Roaghaz

Maxilla Dragonspite's page

264 posts. Alias of Wei Ji the Learner.


Full Name

Maxila Dragonspite

Race

Info:
Cleric 4|HP: 23/23|AC: 22/13T/20FF|F:+7/R:+3/W:+7|Init:+4|BAB:+3|CMB:+2|CMD:14/12FF|Dip*+8|K:Rel/H eal/SM/Spcft/Cr(Blksmth):+7|K:Arc/Pl/Lng:+6|Appr/Art(Phil.)Hst/Nob:+5|Per:+ 4|Stlth/Srv:+3

Classes/Levels

Spells/Abilities:
1st: Mag. Wpn, Prot. Evil, Shld of Fth |2nd: Res En, Lsr Rest., Spr. Wpn. |Chan: 5/5 2d6 DC 14 Will|Ag.Ft 6/6|Ven. Stare 6/6 1d6+2nl

Gender

Male!* Kobold

Size

S

Age

15

Special Abilities

Darvision 60', Birthmark, Energy Resistance(Acid) 5, Gliding Wings, Kobold Confidence, Light Sensitivity, Secret Shame

Alignment

NG

Deity

Apsu

Location

Kassen, Nirmathas

Languages

Celestial, Common, Draconic, Undercommon

Strength 9
Dexterity 14
Constitution 11
Intelligence 12
Wisdom 16
Charisma 14

About Maxilla Dragonspite

L1:

Maxilla Dragonspite
Female in form, male in spirit kobold sorcerer 1 (Pathfinder RPG Bestiary 183)
NG Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 15 (+1 armor, +2 Dex, +1 natural, +1 size, +2 shield)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +2; -1 penalty vs. fear spells and effects
Resist acid 5
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 30 ft.
Melee cestus -1 (1d3-2/19-20) or
. . longspear -1 (1d6-2/×3) or
. . unarmed strike -1 (1d2-2 nonlethal)
Ranged sling +3 (1d3-2)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Bloodline Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—heavenly fire (1d4 divine energy)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—mage armor, shield
. . 0 (at will)—detect magic, disrupt undead, message, open/close (DC 13)
. . Bloodline Celestial
--------------------
Statistics
--------------------
Str 7, Dex 14, Con 14, Int 12, Wis 10, Cha 16
Base Atk +0; CMB -3; CMD 9
Feats Redeemed Kobold(KoG), Eschew Materials
Traits magical knack, reactionary, unintentional linguist
Skills Appraise +5, Artistry (philosophy) +5, Knowledge (arcana) +5, Knowledge (religion) +2, Linguistics +3, Spellcraft +5
Languages Celestial, Common, Draconic, Undercommon
SQ bloodline arcana (summoned creatures gain DR 4/evil), gliding wings[ARG], secret shame
Combat Gear acid, alchemist's fire; Other Gear haramaki[UC], cestus[APG], longspear, sling, sling bullets (10), backpack, blanket[APG], flint and steel, silk rope (50 ft.), trail rations (2), waterskin, 10 gp, 14 sp
--------------------
Tracked Resources
--------------------
Acid - 0/1
Alchemist's fire - 0/1
Heavenly Fire (1d4 divine energy, 6/day) (Sp) - 0/6
Sling bullets - 0/10
Trail rations - 0/2
--------------------
Special Abilities
--------------------
Bloodline Arcana: Celestial (Ex) Summoned creatures gain DR 1/evil (doesn't stack with other DR).
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Heavenly Fire (1d4 divine energy, 6/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Secret Shame -1 to save vs. fear effects and to DC to demoralize you. If immune to fear, lose imm but no penalties.
--------------------
Maxilla has always been a bit different.

Everyone assumed that her strident insistence that she wasn't 'right' was some phase that she'd grow out, and eventually become a productive brood mother for her clan.

In any given tribe of kobolds, some eccentricities can be accepted as long as the individuals pull together as a clan/family-unit.

Generally, though, the orderly nature of kobold society restricts the ability of individuals to express themselves outside of their given role.

