Creatures of neither lawful nor evil alignment take a -4 circumstance penalty on all intelligence, wisdom, and charisma based checks. A creature with either any lawful or any evil alignment takes only a -2 penalty, while lawful evil creatures take no penalty at all.
Time passes much more slowly here than it does normally. For every hour that passes on Galorian, 24 hours pass here.
Magic also functions differently here than on the Material Plane: spells and spell-like abilities with the lawful or evil descriptors function as if their caster levels were 2 higher than normal. Conversely, spells and spell-like abilities with the chaotic or good descriptors require a concentration check(DC 20 + the level of the spell) to be cast. If the check fails, the spell does not function but is still lost as a prepared spell or spell slot. If the check succeeds, the spell functions normally.
Spells like planer shift, teleportation, or the like will not let you escape from this demi-plane. There are other ways of leaving(obviously)) but those need to be discovered through out the game and will not be divulged here.