AZ's Broadened Horizons G2 (Inactive)

Game Master Azure_Zero

A PBP game where the characters are Randomly generated

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we are looking for two replacement players

This PBP game is about expanding one's horizons and taking what fate gives you and using it.

Setting will be in Golaron

!Note your Class, and race will be semi-random as you pick 8 classes and 4 races and I'll randomise which one is used.!

I'll be looking at the results to find a module (1st or 2nd level) that will be chosen.

Stats: 20-point Buy
Traits: 2
Classes allowed: All but Summoner and Gunslinger and see below
Races Allowed: Core + Assimar, Tiefling, Changeling, Dhampir, Suli and see below.
Starting Cash: Max
Starting HP: Max
Is 3PP or 3.5 material allowed: Limited and Requires GM approval
You pick 8 classes, 2 from each sub grouping *(Assault,Skilled,Divine,Arcane) and you can't use the same class twice if it appears in more than one group.
you pick 4 Races.

I'll randomise the selection for both.

then you pick 4 archetypes, that you like.
I'll randomise it and the character's gender.

Then the player comes up with their backstory.

To make up for some of the control removed, I'll allow each player up to two feats or spells from 3PP I own or from 3.5 books (pending that I find it not broken.)

What our your thoughts on this.

*Definitions
Assault = Full BAB, or 3/4 with combat boosting abilities.
Skilled = any class with 6 or 8 skill points per level.
Divine = Any class with divine magic or can cast Cure XX Wounds
Arcane = Any class with arcane magic (Alchemists are in this list)

*Classes in each group
Assault = Alchemist, Barbarian, Bard, Cavalier, Cleric, Druid, Fighter, Magus, Monk, Paladin, Ranger.
Skilled = Bard, Inquisitor, Ranger, Rogue.
Divine = Bard, Cleric, Druid, Inquisitor, Oracle, Paladin, Ranger, Witch
Arcane = Alchemist, Bard, Magus, Sorcerer, Wizard, Witch.

Ninja == Rogue
Samurai == Cavalier


sounds very interesting :)


DM Azure_Zero wrote:
This PBP game is about expanding one's horizons and taking what fate gives you and using it.

lol! What fate gives you indeed! Sounds interesting - I'll bite!

Classes
Assault: Alchemist, Magus
Skilled: Bard, Inquisitor
Divine: Paladin, Witch
Arcane: Sorcerer, Wizard

Races
elf, dwarf, gnome, dhampir

Wow. This has the potential to be whacky! (I'm looking at you Ms. Possible Assault-alchemist-gnome-gal!)


Ass/Skill 4d100 ⇒ (74, 84, 23, 20) = 201 Alchemist, *Magus, Bard, Inquisitor
Div/Arc 4d100 ⇒ (11, 65, 15, 33) = 124 Paladin, *Witch , Sorcerer, Wizard

Final: 2d100 ⇒ (43, 11) = 54 *Witch / Magus

Race1: 2d100 ⇒ (33, 9) = 42 *elf, dwarf
Race2: 2d100 ⇒ (12, 66) = 78 gnome, *dhampir
Race: Final 2d100 ⇒ (1, 79) = 80 dhampir / *elf

Result: Elf Witch,

Now I need 4 archetypes, (normal counts as an archetype)


I was not expecting a bracket in determining these - interesting.

So an elf witch, eh? I guess I'll go with the following archetypes then (presuming all paizo material is cool):

Archetypes
Normal, Dimensional Occultist, Hedge Witch, Winter Witch

PS - I legitimately lol'd at "Ass/Skill" =P

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Dude, I'd be game for that, but honestly, I'd just go with completely random and see what I get. Will there be random stats too?


stats follow 20 point buy, and you place them,
if you want to randomise them you can, but must follow 20 point buy

I need at least eight classes (you can go as high as twelve) and at least 4 races though 6 or 8 races is also OK.


Dal Selpher wrote:

I was not expecting a bracket in determining these - interesting.

So an elf witch, eh? I guess I'll go with the following archetypes then (presuming all paizo material is cool):

Archetypes
Normal, Dimensional Occultist, Hedge Witch, Winter Witch

PS - I legitimately lol'd at "Ass/Skill" =P

I see it now and can't stop laughing.

