Ptehp
|
Ptehp takes a step to the side, facing the blue rower and slashes his whip at the masked one in red, thinking that the embalming practises of the Ulfen are not that good.
The camel bone is still hovering above head.
Whip: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 6 ⇒ (1) + 6 = 7
Defending Bone (45/50) DR 5 / B
Kitajo Uchihide
|
Know Religion: 1d20 + 6 ⇒ (6) + 6 = 12
Kitajo's hands move to his waist and they come away with a length of steel on a rope. His hands whirl as he launches it at the orange enemy in a flurry of attacks.
rope dart flurry 1: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d4 + 3 ⇒ (3) + 3 = 6
rope dart flurry 2: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
I have not used my rope dart ever before. Wondering if I can add my strength to the damage or not. Looking into it. Will get back to you. EDIT-It is a thrown weapon so adding it.
Ptehp
|
Emboldened by his comrades great insight, Ptehp concentrates...
Knowl' Religion: 1d20 - 2 ⇒ (6) - 2 = 4 (capped at 10)
...but is even dumber than he thought.
Delphinia Heartblossom
|
Knowledge (religion): 1d20 - 1 ⇒ (8) - 1 = 7 capped at 10
"They certainly don't look very healthy," Delphinia observes upon seeing the room's occupants. It's difficult to tell whether Delphinia is being wry or legitimately isn't aware that the foes are undead.
Dephinia then moves forward, nimbly hopping onto the benches and stepping forward to slash the orange enemy with her glaive.
Attacking from higher ground: 1d20 + 4 ⇒ (7) + 4 = 11
Damage (slashing): 1d10 + 3 ⇒ (7) + 3 = 10
Gitano Frallino
|
As a swift action, Gitano calls upon the aid of Lady Luck. He casts dancing lights to shed a little light on the situation, and takes stock of the party's foes. Then the daring Sczarni bravo hops from bench to bench, landing in a position to guard Ptehp's flank fro Ol' Blue.
Buff: Archaeologist's Luck + Fate's Favored trait = +2 luck bonus to attacks, damage, saves and skill checks. 6/10 remaining.
Knowledge (religion): 1d20 + 8 ⇒ (7) + 8 = 15
If an opponent makes a melee attack against Gitano, he will attempt an opportune parry and riposte...
Spend 1 panache point and expend 1 AoO to:
Parry: 1d20 + 9 ⇒ (15) + 9 = 24
If Parry, then immediate action to Riposte: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 5 ⇒ (6) + 5 = 11
Gitano Frallino
|
(Forgot to include an Acrobatics check.)
Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13
| GM Poblano Pepper |
Thinking on his feet Gitano casts a quick spell to shed some light on the situation. You are now able to see that the 5 "men" in the room have seen better days the one in the mask looks ery dried out and wishing death had taken him. Two others are dressed in tattered rags simlar to what Bengeirr and his men wear. The other two have sunken in faces and white eyes. Gitano yells out "We got a Ghoul and a few Frozen zombies! Where's a bar when you need one?"
Gitano you get a question for each creature type. Feel free to use my handy Knowledge Check Sheet
Gitano's heel catches as he jumps about the rowers benches but he still manages to land next to the creature in blue.
Delphinia follows the lead of Gitano and hops on to a bench and sends her glaive out but she pushed it a little to wide as the blade sails past nearly hitting but leaving now marks.
Pthep moving in lashes out at Red with his Whip and the barbs dig in as flesh rends and pieces fly. Yet no fluid escapes the wounds.
Grabbing the Rope Dart from his wast affixing the loop at the end to his thumb Kitajo send it flying he sticks into the Frozen zomie with the orange tabard but he feels that it is not very effective.
The Frozen Zombies seeing that a new meal has shown its face advance forward. The one in blue however reaches up and and brings it arms down on Gitano.
Slam: 1d20 + 4 ⇒ (19) + 4 = 23
Gitano however will never let a Zombie sully his clothes parrying the attack he sends his rapier in to dig at the undead menace. But he can see his rapier is not very effective.
The Masked Ghoul steps up to Ptehp and says "More of Skelg's men sent to the slaughter" its red beady eyes staring coldly at Ptehp. It lurches forward on the offensive biting and slashing its claws at the Half-Orc.
bite: 1d20 + 3 ⇒ (18) + 3 = 21
claw 1: 1d20 + 3 ⇒ (11) + 3 = 14
claw 2: 1d20 + 3 ⇒ (17) + 3 = 20
Combat Start
Map Slide #7
Round 1
Enora
Round 2
Gitano
Delphinia
Ptehp
Kitajo
Frozen Zombies Org -1 | Blu -6
Masked Ghoul Red -7
Bold is Up
Knowledge Religion to identify
Gitano Frallino
|
Buff: Archaeologist's Luck + Fate's Favored trait = +2 luck bonus to attacks, damage, saves and skill checks. Ceases Archaeologist's Luck, but effects persist for 2 rounds with Lingering Performance.
Resistances of each the two types of creatures, please.
"The one in the magical mask is a ghoul; the rest are zombies. Gird your brains, friends!"
