A World Apart (Inactive)

Game Master mdt

They came from different places, different times, perhaps even different worlds. But each was sure they had died... so why are they here now, alive, in this strange place, and why do these hourglasses slowly empty, what event does their last dribbles of sand portend?

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Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Gah!

Goragg steps back through.

It's colder than a virgin elf-maid on her wedding night.

He rubs his arms and legs, trying to warm himself with the friction.

There's a bit of snow, but crusted over with ice, so we'll be falling through with every step. And did I mention it's cold?

Let's check what cold-weather gear we have, but it better be good or we're gonna freeze our toes and fingers off pretty quick.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

mdt:
A ruling in advance please. Energy resistance vs environmental non lethal? There seems to be some chaos on the boards about how to rule if I take non lethal from a check as far as my supernatural abilities...would love to know your thoughts.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Abbas:

I usually ignore 1d6 of damage per 5 pts of resistance. IE: If the environment would normally do 1d6 cold damage per hour, and you have 5pts of cold resistance, then you're fine with that level of cold. If it normally is cold enough to do 2d6, then you're taking 1d6 of damage every hour (with no cold resistance).


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale Rumbles up having no problem with the earth quakes and not falling into the fissure. He did check on thier equipment though.

"I do believe we have enough cold weather gear except for Palakka."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, we're ready to go. I just need someone to make a Craft(Leatherworking) check to make Palakka some cold weather gear out of the extra stuff. And then we'll be off. If nobody has it, then whoever has the highest INT can make an untrained check.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Craft? Can't they be made untrained as well? Here 1d20 + 2 ⇒ (13) + 2 = 15

Picking up some of the spare pieces of winter gear, Cale begines to measure the blink dog.

"Those times on the farms sure come in useful at times like these. Now do stop disappearing on me, my friend. It's hard enough as it is."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Cale Pavel wrote:

Craft? Can't they be made untrained as well? Here 1d20+2

GM in post immediately above wrote:


If nobody has it, then whoever has the highest INT can make an untrained check.

:)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

By skirting immediately next to the wall, the group can make decent time, despite the trees, as they don't grow thickly close to the wall.

The hectate is eerily silent as they huff and puff in the sub freezing temperatures. The only sound is the low luff of air pushing between frozen and dead tree limbs.

Survival DC 10:

There's no sign of life around... No tracks at all..

Survival DC 15:

There's no sign of life around... No tracks at all.. Not even bird calls. This is strange, it's as if nothing is moving at all other than the group.

Survival DC 20:

There's no sign of life around... No tracks at all.. Not even bird calls. This is strange, it's as if nothing is moving at all other than the group.

You've not found any signs of anything alive within the past several months in the area. The snow is hard packed, as if it hadn't snowed in weeks, and the sun had slowly been melting just the top section each day. The crust on the snow makes you think it hasn't snowed in at least 3 months.
[spoiler=Survival DC 20]

[spoiler=Perception DC 15]
The ice around you is just a thin (quarter inch) crust over snow under it, about another 5 inches of snow under the ice. Your boots crunch loudly every time you take a step. It's the only sounds you hear as you march.

Perception DC 20:

The ice around you is just a thin (quarter inch) crust over snow under it, about another 5 inches of snow under the ice. Your boots crunch loudly every time you take a step. It's the only sounds you hear as you march.

As you look around the eerily silent hectate, you begin to see shapes. Ice structures on limbs in the shape of birds, or a round glob of snow and ice that has a vaguely animal shape.

As the sun gets close to setting the first day, you need to try to find a place to camp.

Fortitude saves, DC 15, or become fatigued from the cold. Survival check (separate from the one above for the spoilers) to find a place to camp. Highest roll will be used, and I'll add a +2 to it if at least one other person manages to hit the aid another threshold with their check (don't add it in yourself).


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Survival: 1d20 + 8 ⇒ (8) + 8 = 16
Fort: 1d20 + 6 ⇒ (9) + 6 = 15

What an unfortunate place. So...strangely still.


retired

Survival (spoilers): 1d20 + 8 ⇒ (2) + 8 = 10
Perception: 1d20 + 10 ⇒ (14) + 10 = 24

Survival (shelter): 1d20 + 8 ⇒ (20) + 8 = 28
Fort Save (DC 15): 1d20 + 3 ⇒ (10) + 3 = 13

Lilandra shakes her head as the plodding through the icy landscape presses on. She shields her eyes from the sun and it's glare off the ice, then gestures toward the distance. "Do any of you see those? That looks like something's buried under the snow. Look! There's another one!"

