Rogue 2; AC 14; HP 15/15; Saves Str +1, Dex +5, Con +1, Int +2, Wis +1; Cha +1; Init +8; Passive Perception 13
Gender
M
Size
M
Age
25
Location
Around the Moonsea
Strength
12
Dexterity
16
Constitution
13
Intelligence
10
Wisdom
12
Charisma
12
About Tergin Rell
Background:
Until recently, Tergin had lived his entire life in Westgate. Born poor and orphaned early, he found himself responsible for his younger sister as well as himself when he was still very young. He loved his sister very much and did what he had to in order to support them both. Eventually, he fell in with the Fire Knives as a burglar and street thug. He did very well for himself at first. In those days he was proud and quick to anger. One day, he had a run in with a younger member of the Bleth family. Letting his emotions get the better of him, he beat the younger Bleth soundly in a fistfight. Thinking that was the end of it, he went out with some of his friends. Later, when he returned home, he found that Bleth and taken his vengeance on Tergin’s younger sister, who Tergin found brutally murdered. Since that day he has sworn never to let his emotions take control of him again. For weeks, he wandered around in a drunken haze, blaming himself for his sister’s death. He has left Westgate behind, looking to forge a new life elsewhere.
Appearance:
Tergin is 5’6” tall with an olive complexion, green eyes and a disheveled mop of black hair, worn short. In his leather armor, with his shortsword sheathed at his belt, he appears to be just another Westgate street thug.
Traits:
Personality trait: I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
Ideals: People I am loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx, for all I care. (Neutrality)
Bonds: Someone I loved died because of a mistake I made. That will never happen again.
Flaw: When I see something valuable, I can’t think about anything but how to steal it.
STATISTICS
Str 12 Dex 16 Con 13 Int 10 Wis 12 Cha 12
Proficiency Bonus +2
Weapons and Armor Light Armor, Simple Weapons, Hand Crossbow, Longsword, Rapier, Shortsword
Saves Dexterity and Intelligence
Tools Thieves’s Tools (+4 to disarm traps and open lock checks with Expertise class feature), Gaming set (cards, dice)
Skills Athletics (Strength) +3*, Acrobatics (Dexterity) +5*, Sleight of Hand (Dexterity) +5*, Stealth (Dexterity) +7*, Investigation (Intelligence) +2*, Perception (Wisdom) +3*, Deception (Charisma (+3)*
Feats Alert (+5 to initiative, can't be surprised while conscious, other creatures do not gain advantage on attack rolls against me as a result of being hidden from me.)
Racial abilities 30' speed, Ability Score Increase: +1 to two abilities; Variant Feat (Alert), Variant Skill (Sleight of Hand)
Languages Common, Chondathan
Class Abilities Expertise (Thieves’ Tools, Stealth) PHP p 96, Sneak Attack PHP p 96, Thieves’ Cant PHB p 96, Cunning Action PHB p96
Equipment leather armor, shortsword, dagger (x2), shortbow, quiver with 20 arrows, dungeoneer’s pack, thieves’ tools, crowbar, a set of dark common clothes including a hood, pouch containing 15 gp