
DM Azure_Zero |

Arcane: Wizard, Magus
Assault: Alchemist, Monk
Skilled: Bard, Inquisitor
Divine: Oracle, PaladinRace: Tiefling, Aasimar, Dhampir, Elf
Kinda curious to see what I get.
Ass/Skill 4d100 ⇒ (55, 100, 1, 60) = 216 Alchemist, *Monk, Bard, Inquisitor
Div/Arc 4d100 ⇒ (87, 48, 75, 24) = 234 *Oracle, Paladin , Wizard, MagusFinal: 2d100 ⇒ (84, 91) = 175 Oracle / *Monk
Race1: 2d100 ⇒ (18, 84) = 102 Tiefling, *Aasimar
Race2: 2d100 ⇒ (51, 17) = 68 *Dhampir, Elf
Race: Final 2d100 ⇒ (62, 76) = 138 Dhampir / *Aasimar
Result: a Aasimar Monk
please select 4 archetypes

Magenta |

To make up for some of the control removed, I'll allow each player up to two feats or spells from 3PP I own or from 3.5 books (pending that I find it not broken.)
Here is the quote I was asking about. I believe you are offering to expand choices, and not provide extra feats or spells, right?

Magenta |

Here is my random roll on the Variant Tiefling Abilities - Lots of crazy things on there. Hope its better than darkness once a day.
1d100 ⇒ 68
If you intended to roll it, please do, and let me know what I get instead of this roll.
Having fun!
Edit: 68 = You gain damage reduction 2/cold iron - Well that could help me live. :)

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Xzaral wrote:Arcane: Wizard, Magus
Assault: Alchemist, Monk
Skilled: Bard, Inquisitor
Divine: Oracle, PaladinRace: Tiefling, Aasimar, Dhampir, Elf
Kinda curious to see what I get.
Ass/Skill 4d100 Alchemist, *Monk, Bard, Inquisitor
Div/Arc 4d100 *Oracle, Paladin , Wizard, MagusFinal: 2d100 Oracle / *Monk
Race1: 2d100 Tiefling, *Aasimar
Race2: 2d100 *Dhampir, Elf
Race: Final 2d100 Dhampir / *AasimarResult: a Aasimar Monk
please select 4 archetypes
Interesting. Since you said earlier we could select more archtypes (and I really don't know monk, so some randomness could be fun), I'll throw out 8 for ya to randomize.
Martial Artist
Monk of the Four Winds
Sohei
Drunken Master
Zen Archer
Master of Many Styles
Monk of the Lotus
Qinggong Monk
It'll be interesting to see what pops.

David James Olsen |

David James Olsen wrote:
Suli, Changeling, Tiefling, HumanAssault = Cavalier, Fighter
Skilled = Bard, Rogue
Divine = Paladin, Ranger
Arcane = Magus, SorcererAss/Skill 4d100 Cavalier, *Fighter, Bard, Rogue
Div/Arc 4d100 Paladin, Ranger, Magus, *SorcererFinal: 2d100 *Fighter / Sorcerer
Race1: 2d100 *Tiefling, Human
Race2: 2d100 *Changeling, Suli,
Race: Final 2d100 Tiefling / *ChangelingResult: Changeling Fighter
please select 4 Archetypes
In the spirit of randomness here is my 4 archetypes
1d28 ⇒ 27 Unbreakable
1d28 ⇒ 14 Mobile Fighter
1d28 ⇒ 22 Thunderstriker
1d28 ⇒ 28 Weapon Master

