After Dark (Inactive)

Game Master rando1000

A modern urban arcana/horror game using Pathfinder rules


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Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Assuming there are no objections...

You head back to the surface. The only trouble you face is crossing the pool, but no ill affects befall you, and you come out with more gold. Everyone has enough to pay for the following year of Average lifestyle, plus purchase 10k worth of equipment. You can get magic from the Order with my approval AFTER the adventure is done.

When you reach the first room (just inside the landing), however, you are ambushed.

Stealth:
1d20 + 14 ⇒ (2) + 14 = 16

Perception:
Maria: 1d20 + 2 ⇒ (15) + 2 = 17
Valda: 1d20 + 6 ⇒ (13) + 6 = 19
Dave: 1d20 + 6 ⇒ (17) + 6 = 23
Isagoras: 1d20 + 6 ⇒ (3) + 6 = 9
Joey: 1d20 + 8 ⇒ (6) + 8 = 14
Pavel: 1d20 + 8 ⇒ (8) + 8 = 16

Unbelievable! I rolled the stealth off line and got a natural 17, then thought "no, that's not fair. I'll post it." Aaaand a 2.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Initiative:

Ninja:
1d20 + 4 ⇒ (12) + 4 = 16

Perception:
Maria: 1d20 + 1 ⇒ (5) + 1 = 6
Dave: 1d20 + 4 ⇒ (17) + 4 = 21
Valda: 1d20 + 3 ⇒ (9) + 3 = 12
Pavel: 1d20 + 1 ⇒ (14) + 1 = 15

So Pavel, Dave, Valda, and Maria see 4 men in black garb hiding in the room. However, only Dave reacts quicker than they do. Dave's action, then the Ninja, then everyone else.

I tried to place people reasonably below.

_____|I|_____
_____|M|_____
|N__DJPV___N|
|N_________N|
|___________|
|___________|
|___________|


Inactive

Dave was halfway between upset and pleased that his good suit, within his duffelebag, got goldified as he now has to drag the thing along the ground. Somehow despite this obvious distraction, his eyes flash red as they catch movement in the corner. The bag is left on the ground proper Light load and he draws his sword in the same movement. "We got company everyone."

He While his player screams at having to type all of this again Palms an experimental poison dart, tossing it to the one on his right.
Improvised Poisoned Dart Toss: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22
damage: 1d2 ⇒ 1

Spidervine Poison:

Spidervine Poison
Type injury; Save Fortitude DC 15
Frequency 1/round for 6 rounds
Initial Effect paralysis; Secondary Effect 1d2 Con damage
Cure 2 consecutive saves

I just love that. Your conscience has saved us from being killed... maybe.

Dark Archive

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Of course, that is appropriate that their ninjas got out-ninja'ed by our ninja. =)


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Fort Save: 1d20 + 4 ⇒ (14) + 4 = 18

Unfortunately, NOW the dice come and he makes his save (for now, anyway). That said, since they are Flat Footed against Dave, he does get his SA damage added to that one HP:

2d6 ⇒ (5, 5) = 10


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

The ninjas close to attack with their swords. The one marked "A" has vanished as a Swift Action, to enable his sneak attack bonus on Dave. The other 3 use their Swift Action to vanish AFTER their attacks, meaning the ones marked "N" are effectively invisible come the PCs' turn:

_
_
_
_

_____|I|_____
_____|M|_____
|__ADJPVN___|
|____N_N____|
|___________|
|___________|
|___________|

Vs. Dave:
1d20 + 6 ⇒ (15) + 6 = 21
1d6 + 1 + 2d6 ⇒ (4) + 1 + (4, 3) = 12

Vs. Joey (FF):
1d20 + 6 ⇒ (2) + 6 = 8
1d6 + 1 + 2d6 ⇒ (6) + 1 + (2, 1) = 10

Vs. Pavel (FF):
1d20 + 6 ⇒ (4) + 6 = 10
1d6 + 1 + 2d6 ⇒ (5) + 1 + (2, 5) = 13

Vs. Valda (FF):
1d20 + 6 ⇒ (4) + 6 = 10
1d6 + 1 + 2d6 ⇒ (2) + 1 + (3, 3) = 9

I believe that's a hit on Dave and a clean miss on everyone else.


