Against Summer's End--A Solo Reign of Winter Game (Inactive)

Game Master Almonihah

When winter eternal threatens to fall, one dwarf rises to the call.
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Male Shapeshifting Griffon RoW maps Technomancer 20

Lady Argentea hesitates a moment.

Roll 1: 1d20 ⇒ 13
Roll 2: 1d20 ⇒ 3

Long enough to think up a lie, Kazmir realizes.

"No, I do not," she says. "Possibly you met my 'replacement'? I've overheard my captors talking about some sort of creature they're using to replace me, something that can assume someone's appearance. I hope you didn't free this creature and send it back to my family!"


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

A land of mirrors and lies Kazmir thinks to himself. he turns to Nadya, "I think we have a fake on our hands. Get some rope."

He turns back to the Lady, "I aplgoize, but I really must insist. We are going to bind you and then search you and the room. As you might understand I'm in a hurry so please cooperate."


Male Shapeshifting Griffon RoW maps Technomancer 20

The false lady sighs. "So you saw through it, did you?"

'Lady Argentea' stands, her skin flowing until she resembles only a vaguely humanoid, faceless shape.

"No, you are going to die," it says in Lady Argentea's voice, lunging towards Kazmir with cruelly-clawed hands.

Kazmir init: 1d20 + 7 ⇒ (17) + 7 = 24
Nadya init: 1d20 + 2 ⇒ (4) + 2 = 6
Doppelganger init: 1d20 + 1 ⇒ (13) + 1 = 14

You're up first


I was JUST thinking of using doppelgangers in one of my games. This seems a waste though. They are more suited to RP encounters, unless there is more going on then meets the eye? Also, I am out of spells..great.

Can I retreat out that door back to the entrance hall?


Male Shapeshifting Griffon RoW maps Technomancer 20

This is basically to explain what they were planning to do with Lady Argentea--and if you hadn't rolled so well on Sense Motive, this might have gone on for longer. You can retreat, but unless you have a way to lock or block the doors that won't stop it... especially if it decides to go for reinforcements somewhere.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Well, more I need to retreat so Nadya and Bizzk can attack it. I am basically usually at this point


Male Shapeshifting Griffon RoW maps Technomancer 20

Ah, that. Yes, you could fall back and let them in front pretty easily.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Can Bizzk get to front or is Nadya in the way?


Male Shapeshifting Griffon RoW maps Technomancer 20

Bizzk could get to the front


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Kazmir backs up, not wanting to go to to toe with the doppleganger. So.. they planned to replace the Lady...to what end, mere confusion?

Bizzk moves forward, eager to attack like usual. The massive bird pushed into the room against the shapeshifter.

Bite: 1d20 + 5 ⇒ (5) + 5 = 10
Bah


Male Shapeshifting Griffon RoW maps Technomancer 20

Did you heal Bizzk up after the last fight? I'll let you go ahead and roll some CLW charges if you have any left.

The doppelganger dodges aside, making an odd hissing noise. It slashes at Bizzk with its claws.

Claw 1: 1d20 + 8 ⇒ (12) + 8 = 20
Claw 2: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d8 + 8 ⇒ (2, 4) + 8 = 14 Ouch

Nadya, for her part, bravely follows Bizzk and fires an arrow.

Longbow: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

The doppelganger growls in anger as her arrow strikes.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

I have 4 left. Here are two..

CLW: 1d8 + 4 ⇒ (8) + 4 = 12
CLW: 1d8 + 4 ⇒ (2) + 4 = 6

As Nadya's arrow hits her mark, Bizzk flaps in anger.

Bite: 1d20 + 5 ⇒ (2) + 5 = 7

Meanwhile Kazmir listens for anyone approaching the disturbance.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20


Male Shapeshifting Griffon RoW maps Technomancer 20

Kazmir doesn't hear any signs of someone else coming.

The doppelganger easily avoids Bizzk's beak, and keeps up its assault.

Claw 1: 1d20 + 8 ⇒ (1) + 8 = 9
Claw 2: 1d20 + 8 ⇒ (3) + 8 = 11

But this time Bizzk hops back, and its claws rend only the air.

Nadya, as always, continues firing arrows.