DM Azure_Zero |

DM Azure_Zero wrote:Xzaral wrote:Arcane: Wizard, Magus
Assault: Alchemist, Monk
Skilled: Bard, Inquisitor
Divine: Oracle, PaladinRace: Tiefling, Aasimar, Dhampir, Elf
Kinda curious to see what I get.
Ass/Skill 4d100 Alchemist, *Monk, Bard, Inquisitor
Div/Arc 4d100 *Oracle, Paladin , Wizard, MagusFinal: 2d100 Oracle / *Monk
Race1: 2d100 Tiefling, *Aasimar
Race2: 2d100 *Dhampir, Elf
Race: Final 2d100 Dhampir / *AasimarResult: a Aasimar Monk
please select 4 archetypes
Interesting. Since you said earlier we could select more archtypes (and I really don't know monk, so some randomness could be fun), I'll throw out 8 for ya to randomize.
Martial Artist
Monk of the Four Winds
Sohei
Drunken Master
Zen Archer
Master of Many Styles
Monk of the Lotus
Qinggong MonkIt'll be interesting to see what pops.
you can select more,
but I need at least four.Archetype1 4d100 ⇒ (52, 72, 24, 18) = 166 Martial Artist, *Monk of the Four Winds, Sohei, Drunken Master
Archetype2 4d100 ⇒ (65, 29, 84, 12) = 190 Zen Archer, Master of Many Styles, *Monk of the Lotus, Qinggong Monk
Archetype F 2d100 ⇒ (19, 17) = 36 *Monk of the Four Winds / Monk of the Lotus
Gender: 2d6 ⇒ (3, 4) = 7 Male
End result: a Male Aasimar Monk(Monk of the Four Winds)

DM Azure_Zero |

DM Azure_Zero wrote:David James Olsen wrote:
Suli, Changeling, Tiefling, HumanAssault = Cavalier, Fighter
Skilled = Bard, Rogue
Divine = Paladin, Ranger
Arcane = Magus, SorcererAss/Skill 4d100 Cavalier, *Fighter, Bard, Rogue
Div/Arc 4d100 Paladin, Ranger, Magus, *SorcererFinal: 2d100 *Fighter / Sorcerer
Race1: 2d100 *Tiefling, Human
Race2: 2d100 *Changeling, Suli,
Race: Final 2d100 Tiefling / *ChangelingResult: Changeling Fighter
please select 4 ArchetypesIn the spirit of randomness here is my 4 archetypes
Unbreakable, Mobile Fighter, Thunderstriker, Weapon Master
Archetype1 2d100 ⇒ (30, 10) = 40 *Unbreakable, Mobile Fighter
Archetype2 2d100 ⇒ (15, 97) = 112 Thunderstriker, *Weapon MasterArchetype F 2d100 ⇒ (21, 49) = 70 Unbreakable / *Weapon Master
Gender: 2d6 ⇒ (6, 6) = 12 Female
End result: a Female Changeling Fighter(Weapon Master)

DM Azure_Zero |

Is there still place up for grab? If so please random me:
Classes
Assault: Magus, Monk
Skilled: Bard, Inquisitor
Divine: Druid, Witch
Arcane: Sorcerer, WizardRaces
Elf, Half-Elf, Human, TieflingThanks in advance.
Your squeeking in.
Ass/Skill 4d100 ⇒ (15, 51, 46, 30) = 142 Magus, *Monk, Bard, Inquisitor
Div/Arc 4d100 ⇒ (93, 37, 1, 12) = 143 *Druid, Witch , Sorcerer, Wizard
Final: 2d100 ⇒ (61, 42) = 103 *Monk / Druid
Race1: 2d100 ⇒ (44, 67) = 111Elf, *Half-Elf
Race2: 2d100 ⇒ (19, 12) = 31*Human, Tiefling
Race: Final 2d100 ⇒ (69, 62) = 131 *Half-Elf / Human
Result: Half-elf Monk
please select 4 archetypes

DM Azure_Zero |

and I am closing the recruitment.
as I only need 2 players, and some hard choices to make.
if the archetypes need to be randomised please post it in the next few hours.
I would like completed characters in the morning, where I'll do a review and make my decision in the afternoon,
and it won't be easy.

