
GM Brute Squad |

No, I don't think we can do that. But I wouldn't worry too much about it if a couple of you don't have one. You might just find one along the way...
And as a side note, I don't recommend that you take 10 with your Day Job unless you have at least a +15 bonus to it.

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Are day jobs done as an exit function, or an entry function?
Noa looks to have about 120gp as slush, and she understands equipping the team, not just herself. So we'll surely get you what you need.

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Please any interested party, vet these purchases. Specifically, you recommended Wand of CLW. Is not a Wand of Infernal Healing superior?
5 GP remaining when entered Ith's VitV
501 payout from VitV
-50 Masterwork Tool for Perform: Dance
20 Dayjob, took 10 for 20 = 20GP
-300 Composite Longbow, STR 14
-30 Large (4-man) Tent, 40lbs, 45/23minutes
-16 Cold-weather outfit, 2 sets
-10 Reinforced scarf
-8 Pocketed Scarf
-8 War Razor (in Pocketed Scarf) (+6 to Sleight of Hand to hide)
-2 40 Arrows
-75 Falchion
====
25 GP remaining
Also, spending 2 PP for wand of Infernal Healing

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I only got the PP for that wand yesterday. And Noa has a 4/20 (Blackbird!) chance to activate it herself (1 in 20 to lock herself out for 24 hours). And we have a witch. And we are planning to ride this group some distance, yes?
I'll leave it to the group. CLW?
Also, anything else wrong before I paste those changes into her profile?
I feel like I'm holding you guys back, I'm sorry.

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@Noa - no objection if you're up for periodically inviting infernal influences while wounded... personally, I have RP reservations about the whole 'infernal' part of that healing. And... it's not just the title - there are active consequences (detecting as an evil cleric...). But Aesantiel has no compunctions about others using such things.
I've got some leftover gold. Monks are not generally expensive to equip.
Is it permissible to loan another character items for use, with an expectation of repayment at exit? I know it's a no-no to permanently purchase items for another character, but I'm not entirely sure about in-game loan...
If loaning is allowed, I can support 1-2 extra sets of cold weather gear, as well as a medium tent and a mule. But really - the aloof detached-ish elf from the desert winds up owning a mule? This may have to become a significant character development point...

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I'll be pricing a pack animal and that gear as time allows today. If somebody can beat me to it, Noa has 25 gold, Handle Animal+3, and a Varisian Gypsy background. (And drow blood and a Taldorean accent. But who's counting?) (Me.) :)

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I wouldn't turn away a spot in a tent but I have the cold weather gear and natural resistance. I believe at this point in his life that Irenal would be largely ignorant of mountain terrain. Also do not mind holding on to wands and such for casting if needed.
I was supposed to be a cleric after all. :/

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Looks like Noa can afford a Donkey(8gp), a Cart(15gp), and 2gp worth of feed.
And she's tapped out. But riding in STYLE. She'll get a couple nails, put then through some leaves, stick them in the axles, and have SPINNERS.
I wonder if Ree can Beat-box?

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I'm going to be slow posting over the next few days. I'm hosting 6 out of towners at my house this weekend. Going to have my hands full. Feel free to push me as you see fit. Defensive minded actions if you will.

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Noa also got one extra cold weather outfit, and I don't think we need a medium tent. Noa and I got large tents that hold four people each -- I just haven't had a chance to update my profile yet -- and we have six PCs, plus an appraiser and a mule.
Of course, that means someone else would have to be willing to bunk with a mule besides Noa and Dasiji. ;) So maybe we could use it after all...
I think I'm going to have to re-read the PFS rules, since I bought the large tent during the scenario -- not on my last chronicle sheet -- and I don't know how that'll be handled at the end.

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There is the 2nd-level rebuild cashout, which is at 100%. If that pains you, consider it balance for all the times you should be able to get a deal for buying two tents in the company of a cute Varisian half-elf.
(The dealers were probably thinking they did you a favor, like you only really wanted the one tent. "No, sorry, sir, we only have this one room left..." :) )

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I can search for a link, but not well from where I am. Let me offer a scenario instead: You completely rebuild, and now your mage has platemail, a two-handed sword, and a warhorse with a cavalier's livery.
When I can search, I'll try.

