[PFS] Shadow's Last Stand, part 1 + 2 (Inactive)

Game Master StephNyan


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Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Good question on the time. With two leads, I wonder if we need to keep asking or start working on plans to follow up on the leads incase it takes all night?

"Zhese seem like as good of zhe leads as we could hope to expect. A ship full of slavers will require some of zhe tactics unless it is unguarded."

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

"I agree. While we only have here-say now, we still need to get some hard evidence. Where shall we head first to try and connect these rumors to the proof we need?"

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

"Ship first? Never know when they're leaving."


It's currently halfway the afternoon. I'll wait to see what you'll do based on that info, and post the next part when you've decided ;)

"You're welcome, lad!" Analis thanks Chyras. "I hope you'll find what you're looking for."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

"Carked boats" Milo mutters, scowling.

"Hope this one's roosted." He adds. "Crackin' em from water's right skipper."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Can we do more investigating? Or was it one set of rolls for the whole day?


You may make new rolls for the afternoon. If they're not high enough to get results it'll be the same for tomorrow: morning rolls, and afternoon rolls if anything's left to be discovered.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Assuming we keep nosing about...

Knowledge (local): 1d20 + 7 ⇒ (18) + 7 = 25

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

So we want to seek more leads, rather than follow up the two we have already?

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Diplomacy for info: 1d20 + 8 ⇒ (6) + 8 = 14

Seems i'd be talking to the wrong person.

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Well, based on what VC Moldreserva told us earlier

Quote:
she recommends that you find the clues you need as quickly as possible during the day and make the rest of your moves after dark so you don’t rouse too much suspicion

Not to say we can't do it during the day... but the boss-lady did suggest we wait until dark to do so. *shrug*

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Fair enough, so gather info morning and evening, and then go out later to follow up on clues!


While looking for leads, Milo runs into a male Andoren Almas University don by the name of Chulo Varotien. Gossipy and full of himself, Chulo loves to prate about his colleagues at Almas University, particularly if they’re up to anything potentially scandalous. He’s oblivious to the fact that he’s a blabbermouth, and is happy to talk Milo's ears off for a while. If Milo’s willing to sift through some petty details about Chulo's coworkers, Chulo will be able to tell him that one of the Spider’s henchmen wanders around the Mercantile District at odd hours of the night.

"Let’s just say I know someone who knows someone who says that one of the Spider’s cronies does odd jobs in the Mercantile District most nights. Around two hours past midnight, I hear, this skinny feller’s either on foot or with a carriage, and he’s up to some shady business, hauling loads of cargo from his shop to the docks. Weirdest thing is, he goes to the docks with the carriage, but comes back without it."

It's early evening when you receive this bit of information.


"So....someone's a supplier to a ship huh. Doesn't that scream to be investigated? Best case, you'll get a errand boy to interrogate."

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

A ship clue.
A shop clue.
And a henchman clue.

Did we learn enough to locate the shops that were mentioned? Could it be the same shop in the two clues? That'd be handy.

Milo's mood is obviously fouler after listening to the overly-chatty fellow from the university go on and on.

"Carked gull choker wouldn't shut his hole." He grumbles in annoyance after he gets back.

He nods, as Alanya suggests the mysterious crony.

"We press the prig and fan him for lay of it." He adds in agreement. "Maybe gaff our way to the boat."


It's indeed the same shop, and with the clues you've got you'll be able to locate it after some searching.
Seems you want to go to the ship first?

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

shop first would be my druthers... might lead us to the ship from there, if the guy in question is moving stuff to/from

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

sure. why not. let's go to the shop 1st.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Sounds good....shop then ship


After some more information gathering on the streets by Branson and Chyras the party learns the man who snoops around at night is the owner of Jarovar Investments, and where this shop's located.