Archetype1 2d100 ⇒ (17, 7) = 24 *Normal, Dimensional Occultist
Archetype2 2d100 ⇒ (67, 65) = 132 *Winter, Hedge,
Archetype F 2d100 ⇒ (43, 25) = 68 *Winter / Normal

Gender: 2d6 ⇒ (1, 5) = 6 Female

End result: a Female Elf Witch(Winter)


Assault = Cavalier, Monk
Skilled = Ranger, Rogue.
Divine = Cleric, Paladin
Arcane = Bard, Sorcerer

Race: Dhampir, Half-elf, Human, Gnome


Ass/Skill 4d100 ⇒ (66, 22, 31, 36) = 155 *Cavalier, Monk, Ranger, Rogue.
Div/Arc 4d100 ⇒ (22, 37, 87, 52) = 198 Cleric, Paladin, *Bard, Sorcerer

Final: 2d100 ⇒ (54, 84) = 138 Cavalier / *Bard

Race1: 2d100 ⇒ (41, 87) = 128 Dhampir, *Half-elf,
Race2: 2d100 ⇒ (55, 45) = 100 *Human, Gnome
Race: Final 2d100 ⇒ (7, 46) = 53 Human / *Half-elf

Result: Half-elf Bard

please select 4 archetypes.


Ok! I'll get to work putting together my lil' ice queen shortly. /snicker - Ass/Skill. Ha!


Count me in. I have lots of time to post.


SuperUberGeek wrote:
Count me in. I have lots of time to post.

Post like those above, what you want for classes and races.


Assault = Alchemist, Barbarian
Skilled = Inquisitor, Ranger
Divine =Druid, Oracle,
Arcane = MagusWitch.

Races=Human, Assimar, Tiefling, Elf

Edit: removed bard from skilled.


Skilled has 3 choices, pick 2.


Assault = Barbarian, Monk
Skilled = Inquisitor, Ranger
Divine = Cleric, Oracle
Arcane = Bard, Magus

Races = Human, Halfling, Dwarf, Gnome (truly random!)

Roll me up, AZ! Even if I don't get selected, I'd like to see what I'd end up with.


Ass/Skill 4d100 ⇒ (97, 33, 21, 91) = 242 *Barbarian, Monk, Inquisitor, Ranger
Div/Arc 4d100 ⇒ (20, 48, 45, 76) = 189 Cleric, Oracle, Bard, *Magus

Final: 2d100 ⇒ (63, 1) = 64 *Barbarian / Magus

Race1: 2d100 ⇒ (76, 57) = 133 *Human, Halfling
Race2: 2d100 ⇒ (92, 64) = 156 *Dwarf, Gnome
Race: Final 2d100 ⇒ (43, 26) = 69 *Human / Dwarf

Result: Human Barbarian

given me 4 archetypes (normal counts as archetype)


Well, that was a little underwhelming. Perhaps one of the most common possibilities available.

Archetypes = Normal, Drunken Brute, Wild, Invulnerable


this system can generate common characters and interesting characters equally pending your selections and fates hand.

Archetype1 2d100 ⇒ (32, 2) = 34 *Normal, Drunken Brute
Archetype2 2d100 ⇒ (91, 92) = 183 Wild, *Invulnerable
Archetype F 2d100 ⇒ (17, 48) = 65 Normal / *Invulnerable

Gender: 2d6 ⇒ (1, 1) = 2 Female

End result: a Female Human Barbarian(Invulnerable)

want to see, if the urban archetype goes in as well?


Sure thing.


Urban1d10 ⇒ 6yep

end result: a Female Human Barbarian(Urban,Invulnerable)


SuperUberGeek wrote:

Assault = Alchemist, Barbarian

Skilled = Inquisitor, Ranger
Divine =Druid, Oracle,
Arcane = MagusWitch.

Races=Human, Aasimar, Tiefling, Elf

Edit: removed bard from skilled.