Gitano flourishes his blade, trying to carve his initials into the blue-tinged hide of the zombie next to him.
Rapier, AL&FF; Damage: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 5 ⇒ (6) + 5 = 11
If an opponent makes a melee attack against Gitano, he will attempt an opportune parry and riposte...
Spend 1 panache point and expend 1 AoO to:
Parry: 1d20 + 9 ⇒ (18) + 9 = 27
If Parry, then immediate action to Riposte: 1d20 + 9 ⇒ (13) + 9 = 221d6 + 5 ⇒ (6) + 5 = 11
Kitajo Uchihide
|
Kitajo steps the 5 feet up to Orange and punches at it.
Flurry Unarmed Strike 1: 1d20 + 9 ⇒ (20) + 9 = 29 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Crit Confirm?: 1d20 + 9 ⇒ (6) + 9 = 15 Extra Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Elbow Smash: 1d20 + 4 ⇒ (15) + 4 = 19 Damage (Non-Lethal): 1d8 + 4 ⇒ (2) + 4 = 6Jabbing Style Damage (Non-Lethal): 1d6 ⇒ 2
Flurry Unarmed Strike 2: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d8 + 4 ⇒ (7) + 4 = 11 Jabbing Style Damage: 1d6 ⇒ 2
Delphinia Heartblossom
|
Delphinia pauses. "That's bad, right? That sounds bad!"
Delphinia moves swiftly, ducking diagonally back behind Kitajo and climbing carefully onto the benches behind Ptehp. She uses Acrobatics to avoid the attack of opportunity from the orange zombie, but takes her time getting onto the benches. 40 feet of movement speed should be more than enough, I figure.
Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25 versus zombie's CMD
Natural 20, really!? Where was that when I was making glaive attacks? I am BETRAYED.
Once in position, Delphinia activates her battle trance again, pulsing with the familiar rose-hued aura. +4 bonus to Strength - she obviously needs a little help hitting these menaces! That's round 3 of 5, I believe. She then launches an opening strike at the masked "ghoul", as Gitano called it, using Phalanx Formation to attack past Ptehp.
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
If the attack hits, Ptehp may make a single melee attack against the ghoul as an immediate action.
Damage: 1d10 + 6 ⇒ (5) + 6 = 11
Ptehp
|
Whip: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 6 ⇒ (8) + 6 = 14
Ptehp whips at the ghoul... and, in case he hits again, he will look at his whip, wondering what happened: "You alive?"
Immediate Whip: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 6 ⇒ (8) + 6 = 14
Defending Bone (45/50) DR 5 / B
| GM Poblano Pepper |
Enora takes a moment and uses some of the magical abilites that lay dormant in her staff to send 4 bullets of force at the Yellow clad Zombie. Each bead of force landing solidly and it appears the Zombie is nearly done and hanging by a thread in its un-life. Gitano send his blade out ducking under the Zombies flailing arms and making a complete contact with the end of his blade. Although its is inneffective it deals enough to drop it to the floor in a heaping pile of dead flesh. Even in such cramped quaters Delphinia moves in behind Pthep flipping about dodging the arm swings of the Zombie in orange. See Ptehp raise his arm to attack Delphinia uses the opening to push her Glaive through and hit the Ghoul gouging it deeply in its gut. No amount of defenses could stop the Pathfinders from stopping these undead fiends from causing any harm to eachother.
Well you have easily downed all the enemys within 2 rounds. Well done!
You sit in the bowels of the Ship Dancing lights floating about the room. The masked ghoul, defintly no longer among the living, lies at the mast Mask still attacked to its face.
Spell Craft and Detect magic if you want to investigate the mask.
You hear the feint footsteps coming from the trap door leading up ahead of you.
| GM Poblano Pepper |
Nothing more in this area moving along.
You climb up the ladder to the deck of the ship. The soft glow of sunlight again penetrates into this ice cave, and several braziers burn near the walls. A beautiful woman stands next to a simple chair, facing you. Other furniture in the chamber suggests that this is her private quarters. The woman looks you over as though judging a draft animal, and asks, “Have you come to work the oars? I am in need of more rowers.”
Kitajo Uchihide
|
Kitajo raises his eyebrows. I have pulled an oar before and would again.
Gitano Frallino
|
Detect magic & Spellcraft DC18: 1d20 + 5 ⇒ (16) + 5 = 21
"The ghoul's mask has a permanent desecrate spell on it. None of us good boys and girls should mess with it. Best to just turn it over to the Society back in Absalom. Let them deal with it."
---
Gitano greets the beautiful woman with a sweeping bow. "Gitano Frallino, at your service, signora. Would you be the captain of this vessel?"
Diplomacy to aid Enora: 1d20 + 7 ⇒ (18) + 7 = 25
| GM Poblano Pepper |
"You say Skelg sent you how am I to believe... The Beacon!" She exclaims as Enora holds it up. "You have brought it back to this ship at this time it must be ill-faited. What is it that plagues Skelg." As the Scarnzi bows and introduces herself you see she get a mischievous grin on her face. "Why hello to you too sailor, You would make a fine addition to my crew. I am the captain of this vessel, Natalya Yagevna, although it is a bit land locked at this moment. Although if you you give me the Beacon I will be able to release it and be on my way back to Irrisen." She seems a bit Indifferent at this moment with how she speaks with you.
