A World Apart (Inactive)

Game Master mdt

They came from different places, different times, perhaps even different worlds. But each was sure they had died... so why are they here now, alive, in this strange place, and why do these hourglasses slowly empty, what event does their last dribbles of sand portend?

LINKS
Pallet Contents

World Map

Team Dolphin

Team Stag

Current Hectate Map


601 to 650 of 904 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope


retired

Lilandra wakes the following morning and is disappointed to find all her doubts, questions, and unease still ever present and nagging at her. As the others focus their attention and energies on the earth surrounding the base of the large stone, she focuses on the journal she'd had with her the night previous, the same one she's written in every night since they last set out from being thrust together.

Absently she offers without looking up from her pages, "What if the basalt is a literal shell around something that keeps repairing it, like acrette? I've never seen more than a tiny bit of the stuff, but could a large chunk of it defy gravity and heal stone?"

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

Hey Goragg, we're watching. What are we watching for?

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

I used my massive intellect to prove that the egg is really freakin' heavy. You're welcome. :-)


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

lol

Cale looks at Lilandra, his expression contemplative.

"Perhaps you maybe right....I do hope the natives do not take offence if I were to take a bigger chunk from it..." Turning to Grim...

"Your thoughts? What if this is truly an egg of some sort?"


That is defy Gravity is indeed an other marvel of that Egg. I can find no explanation for it save one and it could be frightening: The thing that is inside it somehow is at the heart of the mysterious phenomenon. I would advice to leave it at that or try some divination.

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

If it is really freakin' heavy why hasn't it fallen over? In fact it seems to exert no force on this world, meaning that it has no weight. It does, however appear to be immovable.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Perhaps with this information that mysterious voice might have some supplies of notions as to what to do next? I say if we don;t think we have more to find we put the dirt back and move on.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"I agree." Cale moves to shovel back the dirt.


we can always come back at a later time should we have new information also.


retired

"So none of you know whether large deposits of acrette can heal stone or maybe make things float?" She shrugs and looks up from her journal, "I'm not willing to try breaking the thing open, if we're at the point where that's what's being considered. I don't care what that Voice says, risking something so obviously precious to a native culture isn't worth it just to maybe learn why the egg does what it does."

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Well, then. Goodbye, old egg. I'll come back and visit ya if I ever have anything to regret.

It sounds like we're all agreed to move on and explore more. Goragg suggests continuing in the same direction we came to find the egg (northwest-ish, if memory serves, but the map is gone so it's possible I'm wrong).


Well hat is just the thing Lilandra, this egg is not made of acrette just normal basalt. I can't find any scientific reasons for it either. It should be just a normal basalt scrucrure but it is behaving nothing like normal


retired

"The chip you broke off and looked at was basalt, sure, but that doesn't mean the whole thing is one homogeneous substance. If I cut a small chunk out of my arm and showed it to you, would you then say that I don't have any bones?"


It the shape is any indication that without taking a deeper sample any assumptions is just a guess


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Abbas nods at Goragg and moves to pick up his gear, looking at Lilandra and Grim, Second thought or are we going?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, I've been very busy, I'll do my best to get the map updated, perhaps I can merge them when I travel, and then post it up again. I'll get post up moving everyone forward as soon as I can.


retired

Lilandra shoots Abbas a plaintive look.
All I've had lately are second thoughts!
Sighing, she shakes her head, "No. No second thoughts." With that, she gathers her belongings and readies herself to move on.


I am done here for the moment he says packing his stuff again

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

"At <blink> last!" cries Palakka


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

After finishing shovelling dirt back, he stretches and once more dusts himself off before picking up his packs and waits for the rest to move before once more taking the rear.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just a note, the hectate is recently hunted, so not rolling for random encounters, anything here is being careful.

The group sets out again from the egg, and proceed to the opposite side of the hectate from the origin point.

If Dolphin remembers correctly, they found out the other side was a bitterly cold forest area. Unless my tired brain is mixing up games again.

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

I don't remember
Palakka spends his time scouting for the group, appearing occasionally to orient himself properly.

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

@GM, thanks for the map. Can we bring back the hex coordinate identifiers too?

I'm assuming the Egg was in the Plains hex immediately NE of the central sea. Goragg does not care for cold weather, let's try another hex. North, maybe?


North it is..


retired

North is fine. I don't believe we explored the far side of the hectate during our previous visit though - after Abbas had his rebirth experience, we holed up in the town and then made our way back to the dock, encountering that terrible tree along the way.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

F&$$ing tree! I forgot about that thing!

