A Very LGBT Crypt of the Everflame Campaign

Game Master Dragoncat

A campaign for the ladies, gentlemen & enby folk of Paizo's LGBT Gamer Community Thread!

Wealday, 17th of Neth, 4700 AR

Kassen Town Map

Map of Xin-Grafar
Remaining Maps


2,101 to 2,150 of 2,178 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Vixie squeals as the statue's head begins to move; she ducks behind her shield, peeking just barely over the top.

Her fingers grip her bill more tightly; last time she faced one of these, she had to pry things out of its hands.

She squints; is this one holding anything...?


The statue doesn't appear to be holding anything, but judging from the amount of heat radiating from it, it may not need to wield anything to cause harm.


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

"Does anyone know the tongue the people spoke in this place?" Khalaban asked, hoping to avoid fighting a super-heated statue of gold, rolling his shoulders in preparation. Perhaps they could talk it down. Surely they would not leave a killing machine with no off switch on a major thoroughfare, or else they kept there children strictly leashed.


If you're looking for something like an off switch on this statue, someone give me a Perception roll.


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Do we have reason to suspect any language in particular?


Not really.


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana will study the statue looking for s off switch...

Perception Roll: 1d20 + 10 ⇒ (4) + 10 = 14


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Against his usual inclination, Khalaban looked for the off switch.

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


Both Adriana and Khalaban look the statue over, but Khalaban is the first to notice what looks like a stone button on the creature's back.


Male!* Kobold
Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3
Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

Maxilla is at a bit of a loss as the trueblood looks up at the big statue, and then the two piles of gold.

"Could those be from people trying to leave with gold, and the heat incinerated them?" comes the wary inquiry. There's not a lot of time to be dilly-dallying here, but... this is screaming *trap* to all of the senses...

For GM:
No, Maxilla hasn't taken levels of Rogue. Maxilla is a trueblood, and if it looks like a trap, smells like a trap, and radiates heat like a trap...


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

"It could be so," Khalaban agreed. "There is a button on the statue. Perhaps pushing it will turn it off. However, it is on the creatures back. If one of us were to move behind it, I presume it would turn to face the threat and another could move to push said button."


Kitterix swallows nervously. "Looks pretty tough to reach... well, for me at least."


Male!* Kobold
Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3
Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

"So it's like the statue in the Crypt, then, with the added bonus of potentially being lofted into a river of boiling gold?" Maxilla offers, pull out their shield and affixing it to their left arm.


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

"There is that bonus, yes," Khalaban agreed with a smile under his helmet.


As the party starts to approach the statue to turn it off, its limbs shift with a grinding noise and it lurches to life!

Initiative (Adriana): 1d20 + 5 ⇒ (9) + 5 = 14
Initiative (Khalaban): 1d20 + 1 ⇒ (14) + 1 = 15
Initiative (Maxilla): 1d20 + 4 ⇒ (18) + 4 = 22
Initiative (Vixie): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Shyla): 1d20 ⇒ 19

Initiative (Golden Guardian): 1d20 - 1 ⇒ (18) - 1 = 17

Round 1: Maxilla & Shyla are up!

To successfully turn off the golden guardian, someone must circle around to its back and make a successful CMB check.


Male!* Kobold
Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3
Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

Maxilla backpedals a bit to try and guesstimate not being in the reach of a big constructy thing and places a hand on their breastplate, lovingly tracing the symbol while bellowing out something meaningful in Draconic.

Draconic:
"Dad, please help us to strike true so we don't die horribly in molten gold. It would hurt a lot."

The trueblood cleric moves out of hopeful reach and casts Bless on the party. Duration: 4 minutes


Apsu's divine blessing radiates outward from Maxilla, imbuing everyone.

Shyla!


Female Catfolk Natural Philosopher 4 | HP 33/33 | AC 14, T 10, FF 14 | Fort +4, Ref +5, Will +6 | CMB +6, CMD 14 | Perc +8 | Init +0

Knowledge (arcana): 1d20 + 10 + 1d6 ⇒ (16) + 10 + (5) = 31

Tell me your secrets!! Let's go with special attacks and any resistances/weaknesses.


Shyla's Knowledge Roll:
This construct is a Golden Guardian--a unique type of golem constructed of a mix of iron, steel and most of all, gold. The construct's framework is then imbued with a fiery molten core of pure gold that powers its movements and gives it several special abilities. Its framework is resistant to harm from any weapon that isn't specifically crafted from adamantine and from magical sources.

Its primary forms of attack are its two arms, using them to slam into people with great enough force to break bones, but with the additional effect of burning them from its core's sheer heat. Prolonged contact with the Guardian's body will cause additional harm, resulting in injuries as severe as third-degree burns. The intense heat it radiates causes a natural shimmer similar in nature to a desert mirage, making it harder to strike.