Ass/Skill 4d100 ⇒ (72, 62, 64, 36) = 234 *Alchemist, Barbarian, Inquisitor, Ranger

Div/Arc 4d100 ⇒ (83, 41, 24, 13) = 161 *Witch, Magus, Druid, Oracle,

Final: 2d100 ⇒ (4, 42) = 46 Alchemist / *Witch

Race1: 2d100 ⇒ (77, 58) = 135*Human, Aasimar,
Race2: 2d100 ⇒ (86, 84) = 170*Tiefling, Elf
Race: Final 2d100 ⇒ (66, 49) = 115 * Human / Tiefling

Result: Human Witch

please select 4 arcetypes


I like the concept ! And I like your style, Azure Zero.

So, if I may:

Assault = Bard, Fighter.
Skilled = Inquisitor, Rogue.
Divine = Paladin, Witch
Arcane = Sorcerer, Wizard.

Races = Aasimar, Tiefling, Human, Half-Orc.


why, thank you.

Ass/Skill 4d100 ⇒ (14, 88, 79, 65) = 246 Bard, *Fighter, Bard, Inquisitor
Div/Arc 4d100 ⇒ (36, 57, 12, 55) = 160 Paladin, *Witch , Sorcerer, Wizard

Final: 2d100 ⇒ (48, 75) = 123 Witch / *Fighter

Race1: 2d100 ⇒ (23, 96) = 119 Tiefling, *Aasimar,
Race2: 2d100 ⇒ (22, 26) = 48 Half-Orc, *Human,
Race: Final 2d100 ⇒ (26, 38) = 64 Human/*Aasimar

Result: Aasimar Fighter

please select 4 archetypes

Dark Archive

I am not sure if you are full or how you will pick your two players but I will bite. Sounds like a blast. Random alignment too? :)

Assault = Paladin, Druid
Skilled = Inquisitor, Ranger
Divine =Cleric, Oracle,
Arcane = Wizard, Sorcerer.

Races=Human, Aasimar, Elf, Tiefling


All right - so, how are you going to choose your two?


alignment is non-evil.

Ass/Skill 4d100 ⇒ (76, 47, 47, 94) = 264 Paladin, Druid, Inquisitor, *Ranger
Div/Arc 4d100 ⇒ (14, 15, 26, 3) = 58 Cleric, Oracle, *Sorcerer, Wizard

Final: 2d100 ⇒ (3, 45) = 48 Ranger / *Sorcerer

Race1: 2d100 ⇒ (26, 100) = 126 Human, *Aasimar
Race2: 2d100 ⇒ (15, 73) = 88 Elf, *Tiefling
Race: Final 2d100 ⇒ (14, 88) = 102 Aasimar / *Tiefling

Result: Tiefling Sorcerer,

please select 4 bloodlines,
and do you wish to randomise which type of tiefling you are
List
or do you want to select it?


GM Idyll wrote:
All right - so, how are you going to choose your two?

I'll pick

and it won't be easy.

I'll be thinking on it at least for a day.

Dark Archive

DM Azure_Zero wrote:

alignment is non-evil.

Ass/Skill 4d100 Paladin, Druid, Inquisitor, *Ranger
Div/Arc 4d100 Cleric, Oracle, *Sorcerer, Wizard

Final: 2d100 Ranger / *Sorcerer

Race1: 2d100 Human, *Aasimar
Race2: 2d100 Elf, *Tiefling
Race: Final 2d100 Aasimar / *Tiefling

Result: Tiefling Sorcerer,

please select 4 bloodlines,
and do you wish to randomise which type of tiefling you are
List
or do you want to select it?

Bloodlines: Abyssal, Infernal, Draconic, Elemental

Looking at Tiefling types

Dark Archive

DM Azure_Zero wrote:

and do you wish to randomise which type of tiefling you are

List
or do you want to select it?

Random Tiefling types sound fun. I assume you want 4, or do you want to consider all 10?

Here are 4:

Rakshasa-Spawn

Kyton-Spawn

Demon-Spawn

Demodand-Spawn

If I was picking I would pick Rakshasa-Spawn because I have always loved those devils.

Dark Archive

DM Azure_Zero wrote:

alignment is non-evil.