Inactive

Two more AP to ignore ten points

Dave lifts his sword in an attempt to parry the attack, but over extends just a little and get's his fingers nicked causing a slight wince of pain.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

"Do you guys have no Ninja pride?" Valda muttered. "Don't you know that historically speaking, ninja ran from any Samurai who spotted them, because Samurai carried big honking swords? And do you know what Samurai didn't like? Guns." Moving to fire at as many as she could, Valda opened up once again. This time with salt. "I assume we're doing the non-lethal thing here?"

Ranged Touch Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Non-Lethal Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

1d100 ⇒ 38

Valda's touch attack hits, doing some damage but not dropping the ninja.

Need actions for Isagoras, Joey, Pavel and Maria.

Keep in mind that the only currently visible opponent is the one marked "A"; the rest used their swift actions to activate Vanishing Trick, and are thus invisible. You know roughly where they are and can attack, but it's subject to a 50% miss chance (51 or above misses) so please roll d% to see if your attack hits.


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Pavel grips his ancient sword and swings in the place he last saw the ninja who attacked him, cursing about how he just KNEW these people would be the death of him, one way or another... And you can do what you want, but I show know mercy when they attack at me! They shall feel my wrath!

Power Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Crit Confirm?: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Miss Chance: 1d100 ⇒ 24


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Maria pulls out her trusty tarot deck and readies her action to throw at the first ninja that reappears!

Deadly Dealer: 1d20 + 4 ⇒ (16) + 4 = 20
Deadly Dealer Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

Without ceremony, Isagoras casts his last advanced spell. It's one of the few spells within his school that has multiple applications.

"Glitterdust!"

DC 17. Centered ahead of the party so it gets the two N's ahead of J and P.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Pavel gets a solid hit, but he's still up(barely; 17 confirms). A split-second later, Isagoras' spell goes off, and the Ninja left standing in his area of effect becomes visible (ish).

As soon as that happens, Maria's deadly dealer goes off. All ninja are now injured. Joey's action remains before TOR.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

Raising his pistol, he takes a shot at the ninja that dared to swing at him, before calling out, "HA! I knew there would be an ambush!!"

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Hit Chance: 1d100 ⇒ 75

OH REALLY? xD The only time I roll high, it's to my disadvantage!


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Joseph "Joey" Adams wrote:


OH REALLY? xD The only time I roll high, it's to my disadvantage!

Luckily, with Glitterdust in effect, you didn't have to roll the miss chance. Unfortunately, a 12 doesn't hit their touch AC.

Dave's Action before badguys


Inactive

Dave Slice out at the one beside him, A.
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d6 + 5 ⇒ (1) + 5 = 6
Not so great...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Dave's attack misses.

Dave's ninja counters with Vanish as a swift action, followed by a flurry attack using sword and foot (surprise! they have a monk level!)

1d20 + 6 ⇒ (5) + 6 = 11 MISS
3d6 + 1 ⇒ (2, 2, 5) + 1 = 10

1d20 + 6 ⇒ (9) + 6 = 15 MISS
1d6 + 1 ⇒ (5) + 1 = 6

No more vanishing trick for the glitterdusted ones.
Glitterdust saves:
1d20 + 5 ⇒ (14) + 5 = 19 SAVE
1d20 + 5 ⇒ (16) + 5 = 21 SAVE

On Pavel:
1d20 + 6 ⇒ (1) + 6 = 7 MISS
1d6 + 1 ⇒ (3) + 1 = 4

1d20 + 6 ⇒ (11) + 6 = 17 MISS
1d6 + 1 ⇒ (4) + 1 = 5

On Valda:
1d20 + 6 ⇒ (17) + 6 = 23 HIT
1d6 + 1 ⇒ (5) + 1 = 6

1d20 + 6 ⇒ (8) + 6 = 14 MISS
1d6 + 1 ⇒ (3) + 1 = 4

On Joey:
1d20 + 6 ⇒ (10) + 6 = 16 HIT
1d6 + 1 ⇒ (4) + 1 = 5

1d20 + 6 ⇒ (2) + 6 = 8 MISS
1d6 + 1 ⇒ (1) + 1 = 2

_____|I|_____
_____|M|_____
|__ADJPVN___|
|____N_N____|
|___________|
|___________|
|___________|

Rest of the PCs may act now.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Valda grunted at the strike. "Bad Ninja," she muttered, ignoring the pain as best she could, "No means no! Sure, I didn't say no earlier, but you should learn to read body language - no penetrating the lady with your katana without express permission." Taking a step back to give her breathing room, Valda fired a load of frozen rock salt at the Ninja's face. She was not feeling friendly by this point.

