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OK, Noa's dancing...
1 Rank
2 CHA
1 Trait (but... read on)
3 FEAT: Skill Focus (Half-Elf)
2 Mwk Perform: Dance tool
===
9
2 if Aid Another (she has a devious Diplomatic plan)
4 if for money (2nd half of that trait)
So, Noa works the room, taking 10 on Diplomacy for 16 to Influence Attitude, until she can get a couple people to Aid Another. Only one has to succeed, and her take 10 on Perform will be a 25.
If no one succeeds, or no one helps, it's still a 23.
She'll try it early, and if it works, tell Jayne she'll do another show later that night, so word can get around.

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Ok, I see you are a really good dancer. What are you trying to accomplish again?
Traffic, to our gracious landlady's tavern. :)
Involve the locals (Dip/Aid Another) so they have something to talk about, and give them time to talk, and the planned second show tonight (since we're here until morning) will be fuller.
And if we're coming back this way, we'll have more to talk about than rental on a mule's stable.
Noa is show people. She's being show people.
Also, trying to plan way ahead, here. We've got a bard, and a monk with a flute, and sometimes a good show is a good alibi or distraction. Three pretty girls can turn a lot of heads away from two devils and a Mwangi.
Just working it, no particular other goal in mind.
Feel free to jump us to the boats. Looking forward to repelling boarders. :)

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They're going to shame me into actually taking some training in performance :)
One point gets you 4, with the CHA, that's 5. Take ten, and you're good. Besides, you need flute for the whole Kwai-Chang PRC. :)

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I think I'll pick up some tom-toms in the next town. Probably won't train it just yet (since not a class skill), but we'll see at level-up.
I fear any efforts of mine would only hinder the performance.
Technically that isn't possible with the Aid Another mechanic, but I have to admit it doesn't make a lot of sense for a group performance. Which is why for roleplaying purposes, Dasiji proposed that you write something clever for Baru to read dramatically while Dasiji drums, Noa dances, and Kass sings over Aesa's flute. That way, you can Aid Another from the shadows in the back of the room. ;)
Party name: The Band.

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Irenal shields his face expecting nothing short of multiple stab wounds.
You better watch out for a fireball; that Pyro came from someplace, and if we didn't see them, that's Invis, and two 2nd-level suggest a 3rd-...

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If that's a hasted wizard at the bar (she did something to Noa and cast that pyro at once?), or if we've got two spellcasters here, and we only know about one, and only Tiel can even see?
Yeah, we're meat. :)
But unlike whatever that bartender was serving, Noa is not going down easy. She'll stick with CMD-based stuff, less affected by blindness and if the wizard has mage armor or shield it won't help. Plus it's a faster path to pinning and tying this witch up, than grappling and beating her down. Unless the witch is really frail, but she's so far scary good. CMD 16? On a Wizard? Tiel is a 17. :/
Swallow me whole, bigfish? You find I got barbs...
WOOT! NINJA Retcon!

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Didn't mean to mess with your theatre, was just trying to figure out the plot from what I saw.
If you need X to go Y way, I can roll with the punches. But if you need me to stop checking my maths (not your maths, my maths), you'll have to wave me off it, let me know it doesn't apply. It's not me trying to keep you honest, it's me trying to keep me smart.
It's a full-time job. :)
So yeah, one non-hasted non-invisible (OK, so I'm blinded...) Pyrotechnics-casting human 'bartender', and one out of two gillfolk already down at the table? Looking much better than the earlier maths.
Not trying to catch you, but I am trying to pay attention. :)

GM Brute Squad |

It’s really ok. I’m just frustrated with myself sometimes when I need to retcon something because I should have seen it in the first place. For me, it’s a symptom of sometimes having disjointed posts and forgetting something today that I knew yesterday.
I expect you to keep me honest, in a nice way. :)