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My first two chronicle sheets are all messed up then. So when we finish this one, I should just put "rebuild" under Items Sold and Items Bought, with a dash or N/A in their boxes? And then start over from scratch in Hero Lab with the total amount of gp gained from all three chronicle sheets?

GM Brute Squad |

Well, that depends on if you are following the letter of the law or the spirit of the law.
Technically yes, you can put Rebuild on the Chronicle and start over with your max gold and make purchases. But the rebuild rule is there for people who want to do just that, totally rebuild their character. I have done it twice and it was very helpful. My Monk became an Alchemist and my Cleric is going to become a Ranger.
If you are not changing anything major about your character and just using it to get back what you bought but don’t want on your chronicle, that’s a little, well, let’s just say not the most honorable use of the rebuild rule. Ultimately there will be no one who will challenge you on it (probably), and it’s not game breaking. You do what you are comfortable with.

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I'm very new here. But I see the loopholes as the windows in the train I'm on. To the degree that I can't negotiate at all, can't package-deal at all, can't build my own at all... I will to that same degree re-sell the third big tent we bought because we're all trying to equip in a hurry, but was never used, and do it with a clear conscience.
It'd be abuse, I agree, to buy masterwork tools for every task with the intention of having +2 to skills through 1st level, then selling back.
I'm playing sincerely. And where the machinery fails me, I'll take my loses. And where the machinery offers a chance to recoup, I'll take that, too. And if some point to that as cheese, I'll point to all the whine I didn't have. Because I knew they would want it. :)

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Thank you, I appreciate that. FWIW, I was talking about less than a 35 gp difference, from normal things that anyone rebuilding to a new class would skip: studded leather armor, a non-masterwork backpack, a polearm that turned out to actually be less-appealing than a cheaper one, things like that.
I think that Baru, Dasiji, Irenal, and Kassandra can all use that wand.

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Noa also has a wand. A creepy wand. :) Infernal healing.
And a 4-in-20 chance to use it (command word is 'blackbirds') with UMD.
And a 1-in-20 chance to lock herself out of it for a day.
Polearms... I feel ya. Halberd has brace, which my old-school brain read as 'set for charge'. Which it's not. Not anywhere near that good. So Noa's still got it, but the Falchion is the new go-to-gasher.
It's dancey. :)

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I actually have an aversion to the falchion, just from it being *too* popular. So I was going with the lucerne hammer for its damage die -- until I realized how handy a reach/trip weapon would be at low levels, due to no one having a good CMD yet. So guisarme it is! 8)

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I'm still far from 'getting' PF combat. And I catch myself thinking in ways that other systems supported, and PF doesn't. So Falchion was what checked off the boxes, 'two hands', 'dancey', and 'no tricksy powers to invite me to be so clever I wind up stupid'.
To make up for that last, I got a wand I can't really use. :)
Because that's just about standards. [/Horrible]

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Oh sure, not being tripped back doesn't sound like much. You'd have to know my history. A halfling ranger of mine once (possible Serpent's Skull spoilers!) got a nat 20 with a lucerne hammer to sunder the unholy symbol of an evil cleric -- I know it doesn't look like it, read down, the adjudication took some time -- immediately followed by (more spoilers!) rolling a nat 1 on an attempt to trip her. So I take that risk very seriously. ;)
Wait. Reviewing that circumstance, there was no downside to the lucerne hammer not being a trip weapon. I just had to stand up non-adjacent instead of picking up my weapon non-adjacent. Dangit! So the only real question is whether I prefer 2d4/x3 to 1d12/x2.

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I'll take the wand, I have no problem being a heal bot, since All I can really do is Bardic performance. Also, how do you want Immediate actions to work? I have saving finally which allows me to end my performance to give an ally a reroll on a failed save. Also I have a shirt reroll.

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up with euclidian solids! d12 love!
@kassandra - I'd appreciate it if you could handle the CLW wand, though I have no thought of relegating anyone to 'heal bot'. But I'm very likely to need some ministrations, and it sounds like the other healing wand of necessity goes with our friendly neighborhood witch. So balance is good :)
RE: Falchions... One of my more recent 3.5 characters was an Arabian eunuch harem guard, named 'Hasan' (click on link for pic.. the fig was the inspiration for the character). He's a big guy, with a bigger falchion. Naturally, his battle cry was, "Hasan Chop!". He was also always a great excuse for "open sesame", and "alakazam".