Full Name |
Shisa LeCroix |
Race |
Half-Elven |
Classes/Levels |
Rogue / 2 |
Gender |
Female |
About Shisa
Shisa LeCroix CR 1/2
Female Half-Elf Rogue 1
CN Medium Humanoid
Init +6; Senses Low-Light Vision; Perception +10
Favored Class: Rogue (+1 hp)
2d Favored Class: Sorcerer
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DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +0, Ref +4, Will +1
Immune sleep
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OFFENSE
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Spd 30 ft.
Melee Dagger +1 (1d4+1) and
Dagger, Punching +1 (1d4+1) and
Rapier +1 (1d6+1) and
Unarmed Strike +1 (1d3+1)
Special Attacks Sneak Attack +1d6
Ranged Shortbow +2 (1d6)
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STATISTICS
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Str 12, Dex 15, Con 11, Int 14, Wis 12, Cha 12
Base Atk +0; CMB +1; CMD 13
Feats Improved Initiative, Rogue Weapon Proficiencies, Skill Focus: Perception (Adaptability)
Traits Magical Talent: Arcane Mark (1/day) (Sp)
Serpent's Skull campaign trait: a detailed map of the Mwangi Expanse (this grants +2 competence bonus on all Knowledge [geography] checks made regarding this region)
Skills Acrobatics +3, Climb +2, Disable Device +4, Disguise +5, Escape Artist +3, Fly -1, Heal +2, Perception +10, Ride -1, Sleight of Hand +3, Stealth +3, Swim -2, Use Magic Device +5
Languages Elven, Kelish, Varisian
SQ Elf Blood, Elven Immunities, Trapfinding +1
Combat Gear Leather, Dagger, Dagger, Punching, Rapier, Arrows, Shortbow; Other Gear Backpack (7 @ 28 lbs), Bedroll, Breakdown ladder, Candle, Case, map or scroll (1 @ 0.25 lbs), Chalk, 1 piece, Detailed map of the Mwangi Expanse, Fishhook, Flint and steel, Grappling hook, Mirror, small steel, Pouch, belt (1 @ 4.26 lbs), Pouch, belt (2 @ 1 lbs), Pouch, belt (4 @ 1.5 lbs), Rations, trail (per day), Rope, silk (50 ft.), Thieves' tools, Waterskin, Whetstone
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WEALTH
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GP: 203 SP 0 CP 3
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SPECIAL ABILITIES
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Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Talent: Arcane Mark (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.