The shop's closed when the party arrives, but there's still light inside. You decide to wait inside an alley, and after some time the light inside the shop's dimmed. Several seconds later the front door opens. A crusty half-elf who doesn't appear to care much for personal hygiene exits the shop, and heads into the streets. He doesn't seem to be aware of the party's presence.


The half-elf almost rounds the corner of the street. If you're interested in following him, you may want to get moving.

Sovereign Court

Male Human (Tian) Monk (Flowing Monk)/4, Witch/1: HP (41/41): AC (22/touch=18/flat=14): Saves (Fort=6/Ref=8/Will=8): Initiative +4: Perception +9: Sense Motive +6

Kavaki will try to inconspicuously follow him, keeping a good distance.

stealth: 1d20 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will also follow quickly, stooping occasionally, trying to pick up any tracks in the event they lose their mark in the crowd .

survival : 1d20 + 8 ⇒ (6) + 8 = 14

"Zhis is an unusual man. He may lead to more clues . "

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Right, so absolutely we're following!

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo, feeling far more comfortable at night then during the day, follows along with the rest, attempting to remain undetected.

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23


The half-elf notices you're following him and runs off. You follow him, but it doesn't take long for most of you to lose track of him.

Inside an alley, not too far from where the majority of the party is standing, the half-elf stops for a moment to catch his breath. Milo's suddenly standing next to him.

"Woah!" the half-elf exclaims, and as he steps back he trips and falls on his butt. "Who are you?!"

Meanwhile the other party members have caught up on the half-elf's position, and join him and Milo in the alley.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

"Now ain't you a rum pigeon." The gnome growls, doing his best to look dangerous, until the others find their way there to help out, the small flame flicking into and out of existence in one hand, as if itching to be used.

Unfortunately, being a gnome, his ability to look dangerous is often suspect.

Otherwise, he tries to keep the man from running off 'til the larger folks get there with more obvious ways of backing up a threat.

He tries not to appear too relieved when the others catch up, instead offering, "Git tried ta make scarce. But keenin' he ain't looking to get done up none... specially after findin' us this nice dark alley to put down in."


The half-elf gets back on his feet at the same moment the other Pathfinders also enter the alley. "What do you want from me?! Who are you?!"

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

"For now we just want information. What are you up to with shady midnight deliveries?"


Alanya is trying to put a little pressure on the guy, to "encourage" him.
Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21

"Say...if he doesn't talk to expectations, i get to play with him don't i?", she flexes her sharp claws visibly.
"They need a new shade of coloring."

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson will cast enhanced diplomacy on Chyras.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland joins in...nodding towards Alanya

"I zuggest you cooperate as zhere is no telling what zhe could do. "
intimidate, assist : 1d20 + 3 ⇒ (14) + 3 = 17

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Branson will also gladly assist in the Intimidate if allowed:

Intimidate: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Is this fellow actually carrying anything obvious?


"Okay, okay!" the half-elf says as he thrusts his arms up in the air. "I'll cooperate!"

While interrogating him, you learn the half-elf, Jarovar, is originally from Katapesh. Here a business partner of his told him that he could make a lot of gold in the slave-trading business, and that the Spider was looking for someone to look after the money and resources necessary to accomplish this illegal feat.

"I'm merely a pawn! I swear! I didn’t even think I was getting into slave-trading, but just running errands for people who might be slave-traders! If you really want info you should check out the Sailswift or the Captive Audience. There the real trading goes on."

"I swear I just transport goods, I don’t even know what they are!" After another glare from Alanya, Jarovar squeaks. "Okay, okay! I sometimes hear muffled sounds coming from the back of the cart! But I just drive the wagon from the playhouse to the ship, that's all! About once a month, really!"

It's revealed Jarovar doesn’t know who the Spider is, as he only deals with two people, both of whom give Jarovar the creeps: an eccentric gnome named Senlokto Boraminder who runs the Captive Audience and whom he collects the goods from, and Ruovarn Krillis, the captain of the Sailswift, whom he delivers the goods to.