Ass/Skill 4d100 Paladin, Druid, Inquisitor, *Ranger
Div/Arc 4d100 Cleric, Oracle, *Sorcerer, Wizard

Final: 2d100 Ranger / *Sorcerer

Race1: 2d100 Human, *Aasimar
Race2: 2d100 Elf, *Tiefling
Race: Final 2d100 Aasimar / *Tiefling

Result: Tiefling Sorcerer,

please select 4 bloodlines,
and do you wish to randomise which type of tiefling you are
List
or do you want to select it?

If you want Sorcerer Archetypes I choose:

Normal, Crossblooded, Tattooed Sorcerer, and Wildblooded.


Witch Arch-types

hedge Witch

White Haired Witch

Gravewalker

Normal


Suli, Changeling, Tiefling, Human

Assault = Cavalier, Fighter
Skilled = Bard, Rogue
Divine = Paladin, Ranger
Arcane = Magus, Sorcerer


Quote:

Result: Aasimar Fighter

please select 4 archetypes

Unbreakable, Armor Master, Free-handed Fighter, Two-handed Fighter.

Let fate spin his course !


Bloodline1 2d100 ⇒ (43, 14) = 57 *Abyssal, Infernal
Bloodline2 2d100 ⇒ (91, 26) = 117 *Draconic, Elemental
Bloodline F 2d100 ⇒ (65, 79) = 144 Draconic

Tiefling 4d100 ⇒ (30, 7, 5, 64) = 106 Kyton/Demon/Demodand/*Rakshasa

Archetype1 2d100 ⇒ (33, 86) = 119 Tattooed Sorcerer, and *Wildblooded
Archetype2 2d100 ⇒ (38, 6) = 44 *Normal, Crossblooded
Archetype F 2d100 ⇒ (17, 25) = 42 Normal

Gender: 2d6 ⇒ (6, 2) = 8 Female

1d10 ⇒ 8

End result: a Female Tiefling(Rakshasa) Sorceress(Draconic (Red))


SuperUberGeek wrote:

Witch Arch-types

hedge Witch, White Haired Witch, Gravewalker, Normal

Archetype1 2d100 ⇒ (73, 50) = 123 *hedge, White Haired

Archetype2 2d100 ⇒ (38, 68) = 106 Gravewalker, *Normal
Archetype F 2d100 ⇒ (53, 62) = 115 *Normal

Gender: 2d6 ⇒ (2, 6) = 8 Female

End result: a Female Human Witch(Normal)


David James Olsen wrote:


Suli, Changeling, Tiefling, Human

Assault = Cavalier, Fighter
Skilled = Bard, Rogue
Divine = Paladin, Ranger
Arcane = Magus, Sorcerer

Ass/Skill 4d100 ⇒ (44, 82, 52, 74) = 252 Cavalier, *Fighter, Bard, Rogue

Div/Arc 4d100 ⇒ (82, 23, 74, 97) = 276 Paladin, Ranger, Magus, *Sorcerer

Final: 2d100 ⇒ (45, 5) = 50 *Fighter / Sorcerer

Race1: 2d100 ⇒ (37, 22) = 59 *Tiefling, Human
Race2: 2d100 ⇒ (68, 8) = 76 *Changeling, Suli,
Race: Final 2d100 ⇒ (34, 57) = 91 Tiefling / *Changeling

Result: Changeling Fighter
please select 4 Archetypes


Quiche Lisp wrote:
Quote:

Result: Aasimar Fighter

please select 4 archetypes

Unbreakable, Armor Master, Free-handed Fighter, Two-handed Fighter.

Let fate spin his course !

Archetype1 2d100 ⇒ (99, 48) = 147 *Unbreakable, Armor Master

Archetype2 2d100 ⇒ (38, 43) = 81 Free-handed, *Two-handed
Archetype F 2d100 ⇒ (55, 68) = 123 Unbreakable / *Two-handed

Gender: 2d6 ⇒ (4, 6) = 10 Female

End result: a Female Aasimar Fighter(Two-handed)


Races:
Aasimar: 1
Elf: 1
Human: 2
Tiefling: 1

Classes:
Barbarian: 1
Fighter: 1
Sorcerer: 1
Witch: 2

Gender:
Female: 5
Male: 0

Holy crap,
it's all female characters so far....

waiting on a few archetypes


That's "Attack of the Chicks !" :-) !

I'll work on the character.

Cheers and see you later.

