NG Human Cleric of Sarenrae
Init +5; Senses Perception +21
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Defense
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AC 31, touch 14 (+1 Dex, +1 Dodge, +2 Deflection), flat-footed 29 (+14 armor, +1 shield, +2 Natural Armor, +2 Deflection) (+3 armor from Magic Vestment makes it AC 34)
HP 182 (13d8+78)
Fort +18, Ref +13, Will +21
Fire Resist 20
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Offense
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Speed 20 ft (30 ft. without armor)
Melee scimitar +13 (1d6+3/19-20/x2)
Ranged +10 ranged touch Fire Bolt (1d6+6/20/x2) 11/day
Special Channel energy DC 17 4/day (7d6 positive energy)
Spells Seventh level DC 25 (Holy Word, Destruction, Regenerate*)
Sixth level DC 24 (Blade Barrier, Heal, Heal, Heal*)
Fifth level DC 23 (Breath of Lifex2, Cleanse, raise dead, Break Enchantment*
Fourth level DC 22 (Blessing of Fervor, Freedom of Movement, Greater Magic Weapon, Holy Smitex3, Wall of Fire*)
Third level DC 21 (Dispel Magic, Magic Vestmentx3, Prayerx2, Fireball*)
Second level 20 (Grace, Hold Personx2, Admonishing Rayx2, Align Weapon, Remove Disease*
First level 2+1 (Obscuring Mistx2, Commandx2, Divine Favorx2, Burning Hands*)
Orisons 3 (Detect Magic, Light, Mending, Stabilize)
Domain powers
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (11).
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.
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Statistics
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Str 16, Dex 13, Con 20, Int 12, Wis 26, Cha 13
Base Attack +9/+4; CMB +12, CMD 26
Concentration +23/+27 defensive
Feats Spell Penetration, Greater Spell Penetration, Combat Casting, Heavy Armor Proficiency, Lightning Reflexes, Improved Initiative, Dodge, Toughness
Traits Deft Dodger, Focused Mind
Skills Diplomacy +24, Heal +20, Knowledge(religion) +17, Perception +21, Sense Motive +12, Linguistics +5, Knowledge(Arcana) +5, Spellcraft +5
Special Favored Class +1 hit point per level, Aura of Good
Combat GearHeadband of Inspired Wisdom +6 (36,000 gp), Belt of Might Constitution +4 (16,000 gp), +5 full plate (26,650 gp), +2 Ring of Protection (8,000 gp), +2 Amulet of Natural Armor (8,000 gp), +1 light darkwood shield bearing holy symbol (257 gp), cloak of resistance +5 (25,000 gp), wooden holy symbol (1 gold), masterworks scimitar
Other Gear explorer's outfit (free, 8 lbs), common backpack (2 gp, 2 lbs), bedroll (1 sp, 5 lbs), common blanket (2 sp, 1 lbs), flint and steel (1 gp, --), fishhook (1 sp, --), hemp rope (1 gp, 10 lbs), waterskin (1 gp, 4 lbs), small tent (10 gold, 20 lbs)
Wands: Wand of Cure Light Wounds (50 charges)x2 (1,500 gp), Wand of Lesser Restoration (4,500 gp), Wand of Remove Fear (50 charges) (750 gp), Wand of Remove Paralysis (50 charges) (4,500 gp), Wand of Bless (50 charges) (750 gp)
5,762.5 gold remaining
Domains:
Fire domain
Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.
Domain Spells: 1st—burning hands, 2nd—produce flame, 3rd—fireball, 4th—wall of fire, 5th—fire shield, 6th—fire seeds, 7th—elemental body IV (fire only), 8th—incendiary cloud, 9th—elemental swarm (fire spell only).
Restoration subdomain of Healing domain
Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
Restorative Touch (Su): You can touch a creature, letting the healing power of your deity flow through you to relieve the creature of a minor condition. Your touch can remove the dazed, fatigued, shaken, sickened, or staggered condition. You choose which condition is removed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.