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kfc404 wrote:Is there still place up for grab? If so please random me:
Classes
Assault: Magus, Monk
Skilled: Bard, Inquisitor
Divine: Druid, Witch
Arcane: Sorcerer, WizardRaces
Elf, Half-Elf, Human, TieflingThanks in advance.
Your squeeking in.
Ass/Skill 4d100 Magus, *Monk, Bard, Inquisitor
Div/Arc 4d100 *Druid, Witch , Sorcerer, WizardFinal: 2d100 *Monk / Druid
Race1: 2d100Elf, *Half-Elf
Race2: 2d100*Human, Tiefling
Race: Final 2d100 *Half-Elf / HumanResult: Half-elf Monk
please select 4 archetypes
Interesting...
My 4 archetype:
Drunken Master
Monk of the Four Winds
Qinggong Monk
Zen Archer

DM Azure_Zero |

DM Azure_Zero wrote:kfc404 wrote:Is there still place up for grab? If so please random me:
Classes
Assault: Magus, Monk
Skilled: Bard, Inquisitor
Divine: Druid, Witch
Arcane: Sorcerer, WizardRaces
Elf, Half-Elf, Human, TieflingThanks in advance.
Your squeeking in.
Ass/Skill 4d100 Magus, *Monk, Bard, Inquisitor
Div/Arc 4d100 *Druid, Witch , Sorcerer, WizardFinal: 2d100 *Monk / Druid
Race1: 2d100Elf, *Half-Elf
Race2: 2d100*Human, Tiefling
Race: Final 2d100 *Half-Elf / HumanResult: Half-elf Monk
please select 4 archetypes
Interesting...
My 4 archetype:
Drunken Master
Monk of the Four Winds
Qinggong Monk
Zen Archer
Archetype1 2d100 ⇒ (2, 83) = 85 Drunken Master, *Monk of the Four Winds
Archetype2 2d100 ⇒ (3, 96) = 99 Qinggong Monk, *Zen ArcherArchetype F 2d100 ⇒ (68, 15) = 83 *Monk of the Four Winds / Zen Archer
Gender: 2d6 ⇒ (2, 4) = 6 Female
End result: a Female Half-elf Monk(Monk of the Four Winds)

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kfc404 wrote:DM Azure_Zero wrote:kfc404 wrote:Is there still place up for grab? If so please random me:
Classes
Assault: Magus, Monk
Skilled: Bard, Inquisitor
Divine: Druid, Witch
Arcane: Sorcerer, WizardRaces
Elf, Half-Elf, Human, TieflingThanks in advance.
Your squeeking in.
Ass/Skill 4d100 Magus, *Monk, Bard, Inquisitor
Div/Arc 4d100 *Druid, Witch , Sorcerer, WizardFinal: 2d100 *Monk / Druid
Race1: 2d100Elf, *Half-Elf
Race2: 2d100*Human, Tiefling
Race: Final 2d100 *Half-Elf / HumanResult: Half-elf Monk
please select 4 archetypes
Interesting...
My 4 archetype:
Drunken Master
Monk of the Four Winds
Qinggong Monk
Zen ArcherArchetype1 2d100 Drunken Master, *Monk of the Four Winds
Archetype2 2d100 Qinggong Monk, *Zen Archer
Archetype F 2d100 *Monk of the Four Winds / Zen Archer[dice=Gender]2d6 Female
End result: a Female Half-elf Monk(Monk of the Four Winds)
Truly interesting combination, a half-elf(that should be more chaotic good) mixed up with a monk(lawful) XD.
anyway below are my character's name, backstory and statblock.
The earliest memories of Teresa, was the constant bullying from other apprentices due to her race. Not being facially beautiful may have contributed to her constantly being called names and occasionally beat down. However she does not despise them, as she knew that she is above being labelled by name or appearance.
As she was left abandoned in front of the temple she was brought up in, she never knew who her parents are, though living in a society that consist of mainly human, she knew that she was different, her ember eyes and her pointed ears, but compare to pure elf, it’s much less pronounce and more rounded, this gave clue that she’s a mix race of both Human and Elf. Learning from the books in the temple’s library she knew that she would be short live as a Half-Elf, and therefore she pursue a live of ascetic monk, in hope that one day she could become a master of the Four Wind and achieve a life if immortality.
TERESA CR 1/2
Female Half-Elf Monk (Monk of the Four Winds) 1
LN Medium Humanoid (Elf, Human)
Init +4; Senses Low-Light Vision; Perception +8
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 12 (+2 Dex, +1 dodge)
hp 10 (1d8+1)
Fort +3, Ref +4, Will +4
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Temple Sword +4 (1d8+4/19-20/x2) and
Unarmed Strike +4 (1d6+4/20/x2)
Ranged Shuriken +2 (1d2+4/20/x2)
Special Attacks Flurry of Blows -1/-1
--------------------
STATISTICS
--------------------
Str 19, Dex 14, Con 13, Int 8, Wis 14, Cha 7
Base Atk +0; CMB +4 (+6 Grappling); CMD 19 (21 vs. Grapple)
Feats Dodge, Elemental Fist (1d6) (1/day), Improved Grapple, Improved Unarmed Strike, Monk Weapon Proficiencies, Skill Focus: Acrobatics (Adaptability)
Traits Bullied, Warrior of Old
Skills Acrobatics +9, Perception +8, Sense Motive +6
Languages Common, Elven
SQ AC Bonus +2, Elf Blood, Unarmed Strike (1d6)
Combat Gear Shuriken (40), Temple Sword; Other Gear Backpack (7 @ 14 lbs), Bedroll, Pouch, belt (1 @ 2.18 lbs), Rations, trail (per day) (5), Rope, hempen (50 ft.), Sack (1 @ 10 lbs), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bullied +1 to hit with unarmed AoEs.
Elemental Fist (1d6) (1/day) You can add 1d6 energy damage to an attack.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Teresa |