Dark Archive

And just what do you "mean" by that Mr. DM?? Are you suggesting females can't be good characters? Hmm?

Putting on my female persona... :P


Introducing Magenta. (Rakshasa) Tiefling Dragon Blooded Sorcerer.

Story is still to be worked out but stats are mostly final. I will want to know a little more about your setting to do my story.

I am not sure about your comment about choosing two feats. I assume you mean when feats are earned, and not extra feats, correct?

Also I will happily roll on the Variant Tiefling Abilities to replace my ability to cast Darkness if it fits within your desire for randomness. :)


Here is Eliannador, elven winter witch, for your consideration. Crunchy, foundational bits and background/personality are in her profile.

This totally randomized make-a-character-within-these-parameters thing was fun!


Shisa wrote:

Assault = Cavalier, Monk

Skilled = Ranger, Rogue.
Divine = Cleric, Paladin
Arcane = Bard, Sorcerer

Race: Dhampir, Half-elf, Human, Gnome

Half-elf bard.. so.. archtypes:

Arcane Duelist, Sandman, Court Bard, Street Performer


Seems like a fun way to get the creative juices flowing. I'll bite.

Assult: Druid, Cavalier
Skilled: Bard, Ranger
Divine: Oracle, Cleric
Arcane: Sorcerer, Wizard

Races: Human, Half Orc, Aasimar, Tiefling

Silver Crusade

Arcane: Wizard, Magus
Assault: Alchemist, Monk
Skilled: Bard, Inquisitor
Divine: Oracle, Paladin

Race: Tiefling, Aasimar, Dhampir, Elf

Kinda curious to see what I get.


Magenta wrote:

Introducing Magenta. (Rakshasa) Tiefling Dragon Blooded Sorcerer.

Story is still to be worked out but stats are mostly final. I will want to know a little more about your setting to do my story.

*I am not sure about your comment about choosing two feats. I assume you mean when feats are earned, and not extra feats, correct?

Also I will happily roll on the Variant Tiefling Abilities to replace my ability to cast Darkness if it fits within your desire for randomness. :)

*quote the post, and I can answer it better

you can roll the Tiefling Abilities if you want.


Shisa wrote:
Shisa wrote:

Assault = Cavalier, Monk

Skilled = Ranger, Rogue.
Divine = Cleric, Paladin
Arcane = Bard, Sorcerer

Race: Dhampir, Half-elf, Human, Gnome

Half-elf bard.. so.. archtypes:

Arcane Duelist, Sandman, Court Bard, Street Performer

Archetype1 2d100 ⇒ (18, 91) = 109 Arcane Duelist, *Sandman

Archetype2 2d100 ⇒ (79, 98) = 177 Court Bard, *Street Performer
Archetype F 2d100 ⇒ (14, 56) = 70 Sandman / *Street Performer

Gender: 2d4 ⇒ (2, 3) = 5 Male

End result: a Male Half-elf bard(Street Performer)


Dal Selpher wrote:

Here is Eliannador, elven winter witch, for your consideration. Crunchy, foundational bits and background/personality are in her profile.

This totally randomized make-a-character-within-these-parameters thing was fun!

this is how I make all my characters and some NPCs


Casey Hudak wrote:

Seems like a fun way to get the creative juices flowing. I'll bite.

Assult: Druid, Cavalier
Skilled: Bard, Ranger
Divine: Oracle, Cleric
Arcane: Sorcerer, Wizard

Races: Human, Half Orc, Aasimar, Tiefling

Ass/Skill 4d100 ⇒ (60, 65, 56, 14) = 195 Druid, *Cavalier, Bard, Ranger

Div/Arc 4d100 ⇒ (31, 37, 1, 42) = 111 Oracle, *Cleric , Sorcerer, Wizard

Final: 2d100 ⇒ (54, 92) = 146 Cavalier / *Cleric

Race1: 2d100 ⇒ (2, 26) = 28Human, *Half-Orc
Race2: 2d100 ⇒ (19, 39) = 58Aasimar, *Tiefling
Race: Final 2d100 ⇒ (43, 81) = 124Half-Orc / *Tiefling

Result: a Tiefling Cleric

please select 4 archetypes, and 4 types of tiefling

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