Adventures League (Always weaker than average party combats to keep story moving) (Inactive)

Game Master DoubleGold


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DungeonMaster

Everyone is okay, are at least they are back there by the entrance. You were all stealthy enough that you did not make noise to make the wolf howl or have the goblin turn in your direction to see you through the arrow slit, though someone will have to disable the trap and you will have pass through the curtain if you want to press on and find the slaves taken. The slaves aren't in the next room if you look in the hole, but you figure they are in this cave.


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Tergin quietly takes his thieves' tools from his pack. He carefully and quietly moves up to the trap and attempts to disarm it.

disarm trap: 1d20 + 4 ⇒ (4) + 4 = 8


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

Aleksys will assist.


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Feeling frustrated by this trap's unexpected difficulty, Tergin is about to give up when Aleksys tells him to take a deep breath and try again. Aleksys points out some details Tergin missed. With renewed purpose, Tergin once again attempts to disable the trap.

disarm trap (advantage): 1d20 + 4 ⇒ (10) + 4 = 14


DungeonMaster

Tergin disarms the trap without sounding the alarm, without it going off and alerting every living thing in the cave. who wants to be the first to go through that curtain and surprise the goblin?


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

Someone better suited to melee than Aleksys, probably...unless we intend to shoot on sight, and ask questions later...


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Remember that I am outside the cave waiting for the signal (likely the cry of a goblin dying), and they have captured the farmers. Bear in mind that we can also strike to KO, not necessarily kill.


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

Maybe you melee types can, but Aleksys focuses on ranged - and I don't think you can deal non-lethal damage with a bow, even with a penalty...(although PF has special blunt arrows for that). Which is why I suggest a melee character. Better chance of success with non-lethal damage.


DungeonMaster

You always have the option of sneaking up behind the goblin, and grabbing him while putting your hand over his mouth. The wolf will see you, but you can all see the wolf is calm and tamed and can tell the wolf does not attack anything unless told too or released


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Perhaps, Tergin should take this one first. But until I get the signal, I am not coming in. Where I am, I cannot see anything.


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Nodding at Aleksys, Tergin says, Right then, I'll go first.

Shortsword in hand, Tergin carefully slips past the curtain and quietly moves up to the goblin.

stealth: 1d20 + 7 ⇒ (8) + 7 = 15


DungeonMaster

Tergin gets up right behind the goblin talking to the wolf. The wolf that is in the cage. The goblin is still paying attention to the wolf. The wolf see you, but does not know who you are, but thinks you are just another one of the goblins in the group. Although the wolf does turn his head a little to the right as you approach the goblin and the goblin turns around. He sees you but does not have time to react or scream before you get a chance to do anything.

Tergin, the goblin is facing you, but you have something you can do to prevent him from screaming, subdue him, grab him and cover his mouth, cast a silence spell (but you can't do that, etc).


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

As soon as the goblin turns to face him, Tergin strikes the creature with the flat of his shortsword's blade, hoping to subdue him.

attack: 1d20 + 5 ⇒ (6) + 5 = 11

damage (non-lethal): 1d6 + 3 ⇒ (1) + 3 = 4


DungeonMaster

sorry, lost my monster manual only to find out I left it in the car

As tergin swings he misses, the goblin then yells for the other goblins in the room and unlocks the cage to order the wolf to attack, by the way there are two doors there, so you can't see them yet. the Goblin does not see the two allies behind the curtain

init: 3 + 1d20 ⇒ 3 + (17) = 20 tergin
init: 2 + 1d20 ⇒ 2 + (15) = 17 enemies
init: 1 + 1d20 ⇒ 1 + (11) = 12 berly
init: 3 + 1d20 ⇒ 3 + (9) = 12 aleksys

edit: map updated


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Oop, sounds like the signal to me!!! Leroooooy Jenkins!

"I'm coming!" Beryl calls out, then begins singing a Dwarven battle song!

Perform: 1d20 + 3 ⇒ (10) + 3 = 13


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Blast! That's embarrassing! Well, too bad for you, boy-o.

Tergin, shamed by his failure to subdue the lone goblin, strikes to kill.

attack: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

Since I rolled a natural 20, I looked up critical hits in the PHB. In 5e, on a critical, you automatically double the damage dice. Am I reading that correctly?


