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I was waiting to see if anyone else was coming to the ship....
hearing something, Noro carefully tries to make her way to a good spot to peer below decks. having spent so much time on board both as a stowaway and as a crew she probably knows a few hiding spots about the ship. or at least what used to be good spots.
stealth: 1d20 + 1 ⇒ (6) + 1 = 7
perception to find what is making the noise: 1d20 ⇒ 7

Addams Family DM |

Noro, you don't see anything or hear anything on the ship as you walk across what's of the Jenivere. That's why your completely caught off guard when another one of the sea scorpions lunges out from the wreckage.
Sting: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d3 ⇒ 2
Noro's Fort save: 1d20 + 4 ⇒ (8) + 4 = 12
It's stinger strikes from it's hiding place amid the debris and buries itself in your shoulder. While painful, the damage is minor.

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Ok my bad, on this but I was hoping that others were going to be climbing down and wanted to give them a chance
Noro calls back, another one of thoshe crab thingsh. gonna need shome help here.
she doesn't say much, not wanting to turn her back on the carnivorous crustacean. Noro quicky returns her attention to the fight and tries to pound the crab into the decking before it can strike again
attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 5 ⇒ (3) + 5 = 8

Brother Markus |

The Climb checks are prohibitive.
Hearing Noro's plea for assistance, Markus raises his crossbow and aims down at the creature attacking her.
Attack Roll: 1d20 - 3 ⇒ (4) - 3 = 1
I'm assuming it's -4 for firing into melee combined with his plus 1 to hit with ranged weapons. If there any other factors like range, I can reroll. Well, nevermind. That wasn't going to hit from 5 feet away let alone 30+
The bolt sails wildly out into the ocean. Markus curses at the awkward angle he's forced to use to fire down at the creature.

Tarvelin |

Noro slams her fist into the carapace of the crab thing and it crashes into the deck.
full attack: 3d20 ⇒ (2, 16, 7) = 25 Each of the attacks is at a +1.
It pinches her leg hard, drawing a bit of blood. damage: 1d3 ⇒ 2

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OUCH! you little Shit! Noro yells stomping the thing in the hopes of cruching it under foot.
attack: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 + 5 ⇒ (6) + 5 = 11

Brother Markus |

Markus breathes a sigh of relief at the defeat of the creature.
"Are you alright? I'll lower the rope down. Between Jindariel and I, we can hoist you up plus whatever you think is worth keeping from the wreckage."

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Noro, satisfied that the critter is no longer a threat. she moves to check out what's left of the ship. looking for a way to get below decks.

Tarvelin |

Your search for anything worth taking takes you below deck to the supply room and the captain's cabin. Water has all ready begun to take over the ship. The captain's room is flooded with objects on the surface of the water, but luckily you can wade through the cabin.
Captain's Room
In the drawers of the desk, you find a set of keys, which may assist in freeing Jask from the manacles. You also find a set of maps and charts. Smuggler's Shiv, is sadly not on them aside from an outline and danger warning.
There is also a locked drawer. In it, you find a bottle of Duskwine whiskey (50gp), a darkwood model of the Jenivere in a glass bottle (100gp), a coin pouch containing 150gp, and finally a pouch of small vials containing strange liquid.
Supply Room
The supply room is a bit more interesting. The dead bodies of the cook and first mate, Alton, are stashed here. Both have a series of puncture wounds.
You can see that both were finished off by poison. The cook was killed by the bite of some kind of giant snake while Alton was wounded by a rapier and finished off by the sting of some kind of scorpion.
You also find 24 days of rations not ruined by salt water, a block and tackle, three canvas sheets, two fishing nets, a grappling hook, two bullseye lanterns, twelve flasks of lantern oil, 150ft of hemp rope, and five shovels.

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break check: 1d20 + 4 ⇒ (14) + 4 = 18
heal check: 1d20 ⇒ 8
Noro pockets the keys and gathers everything else. wrapping it up in the canvas sheets. making three bundles to be easier to handle.
dragging everything back up on the deck.
yelling up to others that may be available.
Lower a rope, I found shome shupplies. I got a Block and Tackle. we can ushe that to hual the resht!