
DM Mathpro |
Do you try to collect it?

Iorec Zilu |

Take 10 on Disable Device: 31 (Careful Disarm class feature)
Check if successful: Take 10 Perception 28
If not, roll:
Disable Device: 1d20 + 21 ⇒ (5) + 21 = 26

Iorec Zilu |

When I GM I hate it too when players don't spring elaborate traps. As a player, it's a "phew!" ;-)
Iorec playfully juggles the key-light around for a few moments and then stuffs it in his backpack. "Well, that wasn't too hard! I guess we're off to a good start, wouldn't you agree?" The skillful Varisian walks back to the rest of his group. "So where would you suggest to go next? We shouldn't waste too much time. Even though this one was easy, I don't think it will stay that way. There must be a reason why the Breaching hasn't seen a winner in so many years, after all."

Iorec Zilu |

"Thank you very much, Rodolpho! Indeed it could!" Iorec replies with his ever-present smile. "I'd say, we'll simply pick the next one at hand. The Hall of Induction, I assume?" He looks around the group to find acknowledgement by someone more in the know of the Academae's layout.

DM Mathpro |
As you approach the doors to leave the hall they suddenly open and the dwarf from the other party bursts through the door, almost knocking Antinous over. "Watch it mage" he says gruffly as he brushes his blood stained armor off. His face then turns red and he looks over his shoulder "Confound it they got this key-light already! he shouts and the other party turns and leaves.

Iorec Zilu |

"Don't mind him" Iorec exclaims a little louder than necessary. "Those guys will certainly smash the mirror in no time, grab the key-light behind it and be right on our heels! So let's go!" He then hurries out of the Hall of Seeing and leads the group towards the Hall of Induction.
Obvious bluff is obvious:
Bluff: 1d20 + 19 ⇒ (6) + 19 = 25

DM Mathpro |
The dwarf stops at Iorec's shout but you can't tell if he believes you or not, though the human female looks to be saying something to him. As Jorege catches up with him his question is rudely dismissed by a wave of the hand as they all walk away. Heading back to the group Jorge notices that the image on the door has changed. You now see the same dwarf who very rudely ignored you, his face frozen in fear and it looks as though all the blood has been drained from his body.

Jorge Hashten |

Frowns a little at the image, looking back at the dwarf and the rest of his group as they go by. Be sure to use you're noggin." He makes the simple comment, before heading off with his own group. Let's get going." Tylonick pads on after them, huffing softly, tail twitching lazily behind himg. Hopefully next room be more interesting." Jorge laughs. "I don't know...More interesting in this place probably means more deadly!"

DM Mathpro |
The hall of induction is a rather simple building with three walls made up of smooth iron while the fourth wall is made up of riveted plates. It stands five floors high. As you enter from the northern side of the building a strong smell fills the entire hall. You make your way to a spiral stair case in the middle of the first floor. As you walk through this floor you notice the complete lack of interior walls. The only walls you see are shimmering walls of force which generally give an outline to the classrooms.
You make your way to the stairs and start climbing and eventually you find the source of the smell. In one of the outlined classrooms you find a large brazier of burning incense in the corner and a curious set of glass pipes connecting two vats of bubbling liquid. You make your way to the classroom but the wall of force prevents you from entering.

Iorec Zilu |

"Huh, curious" Iorec says. "Did the headmaster say anything about us not being allowed into certain areas before passing another? I don't recall so." He folds his arms and slowly rubs his chin with one hand. "Or maybe..." he trails off and takes out the key-light the group have just acquired, holds it with an outstretched arm in front of himself and carefully tries to penetrate the wall of force again.

DM Mathpro |
Very good thinking on your feet there Iroec.
The key-light comes in contact with the wall of force, the wall immediately dissipates and another key-light becomes visible in the room. Its traveling back and forth inside the glass pipes. The light its self seems to be changing colors between a crimson red, a mossey green, and then a yellow color as it travels through a sort of liquid.
As you make your way into the room you're eyes begin to burn and water and the smell is almost unbearable. You trace the source of the smell to the two vats of bubbling liquid. The vat on the right contains a red liquid while the vat on the left contains a green liquid.