A quirk in the imbuing process for its molten core renders the Guardian highly receptive to electrical attacks--such attacks will cause the construct's frame to suddenly accelerate for up to 24 seconds at a time without harming it. However, because of this conductivity, the Guardian's core is highly unstable--if it sustains enough damage to render it nonfunctional, the core will superheat and instantly melt the golem. Considering the golem's size and the quantity of gold used in its creation, you estimate that minimum safe distance for such an event is eleven feet.

DR 5/adamantine, Spell Resistance 17, Immune to fire & electricity, 2 slams, inflicts 1d6 fire damage on successful hit, can grapple targets for 1d6 burn damage per round, effectively has a permanent blur spell on it, electric attacks cause it to be hasted for 1d4 rounds, depleting its HP will cause it to melt into a 10-foot radius puddle of molten gold for 6d6 points of damage that can be halved with a successful Reflex save.


Female Catfolk Natural Philosopher 4 | HP 33/33 | AC 14, T 10, FF 14 | Fort +4, Ref +5, Will +6 | CMB +6, CMD 14 | Perc +8 | Init +0

Shyla takes a deep breath and a sigh as she examines it.

"I've heard about these," she says. "It's a Golden Guardian. Don't use fire or lightning against it, try to use adamantine if you've got it, and whatever you do, don't stand next to it when we destroy it because it will melt and ruin your day."

"It can resist spells, too, so try to cast forcefully if y'all're going to!"

She frowns. She doesn't actually have much in the way of getting around this-- nothing convenient, anyway.

"I don't know anything about the button on the back, though-- far as I know, that's not a default thing!"

She circles around with her quarter staff in-hand, and tries to shove one end into the button.

Quarterstaff Poke??: 1d20 + 5 ⇒ (2) + 5 = 7
Not trying to damage it, so I don't think I get to roll damage...


Unfortunately for Shyla, the guardian's start-up sequence completes just as she reaches its back, and as it rises up to its full height her quarterstaff strikes one of its armoured portions.

It doesn't seem to have noticed Shyla, at least--its attention is focused on the more-imposing Khalaban. It lumbers forward and swings at him with its fist!

Slam: 1d20 + 12 ⇒ (5) + 12 = 17

Fortunately, it appears that not all of its rust has been shaken off--the incoming blow is easily dodged!

The party is up!


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Vixie's patented Battle Squealing begins in earnest; she raises her shield and takes a deep breath, then lashes out!

Martial Flex: Improved Shield Bash!

"H-hup!!"
Defensive Shield Bash: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Magic Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5

Her AC is now 30; everyone else gains +2AC as well!


Vixie's shield impacts on the golem's knee with a loud CLANG!

It doesn't seem to have noticed.

Maxilla, Adriana, Khalaban, Shyla!


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Khalaban grunted, sliding the blow off his shield - he couldn't take too many shots like that even in full armour. "Melts, you say? Then perhaps I shall coat my shield in it as a memento of this battle, if it wishes to fight to its end. Allow me to play the decoy, since it has chosen me for the role." Khalaban summoned his weapon - more full formed than the previous earth club, more refined - and swung as the dust in the air stopped moving around him.

To Hit: 1d20 + 9 ⇒ (6) + 9 = 15
Damage (Bludgening): 2d6 + 6 ⇒ (5, 2) + 6 = 13


Khalaban's earthen club crashes against the golem, but it doesn't seem to have done any harm--the club impacted on its armoured pauldron.

Maxilla, Shyla, Adriana!


Remembering what Khalaban said about the golem having a button on it, Adriana circles around the back and attempts to push it with her curve blade...

AoO: 1d20 + 12 ⇒ (4) + 12 = 16

...but as she tries, the golem's arm swings back! It's thanks to Vixie's intervention that it doesn't find its mark!

CMB *Bless*: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23

The blade strikes the button dead centre, and it makes a *CLICK* in response.

The guardian's golden glow abruptly fades and its body slouches forward, its head drooping and going still.

Combat over!


Female Catfolk Natural Philosopher 4 | HP 33/33 | AC 14, T 10, FF 14 | Fort +4, Ref +5, Will +6 | CMB +6, CMD 14 | Perc +8 | Init +0

Shyla grins as Vixie keeps Adriana un-smacked enough to hit the button, and quickly plants a hand on each of their heads, scritching pleasantly.

"Good girls!" she purrs.


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana leans into the head scratches and says,
"We should set camp...I anlm suddenly...tire."