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"She sai' wha', aga'n?"
I gotta relate this. I love accents, I do accents at the table.
So I'm playing this kinda spaniard, accent like Noa's. And he's really angry at this moment, so his accent gets worse, and he's intimidating this NPC... Natural 20.
Another PC says, "You better answer him."
GM (for the NPC) whines pitifully, "I DON'T KNOW WHAT HE ASKED!!"
LOL

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Another grapple...
grapple +5 1d20 + 5 ⇒ (18) + 5 = 23
That'll do.
It's possible the timing of the blindness is such that Noa's still blind when she AoO's...
concealment 1-50 misses 1d100 ⇒ 59
Very nice.
Shall I move this to gameplay, or will you?

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Aesantiel: I’m sorry man, I liked her. I still give her MVP for the session.
This bums me out. I was literally staring at the screen agape and it's not even my character. Super sad.

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umm... perhaps a goofy question, but... 3d8 damage? even with the critical shouldn't that be 2d8?
ah - erp. 3x crit. roger.
grasp, grasp for 2 points of damage worth of coupon... and fail.
good night gracie :)
so - at end of session i guess we'll all learn more about PFS and death.

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I'm gonna capture this mage, you guys play nice, too, then we'll go to the consulate, and trade them two of theirs for one of ours. Only ours is dead. Big ol' fat diplomacy rolls needed, but Aesantiel is the ambassador of her people, and she was killed in a magic-enhanced ambush while the rest of her party were blinded. Killed by a gillfolk.
OK, it needs work, and good rolls, but don't give up.
I really don't want to write the tearful scene where Noa tries to play that flute.
If the gillfolk won't help, we'll see who the bartender wizard belongs to, and whether the price of the three of them pays for a Raise Dead.
Because business done inside the scenario, that does not leave profits outside the scenario, is legit, right? What happens in the scenario, stays in the scenario? :)

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Totally getting ahead of ourselves here, but here's some more pearls for that diplomacy necklace:
Aesantiel is an ambassador. (Or at least, said so, why don't you raise her from the dead, and ask her?)
Noa is, too, in that she's got this letter for the Low Azlanti.
This story is pretty unflattering of the gillfolk, hiring as killers to ambushing mages, killing ambassadors at trade-tables. Shame if it were to be set to music or something. And taught to the centaurs who had welcomed the elf to their fires... The other story, of the consulate taking the criminals into hand, and restoring life to the elven ambassador, I think that would be more pleasant for singing, in inns and such...
If we strike out with Diplomacy (counting on you, Kass, and will assist for +11, but if we strike out...), then what's the value of two healthy gillfolk, and a bartender mage, and her spellbooks and all their gear? Because as far as Noa's concerned all their lives, freedom, and treasure, are forfeit to Aesantiel's return.

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I'm liking your plan! 8)
Someone moved me on the map, but I'd already moved myself; I was in a square next to the chair that I started in. (Temporarily there again until I finish writing my turn.)
I don't see the gillwoman's roll to save vs. Bala's poison, but maybe it was done behind the GM's screen... so to speak. ;)

GM Brute Squad |

Ah yes, I was kind of shaken up with a death on my hands. First time I actually killed a PFS character. I know how much I put into my characters. Death sucks.
A really good Diplomacy roll is not worth a Raise. 16 PP can be spent for a Raise Dead spell. If everyone were to pitch in what they get from this session, that would be 12, but we would still need 4 more, and I think everyone spent theirs on gear like I advised.
>.>
Alternatively he could create a new character to play with this group.

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Ah yes, I was kind of shaken up with a death on my hands. First time I actually killed a PFS character. I know how much I put into my characters. Death sucks.
A really good Diplomacy roll is not worth a Raise. We will deal with it at the end of the session, ie see if we have enough gold to bring her back or not.
After we sell the mage's spellbooks, and the mage, and the two gillmen...
And it's not like I want to trade a good roll for a raise. I want the good roll to convince them that the raise is their wise path. On one side of the scales, the cost of the raise, and proving themselves to an elven ambassador, the pathfinders, and a Taldorean envoy, while regaining for their Aspis friend three agents, and for their gillfolk nation two citizens. On the other side of the scales, they save the price of the raise, and they lose all that.
I'm not asking for a tip on a Dip roll. I'm using the Dip roll to paint a picture.