Ranged Touch Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Ray of Cold: 1d3 ⇒ 1

Dark Archive

Isagoras summons an Eagle across from Joey's foe, and it strikes down upon the attacker with murderous intent.

Eagle Claw w/ flank: 1d20 + 5 ⇒ (9) + 5 = 14
Eagle Claw damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Valda's shot hits, adding to the wounds already suffered by her opponent. Isagora's eagle misses.

Joey, Maria and Pavel

Dark Archive

"Oh confound!" shouts Isagoras as his Eagle misses it's opening strike. "This...is going poorly. I knew I should have listened to Liam when he told me to bring a gun."

It's unclear who he's referring to. Probably some random Consultant for the Order.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Maria throws another tarot card at the ninjas (one that is the most injured would be best, if I can tell. Same one as before if not)!

Deadly Dealer: 1d20 + 4 ⇒ (3) + 4 = 7
Deadly Dealer Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Arrgh.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Been a few days. Joey and Pavel, then Dave.


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Pavel will once again bring his sword to bear, opting for a wordless shout as he tries to put all he can behind his swing at the ninja he struck before, hoping to hasten the end to this so he can more fully consider how quickly his wishes to kill the little alchemist that put this situation into the universe, which it then deigned to answer.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Dark Archive

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'Or the word 'Orientated'. It's just 'oriented'. Why add another syllable to create a new, stupid word?'


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Pavel's attack misses.

Not sure where Joey went...

Joey's action (repeating last round)
1d20 + 6 ⇒ (10) + 6 = 16
1d8 + 1 ⇒ (2) + 1 = 3

Joey's shot also misses.

Top of round, Dave's action.


Inactive

Dave goes for an attack, but misses.

1d20 + 9 ⇒ (6) + 9 = 15


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Not the best round for the PCs.

On Dave:
1d20 + 6 ⇒ (3) + 6 = 9
1d6 + 1 ⇒ (3) + 1 = 4

1d20 + 6 ⇒ (11) + 6 = 17
1d6 + 1 ⇒ (5) + 1 = 6

On Pavel:
1d20 + 6 ⇒ (4) + 6 = 10 HIT
1d6 + 1 ⇒ (2) + 1 = 3

1d20 + 6 ⇒ (18) + 6 = 24
1d6 + 1 ⇒ (6) + 1 = 7

On Valda:
1d20 + 6 ⇒ (7) + 6 = 13
1d6 + 1 ⇒ (2) + 1 = 3

1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 1 ⇒ (6) + 1 = 7

On Joey:
1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 1 ⇒ (4) + 1 = 5

1d20 + 6 ⇒ (9) + 6 = 15
1d6 + 1 ⇒ (6) + 1 = 7

Then again, seems like most of the ninja attacks miss as well. Joey, Maria, Valda, Pavel and Isagoras.


Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2

You made a good call on my behave! That's what I would have done too xD I've been having cruel work hours lately, but it's stabilizing now so here I am!

And can we take this moment to mourn for Maria? I honestly believe that I have seen her Deadly Dealer land all of - what? - two or three times? Cripes, that has to be frustrating as all get out xD

Joey calls out, "OTRA VEZ!! This time for sure, right??" With his pistol raised to fire, he fires it at the ninja with hopes and certainty that he can't miss again.

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

proceeds to apply kill to self.


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2
Joseph "Joey" Adams wrote:


And can we take this moment to mourn for Maria? I honestly believe that I have seen her Deadly Dealer land all of - what? - two or three times? Cripes, that has to be frustrating as all get out xD

Joey calls out, "OTRA VEZ!! This time for sure, right??" With his pistol raised to fire, he fires it at the ninja with hopes and certainty that he can't miss again.[/ooc][/i]

Yeah, tell me about it... oh and, while I know what Otra vez means in Spanish, it just so happens to also be the name of my new favorite beer.

Let's try this again... nearest ninja, tarot card to the face...

Deadly Dealer Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Deadly Dealer Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Arrgh, that's probably a miss, which sucks cause that's a nice damage roll...