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Yep! Nice one!


DungeonMaster

You would double the damage dice, but that twelve damage does kill the goblin

You all hear the goblins run up to the doors, though they do not open the doors just yet.

the wolf runs out the cage and tries to bite Tergin.
bite: 4 + 1d20 ⇒ 4 + (12) = 16
dmg: 2d4 + 2 ⇒ (3, 1) + 2 = 6 you need a dc 11 str saving throw or be knocked prone

Berlys and Aleks turn.

Grand Lodge

Owlbear Rodeo

As mentioned before, Beryl begins singing a dwarven song of battle, heralding the strength of Claggedin Silverbeard. It seems a little odd that a human would be singing it, but his inflection is spot on!

Two by two, we march the halls,
Axe n' hammer at me side,
Goblin, orc, ettin, giant,
None o' these we do abide!

The warrior barrels down the hall shield before him and warmace ready to strike! He smacks the wolf, "Heel!"

Aiming for a knockout blow.

Warmace (warhammer): 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 1d8 + 5 ⇒ (4) + 5 = 9


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

STR Saving Throw (DC 11): 1d20 + 1 ⇒ (7) + 1 = 8


DungeonMaster

with that blow Berly then moves up to finish the wolf.
hit: 5 + 1d20 ⇒ 5 + (1) = 6
dmg: 1d8 + 3 ⇒ (3) + 3 = 6
As much as you can try, to knock out anything not humanoid without killing it is nearly impossible, at least for most animals. Especially a dog/wolf. The bones aren't nearly at thick and skin is soft, and the nerves that cause them to freeze up aren't in the same spots. Yeah, if you hit it, it will be dead.

It is Tergins turn. You know there are some goblins on the right door and some on the left, though you can't see them yet. And you still have the wolf in front of you.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Are you just ignoring my roll?


DungeonMaster
Beryl Ironjoy wrote:


Are you just ignoring my roll?

edit: nevermind. I see. When I don't see the alias, it confuses me, as I usually look for it. I did not realize you were Aeshuura.

Recon: The wolf is dead from Beryls nasty hit.
aleksys is up. Then Tergin for round 2.
I also mistaken you for Alek


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

D'oh, sorry. Was posting from my tablet! If you hover over the alias, you can see who they player is.


DungeonMaster

Alkesys, Tergin, you two are up, alkesys to finish round 1, Tergin to start round 2. All enemies in this room are dead, you have goblins waiting behind the door to the right and the door to the left. What shall you do? PS, you don't have to go in exact order or wait for each other to post


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Actually was going for KO on the wolf. But, regardless, the outcome is the same.

Beryl looks to his companions with a smile, "Everyone good? I'll take point, if it's alright with you two."


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

Aleksys is perfectly fine letting someone else take point. She steps through the curtain and readies her weapon. Not a "Readied Action", just making sure she's prepared.


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Tergin gets up off the ground, dusting himself off and looking at the wound in his side with a mixture concern and curiosity. He turns to Beryl and says with a wry grin, I have no problem with you taking the lead from this point on.

Tergin looks at the dead goblin. I wonder if this gobbo had anything worthwhile on him, he says as the rogue begins going through the dead goblins pockets.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Helping the young rogue up, he claps Tergin on the shoulder, "Hold back you two, pick off the ones as they attack me, but I will draw them off you."

Beryl moves on, heading further into the hideout, expecting an attack from around every corner.

Goblins scream, Goblins cry!
Goblins squeak and we know why!
Goblins have an ugly face,
that squooshes in under me mace!


DungeonMaster

After the heroes move and prepare, the goblins come through the doors. You were still in init in case you were wondering and so were they, they didn't see you, but they knew you were there, because the one you killed shouted.

One door has a bugbear while the other one has a goblin. The come through the doors and attack our heroes.

Goblin vs Tergin hit: 4 + 1d20 ⇒ 4 + (5) = 9
and bugbear vs Berly hit: 4 + 1d20 ⇒ 4 + (13) = 17

Heroes are up


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

Aleksys will shoot one of the enemies. Don't care which one. longbow: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 3 ⇒ (6) + 3 = 9


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Tergin attacks the goblin directly in front of him with his shortsword.

attack: 1d20 + 5 ⇒ (20) + 5 = 25

damage: 2d6 + 3 ⇒ (2, 6) + 3 = 11

Yikes, two in a row!