Looks like I forgot something in the Opening post,
no stats below 9 before racial modifiers.
Oh snap well in that case it's the following:
TERESA CR 1/2
Female Half-Elf Monk (Monk of the Four Winds) 1
LN Medium Humanoid (Elf, Human)
Init +3; Senses Low-Light Vision; Perception +8
--------------------
DEFENSE
--------------------
AC 14, touch 14, flat-footed 12 (+1 Dex, +1 dodge)
hp 10 (1d8+1)
Fort +3, Ref +3, Will +4
Immune sleep; Resist Elven Immunities
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Temple Sword +4 (1d8+4/19-20/x2) and
Unarmed Strike +4 (1d6+4/20/x2)
Ranged Shuriken +1 (1d2+4/20/x2)
Special Attacks Flurry of Blows -1/-1
--------------------
STATISTICS
--------------------
Str 18, Dex 13, Con 12, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +4 (+6 Grappling); CMD 18 (20 vs. Grapple)
Feats Dodge, Elemental Fist (1d6) (1/day), Improved Grapple, Improved Unarmed Strike, Monk Weapon Proficiencies, Skill Focus: Acrobatics (Adaptability)
Traits Bullied, Warrior of Old
Skills Acrobatics +8, Perception +8, Sense Motive +6, Stealth +5
Languages Common, Elven
SQ AC Bonus +2, Elf Blood, Unarmed Strike (1d6)
Combat Gear Shuriken (20), Temple Sword; Other Gear Backpack (7 @ 14 lbs), Bedroll, Pouch, belt (1 @ 0.46 lbs), Rations, trail (per day) (5), Rope, hempen (50 ft.), Sack (1 @ 10 lbs), Waterskin
--------------------
SPECIAL ABILITIES
--------------------
AC Bonus +2 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Bullied +1 to hit with unarmed AoEs.
Elemental Fist (1d6) (1/day) You can add 1d6 energy damage to an attack.
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Or check out my profile...

Magenta |

I happen to be a half-succubus my dear,
so I am more powerful than most.
Ok, so I went and did the math, just for fun. Based on a human with the +2 in your highest ability your build requires 56 points. I do not yet know this DM but I am confident his sense of fairness will not allow that. I have to believe you are making an error somewhere.
I am really trying to be helpful not critical. Please do not take this wrong.