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Damn the dice! the PCs need to start hitting! Adventure is sooooo close to over!


1 person marked this as a favorite.
Inactive

I've been waiting for a crowning moment of AWESOME to use a bunch of points, but the opportunity just isn't there! >V


1 person marked this as a favorite.
Male Human Investigator/2 Witch/2 AC 16/T:13/FF:13 | F-1 R+5 W+5 | HP 14/21 | Perc:+8 | SenMo:+8 | Stealth:+5 | Init: +1 | CMD: 12 | 4/5 Inspiration | 4/6 Extracts | AP 1/5 | FX: Cat's Grace: AC 18, Reflex: +7, DEX skills: +2
rando1000 wrote:
Damn the dice! the PCs need to start hitting! Adventure is sooooo close to over!

"ADVENTURE" AND "CAMPAIGN" BETTER NOT BE INTERCHANGEABLE HERE, RANDO!!!

@Maria:

Really? I haven't heard of a beer by that name. xD I don't really care much for hoppy beers though, tbh. Something about them sends my "BITTER!!" taste buds off the charts xD

SOON DAVE!!! THE FIRST TO LOSE PATIENCE IS THE FIRST TO LOSE!!


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Moving back again, Valda gave the ninjas another face full of magically enhanced rock salt. Because sharing was good.

Ranged Touch Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Ray of Cold: 1d3 ⇒ 3

Dark Archive

Joey has flank...but I don't think that's gonna matter. :p

Fearing that all avenues of subtlety or guile will have no benefit, Isagoras continues to summon winged birds of prey form the aether, commanding them to attack with all spite, still concentrating on a single foe.

Rolls rolls rolls:

Eagle1 Claw w/ flank: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Eagle Claw damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle Talon 1 w/ flank: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Eagle talon damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle talon 2 w/ flank: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Eagle talon 2 damage: 1d4 + 2 ⇒ (4) + 2 = 6

Eagle2 talon : 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Eagle talon damage: 1d4 + 2 ⇒ (1) + 2 = 3

_____|I|_____
_____|M|_____
|__ADJPVN___|
|____N_N____|
|___EE______|
|___________|
|___________|


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Beaten and bloody, Pavels breath comes heavy, Joey... Bastard... Ninjas... being the only words he can manage. His posture changes to a more defensive stance while he lashes out at the ninja with the eagle behind him, praying to the gods he knows to be false to guide his blade:

Fighting defensively to boost his AC to 24
Attack: 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Isagoras (or his summons, rather) drops the first of the ninja!
.
.
.
.
.
.
.
.

_____|I|_____
_____|M|_____
|__ADJPV____|
|____N_N____|
|___EE______|
|___________|
|___________|

On Dave:
1d20 + 6 ⇒ (12) + 6 = 18
1d6 + 1 ⇒ (2) + 1 = 3

1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 1 ⇒ (5) + 1 = 6

On Pavel:
1d20 + 6 ⇒ (9) + 6 = 15
1d6 + 1 ⇒ (4) + 1 = 5

1d20 + 6 ⇒ (10) + 6 = 16
1d6 + 1 ⇒ (2) + 1 = 3

On Joey:
1d20 + 6 ⇒ (18) + 6 = 24 HIT
1d6 + 1 ⇒ (5) + 1 = 6

1d20 + 6 ⇒ (6) + 6 = 12
1d6 + 1 ⇒ (1) + 1 = 2

All PCs (except Dave, who's already gone this round) may act.


Inactive

I have? I thought I last went right before the ninjas during the previous round. I did post with a comment afterward, but OOCly.


Gunner Magus 6/Gunslinger 1 | AC 20/T:16/FF:14 | F+8 R+6 W+5 | HP43/45 | Perc:+9 | Init: +3 | CMD: 16 | AP 8/10 | Grit 5/5 Human

Valda grunted as the Ninja's left off there attacks, and decided to do the friendly thing and shoot them again anyway.

Ranged Touch Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Ray of Frost: 1d3 ⇒ 2


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

So, trying this again...

Deadly Dealer Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Deadly Dealer Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Frack!

@Joey:
Ha, it's a gose-style actually. 1000 year old German style recently rediscovered. Check it out at Sierra Nevada Otra Vez!


Female Human Witch 6 | 18/18 HP | Init: +1 | AC: 12 (Touch: 12 FF: 11) | Fort: +1 Ref +2 Will +4 Per +2

Everyone okay?