North!

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Yeah, don't get me started on trees. You chop one down for firewood and forever after it's "Murderer! Murderer!" everywhere you go. Jerks.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just a reminder to the people who were in the Egg area before, G4 (north) is a hunting ground for the Frog/Lizard folks, just like G5 is. Just want a confirmation you want to explore another of their hunting grounds.

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

It's fine by me


retired

Also fine with me - we have enough supplies with us that we shouldn't need to hunt or poach in order to eat.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

YEah I think we will be fine to move through there.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

"If we are agreed, then let us be off my friends." Cale shoulders his pack and looks at his companions.

Found my feeds not working.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll post a big post update Saturday(ish) when I'm back from Kuwait.


indeed agrees Grim


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group makes their way to the north, and after stepping through the wall, finds a country quite unlike the one they left. The heat vanishes, and cool breezes blow with sighs through the hatchet like stones of the hills around them. Example Image (Sans road)

The temperature is cool but not cold. Mid 60's, Farenheit The air is dry and dusty.

Plan? Straight north, north east, north west?

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

North?

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

sounds good to me.


Male Oread Barbarian (Brutal Pugilist) 2 / Fighter (Gladiator) 2
Spoiler:
| HP: 41/41 (49) | AC: 17/10/17 (15/8/15) | Fort: +8 (+10) | Ref: +1 | Will: +1 (+3) | Init: +0| Perc: +8 |CMB: +7 (+9)| CMD: 19 (+21)| Nodachi: +10 (+12); 1d10+6 (+9)| Boarding Axe: +10 (+12); 1d6+2 (+3)| C.Longbow: +5; 1d8+4|
Skills:
Acrobatics: +3| Appraise: +2| Climb: +1| Bluff: +1| Diplomacy+2| Intimidate: +5| Heal +1| K.Nature: +7| K.Dungeoneering: +6| K.Engineering: +6| K.Local: +7 Sense Motive: +1|SM:+3| Stealth: -3| Survival: +7| Swim: +6

North it is then.


retired

Lilandra pauses as the environment changes so dramatically. She looks around, studying the lay of the land, trying to glean what she may.

Survival: 1d20 + 8 ⇒ (19) + 8 = 27 Looking for a route that might provide a natural wind break or be more sheltered from the elements should the temperature turn after dark


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Abbas look around nodding at the terrain change, So there is no impact on the environment on the other side...I thought this would be true with the travelling water between these places but that it is so on the other borders is interesting...

Survival assist?: 1d20 + 8 ⇒ (17) + 8 = 25

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Lots of opportunity for ambushes in these high boulders. Better let me scout ahead.

Goragg will try to keep 30-50 feet ahead of the party, using Fast Stealth, taking 10 on Perception (18) and Stealth (24).


Yes abbas each hecate wall is completly weather or arrow proof, at least to a certain extend. he says getting ready just in cas Goragg finds trouble


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Evil Toxic Waste, do not open:

d20 Terrain Element
1—3 Difficult
4—6 Feature
7—10 Hunting Ground
11—12 Resource
13—14 Secret
15—20 Standard

d100 Result
0-70 Nothing
71-90 Hazard
91-99 Encounter

Day 1: 1d20 ⇒ 5
Day 1: 1d100 ⇒ 71
Day 2: 1d20 ⇒ 9
Day 2: 1d100 ⇒ 88
Day 3: 1d20 ⇒ 13
Day 3: 1d100 ⇒ 42

The group sets off north through the first half-hex. Lilandra and Abbas pick the route that keeps the group out of the wind and avoids the occasional dust storm.

After about 3 hours of travel, every bird within line of sight bursts out of the trees and takes flight, thousands of them.

A few seconds later, the ground begins to shake and drop up and down under them.

Each character must make a DC 15 Reflex save or fall down.

Fissures open in the earth...

25% chance of falling into a fissure, low is bad...

25% check, Abbas: 1d100 ⇒ 25
25% check, Cale: 1d100 ⇒ 75
25% check, Goragg: 1d100 ⇒ 23
25% check, Grim: 1d100 ⇒ 51
25% check, Lilandra: 1d100 ⇒ 17
25% check, Palakka: 1d100 ⇒ 94

Fissures open up next to Abbas, Goragg and Lilandra... (Reflex DC 20 to avoid a fissure). The fissures are 40 feet deep.

Damage Abbas, if fall in: 4d6 ⇒ (3, 2, 2, 5) = 12
Damage Goragg, if fall in: 4d6 ⇒ (3, 5, 2, 2) = 12
Damage Lilandra, if fall in: 4d6 ⇒ (3, 5, 5, 5) = 18

25% chance of sides of fissure collapsing, low is bad...