Gitano Frallino
|
Gitano nods as Enora explains. "Skelg is near death and in dire need of a cure. Or rather some way to lift a curse, one we believe that might be connected in some way with the Beacon. Can you tell us a little more about the device?"
Diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13
"Perhaps there's a way to help Skelg and to free your ship from the ice. We wish to help... in any way we can."
| GM Poblano Pepper |
Looking over the Scarnzi man and the halfing Mage, Natalya Yagevna puts a finger to her lip and points at the Beacon of the North, in Enora's hands, with her other. "If you were to give me that I will tell you all I know of the 'Curse' that has befallen Skelg and I might be convinced to break it." She bites her lip looking over Gitano as if to say 'Yum'.
Ptehp
|
"Do you know anything? 'Cause promising to tell all you know is no good if you know nothing."
| GM Poblano Pepper |
Was there an intimidate or Diplomacy (Assist) intended with that Ptehp? :)
Looking at the half-orc now she eyes him the same way as she did Gitano. "Yet another strong man to row the ship."
Ptehp
|
Not my intention, but Aid Another Diplo'
Diplo' Aid: 1d20 - 2 ⇒ (7) - 2 = 5
"Ptehp can whip people to make them row."
Delphinia Heartblossom
|
Due to real-life stuff, I'm having a lot of trouble roleplaying at the moment. I'll make a Diplomacy check to aid; you can decide if the lack of roleplaying disqualifies the results.
Diplomacy to aid another: 1d20 + 13 ⇒ (2) + 13 = 15
It's a good day for me and the dice roller, I see. At least I made the aid another DC.
| GM Poblano Pepper |
With Delphinia's much needed assistance in negotiations explaining that "An open link of communications between the Pathfinder Society and the white witches of Irrisen could prove beneficial in the future." Enora begrudgingly relinquishes the Beacon of the North to Natalya. She smiles as the beacon handed to her and remarks "Now to end the 'curse' on the man whom saved my life. Follow me." She leads you to the prow of the ship which is encased in ice. Beginning a few arcane gestures and words she casts a spell and a Sphere of Flame appears before her; compelling it forward it begins melting a tunnel towards the figured head of the ship seven feet into the wall of ice. She ends her spell and you see a lantern hook inside the mouth of the figure head.
Looking to Pthep the White Witch asks him "Would you be a darling and hang this for me?" Ptehp hangs the lantern for her and lights it. Motioning everyone to retreat from the ice block quickly, Natayla looks about the ship as the Ice magically melts away and the ship begins rocking with the motion of the sea again. "See there!" pointing out ahead of the ship you see a ship sized shimmering portal emitting a blue-white light. This one is a near exact duplicate of the portal that brought you too this ship.
"The 'curse' or rather the portal that was opened inside of Skelg has closed. He will no longer suffer the effects and will return to his normal grumpily charming self again soon. Please do send him my love if you will." She finishes with a wink at Gitano. "I am assuming you would like to go back to whence you came." She pulls the lantern from the figure head closing the shutter as she moves about the ship. Standing in front of the mast she opens the shutter again and shines the light on the Main mast of the ship the larger portal closes in front of the ship and a smaller one appears again. "Thank you for saving me I am grateful for what you have done; but, leave my boat now!" she states rather roughly.
Not one to question a witch you all step through the portal. Your eyes adjust as you look about Skelg's Vault again.
-=-=-=-=-=-=-
Inside Skelg the Rippers bedchambers you are surprised to see that he is already sitting up Tyros fretting about trying to warn him to take it easy to which Skelg waves the man away. "Aha! You did it! You free'd me from that curse. I owe you a debt to which I'm sure the society will collect. Thank you again, as you know any good Pathfinder must report their finds. Meet up with Adril Hestram and tell him what you have learned, though it is sad you could not recover the Beacon and Save me from certain death."
As the Curtains close you should all feel proud for you have accomplished both your Primary and Secondary Objectives and the Venture-Captain will gladly pay you handsomely for your hard work!
I will have Chronicles posted today for you and this game will be reported shortly. If you have any Faction Journal Cards you need signed off or anything else of note placed on your Chronicle sheets please let me know. This was a fun game and I look forward to more in the future :)
Gitano Frallino
|
Gitano tries to hide his deep disappointment at giving away the Beacon of the North. There might have been another way.
The Varisian offers the White Witch a rakish smile, displaying his pearly whites. "Natalya Yagevna, I will not soon forget you. I'd love a chance to win back the Beacon. A wrestling match, perhaps? Best two out of three? I have a few nights off... "
Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
===
"Skelg, it's good to see you recovering and Tyros looking after you. We'll be sure to pass along your regards to Venture-Captain Hestram."
Thank you so much for running this scenario for us! I enjoyed it very much.