@ Joey:
Wait, didn't we already talk about Otra Vez on the discussion page?


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2
Dave S. Wavaski wrote:
I have? I thought I last went right before the ninjas during the previous round. I did post with a comment afterward, but OOCly.

You should go before the ninjas, and then the ninjas, then everyone else. You're right, I somehow read a previous post and thought it was this round, so I jumped the gun with the Ninjas. Glad they didn't do anything spectacular that I now have to retcon.

Dave MAY take his action for this round, delayed, at this time.


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Valda's attack drops a second ninja, and now the other two seem to be hesitating a little more as the odds have bent largely in the favor of their opponents.

Also please note I originally removed the wrong Ninja. There are still two down, but the placements are next to Valda and next to Dave. They're both injured, Dave's pretty significantly.

Now remaining:
Dave (delayed due to GM oopsies), Joey, Isagoras/Eagles, Pavel.

.
.

_____|I|_____
_____|M|_____
|__NDJPVN___|
|___________|
|___EE______|
|___________|
|___________|


Inactive

Thanks man, here we go...

Attack please don't suck: 1d20 + 9 ⇒ (10) + 9 = 19
*grumbles* Close enough, maybe...
1d6 + 5 ⇒ (5) + 5 = 10

Dave seems to Vanish after he tries to slice the Ninja in front of him, before moving away.

_____|I|_____
_____|M|_____
|__A_JPV____|
|___DN_N____|
|___EE______|
|___________|
|___________|


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Dave's ninja is now down as well, leaving only one, next to Valda.

And somewhere in there is invisible Dave now.

.
.
.
.
.

_____|I|_____
_____|M|_____
|____JPVN___|
|___________|
|___EE______|
|___________|
|___________|

Dark Archive

Isagoras, unable to crawl though the traffic jam, simply orders his eagles to continue the assault.
The winged birds of prey circle in an attack pattern, dive down on the remaining foe.

Eagle1 Claw w/ flank: 1d20 + 5 ⇒ (8) + 5 = 13
Eagle1 Claw damage: 1d4 + 2 ⇒ (1) + 2 = 3

Eagle2 Claw w/ flank: 1d20 + 5 ⇒ (20) + 5 = 25
Eagle2 Claw damage: 1d4 + 2 ⇒ (4) + 2 = 6

Eagle2 Claw w/ flank Crit??: 1d20 + 5 ⇒ (13) + 5 = 18
Eagle2 Claw damage??: 1d4 ⇒ 3

_____|I|_____
_____|M|_E___
|____JPVN___|
|______E____|
|___________|
|___________|
|___________|


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

Isagoras' eagle fails to down the last Ninja, but barely.

Joey and Pavel have yet to act, followed by top of round.


Male Human Occultist 7 | HP 64/66 | AC 22/T:14/FF:21 | Fort: +7 Ref: +3 Will: +6 | Per +10 | Init +1 | CMD 21 | Conjuration: 3/3, Divination: 3/3, Evocation 1/2, Transmutaion: 2/4

Pavel breathes heavily, looking around and seeing the final ninja. Rather than risking what's left of his skin, Pavel grabs a broken compass hanging from his hip, focusing on the stones behind the ninja and calling them forth to his aid and commanding them to strike at the ninja.

Spending one point of conjuration mental focus to use the Servitor Focus Power to summon a small earth elemental

Elemental Power Attack: 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20 +2 flank, +1 from earth mastery
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Male Human (Polish Jew/Native American/Irish) Techie 7/Martial Artist 2

In a very dramatically appropriate way, thus ensuring his place in the group, Pavel finishes off the last Ninja.

The group escapes the dungeon and returns the the forested surface, climbing and hiking back to the location of the Jeep. Unfortunately, your guide is dead, but the vehicles remain, and your would-be assassins seem to have been so confident they felt no need to disable to vehicles on the off chance you might beat them.

The trip back to Belgrade takes the expected amount of time, and you meet up with Melody at the hotel. She greets Isagoras. "You've retrieved the item?" She asks.


Inactive

Don't forget the undeniable truth, that Dave and Pavel both teamed up to stab and shoot Joe- Nonlethally, of course. Because after that fight, it was bound to happen.

Dave remains silent the entire trip back, ingrained in his thoughts.

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