Maxilla was out foraging with her tribemates in the Verduran Forest when they discovered a pinkskin structure with lots of human-speak about freedom and the expression of the individual. None of her other tribemates could read them, and were going to throw them into a fire to help warm up when she saved them 'for research on pinkskin ways'.

She was off, alone, when the band of adventurers came and put the rest of her fellow 'freedom fighters' to the sword. One would normally assume some sort of vendetta or blood debt incurred... but Maxilla has always been a little bit different..

L2, this time with MOAR CLERIC!:

Maxilla
Female in form, male in spirit kobold cleric of Apsu 2 (Pathfinder RPG Bestiary 183)
NG Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+1 armor, +2 Dex, +1 size)
hp 13 (2d8)
Fort +3, Ref +2, Will +6; -1 penalty vs. fear spells and effects, +2 trait bonus vs. charm and compulsion
Resist acid 5
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 40 ft.
Melee cestus +1 (1d3-1/19-20) or
. . longspear +1 (1d6-1/×3) or
. . unarmed strike +1 (1d2-1 nonlethal)
Ranged sling +4 (1d3-1)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Special Attacks channel positive energy 5/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
. . 6/day—venomous stare (1d6+1 nonlethal damage)
Cleric Spells Prepared (CL 2nd; concentration +5)
. . 1st—longstrider[D], magic weapon, protection from evil, shield of faith
. . 0 (at will)—detect magic, guidance, read magic, resistance
. . D Domain spell; Domains Scalykind (Dragon[ISWG] subdomain), Travel
--------------------
Statistics
--------------------
Str 9, Dex 14, Con 11, Int 12, Wis 16, Cha 14
Base Atk +1; CMB -1; CMD 11
Feats Redeemed Kobold
Traits birthmark, reactionary, unintentional linguist
Skills Acrobatics +2 (+6 to jump), Appraise +5, Artistry (philosophy) +6, Diplomacy +6 (+8 on checks when interacting with good creatures.), Heal +7, Knowledge (arcana) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +6, Sense Motive +7, Spellcraft +6
Languages Celestial, Common, Draconic, Undercommon
SQ agile feet (6/day), gliding wings[ARG], secret shame
Combat Gear acid, alchemist's fire; Other Gear haramaki[UC], cestus[APG], longspear, sling, sling bullets (10), backpack, blanket[APG], flint and steel, silk rope (50 ft.), trail rations (2), waterskin, 10 gp, 14 sp
--------------------
Tracked Resources
--------------------
Acid - 0/1
Agile Feet (6/day) (Su) - 0/6
Alchemist's fire - 0/1
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) - 0/5
Sling bullets - 0/10
Trail rations - 0/2
Venomous Stare (1d6+1 nonlethal damage, 6/day, DC 14) (Sp) - 0/6
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Dragon) You have innate connection to dragons and their kin.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Redeemed Kobold (Copper Dragon [Acid]) +2 Diplomacy interacting with good creatures. +2 Charisma for channeling positive energy.
Secret Shame -1 to save vs. fear effects and to DC to demoralize you. If immune to fear, lose imm but no penalties.
Venomous Stare (1d6+1 nonlethal damage, 6/day, DC 14) (Sp) 30' Gaze attack deals 1d6+1 nonlethal damage and fascinates targets.
--------------------
Maxilla has always been a bit different.

Everyone assumed that his strident insistence that he wasn't 'right' was some phase that he'd grow out, and eventually become a productive brood mother for thier clan.

In any given tribe of kobolds, some eccentricities can be accepted as long as the individuals pull together as a clan/family-unit.

Generally, though, the orderly nature of kobold society restricts the ability of individuals to express themselves outside of their given role.

Maxilla was out foraging with his tribemates in the Verduran Forest when they discovered a pinkskin structure with lots of human-speak about freedom and the expression of the individual. None of his other tribemates could read them, and were going to throw them into a fire to help warm up when he saved them 'for research on pinkskin ways'.

He was off, alone, when the band of adventurers came and put the rest of his fellow 'freedom fighters' to the sword. One would normally assume some sort of vendetta or blood debt incurred... but Maxilla has always been a little bit different..