She than thinks

Wait I can't...I didn't see the rules with her

She steps away and says

"Wait, Nevermind we should keep moving."

She looks soo unsure of herself.


Female Catfolk Natural Philosopher 4 | HP 33/33 | AC 14, T 10, FF 14 | Fort +4, Ref +5, Will +6 | CMB +6, CMD 14 | Perc +8 | Init +0

Shyla raises an amused eyebrow at Adriana, but decides not to ask any further questions, instead picking up her little samurai and kissing her on the--

Her lips hit armor rather than the back of Vixie's neck.

"...Well, looks like you are well-protected!" she chuckles.


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Vixie giggles and wiggles; Shyla's got her under the armpits, so her ability to maneuver is pretty limited.

Whatever it is that Shyla whispers into her fuzzy ear, however, makes her stop rather suddenly and blush intensely.


Kitterix emerges from the back of the party.

"Is it dead?" He asks, his voice shaky.


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

"Disarmed for now, but not destroyed," Khalaban said as e rolled his shoulders. "But yes, alas, we should keep moving. Rivers of molten gold wait for no one."


With all things said and done, the party resumes their trek deeper into Xin-Grafar.

The sunken city surrounds the group on all sides, their crumbling, gilded facades looming over them in silent judgement of their presence. To walk the long-lost streets of this place is to walk within a grand tomb instead of a place of life, commerce and culture; as a sharp, hot breeze cuts past the party with an almost agonized moan, the silence that follows is deafening.

Though it may look otherwise, this is not a place of honour. A monument to greed, hubris and cruelty perhaps, but not honour.

The party cuts through side alleys and makes their way across broken masonry as they move deeper into the ringed city. Whatever cataclysm resulted in its burial also choked many of its main roads and intersections with impassable rubble. Flickerings of magic radiate from the fallen stonework, with sparks of smothered flame crawling out from beneath it.

After what feels like half an hour of traversing difficult terrain, the party comes across what appears to be the remnants of a smithy, its stone walls just as shattered as the rest of Xin-Grafar's. Its anvil is coated in a layer of gold, but the forge itself is, oddly, blazing as brightly as any modern-era smithy would.

Detect Magic:
The smithy forge is radiating powerful magic--and it appears to be of the transmutation school of magic.

DC 15 Perception:
...you think you hear the sound of rattling bones from the smithy's vicinity.


Female Catfolk Natural Philosopher 4 | HP 33/33 | AC 14, T 10, FF 14 | Fort +4, Ref +5, Will +6 | CMB +6, CMD 14 | Perc +8 | Init +0

"And to think, I was worried I left the cauldron on at home, and here I find the mess of someone who clearly didn't have that anxiety," sighs Shyla.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Perception Roll: 1d20 + 10 ⇒ (4) + 10 = 14


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Perception: 1d20 + 12 ⇒ (2) + 12 = 14

"Sustained my magic, or did the cult re-light it for some reason?" Khalaban wondered outloud as he looked around.


Male!* Kobold
Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3
Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

Maxilla examines the anvil thoughtfully and intently.

Detect Magic

"That anvil is very powerful and can change the very shape and nature of things that are hammered on it."

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

"Skeletons of some sort!" the trueblood offers as they pull out their morningstar and prepare for potential combat, pointing towards the smithy.


In response to Max's callout, the rattling intensifies!

Emerging from the surrounding rubble of the smithy are seven skeletons, each of them coated in a layer of visibly molten gold. They hiss and rattle as they step forward, bearing gilded, flaming scimitars that are little more than scraps of sharp metal.

Initiative (Adriana): 1d20 + 5 ⇒ (14) + 5 = 19
Initiative (Khalaban): 1d20 + 1 ⇒ (8) + 1 = 9
Initiative (Maxilla): 1d20 + 4 ⇒ (16) + 4 = 20
Initiative (Vixie): 1d20 + 4 ⇒ (11) + 4 = 15
Initiative (Shyla): 1d20 ⇒ 1

Initiative (Gilded Dead): 1d20 + 3 ⇒ (15) + 3 = 18

Maxilla & Adriana are up!


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana will unleash Fires of Belief on the closest skeleton...

To Hit vs Touch AC: 1d20 + 5 ⇒ (20) + 5 = 25

Fire Damage: 1d6 + 2 ⇒ (1) + 2 = 3

OH a Crit!

Crit Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Crit Confirm?: 1d20 + 5 ⇒ (3) + 5 = 8 JUST BARELY!

Calistria's flames incinerate the gold-clad skeleton, causing it to melt into a puddle of rapidly-cooling metal.

Max!