Longbow: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

She hits again, her arrow slashing its shoulder, though it does not stick in the wound, instead continuing on and breaking against the wall.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Kazmir keeps an eye out, hoping they can end this quickly and quietly.

Bizzk Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Shapeshifting Griffon RoW maps Technomancer 20

Bizzk's beak tears at the doppelganger, whose form is seeming increasingly tattered. It stubbornly refuses to stop fighting, slashing again at Bizzk.

Claw 1: 1d20 + 8 ⇒ (17) + 8 = 25
Claw 2: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

It manages to catch the heron with one claw, leaving a bleeding gash.

Nadya murmurs something under her breath as she fires yet again.

Longbow: 1d20 + 5 ⇒ (3) + 5 = 8

But she does not have as much fortune with this shot as the last.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Kazmir is sad the creature will not simply surrender, knowing it is clearly outmatched. Why fight to the death for a cause defeated?

Bizzk: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male Shapeshifting Griffon RoW maps Technomancer 20

Bizzk manages to strike the thing in the neck, and it soon falls to the ground, dying, making disturbing burbling noises as it dies.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Kazmir watches the thing die, still oddly moved by it. Still, they are busy. "Do you see anything of use in the room? We are still not alone on this floor, soon we can rest however."


Female Human (Ulfen) Ranger 3 | HP 16/24 | AC: 15 T: 12 Fl: 13 | CMB: +4 CMD: 16 | F +4 R +5 W +0 | Init +2 | Perc: +5

Nadya looks over the room while Bizzk, badly wounded, limps back over to Kazmir's side.

"Nothing useful," Nadya says in disgust after rifling through the contents of the room's two chests. "Unless you need dress like Jadwiga."


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

The dwarf shakes his head, "Not right now anyway. Let's move on."

Kazmir leads the way to the next bedroom and carefully opens the door.


Male Shapeshifting Griffon RoW maps Technomancer 20

This room was unoccupied, but it looked recently used. The bed had been only roughly made, and a chest sat nearby it.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Kazmir casts Detect magic on the chest, making sure to keep everyone else back.

If nothing, he will try to open it


Male Shapeshifting Griffon RoW maps Technomancer 20

There seems to be some magic... but inside the chest.


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Carefully, and prepared to jump back, Kazmir grabs some linen off the bed and uses it to open the chest, being sure his skin doesn't touch it. Once open, he peeks inside.


Male Shapeshifting Griffon RoW maps Technomancer 20

The chest is locked, but with the application of some force you're able to get it open.

Inside are a few coins (14 gp) and three potions (two of undetectable alignment, one is actually an ice floe elixir).


Male M Dwarf Barbarian (Armored Hulk) 5 (HP 49/52 | AC:20 | T:15 | FF:19 | CMB:9 | CMD:21 | Fort:+6| Ref:+2 | Will:+2 | Init:+2| Perc:+5 | Speed 30)

Got a link on what and ico floe elixir can do?

Kazmir takes all the gear and heads toward the main room at the end of the hallway. one with portal to the Sanctum


Male Shapeshifting Griffon RoW maps Technomancer 20

Looks like it's not on the pfsrd. Here's the description:

This chilled elixir usually takes the form
of a pale blue liquid in a small glass vial
coated in ice. Imbibing the elixir grants
the drinker cold resistance 10 and the
ability to merge with solid ice in the
same fashion as meld into stone. These
effects last for 1 hour.
Alternatively, instead of drinking
the ice floe elixir, the vial can be uncorked, releasing a cold,
glowing vapor from the vial’s mouth that coalesces around
all living creatures within 30 feet. Creatures covered with
the cloying vapor take a –20 penalty on Stealth checks and
do not benefit from blur, displacement, invisibility, or similar
effects for as long as they stay in the affected area. The
vapor also reveals figments, mirror images, and projected
images in the area for what they really are. This effect lasts
for 5 rounds before the vapor dissipates. This effect does
not function in any environment already affected by fog,
mist, or cloud-like effects

The little group troops into a richly appointed room. Three mirrors hang from the walls, while a red carpet leads up to one of the odd ice teleporter pads. The ice of the walls has been turned transparent in spots, forming three windows of sorts. A pair of fine sculptures of nymphs flank the carpet.

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