L3, Up-armored and hard-working!:

Maxilla
Female in form, male in spirit kobold cleric of Apsu 3 (Pathfinder RPG Bestiary 183)
NG Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 20 (+6 armor, +2 Dex, +3 shield, +1 size)
hp 18 (3d8)
Fort +6, Ref +3, Will +6; -1 penalty vs. fear spells and effects, +2 trait bonus vs. charm and compulsion
Resist acid 5
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee cestus +2 (1d3-1/19-20) or
. . heavy shield bash -2 (1d3-1) or
. . mwk sickle +3 (1d4-1) or
. . silver morningstar +2 (1d6-1) or
. . unarmed strike +2 (1d2-1 nonlethal)
Ranged light crossbow +5 (1d6/19-20) or
. . sling +5 (1d3-1)
Special Attacks channel positive energy 5/day (DC 13, 2d6)
Domain Spell-Like Abilities (CL 3rd; concentration +6)
. . 6/day—venomous stare (1d6+1 nonlethal damage)
Cleric Spells Prepared (CL 3rd; concentration +6)
. . 2nd—locate object[D], resist energy, spiritual weapon
. . 1st—longstrider[D], magic weapon, protection from evil, shield of faith
. . 0 (at will)—detect magic, guidance, read magic, resistance
. . D Domain spell; Domains Scalykind (Dragon[ISWG] subdomain), Travel
--------------------
Statistics
--------------------
Str 9, Dex 14, Con 11, Int 12, Wis 16, Cha 14
Base Atk +2; CMB +0; CMD 12
Feats Kobold Confidence, Redeemed Kobold
Traits birthmark, reactionary, unintentional linguist
Skills Appraise +5, Artistry (philosophy) +5, Craft (blacksmith) +7, Diplomacy +7 (+9 on checks when interacting with good creatures.), Heal +7, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +6, Sense Motive +7, Spellcraft +7
Languages Celestial, Common, Draconic, Undercommon
SQ agile feet (6/day), gliding wings[ARG], secret shame
Combat Gear acid, alchemist's fire; Other Gear mwk agile breastplate[APG], +1 darkwood heavy wooden shield, cestus[APG], light crossbow with 10 bolts, mwk sickle, silver morningstar, sling, sling bullets (10), backpack, blanket[APG], flint and steel, masterwork tool, spider's silk rope (50 ft.)[APG], trail rations (2), waterskin, 2 gp
--------------------
Tracked Resources
--------------------
Acid - 0/1
Agile Feet (6/day) (Su) - 0/6
Alchemist's fire - 0/1
Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su) - 0/5
Crossbow bolts - 0/10
Sling bullets - 0/10
Trail rations - 0/2
Venomous Stare (1d6+1 nonlethal damage, 6/day, DC 14) (Sp) - 0/6
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (5/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Dragon) You have innate connection to dragons and their kin.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Kobold Confidence (Wisdom) Use the selected attribute to determine what negative Hp total you die at.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Redeemed Kobold (Copper Dragon [Acid]) +2 Diplomacy interacting with good creatures. +2 Charisma for channeling positive energy.
Secret Shame -1 to save vs. fear effects and to DC to demoralize you. If immune to fear, lose imm but no penalties.
Venomous Stare (1d6+1 nonlethal damage, 6/day, DC 14) (Sp) 30' Gaze attack deals 1d6+1 nonlethal damage and fascinates targets.
--------------------
Maxilla has always been a bit different.

Everyone assumed that her strident insistence that they weren't 'right' was some phase that they'd grow out of, and eventually become a productive brood mother for her clan.

In any given tribe of kobolds, some eccentricities can be accepted as long as the individuals pull together as a clan/family-unit.

Generally, though, the orderly nature of kobold society restricts the ability of individuals to express themselves outside of their given role.

Maxilla was out foraging with their tribemates in the Verduran Forest when they discovered a pinkskin structure with lots of human-speak about freedom and the expression of the individual. None of their other tribemates could read them, and were going to throw them into a fire to help warm up when Max saved them 'for research on pinkskin ways of freedom'.