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Ah yes, I was kind of shaken up with a death on my hands. First time I actually killed a PFS character. I know how much I put into my characters. Death sucks.
>.>Alternatively he could create a new character to play with this group.
Aesantiel was not killed by any GM. She was killed by a female gillman, and a really, really lucky critical hit. The gillwoman was doing what made sense for her, and Aesantiel was doing what made sense for her - maybe even above and beyond normal, since she was intentionally on the defensive. But that happens sometimes when folks play with pointy sticks.

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A really good Diplomacy roll is not worth a Raise. 16 PP can be spent for a Raise Dead spell. If everyone were to pitch in what they get from this session, that would be 12, but we would still need 4 more, and I think everyone spent theirs on gear like I advised.
If a character were high enough level to cast raise dead, or had used $$ to purchase a raise dead scroll, would PP be a limiting factor?
If the characters can procure resources in play to gin up a raise dead, is there some bar to that acting within a scenario?
Not trying to be argumentative, just being a PFS noob.
~~~
OK, so I got actually curious and motivated, and went out to the PFS Guide. Conveniently, there's a clearly labeled section:
Chapter 7: Character Death
Death is a part of any roleplaying game, and unfortunately it can happen in Pathfinder Society Organized Play just like in a regular Pathfinder RPG game session. The basic rule for Pathfinder Society is that if a PC dies during the course of a scenario, he can be raised by a PC of appropriate class and level that’s seated at his table (paying all expected costs), or he can be raised by an NPC in an appropriately-sized settlement (see Chapter 8, “Purchasing Spellcasting Services”), or he can be raised by his faction if he has sufficient PA (see Chapter 11). PCs brought back from the dead in Pathfinder Society suffer no energy drain if brought back through raise dead. This is different than how raise dead is normally handled—see page 329 of the Pathfinder RPG Core Rulebook.
OK, since I've got the book open... more interesting/pertinent quotes:
(from Purchasing Spellcasting Services) You might even die. The life of a Pathfinder is often not a long one. Danger lurks around every corner, and you may just catch a crossbow bolt in the teeth or be bitten in half by a kraken. That’s the way it goes. After, and sometimes during, a scenario, you have the option of dealing with your character’s misfortune. You may have spells cast on your character, subtracting the gold piece cost from your total. If your gold is insufficient, the other players around the table may chip in to get you back on your feet, but they cannot be compelled to do so. It is their choice whether or not they aid you. Additionally, your faction may be able to aid you with certain issues as well, so long as your PA is high enough (see Chapter 11).
(from spoils of war, after the scenario) Note: you may use items that you find during the scenario until the end of the scenario, but you have to purchase the item when the scenario is over in order for your character to be able to continue to use the item. This rule is most applicable to consumables such as potions, scrolls, and so on but also applies to weapons, magic items, and so on.
(from Chapter 12 PFS Gamemaster) Reward Creative Solutions
Sometimes during the course of a scenario, your players might surprise you with a creative solution to an encounter (or the entire scenario) that you didn’t see coming and that isn’t expressly covered in the scenario. If, for example, your players manage to roleplay their way through a combat and successfully accomplish the goal of that encounter without killing the antagonist, do not punish the PCs for their creativity. If that scene specifically calls for the PCs to receive gold piece rewards based on the gear collected from the combatants, instead allow the PCs to find a chest of gold (or something similar) that gives them the same rewards. Additionally, if they roleplayed past a bad guy who carries a specific potion or scroll they might be able to later purchase off their chronicle sheet, don’t cross that item off the sheet— instead, allow them to find it elsewhere as a reward for creatively solving the encounter without resorting to combat. Pathfinder Society Organized Play never wants to give the impression that the only way to solve a problem is to kill it— rewarding the creative use of skills and roleplay not only makes Society games that much more fun for the players, but it gives you, the GM, a level of flexibility in ensuring your players receive the rewards they are due.Dealing with Death