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Survival, spoiler: 1d20 + 8 ⇒ (20) + 8 = 28
Perception, spoiler: 1d20 + 8 ⇒ (1) + 8 = 9
Fortitude, cold: 1d20 + 7 ⇒ (3) + 7 = 10
Survival, camp: 1d20 + 8 ⇒ (16) + 8 = 24

@GM, you fatfingered the markup code for the spoiler for Perception 15 so that it's only visible for Survival 20 success. I'll post it here for reference since I've already seen it.

Perception DC 15:

The ice around you is just a thin (quarter inch) crust over snow under it, about another 5 inches of snow under the ice. Your boots crunch loudly every time you take a step. It's the only sounds you hear as you march.

Crunch, crunch, crunch. Goragg pauses a moment, looking around. He takes a handful of snow and peers at it intently.

This is old snow. He looks to the sky. It hasn't snowed here in months. And there's no game tracks, no birds, no nuthin'.

It's not natural. I don't like it.


retired

"Hasn't snowed in.. months?" Lilandra considers Goragg's words and their implications. "I wonder if this cold came in as a snap frost, but, well- worse. Maybe this hectate didn't use to be so cold and snow-laden?" She points to what appears to be a structure of some sort, coated in snow and ice. "Maybe we can uncover that and learn something of what happened here?" She looks to the others, her obvious curiosity shining brightly in her eyes.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Perception?: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

survival: 1d20 + 10 ⇒ (20) + 10 = 30
fort save (dc 15): 1d20 + 8 ⇒ (16) + 8 = 24
perception: 1d20 + 13 ⇒ (9) + 13 = 22
survival (find shelter): 1d20 + 10 ⇒ (3) + 10 = 13

"Does anyone else see the strange bird and animal-shaped lumps of ice?"

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Completely missed in my previous post that Goragg, the Mighty Scout, Master of the Wild, failed his Fort save.

Goragg looks exhausted from the strain of crunching through the snow. He looks ready to drop, but unwilling to show weakness.

wwwbwwWhaaa? Where?


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

I stand corrected. My sight has definitely gone down in the new year lol.
In order;
Survival 1d20 + 7 ⇒ (3) + 7 = 10
Perception 1d20 + 8 ⇒ (9) + 8 = 17
Fort Save vs DC 15 1d20 + 8 ⇒ (8) + 8 = 16
Survival 1d20 + 7 ⇒ (7) + 7 = 14

"It's too heavily snowed in for me to see anything than again, where I'm from hasn't had any heavy snow for years. I can't tell the land now and it's cold too. I'll take your words for it but we should find shelter and soon." saying the last out as he shrugs off snow.


Shelter is a good idea, we are in no rush and there is no need to push ourselves into exertion. If we don't find anything suitable i can make us a small igloo.

DC 15 Fort: 1d20 + 8 ⇒ (11) + 8 = 19
Survival: 1d20 + 6 ⇒ (5) + 6 = 11
Perception: 1d20 + 8 ⇒ (6) + 8 = 14

DM:
Grim will be using an extract of Endure Elements on himself everyday

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Y...y...y...y...yes. Rest. Warmth. G...g...g...g...good. Stop now.


retired

Lilandra frowns at the calls for immediate shelter, but seeing some of the others struggle against the cold she relents. "Alright, alright. Follow me. Judging by the grade of the land, we'll likely find something suitable over this way."

lead group to my super-amazing-natural-20-survial-check shelter! =P

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Ooh, a chocolate fountain! And the jacuzzi is already heated! And the bartender makes a mean peach daiquiri! That was a really good roll!


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

No no, this is an ice wasteland. Its a festival of whale blubber and cod! Warm pelts and perhaps a bed that looks and smells of tauntaun. Chocolate fountains are in more temperate highlands, I read it in a book once ;p

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9
Abbas Majidi wrote:
No no, this is an ice wasteland. Its a... bed that looks and smells of tauntaun...

isn't that the definition of any bed used by Goragg?

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Stop blinking and come here so I can slap you!

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

Lol, Its times like this, I'm glad I Blink


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry all, been sick for two days

Lilandra notices a deadfall that forms a perfect shelter for the group, and leads them into it. The ground is icy, but it's at least ground, rather than snow and ice.

Camp is set up, including a small fire (which requires thawing out some wood with body heat to get it started, there seems to be a lot of dead wood though, given it's a deadfall, so that's good at least).

As soon as the sun flips, however, the temperature drops at least 20 degrees. It's an almost physical slap as the temperature drops so fast, like stepping from a hot day into a freezer.

Survival DC 20:

If the temperature keeps dropping, it'll be too low to survive even with the cold weather gear.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Survival DC20: 1d20 + 8 ⇒ (9) + 8 = 17


retired

Lilandra gasps as the cold snap hits, not expecting such a dramatic drop.

Survival (DC 20): 1d20 + 8 ⇒ (16) + 8 = 24

"I don't know about this shelter. Even though we're out of the wind and have a fire, if the temperature keeps dropping like this we'll be in trouble."