Male!* Kobold
Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3
Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

The smoldragon cleric attempts to figure out a bit more about the skeletons to see if they'd be susceptible to the power of positive thinking....

K: Religion: 1d20 + 7 ⇒ (3) + 7 = 10 If K: Arcana would be more approriate, -1 to roll

With little knowledge or certainty, Maxilla entreats with someone unseen as they trace a hand against their breastplate.

Draconic:
"Dad, these look like they are cursed hoard-stealers, help me stop them, please."

Channel Positive (DC 14): 2d6 ⇒ (2, 6) = 8


Max's Knowledge Roll:
They look like skeletons. Hopefully, they'll be vulnerable to Dad's might!

Will Save: 1d20 + 1 ⇒ (18) + 1 = 19
Will Save: 1d20 + 1 ⇒ (15) + 1 = 16
Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
Will Save: 1d20 + 1 ⇒ (4) + 1 = 5
Will Save: 1d20 + 1 ⇒ (5) + 1 = 6
Will Save: 1d20 + 1 ⇒ (8) + 1 = 9
Will Save: 1d20 + 1 ⇒ (5) + 1 = 6

In response to Maxilla's prayer, a burst of holy power erupts from his holy symbol. Two of the remaining skeletons rattle violently, but remain intact--the rest cannot be said of the other five. The gold on their bones loses its shine, flakes rapidly and disintegrates--along with the skeletons themselves.

2 skeletons remaining!

The remaining two skeletons stagger forward, swinging their flaming scimitars!

Swing vs. Max: 1d20 ⇒ 1
Swing vs. Adriana: 1d20 ⇒ 12

One flaming scimitar connects squarely with Max's breastplate--and the blade, brittle from fire and age, snaps off at the hilt without harming the kobold. The one swinging at Adriana misses completely.

The party is up!


Female Catfolk Natural Philosopher 4 | HP 33/33 | AC 14, T 10, FF 14 | Fort +4, Ref +5, Will +6 | CMB +6, CMD 14 | Perc +8 | Init +0

Shyla watches the blade go spinning off and skittering across the floor. She raises an eyebrow, then shrugs it off and steps forward!

Quarterstaff Smack: 1d20 + 3 ⇒ (13) + 3 = 16
Bludgeoning: 1d6 + 7 ⇒ (3) + 7 = 10

Her style is a little more "baseball bat" than "skilled monk," but there's a fair chance it's effective anyway!


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Moving to the other skeleton to give it a little crack upside the head. His magically created earthern weapon took on a distinctly blunt form as it was called.

To Hit: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 6 ⇒ (4, 1) + 6 = 11


Khalaban's strike goes wide, but Shyla's quarterstaff scatters one of the remaining skeleton's bones all over the place.

Vixie, Max & Adriana!


Female Halfling Phalanx Soldier (3)/Brawler (1) | HP 44/44 | AC 25, T 13, FF 23 | Fort +9, Ref +6, Will -1 | CMB +6, CMD 19 | Perc -2 | Init +4

Vixie's shrieking settles to a delighted giggle as Shyla connects; she almost forgets that she's supposed to be helping!

She steps forward and bashy-bashes with her shield!

Shield Bash: 1d20 + 9 ⇒ (16) + 9 = 25
Bludgeoning: 1d6 + 4 ⇒ (2) + 4 = 6


Vixie smashes the last skeleton standing apart with ease!

Encounter over!

As the dust settles, the forge suddenly flares with a burst of magic. The anvil glows with a brilliant intensity, as if awaiting a new weapon to be placed upon its gilded surface.

Everyone levels up to Level 5!


Skinwalker Kineticist 5 | HP 48/53 | AC 22, T 11, FF 21 | Fort +8, Ref +5, Will +2 | CMB +6, CMD 17 | Perc +13 | Init +1 | Burn 6/7 | DR 3 / Adamantium

Khalaban breathed out as the fight ended, and looked at the anvil warily as it sprang to life. "I fear my weapon would be incompatible, summoned as it is from the earth around me. Dare we risk one to see if it functions, and what function it has?"


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Adriana will pull out her non-magical Elven curved blade. She says,

"This weapon has some sentimental value to me it is a spare. I don't mind taking a gamble with it unless somebody has less valued weapon?"


Female Sulis Inquisitor/5 HP:38/38 | AC:15, T:12, FF:13 | F:+5, R:+3, W:+7 | CMB:+6, CMD:18 | Perc:+10 | Init:+5

Without anybody speaking Adriana will put the Elven Curved Blade 9n the forge and wait...

2,101 to 2,150 of 2,178 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / A Very LGBT Crypt of the Everflame Campaign Gameplay Thread All Messageboards

Want to post a reply? Sign in.