Given the dangers that a character faces once he has made the choice to become a Pathfinder, character death is a very real possibility. If, during the course of a scenario, a character dies and cannot be brought back to life through magical means (most likely because the character is low level and has very little money or PA), the slot is over for that player and he’ll need to make a new character to play any other slots he’s signed up for.
(from the section The Chronicle Sheet) At the end of a scenario, a PC may have been afflicted with any number of possible conditions. If these conditions are resolved before the table breaks up, then you have nothing to worry about. However, if the player is unable to resolve a condition before moving on to the next scenario, you will need to write the condition in the Items Sold / Conditions Gained box and initial next to what you wrote.

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...awesome wall of text...
So yeah, if that's interpreted to mean that if we leave the scenario with Aesantiel alive, she's alive, then we go for it, I say.
In the same way the secenario's exit function and paperwork doesn't care if we win money gambling and use it to pay for drinks and carousing, it doesn't care if we make money diplomatically or by plundering and slaving and use it to pay for a Raise Dead.
It is outside the planned scenario (probably my suggestion to hold the trade in a room was, too) but not outside the bounds of the scenario, as I see it. But it's not my call. It's the GM's.
If he goes for it, I suggest Kass sit with a stylus and wax board, because she's going to take 20 writing the perfect diplomatic letter, while most of us Aid Another. :)
If that fails, we decide whether we sell them as slaves for Tiel's Raise Dead. Weregild, they owes it.

GM Brute Squad |

Thanks for the quotes from the Guide. Read them in entirety and you can see where we are at. The ‘rewarding creativity’ section is specifically geared toward bypassing encounters or succeeding in specific tasks in creative ways. Death is fairly clearly laid out: you need the resources to bring them back. Unfortunately, we don’t have them. It’s one of the drawbacks of being low level when you die.
If this were a home game I could finagle something, but since this is PFS there are rules on what I can change about a scenario or situations I can adjust, and that’s basically very little. Having a higher level NPC step in and spend the resources to Raise her is beyond PFS rules legal for me as a GM. As much as I would like to see her again, I just can’t do it.
Like I said before, you are more than welcome to make a new character and continue with this group. (Even if that character is Aesantiel’s twin sister.) The loss of XP should not be an issue as far as level disparity, given our planed progression.

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Also, not to be a Debbie downer, resurrecting Aes would incur a -2 Con permanent penalty en lieu of the level penalty for resurrection since she's level one. Might as well never leave the house with a Con of 9...

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WE don't have it. But could we get it?
I guess not. Just found some prices, and even a specialist slave is only 500gp. Maybe they're 'exotic', maybe not. The only people they'd be worth more to is their masters in this plot, and we've seen what sort of trading ethics the masters have. I guess it will be revealed after the battle, whether these are Low Azlanti loyalists cheating (killing, now) landfolk in service to LA masters, or Aspis or common thieves who just happen to be LA.
So back to the battle, I guess.
We'll see what we can build afterward. Maybe we can build the lie of capturing them after they got away with our artifact. That makes their value (since they know where they 'hid' it) equal to the value of the artifact. And maybe that's enough to raise Tiel.
Or maybe it's just enough to raise hell. :)
Took a long time to write the above, got ninja'd. Twice. :)
Level adjusts don't happen for Raise Dead in PFS. Tiel's first quoted section.
OK, so there will be no NPCs on either side bringing more to the table than is written into the module. So if we paint this tavern white, or paint it in blood, or burn it down, it's all the same. Does it belong to the bartender? Is it worth her life? Is it worth 4k? 5?