Iorec Zilu |

Thanks, but it's called KEY-light after all... :) will step back for now though and wait a little with my next post, don't want to steal anyone's spotlight.
Iorec stuffs the key-light back in his backpack and for a moment you can spot a little smugness that snuck in his perpetual smile but it's already gone when he states: "Well, what a lucky guess! Now let's get to the bottom of this smelly challenge..."

Iorec Zilu |

"Huh", Iorec states curtly. "So this one is running with the streams of these strange liquids..." he says while carefully examining the whole apparatus. More to himself than to the others he mutters: "Basically the light has been put in there by some way so it can probably be taken out again. The glass does not seem to be impressed by heat. Maybe it must be magically expelled?" With a concentrated air he looks for an egress from the pipeworks, be it mundane or magical.
Perception Take 20:
42 (48 vs traps)
Disable Device Take 10:
31 (37 vs traps)

Jorge Hashten |

Sorry for the delay in posting, RL games distracted me way too much this weekend.(Level to 21 and rebuilt a complicated character sheet for a mystic theurge xD)
Hmm...Looks interesting. Well, could try the explosion while hiding behind something. But how to break, and are we able to hide behind these walls?" He takes another looks around. He then snaps his fingers. "Aha! Yes, we can hide behind something, but I can summon something to break it."

Iorec Zilu |

"Actually, I don't even think these precautions are necessary" Iorec chimes in. "This contraption should be safely and harmlessly disabled as soon as the glass tube is shattered. Here, I'll show you!"
He then uses his rapier to smash the glass tube into pieces with a single strike.

Iorec Zilu |

Iorec grabs the key-light and stuffs it in his backpack with the first one.
When Antinous' asks where to go next he suggests: "I'd say we continue with the closest hall if noone objects. So follow me!"
He then leaves the Hall of Induction quickly to lead the way to the Hall of Wards.

Iorec Zilu |

Iorec chuckles at Rodoplho's remark and says casually: "Oh, don't worry. I've already taken everything I like." Once the group reaches the Hall of Wards he leads them around it towards the Hall of Crafting.
I just remembered that the Hall of Wards is our final destination once each member of the group has got a key-light.

DM Mathpro |
I'm sure I don't need to ask but I just want to make sure. You're going to distribute the key-lights to everyone once they're collected right Iorec? Just an FYI while there are 7 keys you only need to collect enough for everyone in the party to have one.
The enter the hall of crafting and as hard as you search you don't find any key-lights.

Rodolpho Santiwale |

Dolph casts True Seeing on himself, hoping that something appears, helping guide the team tot he light key.
True Seeing: http://paizo.com/pathfinderRPG/prd/spells/trueSeeing.html

Iorec Zilu |

"Huh" Iorec states as usually before letting his companions know his opinion and then continues: "Maybe someone else was here before us? Or maybe there wasn't even one to begin with. Anyways, shall we try the next one?"
If noone gives a reason to do otherwise the Varisian then leads the group onward to the Hall of Lies.
Thanks for reminding me. Yes, you can assume that the key-lights are distributed between us once we get them. Right know Iorec and let's say Rodolpho already have one

Rodolpho Santiwale |

"I didn't see anything, even with magical vision. That spell normally sees pretty much everything," the mage states, quite disappointed that he wasn't able to find an answer to the secret facing the group.

DM Mathpro |
You guys can't find any sign of a key-light and it becomes clear that there never was one in here.
You make you're way to the hall of lies. The hall of lies is where Acadamae students learn the art of Illusion. It is known to shift its appearance on a daily basis but today its apperance undulates much more rapidly. These rapid shifts make exporing many of its room a difficult task because it seems just as you get into a room the building shifts and you will be standing in a hall way. Eventually you guys enter a hallway that has a dead end. A green key-light dances and weaves about at the end the hall, taunting you.
I will need will saves from anyone who will try to approach the key-light.