NPC_Alkaid_ARG |

Dal Selpher |

Ok, so I went and did the math, just for fun. Based on a human with the +2 in your highest ability your build requires 56 points. I do not yet know this DM but I am confident his sense of fairness will not allow that. I have to believe you are making an error somewhere.
I am really trying to be helpful not critical. Please do not take this wrong.
*cough* Alkaid IS the GM =P

Jehova |

Okay, this looks really darn fun. Even if I can't play, I want to make this character now.
Assault: Barbarian, Fighter
Skill: Inquisitor, Ranger
Divine: Oracle, Paladin
Arcane: Sorcerer, Magus
Race: Human, Tiefling, Half-Elf, Aasimar
Class1:4d100 ⇒ (95, 3, 6, 9) = 113 Barbarian, Fighter*, Inquisitor, Ranger
Class2:4d100 ⇒ (63, 60, 37, 92) = 252 Oracle, Paladin, Sorcerer*, Magus
ClassFinal:2d100 ⇒ (31, 75) = 106 Fighter, Sorcerer*
Race1:2d100 ⇒ (48, 65) = 113 Human, Tiefling*
Race2:2d100 ⇒ (65, 73) = 138 Half-Elf, Aasimar*
RaceFinal:2d100 ⇒ (19, 26) = 45 Tiefling*, Aasimar
Archetypes:4d100 ⇒ (12, 60, 89, 16) = 177 Crossblooded, Wildblooded*, Tattooed Sorcerer, Seeker
Gender:1d2 ⇒ 1 Male*, Female
Woohoo! A cha-penalty sorcerer, off to make this work, enjoy the campaign, folks :D
Azure, call me if you need another person at any point!

Quiche Lisp |

I'm sorry, but I have to bow out of this thread now, real life's knocking insistently on my door :-).
Thanks for your time, Azure Zero, and for introducing me to your randomized creation thread - that's a really interesting way to do things.
Also, it's a pleasure to intermittently lurk on your GMing thread - nice stuff there, too.
Everyone: have a nice day and a nice game, folks !

DM Azure_Zero |

Okay, this looks really darn fun. Even if I can't play, I want to make this character now.
Assault: Barbarian, Fighter
Skill: Inquisitor, Ranger
Divine: Oracle, Paladin
Arcane: Sorcerer, MagusRace: Human, Tiefling, Half-Elf, Aasimar
Class1:=4d100 Barbarian, Fighter*, Inquisitor, Ranger
Class2:=4d100 Oracle, Paladin, Sorcerer*, MagusClassFinal:=2d100 Fighter, Sorcerer*
Race1:=2d100 Human, Tiefling*
Race2:=2d100 Half-Elf, Aasimar*RaceFinal:=2d100 Tiefling*, Aasimar
Archetypes:4d100 Crossblooded, Wildblooded*, Tattooed Sorcerer, Seeker
Gender:1d2 Male*, Female
Woohoo! A cha-penalty sorcerer, off to make this work, enjoy the campaign, folks :D
Azure, call me if you need another person at any point!
your forgetting a random bloodline, and random tiefling heritage.

DM Azure_Zero |

Jehova |

(Assuming I can choose four, like archetypes):
Bloodline4d100 ⇒ (75, 1, 69, 8) = 153 Brutal, Linnorm*, Pit-Touched, Sage
From the chart:
Tiefling Heritage1d10 ⇒ 4 (Demonspawn)
Hey, that actually worked out fairly well, I was hoping for Sage, but Demonspawn makes regular sorceriness better :D
EDIT: as long as I'm randomizing completely, here's a roll for variant tiefling abilities to replace darkness 1/day.
TieflingAbility 1d100 ⇒ 34 "You do not lose consciousness until you are reduced to -5 hitpoints." Hrrrmmmm :D