They were off, alone, when the band of adventurers came and put the rest of their fellow 'freedom fighters' to the sword. One would normally assume some sort of vendetta or blood debt incurred... but Maxilla has always been a little bit different.

L4, Upon a path of Justice and Understanding:

Maxilla Dragonspite L4
Female in form, male in spirit kobold cleric of Apsu 4 (Pathfinder RPG Bestiary 183)
NG Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 22, touch 13, flat-footed 20 (+6 armor, +2 Dex, +3 shield, +1 size)
hp 23 (4d8)
Fort +7, Ref +3, Will +7; -1 penalty vs. fear spells and effects, +2 trait bonus vs. charm and compulsion
Resist acid 5
Weaknesses light sensitivity
--------------------
Offense
--------------------
Speed 40 ft. (30 ft. in armor)
Melee cestus +4 (1d3/19-20) or
. . heavy shield bash +0 (1d3) or
. . mwk sickle +5 (1d4) or
. . silver morningstar +4 (1d6) or
. . unarmed strike +4 (1d2 nonlethal)
Ranged light crossbow +6 (1d6/19-20) or
. . sling +6 (1d3)
Special Attacks channel positive energy 5/day (DC 14, 2d6), dragonbreath
Domain Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—venomous stare (1d6+2 nonlethal damage)
Cleric Spells Prepared (CL 4th; concentration +7)
. . 2nd—locate object[D], resist energy, lesser restoration, spiritual weapon
. . 1st—bless, longstrider[D], magic weapon, protection from evil, shield of faith
. . 0 (at will)—detect magic, guidance, read magic, resistance
. . D Domain spell; Domains Scalykind (Dragon[ISWG] subdomain), Travel
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 11, Int 12, Wis 16, Cha 14
Base Atk +3; CMB +2; CMD 14
Feats Kobold Confidence, Redeemed Kobold
Traits birthmark, reactionary, unintentional linguist
Skills Appraise +7, Artistry (philosophy) +5, Craft (blacksmith) +7, Diplomacy +8 (+10 on checks when interacting with good creatures.), Heal +7, Knowledge (arcana) +6, Knowledge (history) +5, Knowledge (nobility) +5, Knowledge (planes) +6, Knowledge (religion) +7, Linguistics +6, Perception +4, Sense Motive +7, Spellcraft +7
Languages Celestial, Common, Draconic, Undercommon
SQ agile feet (6/day), gliding wings[ARG], secret shame
Combat Gear acid, alchemist's fire; Other Gear mwk agile breastplate[APG], +1 darkwood heavy wooden shield, cestus[APG], light crossbow with 10 bolts, mwk sickle, silver morningstar, sling, sling bullets (10), backpack, blanket[APG], flint and steel, masterwork tool, spider's silk rope (50 ft.)[APG], trail rations (2), waterskin, 2 gp
--------------------
Tracked Resources
--------------------
Acid - 0/1
Agile Feet (6/day) (Su) - 0/6
Alchemist's fire - 0/1
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) - 0/5
Crossbow bolts - 0/10
Dragonbreath (1/day, DC 12) (Su) - 0/1
Sling bullets - 0/10
Trail rations - 0/2
Venomous Stare (1d6+2 nonlethal damage, 6/day, DC 15) (Sp) - 0/6
--------------------
Special Abilities
--------------------
Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Dragon) You have innate connection to dragons and their kin.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Dragonbreath (1/day, DC 12) (Su) 15 ft. cone, 3d6 acid, Ref DC 12 half, 1/day
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Gliding Wings DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.
Kobold Confidence (Wisdom) Use the selected attribute to determine what negative Hp total you die at.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Redeemed Kobold (Copper Dragon [Acid]) +2 Diplomacy interacting with good creatures. +2 Charisma for channeling positive energy.
Secret Shame -1 to save vs. fear effects and to DC to demoralize you. If immune to fear, lose imm but no penalties.
Venomous Stare (1d6+2 nonlethal damage, 6/day, DC 15) (Sp) 30' Gaze attack deals 1d6+2 nonlethal damage and fascinates targets.