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl nods to Tergin, "That's the way, lad! Good show!"

He then turns to face the bugbear, "Ooh, yer an ugly one, aren't ya?"

Warmace (warhammer): 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

I wonder if I hit... :p Don't want to cheat and look it up. XD


DungeonMaster

While Tergin stabs his target right through the neck and kills it, Berly swings his hammer but bounces off the bugbears armor. Aleksys fires his bow at the enemy, but it looks like a 1970s storm trooper taught him how to use that thing, as he hits the wall.

The bugbear swings at Berly back with his morning star. hit: 5 + 1d20 ⇒ 5 + (8) = 13 But is so distracted on blocking/dodging Berlys hit, he misses himself.

Heroes are up.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl laughs, continuing to taunt the bugbear, and stomps down hard on the creature's foot. Using the distraction, the warrior sweeps up to catch the bugbear in the jaw!

Warmace: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

Aleksys nocks another arrow and lets fly at the bugbear!

longbow: 1d20 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (7) + 3 = 10

In her efforts to avoid hitting her companions engaged in melee with her target, she narrowly misses the corner on the far side of the room, completely missing her intended target.

Geeze, the RNG hates me again! Maybe someone else can roll my attack next time. I had a great damage roll, too!


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Trust me, I feel ya!


DungeonMaster

botting tergins attack: 5 + 1d20 ⇒ 5 + (11) = 16 as he moves towards the bugbear.
dmg: 1d6 + 5 ⇒ (5) + 5 = 10

both Beryl and Tergin land good hits on the bugbear, while Aleksys is practicing his aim but instead drops his arrow.

the bubear is badly hurt as he has cuts and bruises on the head and chest, but he swings.

hit: 4 + 1d20 ⇒ 4 + (12) = 16 vs Berly.
Berly if you don't have your shield equipped you just took dmg: 2d8 + 2 ⇒ (2, 7) + 2 = 11 piercing dmg.

Heroes are up


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

@DoubleGold - you do know that Aleksys is a girl, right? I'm using a made-up variant spelling of Alexis, which is typically a girl's name (at least these days).


DungeonMaster

Aleksys, sorry about that, anyway, if you fire your arrow you might hit this time


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

Ok I'll try another round...

Aleksys nocks another arrow and tries again to shoot the bugbear: longbow: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 3 ⇒ (7) + 3 = 10

Wow. The RNG-god hates me. I miss again and do almost max damage to...an empty point in space? This is getting out of hand!


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Tergin continues to attack the bugbear.

attack: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (2) = 10

Thanks for botting me last round. I haven't been able to post as much as I would like. I added sneak attack damage to my attack aince Beryl is within 5' of the bugbear,


DungeonMaster

The bugbear is down and all enemies are destroyed. You can search here, but there is nothing of value here, unless you just want the enemy weapons. The next room you find a cage full of prisoners. They don't cry out to you or anything, because they happen to be asleep even though that fighting made a little noise. The cage is locked. There are no other additional rooms led on from this room and no place any enemies can hide, though you figure keys might be around somewhere.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl has his shield out, otherwise he'd be doing d10 damage instead.

Beryl looks to the cage but speaks to his companions, "Check the bodies, hopefully one o' them 'as got the key. Elsewise, we do this the hard way."


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Tergin nods at Beryl and adds, Aye, and perhaps a healing potion or two.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl throws back a grin, "Would be nice, eh?"


Female Human Rogue 2 || AC 14 || HP 13/13 || Init +3 || Passive Perception 16

Aleksys begins the process of searching the room (and bodies) for anything useful: keys, healing, clues to why the prisoners were taken and held here, etc.

perception: 1d20 + 6 ⇒ (3) + 6 = 9


M Human Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13

Tergin assists Aleksys as she searches the room and the bodies.


Male v. human | DCI #6203763429 fighter 4 | hp 38/44 | AC 16/18 | Pass PER 10 | Init +1 | Saves: Str +5, Con +6

Beryl attempts to organize the captives, "We're here to get ye out o' here. That ragtag band cannae be all o' the beasties, so we best be gettin' ye in order."

Charisma check: 1d20 + 1 ⇒ (5) + 1 = 6

It was bound to happen sooner or later. :p

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