personal affects of any kind and the room is meticulously kept.


Shall we head downstairs? Looks like there are only guest rooms here.

Grand Lodge

Male Male Elf Ranger 1. HP 13/20. AC 16 T 12 FF 14. Fort +5 Ref +6 Will +2; +2 vs enchantment ; Perception +11 Scimitar +5 (1d6+3 18-20/×2) or Scimitar +3 (1d6+3 18-20/x2) and Handaxe +3 (1d6+3 20/x3); Longbow +4 (1d8 20/×3)

Jax nods at Augier's plan "Shall I lead the march, fellas? Now that I am warm and ready I'd rather not stop." says the elf with an eager smile.


Male HP:28/28 AC:20 T:16 FF:15 F:+3 R:+10 W:+3 Perc:+14 Init:+7 Elven Curved Blade +10,1d10+5 CMB:+8 CMD:+18 Elf Unchained rogue 4

It is not a smart move to leave rooms unexplored behind you as you investigate a hostile building. We should clear the other side of the building before we head downstairs.
Rooms 11-14 have not been check..I think


Male Elf druid 2. HP 16/16. AC 16 T 14 FF 14. Fort +4 Ref +3 Will +6; +2 vs enchantment Scimitar +2 (1d6+1 18-20/×2); Longbow +3 (1d8 20/×3)

"That's sound tactical thinking. But do we consider this whole town a hostile combat zone, or just this inn? At least some of the folks here seemed on the up and up."


M Half-Elf Paladin 2. HP 20/20. AC 15 T 10 FF 15. Fort 7 Ref 3 Will 6, +2 vs enchantments Bastard Sword +5 (1d10+4/19-20 x2)

"Int hope that is true Siondel, I hope this whole town isn't just a den of thieves.

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