25% check, Abbas: 1d100 ⇒ 22
25% check, Goragg: 1d100 ⇒ 53
25% check, Lilandra: 1d100 ⇒ 27

Damage, Abbas: 8d6 ⇒ (1, 3, 3, 4, 4, 3, 1, 5) = 24 Only if fell into fissure, Reflex DC 15 to half damage, if damage is taken, Abbas is pinned under rubble and unable to breath


retired

Reflex 1 (DC 15): 1d20 + 7 ⇒ (12) + 7 = 19
Reflex 2 (DC 20): 1d20 + 7 ⇒ (7) + 7 = 14

Lilandra teeters briefly as the ground begins to buck beneath her feet and just as it seems she might hold her balance the earth drops out from beneath her. With a startled cry as she starts to fall, she calls up a spell to cushion herself and the others.

cast feather fall, should negate all the falling damage for everyone but probably not help Abbas with the whole being crushed to death by a collapsing fissure bit

Status:

HP: 31/31
AC: 18 (13 T / 15 FF)
CMD: 21
F/R/W: +3/+7/+4 (+1 vs fear)
Tactician (+2 to AoO) used: 0/1
Arch's Luck used: 0/6 rounds
Level 1 Spells cast: 1/4

Ongoing Effects
uncanny dodge

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Reflex DC15: 1d20 + 9 ⇒ (7) + 9 = 16
Reflex DC20: 1d20 + 9 ⇒ (3) + 9 = 12

Goragg's training allows him to keep his footing on the violently pitching ground, but his twists and turns don't help him when a fissure opens up under his feet. He yelps in surprise, then is shocked to discover himself floating softly down.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Lilandra can't cast it on Goragg unfortunately, he is 30-55 ft ahead, so he's beyond the 20ft range of the spell (all targets must be within 30 ft). Sorry Goragg

Sczarni

Medium Male Humanoid (Goblinoid) HP 46/46 Initiative +4 AC 16 (T 13, FF 13)  Fort +7  Refl +9  Will +1  CMB +8 CMD 21  Darkvision (60 ft.)  Walk 30 ft. Conc Ranger +1
Stats:
AC 16 (Touch 13, FF 13) Perc +8; Init +4; Fort +7; Ref +9; Will +1 CMB +8 CMD 21
Skills:
Acrobatics +11 Climb +8 Disable +11 (Traps) +15 Escape +7 Handle Animal +4 Knowledge (Dungeoneering) +5 (Geography) +5 (Nature) +5 Perception +8 (Trapfinding) +9 Ride +7 Stealth +14 Survival +8 (Tracking) +9 Swim +8 UMD +6

Right. Good catch, mdt.

Goragg's brief fantasy of falling softly and serenely with the others is rudely interrupted by the reality of the cold, hard ground. He grunts in pain as he falls heavily, wondering why the world hates him more.


HP 44 | AC/Touch/Flat 18/12/16 | Fort/Ref/Will +6/+6/+1 | Init +2 | CMB +10; CMD 23
Skills:
Acrobatics +8, Bluff +5, Climb +9, Diplomacy +9, Handle Animal +5, Kno: Local/Geo +5, Perception +8, Ride +6, Sense Motive +8, Stealth +10, Survival +8, Swim +9

Reflex DC 15: 1d20 + 6 ⇒ (13) + 6 = 19 No Fall down
Reflex DC 20: 1d20 + 6 ⇒ (5) + 6 = 11 Fall in Hole
Reflex DC 15: 1d20 + 6 ⇒ (1) + 6 = 7 Epic Fail. Pinned under rocks.

20 of 44 HP, Approx 15 rounds of breath remain...

Can I try to unpin myself? Strength Check?

Strength Check?: 1d20 + 5 ⇒ (6) + 5 = 11 Not rolling like that I'm not...

Would the feather fall spare me the pinning? Probably not but a guy has to ask...

Grand Lodge

Male Blink Dog Monk 3/Sorceror 1 AC20 Init+5 HP: 61/61 F/R/W9/11/9

Reflex dc15: 1d20 + 11 ⇒ (4) + 11 = 15 just

Keeping his balance, Palakka rides out the tremor with four paws planted firmly on the ground. He quickly looks round to see if everyone is ok and notices that some have fallen down a crevasse. He dimension doors down to check on them.

1 to 50 of 904 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A World Apart All Messageboards

Want to post a reply? Sign in.