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Survival: 1d20 + 8 ⇒ (7) + 8 = 15

Indeed, even for my natural resistance this is getting to be too much. Should we return once the sun rises?

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

survival (dc20): 1d20 + 10 ⇒ (19) + 10 = 29
"I think we should - LilandraFaust is correct, <blink> we will end up as cubes of <blink> ice if this continues. I'm not <blink> even sure we should wait until morning, since it is the <blink> setting of the sun that has caused the current temperature drop. <blink>"

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

The blinkwolf is right. We need to spend the night hours elsewhere.

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

survival: 1d20 + 10 ⇒ (11) + 10 = 21 to decide if it's safer to stay or to go


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HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

For the record, if we are forced to eat the frozen corpses of our comrades I will vote to eat Goragg first because surely being ingested to make me powerful is the way he would want to be remembered...

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Hang on there, chef. I'm not a frozen corpse yet. But for the record, I would taste fantastic.


This is going to be a very hard hecate to investigate should be try to cross it. Plus it will take its toll on our reserves etc. With the proper stuff i could makes us enought Blackfire Clay. It would be our best chance of surviving this says grim as he ponders

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Huh. I was going to go with "Suck it up, recruits!", but that sounds better.

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

For once, I agree with you, Goragg. And for the record, I'm not touching your rump, no matter how juicy it is.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It should be noted, you were paralleling the black wall. So you're an hour or so from the hot hectate.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

Cale begins shovelling and packing snow.

"We're going to need to insulate ourselves."

Knowledge (enginneering) 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge (Nature) 1d20 + 7 ⇒ (3) + 7 = 10
Survival 1d20 + 7 ⇒ (12) + 7 = 19
All in an attempt to make a shelter of some sort before we freeze to death.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Wait, Cale. There's a better option. If we stay close to the Hectate wall, we can explore this one during the day and nip off to the warm one while it's night here.


retired

Lilandra looks up at Goragg, blinking rapidly as a look of confusion faintly clouds her face. After a moment, she coughs then adds, "That's... that's a pretty good idea actually." She glances at the others wordlessly for a long moment before shrugging, getting up, and preparing her things for the hike back to the barrier.


We will have the outer perimeter of the Hecate but its a start

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Goragg glares back at Lilandra.

Ya don't have to act so surprised.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Abbas offers a warm pat on the shoulder to Lilandra and winks at her knowingly as he laughs at the hobgoblin, surely she was surprised that you did not order us more than the soundness of the tactic...

Abbas moves to aid anyone who is impaired back to the warmer hecate.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Oh, right. Good point.

Everybody, follow me!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Stepping through the wall is like enough to take everyone's breath away. Their bodies all but physically recoil from the rapid change in temperature, as the temperature goes from a dry frigid -30F to a sweltering 100% humidity 100F.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

I believe we'll continue to explore along the hectate boundary, skipping over to the hot one when it gets too cold in the cold one. When we reach the triple-Hectate boundary we'll have to decide what to do.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sneaky GM Stuff:

Random, <15 = Encounter
Day 1: 1d100 ⇒ 51
Day 2: 1d100 ⇒ 68
Day 3: 1d100 ⇒ 97
Day 4: 1d100 ⇒ 55
Day 5: 1d100 ⇒ 32
Day 6: 1d100 ⇒ 68
Day 7: 1d100 ⇒ 65

The group works their way east, walking in cold during the day, sleeping in hot at night with a watch. Doing so makes it very safe to travel, as nothing is alive while they are walking, and sleeping in cold camps next to the wall seems to keep predators at bay.

A week later, they reach the triple intersection.

Fortitude, DC 14, to avoid catching cold from the hot/cold/hot/cold cycling

As usual, Goragg goes through the wall first...

Assuming so, since he usually does

Goragg:

*SPLASH*

Goragg finds himself swimming in his cold weather gear in warm ocean water. A warm breeze blowing over his face (when he can keep it above water). The water tastes salty.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Fortitude DC14: 1d20 + 7 ⇒ (20) + 7 = 27

@GM:
Can I climb out easily? If necessary,

Swim: 1d20 + 8 ⇒ (11) + 8 = 19

Are we healed from a week's worth of regular sleep?


retired

Fortitude (DC 14): 1d20 + 3 ⇒ (12) + 3 = 15 whew!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, one weeks regular sleep and you were all healed up from the cold, just had to worry about the cold.

Goragg:

You manage to swim back to the wall and pull yourself up and back into the freezing cold air. You are now standing in -3F degree weather, soaking wet from head to toe.

Goragg comes crawling back from the wall, dripping water from every pore of his body. Steam comes off his form as he stands up.

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