"That's all I know, really! I swear it!"

No, he doesn't carry anything obvious.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Do we know what or where the Captive Audience is? That's a new clue! Knowledge (local): 1d20 + 7 ⇒ (12) + 7 = 19 if it helps.

guess should also ask if either of the two names ring a bell too...

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Ships are easy to find, do we know the location he delivers them to? Is that the playhouse?


The clues you've gathered earlier are enough to figure out where the Sailswift is located, and Milo happens to remember where the theater named the Captive audience is located.

"W-will you please let me go?" Jarovar meanwhile begs. "I swear I'll leave here! I won't do it again! Please overlook this, just this once!"

You'll need to make new rolls for info on the two people mentioned. And what will you do with Jarovar?

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19

"Ah. So do tell, what kind of people are dese "Senlokto Boraminder" and "Ruovarn Krillis"?

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Assuming local knowledge can tell us something...
Knowledge (local) on the gnome: 1d20 + 7 ⇒ (16) + 7 = 23
Knowledge (local) on the captain: 1d20 + 7 ⇒ (13) + 7 = 20

"Carked prig ain't worth a dimmick." Milo mutters with disgust. "Quick to put down though." He adds. "Stash him for later?"

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

Ahhh, I had thought the Captive Audience was yet another ship.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

a theater that deals in slaves... Captive Audience is a clever name =)

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Closing the curtain would be an appropriate course of action then.


"I'll tell you! Just... please let me go after I do!" Jarovar begs. He doesn't care much about Chyras' words, but the presence of Alanya is enough to squeeze some more info out of the half-elf.

"Ruovarn Krillis, who's the captain of the Sailswift, he's a dhampir. His crew also consist of dhampirs. At this time of night there are usually four crew members aboard with Krillis!"

Mido recalls some rumors about the Captive Audience, which is putting on another one of its extravagant plays in a few days. Rumor is the actors have nearly been worked to death in the process. This isn’t at all unusual for the establishment; the theater is known all over the city for its eccentric and demanding director, Senlokto Boraminder, who has always been a bit on the odd side, but has been acting even loonier than usual since the recent renovation to the Captive Audience about a year ago.

Grand Lodge

N Gnome Wizard 10 / Sorcerer 1

Milo doesn't much care about the man's fate... though as we're supposed to be collecting evidence, it begs the question of whether he counts as such?

"Dhampir?" Milo exclaims, surprised. "Whole punt packed with 'em?"

Knowledge (local) on dhampirs: 1d20 + 7 ⇒ (18) + 7 = 25 I know about them, just wasn't sure Milo did!
edit: Apparently he does!

"Bunch a snoozers, those." He shrugs slightly, frowning, before adding, "One step from a pyre already. Happy to help 'em along."

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 121/121| Fort:+14;Ref:+17 Will+12| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

"Dhampir? Not sure I like zhe zound of zhat. As long as zhis man does not try to warn anyone, I care not where he goes.
It would be good to get started before others hear we are coming."

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

Chyras whistles softly, more of a tuned sigh.

"A ship full of 'alf vampires, anytin else of surprise on dat ship?"

Scarab Sages

Male Aasimar Merciful Healer 10 AC: 27; Init: +2; CMB: +7 CMD: 20; F:+11 R:+7 W:+13; HP:66/74; Perception +20; (60’ Darkvision)

"Before anyone gets any ideas, I want to make it clear that I am unable to use my gift of channeling to harm the Dhampirs."

Grand Lodge

M Stats Alanya
Spoiler:
Lvl 4 Hp 28/28 AC 18, T13, F16, F+4,R+2,W+3, CMB+5, CMD16, Init+1
H-Elf Summoner 4 HP 35/35 AC17/T11/FF16 F+4/R+2/W+3 CMB+3 CMD14 Init+1, Spd 30ft

" 'ow so? Weren't dhampirs 'urt by positive energy? Last time i 'eard they were."

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